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ImmersiveWorlds

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uuid002ay55

Namestring
ImmersiveWorlds
Legal namestring
ImmersiveWorlds
Company typeenum
Private
Founded yearint
2014
Descriptiontext

ImmersiveWorlds is a privately held, Beverly, Massachusetts-based company that builds the Well-Being World, an avatar-driven virtual reality platform marketed to healthcare organizations, healthcare-education institutions, and general enterprise employers as a science-backed solution for employee and student burnout. The platform delivers guided meditation, nutrition support, adaptive fitness, community connection, and expert education inside customizable 3D virtual environments accessible primarily via tablet, and it leverages the Stanford-derived Proteus Effect methodology in which users model avatar behavior to drive real-world habit change. Partner organizations are shipped tablet and Fitbit hardware so that physical-world activity data flows back into the virtual experience.

Underlying technology is rooted in Henk Rogers' Avatar Reality rendering platform (originally developed 2009) and is supported by a small technical team led by an IM Technical Director (ex-Sun Microsystems, LucasArts, Konami) and a Lead Software Engineer with 3D graphics experience at Square USA, Namco, and other studios. The platform is modular, with add-ons for social networking, guest experts, video content, and e-commerce, plus a separate La Salle Medical Simulator product and physical VR Wellness Stations deployed on customer campuses.

The business model is B2B enterprise SaaS sold via direct field sales to C-suite, HR, and university administrator buyers on a quote-based annual subscription; revenue model is recurring subscription with no public pricing. Only one named customer (Endicott College pilot targeting nursing and healthcare students) is recorded in the data, and the company is small (1-10 employees), founder-financed, with no institutional funding rounds disclosed. Distribution leverages healthcare-VR ecosystem positioning through VR/AR Association membership, IVRHA conference participation, and Forbes contributor thought leadership by SVP Colleen Reilly.

Short descriptiontext

ImmersiveWorlds builds the Well-Being World, an avatar-driven VR platform sold to healthcare organizations, healthcare-education institutions, and enterprise employers to address employee and student burnout through guided meditation, fitness, nutrition, and community programs integrated with Fitbit data.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality wellness, healthcare wellness platform, employee well-being software, immersive wellness experiences, avatar-based wellness
Industry3 codes
1Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryYes
2Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
3Gaming & Virtual World Social Platforms
CodeMPACAJAGPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Virtual Wellness Platform
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Enterprise Wellness Platform Subscription
TypeSubscription Recurring
Description

B2B SaaS model providing organizations access to customizable Wellness World virtual environments. Organizations pay for platform access and customization, which is then provided to their employees, students, or members.

immersiveworlds.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Enterprise B2B platform licensing
ModelSubscriptionBilling cadenceAnnual
Notes

Quote-based pricing tailored to organizational size and customization requirements. Contact sales for custom quote.

immersiveworlds.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

ImmersiveWorlds develops and operates the Well-Being World platform, a customizable virtual 3D world accessed via tablet where users navigate via avatars to engage in guided meditation, adaptive fitness, nutrition education, community connection, and expert-led well-being sessions. The platform is sold on a B2B subscription basis to healthcare organizations, universities with healthcare programs, and enterprise employers to combat employee and student burnout. Users receive tablets, FitBit devices, and FitBit scales as part of partner onboarding to integrate real-world wellness tracking with the virtual experience.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Medical expenses for U.S. companies fell by $3.27 for every dollar spent on wellness programs (Harvard)
+3 more records
Product overview1 text field

ImmersiveWorlds offers a scalable, customizable virtual world platform called Well-Being World (also referred to as Wellness World) focused on corporate and healthcare wellness. The platform operates on a modular architecture comprising core well-being experiences including guided meditation, nutrition support, adaptive fitness, community connection, and expert education. The platform also includes specialized modules for social networking, guest expertise, video content, and e-commerce. Additional products include the La Salle Medical Simulator for healthcare training and VR Wellness Stations for physical VR installations. The platform integrates with FitBit for progress tracking between real-world physical activity and virtual wellness activities, leveraging the Proteus Effect where avatar behavior influences real-world actions.

Product and service2 records
1Well-Being World
CategoryVirtual Wellness Software Platform
Description

A customizable virtual 3D wellness platform providing guided meditation, nutrition support, adaptive fitness, community connection, and expert education modules for healthcare professionals and corporate employees, accessed via avatars on tablets with FitBit integration for real-world behavior tracking.

2La Salle Medical Simulator
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Global network of pioneers, developers, resources, events and organizations committed to advancing virtual worlds for societal benefit.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

International organization designed to foster collaboration between VR/AR companies, accelerate growth, foster research and education, help develop industry standards, connect member organizations and promote member company services. ImmersiveWorlds displays XRA Member Logo on website.

Strategic tierCoreTypeTechnology or Integration
Description

Device integration partnership allowing ImmersiveWorlds to connect virtual wellness activities to real-world fitness data. Platform connects to Fitbit devices and scales to enable progress tracking between virtual and physical worlds.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

BehaVR builds VR-based digital therapeutics focused on mental wellness, chronic pain, and behavioral health — a direct functional overlap with ImmersiveWorlds' avatar-based Well-Being World in the VR-for-wellness category.

TypeBroad incumbent
Description

Calm is an established mindfulness and mental health app with an enterprise tier (Calm Business) — a broader incumbent competing for the same corporate and healthcare well-being spend ImmersiveWorlds pursues.

TypeOthers
Description

Linden Lab pioneered persistent avatar-based virtual worlds (Second Life) with enterprise and education deployments — a thematic predecessor to ImmersiveWorlds' customizable avatar-driven virtual world platform.

TypeDirect peer
Description

Mursion delivers VR-based simulation training for healthcare, education, and workforce soft skills — comparable to ImmersiveWorlds' avatar-driven virtual world technology stack applied to healthcare training scenarios.

TypeEmerging player
Description

Rec Room operates a persistent social virtual world with avatar-based social interaction — analogous to ImmersiveWorlds' underlying virtual world technology, though focused on consumer entertainment rather than enterprise wellness.

TypeEmerging player
Description

Spatial offers collaborative avatar-based virtual workspaces for enterprises — technologically adjacent to ImmersiveWorlds' virtual world platform with overlap in the avatar/meeting use case.

TypeDirect peer
Description

XRHealth provides VR-based telehealth and therapeutic experiences for physical and cognitive conditions, directly competing for the same healthcare VR/wellness buyer that ImmersiveWorlds targets.

TypeEmerging player
Description

STRIVR provides enterprise VR training and immersive learning experiences — overlapping with ImmersiveWorlds' avatar-driven simulation capabilities and corporate buyer base.

TypeBroad incumbent
Description

Headspace is a leading consumer and enterprise meditation/wellness platform with B2B contracts across healthcare systems — competing for the same HR/burnout budgets ImmersiveWorlds targets, but via mobile app rather than immersive VR.

TypeBroad incumbent
Description

Lyra Health is a large employer-sponsored mental health benefits platform — competing for the same HR/burnout wallet ImmersiveWorlds targets in healthcare and enterprise employers.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ImmersiveWorlds

Virtual Wellness Platformimmersiveworlds.com

ImmersiveWorlds builds the Well-Being World, an avatar-driven VR platform sold to healthcare organizations, healthcare-education institutions, and enterprise employers to address employee and student burnout through guided meditation, fitness, nutrition, and community programs integrated with Fitbit data.

What ImmersiveWorlds does

ImmersiveWorlds is a privately held, Beverly, Massachusetts-based company that builds the Well-Being World, an avatar-driven virtual reality platform marketed to healthcare organizations, healthcare-education institutions, and general enterprise employers as a science-backed solution for employee and student burnout. The platform delivers guided meditation, nutrition support, adaptive fitness, community connection, and expert education inside customizable 3D virtual environments accessible primarily via tablet, and it leverages the Stanford-derived Proteus Effect methodology in which users model avatar behavior to drive real-world habit change. Partner organizations are shipped tablet and Fitbit hardware so that physical-world activity data flows back into the virtual experience.

Underlying technology is rooted in Henk Rogers' Avatar Reality rendering platform (originally developed 2009) and is supported by a small technical team led by an IM Technical Director (ex-Sun Microsystems, LucasArts, Konami) and a Lead Software Engineer with 3D graphics experience at Square USA, Namco, and other studios. The platform is modular, with add-ons for social networking, guest experts, video content, and e-commerce, plus a separate La Salle Medical Simulator product and physical VR Wellness Stations deployed on customer campuses.

The business model is B2B enterprise SaaS sold via direct field sales to C-suite, HR, and university administrator buyers on a quote-based annual subscription; revenue model is recurring subscription with no public pricing. Only one named customer (Endicott College pilot targeting nursing and healthcare students) is recorded in the data, and the company is small (1-10 employees), founder-financed, with no institutional funding rounds disclosed. Distribution leverages healthcare-VR ecosystem positioning through VR/AR Association membership, IVRHA conference participation, and Forbes contributor thought leadership by SVP Colleen Reilly.

ImmersiveWorlds firmographics

Firmographics
Name
ImmersiveWorlds
Legal name
ImmersiveWorlds
Website
https://immersiveworlds.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
ImmersiveWorlds builds the Well-Being World, an avatar-driven VR platform sold to healthcare organizations, healthcare-education institutions, and enterprise employers to address employee and student burnout through guided meditation, fitness, nutrition, and community programs integrated with Fitbit data.
Ownership category
akta.pro rank

ImmersiveWorlds industry classification

Industry
Product category
Virtual Wellness Platform
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Metaverse & Social Virtual Worlds (BPAMAKAF)
akta.pro secondary industries
Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), Gaming & Virtual World Social Platforms (MPACAJAG)

Keywords

  • Virtual reality wellness
  • Healthcare wellness platform
  • Employee well-being software
  • Immersive wellness experiences
  • Avatar-based wellness

Where ImmersiveWorlds is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices2 records

Markets served

ImmersiveWorlds business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Enterprise Wellness Platform Subscription: B2B SaaS model providing organizations access to customizable Wellness World virtual environments. Organizations pay for platform access and customization, which is then provided to their employees, students, or members.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualEnterprise B2B platform licensing

Go-to-market motion2 records

Distribution channels2 records

Marketing channels4 records

ImmersiveWorlds product offering

Product offering

Core offering

ImmersiveWorlds develops and operates the Well-Being World platform, a customizable virtual 3D world accessed via tablet where users navigate via avatars to engage in guided meditation, adaptive fitness, nutrition education, community connection, and expert-led well-being sessions. The platform is sold on a B2B subscription basis to healthcare organizations, universities with healthcare programs, and enterprise employers to combat employee and student burnout. Users receive tablets, FitBit devices, and FitBit scales as part of partner onboarding to integrate real-world wellness tracking with the virtual experience.

Product overview

ImmersiveWorlds offers a scalable, customizable virtual world platform called Well-Being World (also referred to as Wellness World) focused on corporate and healthcare wellness. The platform operates on a modular architecture comprising core well-being experiences including guided meditation, nutrition support, adaptive fitness, community connection, and expert education. The platform also includes specialized modules for social networking, guest expertise, video content, and e-commerce. Additional products include the La Salle Medical Simulator for healthcare training and VR Wellness Stations for physical VR installations. The platform integrates with FitBit for progress tracking between real-world physical activity and virtual wellness activities, leveraging the Proteus Effect where avatar behavior influences real-world actions.

Differentiator

Problem solved

Functional benefit

Products and services

  • Well-Being World A customizable virtual 3D wellness platform providing guided meditation, nutrition support, adaptive fitness, community connection, and expert education modules for healthcare professionals and corporate employees, accessed via avatars on tablets with FitBit integration for real-world behavior tracking.
  • La Salle Medical Simulator

Quantifiable outcome

  • Medical expenses for U.S. companies fell by $3.27 for every dollar spent on wellness programs (Harvard)
  • +3 more outcomes

Companies that use ImmersiveWorlds

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles3 records

ImmersiveWorlds technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature4 records

ImmersiveWorlds partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • Virtual World SocietyminorStrategic or Co-development PartnerGlobal network of pioneers, developers, resources, events and organizations committed to advancing virtual worlds for societal benefit.
  • VR/AR AssociationcoreStrategic or Co-development PartnerInternational organization designed to foster collaboration between VR/AR companies, accelerate growth, foster research and education, help develop industry standards, connect member organizations and promote member company services. ImmersiveWorlds displays XRA Member Logo on website.
  • FitbitcoreTechnology or IntegrationDevice integration partnership allowing ImmersiveWorlds to connect virtual wellness activities to real-world fitness data. Platform connects to Fitbit devices and scales to enable progress tracking between virtual and physical worlds.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

ImmersiveWorlds competitors and assessment

Company assessment

Direct peers

  • BehaVR: BehaVR builds VR-based digital therapeutics focused on mental wellness, chronic pain, and behavioral health — a direct functional overlap with ImmersiveWorlds' avatar-based Well-Being World in the VR-for-wellness category.
  • Mursion: Mursion delivers VR-based simulation training for healthcare, education, and workforce soft skills — comparable to ImmersiveWorlds' avatar-driven virtual world technology stack applied to healthcare training scenarios.
  • XRHealth: XRHealth provides VR-based telehealth and therapeutic experiences for physical and cognitive conditions, directly competing for the same healthcare VR/wellness buyer that ImmersiveWorlds targets.

Broad incumbents

  • Calm: Calm is an established mindfulness and mental health app with an enterprise tier (Calm Business) — a broader incumbent competing for the same corporate and healthcare well-being spend ImmersiveWorlds pursues.
  • Headspace: Headspace is a leading consumer and enterprise meditation/wellness platform with B2B contracts across healthcare systems — competing for the same HR/burnout budgets ImmersiveWorlds targets, but via mobile app rather than immersive VR.
  • Lyra Health: Lyra Health is a large employer-sponsored mental health benefits platform — competing for the same HR/burnout wallet ImmersiveWorlds targets in healthcare and enterprise employers.

Others

  • Linden Lab (Second Life): Linden Lab pioneered persistent avatar-based virtual worlds (Second Life) with enterprise and education deployments — a thematic predecessor to ImmersiveWorlds' customizable avatar-driven virtual world platform.

Emerging players

  • Rec Room: Rec Room operates a persistent social virtual world with avatar-based social interaction — analogous to ImmersiveWorlds' underlying virtual world technology, though focused on consumer entertainment rather than enterprise wellness.
  • Spatial: Spatial offers collaborative avatar-based virtual workspaces for enterprises — technologically adjacent to ImmersiveWorlds' virtual world platform with overlap in the avatar/meeting use case.
  • STRIVR: STRIVR provides enterprise VR training and immersive learning experiences — overlapping with ImmersiveWorlds' avatar-driven simulation capabilities and corporate buyer base.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

ImmersiveWorlds social profiles

Digital presence

ImmersiveWorlds financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ImmersiveWorlds leadership team

Management profile

Number of profiles

Profiles9 records

ImmersiveWorlds funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ImmersiveWorlds M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ImmersiveWorlds

What does ImmersiveWorlds do?

ImmersiveWorlds develops and operates the Well-Being World platform, a customizable virtual 3D world accessed via tablet where users navigate via avatars to engage in guided meditation, adaptive fitness, nutrition education, community connection, and expert-led well-being sessions. The platform is sold on a B2B subscription basis to healthcare organizations, universities with healthcare programs, and enterprise employers to combat employee and student burnout. Users receive tablets, FitBit devices, and FitBit scales as part of partner onboarding to integrate real-world wellness tracking with the virtual experience.

Is ImmersiveWorlds a public or private company?

ImmersiveWorlds is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was ImmersiveWorlds founded?

ImmersiveWorlds was founded in 2014. It employs 1 to 10 people.

Where is ImmersiveWorlds based?

ImmersiveWorlds is headquartered in San Francisco, United States, in the North America region.

How does ImmersiveWorlds make money?

One revenue line is on record: enterprise Wellness Platform Subscription.

Who are ImmersiveWorlds's main competitors?

Direct peers on record are BehaVR, Mursion and XRHealth. Broad incumbents are Calm, Headspace and Lyra Health. Linden Lab (Second Life) is listed as an others. Emerging players are Rec Room, Spatial and STRIVR.

Does ImmersiveWorlds have an API?

No public API is recorded for ImmersiveWorlds.

What industry is ImmersiveWorlds in?

ImmersiveWorlds's product category is Virtual Wellness Platform. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces). Its NAICS code is 5132 and its SIC code is 7372.

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