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Virtual Eye

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uuid000v8yl

Namestring
Virtual Eye
Legal namestring
Virtual Eye Ltd
Websiteurl
virtualeye.tv
Company typeenum
Private
Founded yearint
1993
Descriptiontext

Virtual Eye Ltd is a Dunedin, New Zealand-based B2B broadcast technology provider and the sports division of Animation Research Ltd, founded by Sir Ian Taylor in the early 1990s. The company specialises in real-time 3D sports graphics, augmented-reality overlays, drone-based broadcast imaging, calibrated-camera systems, biomechanics analysis, and cloud- and remote-production infrastructure for live sports television. Its product stack is organised around a core Broadcast offering with modular add-ons: Data Collection (performance metrics and biomechanics), HyperLayer (visual enhancement layer), Ultra Motion Camera (high-speed capture), Cloud Production, and Remote Production — delivered through a globally distributed model with operational hubs in Dunedin, London, Dublin (Ireland), and Dublin (Ohio).

The company's proprietary features include the UmpCam AR System for MLB (strike zone and pitch trail overlays rendered onto umpire-wearable cameras, co-developed with Bolt6), Swing Tracker and Umpire PitchTrack visualisations for Fox Sports' 2025 World Series coverage using Statcast data from Hawk-Eye, and Live Drone AR deployed on the PGA TOUR, which won the 2025 George Wensel Technical Achievement Award. Virtual Eye has accumulated four Emmy Awards, the SMPTE Progress Medal, and a 30-year track record of embedding its technology inside some of the world's highest-profile sports broadcasts, reaching hundreds of millions of viewers.

Virtual Eye generates revenue primarily through B2B service contracts with sports leagues, rightsholders, and broadcasters (PGA TOUR, MLB, DP World Tour, Fox Sports, New Zealand Cricket) covering per-event and long-term production engagements, supplemented by technology licensing and co-development fees from strategic partnerships. Its go-to-market is direct enterprise field sales targeting senior broadcasting and league technology executives, with services delivered by dedicated tour-specific crews onsite and remote studio operators across its four hubs. The company is privately held, founder-controlled under the Animation Research Ltd umbrella, with no disclosed external funding.

Short descriptiontext

Virtual Eye is a Dunedin, New Zealand-based B2B broadcast technology provider delivering real-time 3D sports graphics, AR overlays, and remote production services to major sports leagues, rightsholders, and broadcasters including MLB, PGA TOUR, Fox Sports, and DP World Tour.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersDunedin, New Zealand
HQ citystring
Dunedin
HQ countrystring
New Zealand
HQ regionstring
Oceania
Markets served

Serves global market

Offices5 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
real-time 3D graphics, sports broadcast technology, augmented reality graphics, live broadcast visualization, drone imaging sports
Industry2 codes
PRIMARYMPAHACAN
Immersive/Interactive Animation (AR/VR/Real-Time)
SECONDARYMPAHADAI
Real-Time Environment/Asset Creation & Photogrammetry
NAICS code1 code
  • Motion Picture and Video Industries5121
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Sports Broadcast Technology
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Broadcast Technology Services
TypeSubscription Recurring
Description

Virtual Eye provides calibrated-camera, drone, and 3D imaging services to sports productions under per-event or long-term contractual arrangements. The company deploys dedicated, tour-specific crews to deliver live broadcast graphics across multiple concurrent events, generating revenue through service contracts with leagues and broadcasters such as PGA TOUR, MLB, DP World Tour, and NZC.

virtualeye.com
2Technology Licensing & Co-development
TypeLicensing Royalties
Description

Virtual Eye co-develops proprietary technologies (AR graphics, biomechanics tools, data systems) with sports organisations and broadcasters under strategic partnerships, generating licensing and development fees.

virtualeye.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Virtual Eye provides real-time 3D sports graphics and broadcast visualization technology for live sports television productions. Its offering combines calibrated-camera systems, drone-based AR, augmented reality overlays (such as the UmpCam strike zone and pitch trail), biomechanics analysis tools, and cloud-based remote production infrastructure. The technology is embedded directly into live broadcasts for sports leagues, rightsholders, and broadcasters worldwide.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 13 broadcast outputs delivered simultaneously across 3 concurrent golf tournaments on multiple platforms
+2 more records
Product overview1 text field

Virtual Eye is a platform-plus-modules architecture offering a comprehensive suite of sports broadcast technology solutions. The core Broadcast product provides real-time 3D sports graphics, which is supported by Data Collection for gathering performance metrics. Add-on modules include HyperLayer for enhanced visual layering, Ultra Motion Camera for high-speed capture, Cloud Production for cloud-based infrastructure, and Remote Production for distributed operations. The company pioneered real-time 3D sports graphics and has deployed its technology across hundreds of millions of viewers over three decades, serving major sporting events globally.

Product and service8 records
1Broadcast
CategoryBroadcast Graphics
Description

Core broadcast graphics solution delivering real-time 3D sports graphics across live sporting events, enabling visual storytelling that cameras alone cannot capture. Sold to sports leagues, broadcasters, and rightsholders.

2Data Collection
CategoryData Analytics
Description

Sports data collection systems that gather performance metrics and analytics for visualization, supporting biomechanics analysis and high-performance program data systems for sports organisations.

3HyperLayer
CategoryBroadcast Graphics
Description

Visualisation layer product that overlays data-driven insights onto live sports coverage, adding visual depth and dimension to broadcasts.

4Ultra Motion Camera
CategoryImaging Hardware
Description

High-speed camera system for capturing and visualising rapid sports action during live broadcast productions.

5Cloud Production
CategoryProduction Infrastructure
Description

Cloud-based production infrastructure enabling remote broadcast preparation and delivery for live sports events.

6Remote Production
CategoryProduction Infrastructure
Description

Remote studio capabilities allowing distributed teams to contribute to live broadcasts from multiple global locations including New Zealand, London, Dublin, and Ohio.

7UmpCam AR System (Strike Zone and Pitch Trail)
CategoryBroadcast Graphics
Description

AR overlay system for MLB broadcasts featuring strike zone rendering, pitch trail visualisation, and Swing Tracker for swing path graphics, co-developed with Bolt6. Sold for deployment in MLB and Fox Sports broadcasts.

8Live Drone AR
CategoryBroadcast Graphics
Description

Drone-based augmented reality system that provides aerial broadcast graphics for live golf and other sports productions. Recognised with the 2025 George Wensel Technical Achievement Award.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-05-28
Description

MLB partnered with Bolt6 and Virtual Eye to enhance the UmpCam wearable camera technology attached to the home-plate umpire's mask. Virtual Eye contributed AR strike zone and pitch trail features to provide fans with a batter's-eye-view broadcast experience, earning the George Wensel Technical Achievement Award.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-10-29
Description

Virtual Eye, as the sports division of Animation Research Ltd, formalised a Memorandum of Understanding with NZC to collaborate on high-performance analytics, broadcast innovation, and enhanced fan engagement. The partnership focuses on co-developing advanced sports graphics, biomechanics tools, and data systems to improve NZC's high-performance programs and cricket experiences globally.

Strategic tierFlagshipTypeOthersAnnounced on2025-10-29
Description

Virtual Eye is the sports division of Animation Research Ltd, a Dunedin-based company. Sir Ian Taylor founded Animation Research Ltd, and Virtual Eye operates as its sports-focused brand. All strategic partnerships (NZC) and major technology developments are attributed through this parent entity.

4Bolt6
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2025-10-24
Description

UK-based Bolt6 collaborated with Virtual Eye and MLB to enhance the UmpCam wearable camera system with AR strike zone and pitch trail features, and co-developed AR graphics for Fox Sports' 2025 World Series broadcasts including Swing Tracker and Umpire PitchTrack. Bolt6 and Virtual Eye are co-credit recipients of the George Wensel Technical Achievement Award.

sportsbusinessjournal.com
Strategic tierSupportingTypeTechnology or IntegrationAnnounced on2025-10-24
Description

Hawk-Eye cameras provide Statcast data used by Virtual Eye's AR graphics (Swing Tracker, Umpire PitchTrack) in MLB and Fox Sports broadcasts, enabling accurate pitch tracking and strike zone rendering.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2025-10-24
Description

Fox Sports debuted Virtual Eye's AR graphics (Swing Tracker, Umpire PitchTrack) during the 2025 World Series broadcasts. The collaboration, also involving Bolt6, resulted in back-to-back Sports Emmy wins. Virtual Eye's Live Drone AR technology was also deployed across Fox Sports' PGA TOUR broadcasts, winning the George Wensel Technical Achievement Award.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

EVS provides live broadcast infrastructure (replay, highlights, production servers) for major sports events, sitting adjacent to Virtual Eye's graphics layer but targeting the same broadcaster customers with broader workflow tooling.

TypeDirect peer
Description

Second Spectrum applies computer vision and AR overlays to live sports (notably NBA and NFL), directly overlapping Virtual Eye's AR graphics and data-visualization capabilities for elite sports broadcasting.

TypeDirect peer
Description

Hawk-Eye (a Sony group company) provides ball-tracking and broadcast visualization technology across cricket, tennis, and baseball — the same core use cases and customer base as Virtual Eye, including serving as a data input for Virtual Eye's MLB AR graphics.

TypeOthers
Description

Catapult provides athlete performance and biomechanics analytics for elite sports teams and governing bodies — directly comparable to the biomechanics tooling Virtual Eye is co-developing with New Zealand Cricket.

TypeBroad incumbent
Description

Ross Video supplies live production switchers, graphics, and AR renderers used in sports broadcasting — overlapping with Virtual Eye's broadcast graphics stack from a broader incumbent product portfolio perspective.

TypeEmerging player
Description

Pixellot provides AI-automated sports video capture and production, including graphics overlays, targeting the same sports broadcasting ecosystem as Virtual Eye but with a more automated, lower-touch production model.

TypeEmerging player
Description

WSC Sports uses AI to auto-generate real-time sports highlights and graphics for leagues and broadcasters, competing in adjacent real-time content automation territory where Virtual Eye's 3D AR graphics also operate.

TypeDirect peer
Description

Sportvision pioneered many on-screen sports broadcast graphics (e.g., the original virtual 1st & Ten line) and is now part of Stats Perform, making it a historical direct peer in broadcast AR sports visualization.

TypeDirect peer
Description

Vizrt provides real-time 3D broadcast graphics, AR, and virtual set workflows used by major sports broadcasters worldwide — a direct platform competitor to Virtual Eye's Broadcast and HyperLayer products.

TypeDirect peer
Description

Chyron offers real-time broadcast graphics and AR-powered sports telestration tools that compete directly with Virtual Eye's core 3D broadcast graphics stack for the same broadcaster customers.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature9 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Virtual Eye

Sports Broadcast Technologyvirtualeye.tv

Virtual Eye is a Dunedin, New Zealand-based B2B broadcast technology provider delivering real-time 3D sports graphics, AR overlays, and remote production services to major sports leagues, rightsholders, and broadcasters including MLB, PGA TOUR, Fox Sports, and DP World Tour.

What Virtual Eye does

Virtual Eye Ltd is a Dunedin, New Zealand-based B2B broadcast technology provider and the sports division of Animation Research Ltd, founded by Sir Ian Taylor in the early 1990s. The company specialises in real-time 3D sports graphics, augmented-reality overlays, drone-based broadcast imaging, calibrated-camera systems, biomechanics analysis, and cloud- and remote-production infrastructure for live sports television. Its product stack is organised around a core Broadcast offering with modular add-ons: Data Collection (performance metrics and biomechanics), HyperLayer (visual enhancement layer), Ultra Motion Camera (high-speed capture), Cloud Production, and Remote Production — delivered through a globally distributed model with operational hubs in Dunedin, London, Dublin (Ireland), and Dublin (Ohio).

The company's proprietary features include the UmpCam AR System for MLB (strike zone and pitch trail overlays rendered onto umpire-wearable cameras, co-developed with Bolt6), Swing Tracker and Umpire PitchTrack visualisations for Fox Sports' 2025 World Series coverage using Statcast data from Hawk-Eye, and Live Drone AR deployed on the PGA TOUR, which won the 2025 George Wensel Technical Achievement Award. Virtual Eye has accumulated four Emmy Awards, the SMPTE Progress Medal, and a 30-year track record of embedding its technology inside some of the world's highest-profile sports broadcasts, reaching hundreds of millions of viewers.

Virtual Eye generates revenue primarily through B2B service contracts with sports leagues, rightsholders, and broadcasters (PGA TOUR, MLB, DP World Tour, Fox Sports, New Zealand Cricket) covering per-event and long-term production engagements, supplemented by technology licensing and co-development fees from strategic partnerships. Its go-to-market is direct enterprise field sales targeting senior broadcasting and league technology executives, with services delivered by dedicated tour-specific crews onsite and remote studio operators across its four hubs. The company is privately held, founder-controlled under the Animation Research Ltd umbrella, with no disclosed external funding.

Virtual Eye firmographics

Firmographics
Name
Virtual Eye
Legal name
Virtual Eye Ltd
Website
https://virtualeye.tv
Company type
Private
Founded year
1993
Operating status
Operating
Headcount range
51–100 employees
Short description
Virtual Eye is a Dunedin, New Zealand-based B2B broadcast technology provider delivering real-time 3D sports graphics, AR overlays, and remote production services to major sports leagues, rightsholders, and broadcasters including MLB, PGA TOUR, Fox Sports, and DP World Tour.
Ownership category
akta.pro rank

Virtual Eye industry classification

Industry
Product category
Sports Broadcast Technology
NAICS
Motion Picture and Video Industries (5121)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro industry
PRIMARYMPAHACAN
Immersive/Interactive Animation (AR/VR/Real-Time)
SECONDARYMPAHADAI
Real-Time Environment/Asset Creation & Photogrammetry

Keywords

  • Real-time 3D graphics
  • Sports broadcast technology
  • Augmented reality graphics
  • Live broadcast visualization
  • Drone imaging sports

Where Virtual Eye is headquartered

Location

Headquarters

HQ city
Dunedin
HQ country
New Zealand
HQ region
Oceania

Offices5 records

Markets served

Virtual Eye business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Broadcast Technology Services: Virtual Eye provides calibrated-camera, drone, and 3D imaging services to sports productions under per-event or long-term contractual arrangements. The company deploys dedicated, tour-specific crews to deliver live broadcast graphics across multiple concurrent events, generating revenue through service contracts with leagues and broadcasters such as PGA TOUR, MLB, DP World Tour, and NZC.
  2. Technology Licensing & Co-development: Virtual Eye co-develops proprietary technologies (AR graphics, biomechanics tools, data systems) with sports organisations and broadcasters under strategic partnerships, generating licensing and development fees.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels5 records

Virtual Eye product offering

Product offering

Core offering

Virtual Eye provides real-time 3D sports graphics and broadcast visualization technology for live sports television productions. Its offering combines calibrated-camera systems, drone-based AR, augmented reality overlays (such as the UmpCam strike zone and pitch trail), biomechanics analysis tools, and cloud-based remote production infrastructure. The technology is embedded directly into live broadcasts for sports leagues, rightsholders, and broadcasters worldwide.

Product overview

Virtual Eye is a platform-plus-modules architecture offering a comprehensive suite of sports broadcast technology solutions. The core Broadcast product provides real-time 3D sports graphics, which is supported by Data Collection for gathering performance metrics. Add-on modules include HyperLayer for enhanced visual layering, Ultra Motion Camera for high-speed capture, Cloud Production for cloud-based infrastructure, and Remote Production for distributed operations. The company pioneered real-time 3D sports graphics and has deployed its technology across hundreds of millions of viewers over three decades, serving major sporting events globally.

Differentiator

Problem solved

Functional benefit

Products and services

  • Broadcast Core broadcast graphics solution delivering real-time 3D sports graphics across live sporting events, enabling visual storytelling that cameras alone cannot capture. Sold to sports leagues, broadcasters, and rightsholders.
  • Data Collection Sports data collection systems that gather performance metrics and analytics for visualization, supporting biomechanics analysis and high-performance program data systems for sports organisations.
  • HyperLayer Visualisation layer product that overlays data-driven insights onto live sports coverage, adding visual depth and dimension to broadcasts.
  • Ultra Motion Camera High-speed camera system for capturing and visualising rapid sports action during live broadcast productions.
  • Cloud Production Cloud-based production infrastructure enabling remote broadcast preparation and delivery for live sports events.
  • Remote Production Remote studio capabilities allowing distributed teams to contribute to live broadcasts from multiple global locations including New Zealand, London, Dublin, and Ohio.
  • UmpCam AR System (Strike Zone and Pitch Trail) AR overlay system for MLB broadcasts featuring strike zone rendering, pitch trail visualisation, and Swing Tracker for swing path graphics, co-developed with Bolt6. Sold for deployment in MLB and Fox Sports broadcasts.
  • Live Drone AR Drone-based augmented reality system that provides aerial broadcast graphics for live golf and other sports productions. Recognised with the 2025 George Wensel Technical Achievement Award.

Quantifiable outcome

  • 13 broadcast outputs delivered simultaneously across 3 concurrent golf tournaments on multiple platforms
  • +2 more outcomes

Companies that use Virtual Eye

Customer profile

Named customers6 records

Segments3 records

Ideal customer profiles3 records

Virtual Eye technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability5 records

Feature9 records

Virtual Eye partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core, flagship and supporting.

  • Major League Baseball (MLB)coreTechnology or Integration · 28 May 2026MLB partnered with Bolt6 and Virtual Eye to enhance the UmpCam wearable camera technology attached to the home-plate umpire's mask. Virtual Eye contributed AR strike zone and pitch trail features to provide fans with a batter's-eye-view broadcast experience, earning the George Wensel Technical Achievement Award.
  • New Zealand Cricket (NZC)coreStrategic or Co-development Partner · 29 October 2025Virtual Eye, as the sports division of Animation Research Ltd, formalised a Memorandum of Understanding with NZC to collaborate on high-performance analytics, broadcast innovation, and enhanced fan engagement. The partnership focuses on co-developing advanced sports graphics, biomechanics tools, and data systems to improve NZC's high-performance programs and cricket experiences globally.
  • Animation Research LtdflagshipOthers · 29 October 2025Virtual Eye is the sports division of Animation Research Ltd, a Dunedin-based company. Sir Ian Taylor founded Animation Research Ltd, and Virtual Eye operates as its sports-focused brand. All strategic partnerships (NZC) and major technology developments are attributed through this parent entity.
  • Bolt6coreTechnology or Integration · 24 October 2025UK-based Bolt6 collaborated with Virtual Eye and MLB to enhance the UmpCam wearable camera system with AR strike zone and pitch trail features, and co-developed AR graphics for Fox Sports' 2025 World Series broadcasts including Swing Tracker and Umpire PitchTrack. Bolt6 and Virtual Eye are co-credit recipients of the George Wensel Technical Achievement Award.
  • Hawk-EyesupportingTechnology or Integration · 24 October 2025Hawk-Eye cameras provide Statcast data used by Virtual Eye's AR graphics (Swing Tracker, Umpire PitchTrack) in MLB and Fox Sports broadcasts, enabling accurate pitch tracking and strike zone rendering.
  • Fox SportscoreTechnology or Integration · 24 October 2025Fox Sports debuted Virtual Eye's AR graphics (Swing Tracker, Umpire PitchTrack) during the 2025 World Series broadcasts. The collaboration, also involving Bolt6, resulted in back-to-back Sports Emmy wins. Virtual Eye's Live Drone AR technology was also deployed across Fox Sports' PGA TOUR broadcasts, winning the George Wensel Technical Achievement Award.

Scale indicators6 records

Recent moves5 records

Expansion highlights5 records

Virtual Eye competitors and assessment

Company assessment

Broad incumbents

  • EVS Broadcast Equipment: EVS provides live broadcast infrastructure (replay, highlights, production servers) for major sports events, sitting adjacent to Virtual Eye's graphics layer but targeting the same broadcaster customers with broader workflow tooling.
  • Ross Video: Ross Video supplies live production switchers, graphics, and AR renderers used in sports broadcasting — overlapping with Virtual Eye's broadcast graphics stack from a broader incumbent product portfolio perspective.

Direct peers

  • Second Spectrum: Second Spectrum applies computer vision and AR overlays to live sports (notably NBA and NFL), directly overlapping Virtual Eye's AR graphics and data-visualization capabilities for elite sports broadcasting.
  • Hawk-Eye Innovations: Hawk-Eye (a Sony group company) provides ball-tracking and broadcast visualization technology across cricket, tennis, and baseball — the same core use cases and customer base as Virtual Eye, including serving as a data input for Virtual Eye's MLB AR graphics.
  • Sportvision (now Stats Perform): Sportvision pioneered many on-screen sports broadcast graphics (e.g., the original virtual 1st & Ten line) and is now part of Stats Perform, making it a historical direct peer in broadcast AR sports visualization.
  • Vizrt: Vizrt provides real-time 3D broadcast graphics, AR, and virtual set workflows used by major sports broadcasters worldwide — a direct platform competitor to Virtual Eye's Broadcast and HyperLayer products.
  • Chyron (formerly ChyronHego): Chyron offers real-time broadcast graphics and AR-powered sports telestration tools that compete directly with Virtual Eye's core 3D broadcast graphics stack for the same broadcaster customers.

Others

  • Catapult Sports: Catapult provides athlete performance and biomechanics analytics for elite sports teams and governing bodies — directly comparable to the biomechanics tooling Virtual Eye is co-developing with New Zealand Cricket.

Emerging players

  • Pixellot: Pixellot provides AI-automated sports video capture and production, including graphics overlays, targeting the same sports broadcasting ecosystem as Virtual Eye but with a more automated, lower-touch production model.
  • WSC Sports: WSC Sports uses AI to auto-generate real-time sports highlights and graphics for leagues and broadcasters, competing in adjacent real-time content automation territory where Virtual Eye's 3D AR graphics also operate.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

Virtual Eye social profiles

Digital presence

Virtual Eye financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Virtual Eye leadership team

Management profile

Number of profiles

Profiles1 record

Virtual Eye funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Virtual Eye M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Virtual Eye

What does Virtual Eye do?

Virtual Eye provides real-time 3D sports graphics and broadcast visualization technology for live sports television productions. Its offering combines calibrated-camera systems, drone-based AR, augmented reality overlays (such as the UmpCam strike zone and pitch trail), biomechanics analysis tools, and cloud-based remote production infrastructure. The technology is embedded directly into live broadcasts for sports leagues, rightsholders, and broadcasters worldwide.

Is Virtual Eye a public or private company?

Virtual Eye is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Virtual Eye founded?

Virtual Eye was founded in 1993. It employs 51 to 100 people.

Where is Virtual Eye based?

Virtual Eye is headquartered in Dunedin, New Zealand, in the Oceania region.

How does Virtual Eye make money?

Two revenue lines are on record. Broadcast Technology Services are the primary driver. The others are technology Licensing & Co-development.

Who are Virtual Eye's main competitors?

Broad incumbents on record are EVS Broadcast Equipment and Ross Video. Direct peers are Second Spectrum, Hawk-Eye Innovations, Sportvision (now Stats Perform), Vizrt and Chyron (formerly ChyronHego). Catapult Sports is listed as an others. Emerging players are Pixellot and WSC Sports.

Does Virtual Eye have an API?

No public API is recorded for Virtual Eye.

What industry is Virtual Eye in?

Virtual Eye's product category is Sports Broadcast Technology. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAHADAI, Real-Time Environment/Asset Creation & Photogrammetry. Its NAICS code is 5121 and its SIC code is 7812.

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Live signals
The Times of IndiaNew Zealand's Sonic technology to debut in DRS during India seriesNew Zealand Cricket, Sky, and Virtual Eye confirmed Sonic edge-detection technology will debut in the Decision Review System for the India-New Zealand series starting Thursday. The technology, developed by New Zealand, was approved after ICC and BCCI testing. It will be used for the five T20s, five ODIs, and two Tests.The HinduVirtual Eye’s ‘Sonic’ technology approved for India tourVirtual Eye's Sonic edge-detection technology was approved for use in the Decision Review System during the India-New Zealand series starting October 22, 2026. The approval follows ICC and BCCI validation, and the technology will be used across the three-format tour.Sports Video GroupPGA TOUR LIVE’s ‘Quiet Please’ Announcer-Less Stream on ESPN+ Embraces Enhanced Submix, Virtual Eye Graphics – Sports Video GroupThe PGA TOUR is piloting a new announcer-free stream called 'Quiet Please' for Rocket Classic coverage on ESPN+, featuring enhanced parabolic microphones, Virtual Eye graphics with real-time stats, and interactive QR code fan-engagement features. The pilot responds to feedback from the PGA TOUR Fan Council seeking coverage with natural round sounds, and builds on the Every Shot Live concept from the PLAYERS Championship. Jackie Reynolds, director of PGA TOUR LIVE, expressed hopefulness that this could become a regular offering next year alongside traditional commentary feeds.Sports Video GroupVirtual Eye Powers Broadcast Graphics Across Golf Productions in Busy Three-Event Week – Sports Video GroupVirtual Eye, a New Zealand-based broadcast graphics company, is providing calibrated-camera, drone, and 3D imaging services across three concurrent golf tournaments this week: the PGA TOUR Memorial Tournament in Dublin, Ohio, the U.S. Women’s Open in Florida, and the DP World Tour’s KLM Open in Amsterdam, delivering 13 broadcast outputs across multiple platforms. The company is deploying dedicated, tour-specific crews operating from both onsite positions and remote studios in New Zealand, London, Dublin, and Ohio. The three-event week comes on the heels of Virtual Eye’s recognition in Major League Baseball and FOX Sports’ back-to-back Sports Emmy wins, including the 2025 George Wensel Technical Achievement Award for collaboration on the PGA TOUR’s Live Drone AR.Sports Video GroupMLB’s Ryan Zander on the Tech Innovation Behind the League’s UmpCam AR System – Sports Video GroupMajor League Baseball has enhanced its UmpCam wearable camera technology, which is attached to the home-plate umpire's mask to provide fans with batter's-eye-view broadcasts, through partnerships with Bolt6 and Virtual Eye to add augmented-reality strike zone and pitch trail features. MLB SVP of Broadcasting Ryan Zander discussed how the league achieved this technical advancement, which earned the league the George Wensel Technical Achievement Award. The article highlights MLB's willingness to take risks with bold technology implementations to elevate the viewer experience.NzcNZC partners with Virtual Eye to drive innovation in cricketNew Zealand Cricket (NZC) has formalised a strategic partnership with Virtual Eye, the sports division of Animation Research Ltd, signing a Memorandum of Understanding to collaborate on high performance analytics, broadcast innovation, and enhanced fan engagement. Virtual Eye, the Dunedin-based company founded by Sir Ian Taylor that pioneered real-time 3D sports graphics, will co-develop advanced sports graphics, biomechanics tools, and data systems with NZC. The announcement coincides with Virtual Eye winning its fourth Emmy Award and the SMPTE Progress Medal, the highest honour from the Society of Motion Picture and Television Engineers.