Serious Business
Serious Business is a San Francisco-based, privately held developer and producer of social games, founded in 2008 and initially capitalized by Lightspeed Venture Partners. The company currently shows no active web presence or disclosed product activity in the available data.
- Company typePrivate
- Founded2008
- HeadquartersSan Francisco, United States
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Serious Business does
Serious Business is a privately held, for-profit developer and producer of social games headquartered in San Francisco, United States, founded in 2008. According to firmographic data, the company operates with a small team of 11-50 employees and was capitalized at inception with a $4,000,000 funding round led by Lightspeed Venture Partners on April 25, 2008. No specific game titles, platform distribution (e.g., Facebook, mobile), or proprietary technology stack are disclosed in the available input data.
The company's revenue model, customer base, and product portfolio cannot be characterized from the source material. No pricing model, customer logos, marketing channels, distribution partnerships, management team, patents, awards, or subsequent funding activity is documented. The live corporate website (seriousbusiness.com) renders only a tracking pixel and a privacy preference link, with no substantive product, company, or investor information, which is consistent with either a dormant corporate presence or a substantially reduced operational footprint relative to the founding-era activity. No acquisitions, divestitures, partnerships, regulatory actions, or leadership changes are recorded in the available data.
Given the absence of post-2008 capital events, disclosed product activity, or active web presence, the verifiable scope of this analysis is limited to the original social-games positioning and Lightspeed-backed founding. Any assessment of current product offerings, go-to-market mechanics, revenue mechanics, or customer segmentation would require primary-source investigation beyond the data provided.
Serious Business firmographics
Firmographics- Name
- Serious Business
- Website
- https://seriousbusiness.com
- Company type
- Private
- Founded year
- 2008
- Headcount range
- 11–50 employees
- Short description
- Serious Business is a San Francisco-based, privately held developer and producer of social games, founded in 2008 and initially capitalized by Lightspeed Venture Partners. The company currently shows no active web presence or disclosed product activity in the available data.
- Ownership category
- akta.pro rank
Serious Business industry classification
Industry- Product category
- Social Games
- NAICS
- Software Publishers (513210)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Full-Service Game Publishers (1st/2nd/3rd-Party Publishing) (MPAFABAA)
- akta.pro secondary industries
- Mobile Game Publishing & App Game Stores (BPAMAKAB), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where Serious Business is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Markets served
Serious Business business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Serious Business product offering
Product offeringCore offering
Serious Business is a developer and producer of social games, creating interactive gaming experiences designed for social platforms. The company operates as a private, for-profit game studio headquartered in San Francisco, California, with a workforce of 11-50 employees, and was founded in 2008.
Product overview
No product or service information is available in the provided source data. The webpage content consists only of tracking parameters and a privacy preference link, with no substantive information about the company's offerings.
Differentiator
Problem solved
Functional benefit
Products and services
- Social Games
Companies that use Serious Business
Customer profileIdeal customer profiles1 record
Serious Business technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Serious Business partnerships and signals
Strategic signalRecent moves1 record
Expansion highlights1 record
Serious Business competitors and assessment
Company assessmentDirect peers
- Playfish: Playfish was a leading Facebook social-games developer (Pet Society, Restaurant City) acquired by Electronic Arts in 2009. It is a directly comparable social-game developer operating in the same era and platform as Serious Business.
- ngmoco: ngmoco was a mobile social-games developer behind We Farm and other iOS titles, acquired by DeNA in 2010. Comparable because it operated in the same free-to-play social/casual mobile category as Serious Business targeted.
- Zynga: Zynga is the dominant publisher of social and mobile casual games (FarmVille, Words With Friends, Zynga Poker). It is the most directly comparable peer to Serious Business, as both focused on social/casual game development during the same 2008-2012 era.
- Kabam: Kabam built social and mobile games (Kingdoms of Camelot, Marvel Contest of Champions) and was acquired by NetMarble/FoxNext. Comparable as a same-era social-to-mobile game developer with similar target audience.
- 6waves / Lolapps: 6waves was a leading social-games publisher on Facebook and mobile (Pool Master, Zombie Slayer) acquired by Gree in 2011. Directly comparable as a peer-era Facebook/mobile social-game publisher.
- Storm8: Storm8 builds mobile social/casual games (Bingo, Slots, Live Poker) and has been a sustained niche publisher since 2009. Comparable as a small/independent mobile-social-game studio with similar headcount profile.
- CrowdStar: CrowdStar developed social and mobile games (Happy Aquarium, Top Girl) competing in the same Facebook and iOS casual/social genre during 2008-2012. Directly comparable as a same-era social-games peer.
- Playdom: Playdom built social games on Facebook (Social City, Market Street) and was acquired by Disney in 2010. It is a directly comparable social-game developer and publisher from the same 2008-2010 vintage.
Broad incumbents
- Electronic Arts (EA): EA acquired Playfish and operates EA Mobile, publishing major social and mobile casual titles (The Sims, Bejeweled). Comparable as a broad incumbent publishing platform/potential acquirer for small social-games studios like Serious Business.
- DeNA: DeNA operates the Mobage social gaming platform and publishes free-to-play mobile games in Western and Japanese markets. Comparable as a broad incumbent publisher that provides distribution and live-ops services relevant to studios like Serious Business.
Market position
Strengths3 records
Weaknesses4 records
Competitive moat2 records
Key risks5 records
Key highlights4 records
Customer concentration
Serious Business social profiles
Digital presenceSerious Business financial estimates
Financial estimateRevenue estimate
Valuation estimate
Serious Business leadership team
Management profileNumber of profiles
Serious Business funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Serious Business M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Serious Business
What does Serious Business do?
Serious Business is a developer and producer of social games, creating interactive gaming experiences designed for social platforms. The company operates as a private, for-profit game studio headquartered in San Francisco, California, with a workforce of 11-50 employees, and was founded in 2008.
When was Serious Business founded?
Serious Business was founded in 2008. It employs 11 to 50 people.
Where is Serious Business based?
Serious Business is headquartered in San Francisco, United States, in the North America region.
Who are Serious Business's main competitors?
Direct peers on record are Playfish, ngmoco, Zynga, Kabam, 6waves / Lolapps, Storm8, CrowdStar and Playdom. Broad incumbents are Electronic Arts (EA) and DeNA.
Does Serious Business have an API?
No public API is recorded for Serious Business.
What industry is Serious Business in?
Serious Business's product category is Social Games. Its primary akta.pro industry code is MPAFABAA, Full-Service Game Publishers (1st/2nd/3rd-Party Publishing), with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 513210 and its SIC code is 7900.