Cerebriti Edu
Cerebriti Edu (Cerebriti Technologies S.L.) is a Spanish K-12 gamification platform that lets teachers create curriculum-aligned educational games in under two minutes without coding. It serves primary and secondary schools in Spain with free teacher access and paid school subscriptions, plus a white-label variant.
- Company typePrivate
- Founded2015
- HeadquartersMadrid, Spain
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Cerebriti Edu does
Cerebriti Edu (operated by Cerebriti Technologies S.L., headquartered in León, Spain) is a web-based gamification platform designed for K-12 education in Spain. The platform enables teachers to create educational games in under two minutes without programming knowledge, drawing from a catalog of thousands of curriculum-aligned interactive activities covering subjects from 1º Primaria through 4º ESO. Core technical components include a no-code game creation tool supporting 10 game types, real-time student progress tracking with personalized reports, and gamification mechanics (avatars, challenges, badges, trophies) that adapt classroom engagement to familiar video game dynamics. The platform supports 7 languages and is accessible across mobile, tablet, and desktop devices, with a white-label variant (Cerebriti Marca Blanca) available for branded deployment by educational institutions.
The company operates a dual-tier business model: free access for individual teachers (creating bottom-up adoption within schools) and paid annual subscriptions for educational institutions, priced per-student with a 100-student minimum and a 50% discount for schools. Content is user-generated, allowing teachers and students to create and share games, which builds a community-driven content library. The go-to-market motion is product-led growth, with teacher self-registration through the website driving organic adoption and subsequent institutional conversion via direct sales to schools for bulk licensing.
Cerebriti Technologies S.L. was incorporated in León, Spain, with the Cerebriti Edu platform operational since at least 2015. The company is small (1-10 employees), has received one disclosed funding event (SEK Lab EdTech Accelerator, 2017), and reports more than 2,500 teachers using the platform, with self-reported customer survey outcomes of 96% improved academic results, 92% increased subject interest, and 100% increased creativity (based on a 2015-16 survey of 250 teachers). The company maintains its headquarters at c/ Alcalde Miguel Castaño 96, León, and offers free COVID-19 access initiatives demonstrating ongoing operational status.
Cerebriti Edu firmographics
Firmographics- Name
- Cerebriti Edu
- Legal name
- Cerebriti Technologies S.L.
- Website
- https://edu.cerebriti.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Cerebriti Edu (Cerebriti Technologies S.L.) is a Spanish K-12 gamification platform that lets teachers create curriculum-aligned educational games in under two minutes without coding. It serves primary and secondary schools in Spain with free teacher access and paid school subscriptions, plus a white-label variant.
- Ownership category
- akta.pro rank
Cerebriti Edu industry classification
Industry- Product category
- K-12 Educational Gamification Software
- NAICS
- Educational Services (611), All Other Schools and Instruction (61169)
- SIC
- Services-Prepackaged Software (7372), Services-Educational Services (8200)
- akta.pro primary industry
- Game-Based Learning & Gamification Authoring (EDAFAHAF)
- akta.pro secondary industries
- Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA), Interactive Learning Games & Gamified Courseware (EDAGALAL), Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK), Domain-Specific Curriculum (Literacy, Numeracy, Science, SEL, Motor, Arts) (EDACAJAB)
Keywords
Where Cerebriti Edu is headquartered
LocationHeadquarters
- HQ city
- Madrid
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
Cerebriti Edu business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- School Subscription: Annual subscription model sold to educational institutions on a per-student basis, with pricing based on school size (minimum 100 students). Includes summer months free for students to continue playing and reviewing during vacation.
- Teacher Access (Free): Free access for teaching staff to create games and manage classes, creating bottom-up adoption within schools.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | School subscription with 50% discount |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels3 records
Cerebriti Edu product offering
Product offeringCore offering
Cerebriti Edu is a web-based gamification platform for K-12 schools that lets teachers convert any educational content into interactive games in under two minutes without programming. The platform offers up to ten game types, a catalog of thousands of curriculum-aligned activities from 1º Primaria through 4º ESO available in seven languages, real-time student progress tracking, and collaborative game creation and sharing.
Product overview
Cerebriti Edu is a gamification platform for K-12 education (Primaria and ESO levels) that enables teachers to create and share educational games. The platform consists of the core Cerebriti Edu product and a white-label version (Cerebriti Marca Blanca). Teachers can create up to 10 different types of games without coding, access a catalog of interactive games filtered by subject and curriculum, track student progress in real-time, and engage students with avatars, badges, and rankings. The platform supports multiple languages and is accessible across devices.
Differentiator
Problem solved
Functional benefit
Products and services
- Cerebriti Edu A web-based gamification platform for K-12 education that enables teachers to create educational games in under two minutes without programming, covering subjects from 1º Primaria to 4º ESO across multiple languages. Includes a content catalog, real-time student tracking, automatic correction, and gamification features (avatars, badges, rankings). Used by more than 2,500 teachers.
- Cerebriti Marca Blanca
Quantifiable outcome
- 96% of students improved academic results
- +2 more outcomes
Companies that use Cerebriti Edu
Customer profileNamed customers3 records
Segments2 records
Ideal customer profiles2 records
Cerebriti Edu technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Cerebriti Edu partnerships and signals
Strategic signalScale indicators4 records
Recent moves5 records
Expansion highlights4 records
Cerebriti Edu competitors and assessment
Company assessmentBroad incumbents
- Nearpod: Interactive lesson delivery platform used widely in K-12. Comparable on teacher-led interactive content creation and real-time student monitoring, but broader (whole-lesson delivery rather than game-only).
- Quizlet: Large-scale study and review platform with gamified learning modes (Quizlet Learn, matching games). Broader in scope and audience than Cerebriti, but overlaps in student engagement mechanics for K-12.
- ClassDojo: Classroom communication and gamification platform serving tens of millions of teachers and students. Overlaps with Cerebriti's gamification and student motivation features but is broader in classroom management scope.
- Edmodo: Established K-12 learning platform with classroom management, content sharing, and gamification elements. Broader in scope than Cerebriti but historically comparable as a teacher-centric edtech platform serving Spanish-speaking schools.
Direct peers
- Wordwall: Interactive worksheet and game creation platform widely used by K-12 teachers. Comparable on the 'teacher as creator of interactive learning activities' axis and on multilingual school deployment.
- Kahoot!: Global game-based learning platform used by teachers and students to create and play educational quizzes. Directly competes with Cerebriti Edu in the same K-12 gamification category, with much larger scale, funding, and brand recognition.
- Genially: Spanish-founded interactive content creation platform with strong adoption in Spanish-speaking schools. Comparable as a no-code authoring tool used by teachers to build engaging classroom content, including gamified experiences.
- Blooket: Game-based learning platform where teachers create interactive review games for K-12 students. Closely comparable in mechanics, target audience (teachers and students), and ease-of-use authoring value proposition.
- Educaplay: Spanish-language platform for creating interactive educational activities (crosswords, quizzes, word searches). Direct Spanish-market competitor with overlapping creator-led activity model targeting Hispanic K-12 teachers.
Emerging players
- Gimkit: Game-based learning platform where students earn in-game currency for correct answers. Closely comparable on the gamified student-engagement value proposition targeted at K-12 classrooms, with growing traction among teachers.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Cerebriti Edu social profiles
Digital presenceCerebriti Edu financial estimates
Financial estimateRevenue estimate
Valuation estimate
Cerebriti Edu leadership team
Management profileNumber of profiles
Cerebriti Edu funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Cerebriti Edu M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Cerebriti Edu
What does Cerebriti Edu do?
Cerebriti Edu is a web-based gamification platform for K-12 schools that lets teachers convert any educational content into interactive games in under two minutes without programming. The platform offers up to ten game types, a catalog of thousands of curriculum-aligned activities from 1º Primaria through 4º ESO available in seven languages, real-time student progress tracking, and collaborative game creation and sharing.
Is Cerebriti Edu a public or private company?
Cerebriti Edu is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Cerebriti Edu founded?
Cerebriti Edu was founded in 2015. It employs 1 to 10 people.
Where is Cerebriti Edu based?
Cerebriti Edu is headquartered in Madrid, Spain, in the Europe region.
How does Cerebriti Edu make money?
Two revenue lines are on record. School Subscription is the primary driver. The others are teacher Access (Free).
Who are Cerebriti Edu's main competitors?
Broad incumbents on record are Nearpod, Quizlet, ClassDojo and Edmodo. Direct peers are Wordwall, Kahoot!, Genially, Blooket and Educaplay. Gimkit is listed as an emerging player.
Does Cerebriti Edu have an API?
No public API is recorded for Cerebriti Edu.
What industry is Cerebriti Edu in?
Cerebriti Edu's product category is K-12 Educational Gamification Software. Its primary akta.pro industry code is EDAFAHAF, Game-Based Learning & Gamification Authoring, with a secondary code of EDAFACAA, Core Digital Curriculum & Courseware (Full Programs & Units). Its NAICS code is 611 and its SIC code is 7372.