ImmersiveWorlds
ImmersiveWorlds builds the Well-Being World, an avatar-driven VR platform sold to healthcare organizations, healthcare-education institutions, and enterprise employers to address employee and student burnout through guided meditation, fitness, nutrition, and community programs integrated with Fitbit data.
- Company typePrivate
- Founded2014
- HeadquartersSan Francisco, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What ImmersiveWorlds does
ImmersiveWorlds is a privately held, Beverly, Massachusetts-based company that builds the Well-Being World, an avatar-driven virtual reality platform marketed to healthcare organizations, healthcare-education institutions, and general enterprise employers as a science-backed solution for employee and student burnout. The platform delivers guided meditation, nutrition support, adaptive fitness, community connection, and expert education inside customizable 3D virtual environments accessible primarily via tablet, and it leverages the Stanford-derived Proteus Effect methodology in which users model avatar behavior to drive real-world habit change. Partner organizations are shipped tablet and Fitbit hardware so that physical-world activity data flows back into the virtual experience.
Underlying technology is rooted in Henk Rogers' Avatar Reality rendering platform (originally developed 2009) and is supported by a small technical team led by an IM Technical Director (ex-Sun Microsystems, LucasArts, Konami) and a Lead Software Engineer with 3D graphics experience at Square USA, Namco, and other studios. The platform is modular, with add-ons for social networking, guest experts, video content, and e-commerce, plus a separate La Salle Medical Simulator product and physical VR Wellness Stations deployed on customer campuses.
The business model is B2B enterprise SaaS sold via direct field sales to C-suite, HR, and university administrator buyers on a quote-based annual subscription; revenue model is recurring subscription with no public pricing. Only one named customer (Endicott College pilot targeting nursing and healthcare students) is recorded in the data, and the company is small (1-10 employees), founder-financed, with no institutional funding rounds disclosed. Distribution leverages healthcare-VR ecosystem positioning through VR/AR Association membership, IVRHA conference participation, and Forbes contributor thought leadership by SVP Colleen Reilly.
ImmersiveWorlds firmographics
Firmographics- Name
- ImmersiveWorlds
- Legal name
- ImmersiveWorlds
- Website
- https://immersiveworlds.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- ImmersiveWorlds builds the Well-Being World, an avatar-driven VR platform sold to healthcare organizations, healthcare-education institutions, and enterprise employers to address employee and student burnout through guided meditation, fitness, nutrition, and community programs integrated with Fitbit data.
- Ownership category
- akta.pro rank
ImmersiveWorlds industry classification
Industry- Product category
- Virtual Wellness Platform
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
- akta.pro secondary industries
- Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), Gaming & Virtual World Social Platforms (MPACAJAG)
Keywords
Where ImmersiveWorlds is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
ImmersiveWorlds business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Enterprise Wellness Platform Subscription: B2B SaaS model providing organizations access to customizable Wellness World virtual environments. Organizations pay for platform access and customization, which is then provided to their employees, students, or members.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Enterprise B2B platform licensing |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels4 records
ImmersiveWorlds product offering
Product offeringCore offering
ImmersiveWorlds develops and operates the Well-Being World platform, a customizable virtual 3D world accessed via tablet where users navigate via avatars to engage in guided meditation, adaptive fitness, nutrition education, community connection, and expert-led well-being sessions. The platform is sold on a B2B subscription basis to healthcare organizations, universities with healthcare programs, and enterprise employers to combat employee and student burnout. Users receive tablets, FitBit devices, and FitBit scales as part of partner onboarding to integrate real-world wellness tracking with the virtual experience.
Product overview
ImmersiveWorlds offers a scalable, customizable virtual world platform called Well-Being World (also referred to as Wellness World) focused on corporate and healthcare wellness. The platform operates on a modular architecture comprising core well-being experiences including guided meditation, nutrition support, adaptive fitness, community connection, and expert education. The platform also includes specialized modules for social networking, guest expertise, video content, and e-commerce. Additional products include the La Salle Medical Simulator for healthcare training and VR Wellness Stations for physical VR installations. The platform integrates with FitBit for progress tracking between real-world physical activity and virtual wellness activities, leveraging the Proteus Effect where avatar behavior influences real-world actions.
Differentiator
Problem solved
Functional benefit
Products and services
- Well-Being World A customizable virtual 3D wellness platform providing guided meditation, nutrition support, adaptive fitness, community connection, and expert education modules for healthcare professionals and corporate employees, accessed via avatars on tablets with FitBit integration for real-world behavior tracking.
- La Salle Medical Simulator
Quantifiable outcome
- Medical expenses for U.S. companies fell by $3.27 for every dollar spent on wellness programs (Harvard)
- +3 more outcomes
Companies that use ImmersiveWorlds
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles3 records
ImmersiveWorlds technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature4 records
ImmersiveWorlds partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered minor and core.
- Virtual World SocietyminorGlobal network of pioneers, developers, resources, events and organizations committed to advancing virtual worlds for societal benefit.
- VR/AR AssociationcoreInternational organization designed to foster collaboration between VR/AR companies, accelerate growth, foster research and education, help develop industry standards, connect member organizations and promote member company services. ImmersiveWorlds displays XRA Member Logo on website.
- FitbitcoreDevice integration partnership allowing ImmersiveWorlds to connect virtual wellness activities to real-world fitness data. Platform connects to Fitbit devices and scales to enable progress tracking between virtual and physical worlds.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
ImmersiveWorlds competitors and assessment
Company assessmentDirect peers
- BehaVR: BehaVR builds VR-based digital therapeutics focused on mental wellness, chronic pain, and behavioral health — a direct functional overlap with ImmersiveWorlds' avatar-based Well-Being World in the VR-for-wellness category.
- Mursion: Mursion delivers VR-based simulation training for healthcare, education, and workforce soft skills — comparable to ImmersiveWorlds' avatar-driven virtual world technology stack applied to healthcare training scenarios.
- XRHealth: XRHealth provides VR-based telehealth and therapeutic experiences for physical and cognitive conditions, directly competing for the same healthcare VR/wellness buyer that ImmersiveWorlds targets.
Broad incumbents
- Calm: Calm is an established mindfulness and mental health app with an enterprise tier (Calm Business) — a broader incumbent competing for the same corporate and healthcare well-being spend ImmersiveWorlds pursues.
- Headspace: Headspace is a leading consumer and enterprise meditation/wellness platform with B2B contracts across healthcare systems — competing for the same HR/burnout budgets ImmersiveWorlds targets, but via mobile app rather than immersive VR.
- Lyra Health: Lyra Health is a large employer-sponsored mental health benefits platform — competing for the same HR/burnout wallet ImmersiveWorlds targets in healthcare and enterprise employers.
Others
- Linden Lab (Second Life): Linden Lab pioneered persistent avatar-based virtual worlds (Second Life) with enterprise and education deployments — a thematic predecessor to ImmersiveWorlds' customizable avatar-driven virtual world platform.
Emerging players
- Rec Room: Rec Room operates a persistent social virtual world with avatar-based social interaction — analogous to ImmersiveWorlds' underlying virtual world technology, though focused on consumer entertainment rather than enterprise wellness.
- Spatial: Spatial offers collaborative avatar-based virtual workspaces for enterprises — technologically adjacent to ImmersiveWorlds' virtual world platform with overlap in the avatar/meeting use case.
- STRIVR: STRIVR provides enterprise VR training and immersive learning experiences — overlapping with ImmersiveWorlds' avatar-driven simulation capabilities and corporate buyer base.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
ImmersiveWorlds social profiles
Digital presenceImmersiveWorlds financial estimates
Financial estimateRevenue estimate
Valuation estimate
ImmersiveWorlds leadership team
Management profileNumber of profiles
Profiles9 records
ImmersiveWorlds funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ImmersiveWorlds M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ImmersiveWorlds
What does ImmersiveWorlds do?
ImmersiveWorlds develops and operates the Well-Being World platform, a customizable virtual 3D world accessed via tablet where users navigate via avatars to engage in guided meditation, adaptive fitness, nutrition education, community connection, and expert-led well-being sessions. The platform is sold on a B2B subscription basis to healthcare organizations, universities with healthcare programs, and enterprise employers to combat employee and student burnout. Users receive tablets, FitBit devices, and FitBit scales as part of partner onboarding to integrate real-world wellness tracking with the virtual experience.
Is ImmersiveWorlds a public or private company?
ImmersiveWorlds is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was ImmersiveWorlds founded?
ImmersiveWorlds was founded in 2014. It employs 1 to 10 people.
Where is ImmersiveWorlds based?
ImmersiveWorlds is headquartered in San Francisco, United States, in the North America region.
How does ImmersiveWorlds make money?
One revenue line is on record: enterprise Wellness Platform Subscription.
Who are ImmersiveWorlds's main competitors?
Direct peers on record are BehaVR, Mursion and XRHealth. Broad incumbents are Calm, Headspace and Lyra Health. Linden Lab (Second Life) is listed as an others. Emerging players are Rec Room, Spatial and STRIVR.
Does ImmersiveWorlds have an API?
No public API is recorded for ImmersiveWorlds.
What industry is ImmersiveWorlds in?
ImmersiveWorlds's product category is Virtual Wellness Platform. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces). Its NAICS code is 5132 and its SIC code is 7372.