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Neo Art Space

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uuid002w935

Namestring
Neo Art Space
Legal namestring
Neo Art Lab, LLC
Websiteurl
neoartspace.com
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Neo Art Space is a Minneapolis-based immersive VR art experience company operated as Neo Art Lab, LLC, founded by multimedia artist Philip Noyed during the 2020 pandemic and formally launched with a Steam release in October 2021. Its core product is a single unified VR experience called Neo Art Space — a luminous universe of over 30 hand-painted light environments spanning 100,000 square feet and 15 stories of vertical exploration, constructed with over 40 million brushstrokes and set to spatial audio composed by Emmy Award-winning composer Jim Oliver. The experience is built in Unity and ships with two consumer modes: a 13-minute controller-free Lightship Ride and an open-ended Free Explorer Mode supporting up to 100 concurrent visitors in multiplayer.

Short descriptiontext

Neo Art Space is a Minneapolis-based VR studio that builds and distributes an immersive light-art universe for Meta Quest and Steam, serving both individual VR consumers via one-time app purchases and cultural venues worldwide through commercial licensing.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMinneapolis, United States
HQ citystring
Minneapolis
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive VR art, virtual reality experiences, light art installations, VR entertainment software, digital art platform
Industry3 codes
PRIMARYBPAMAKAF
Metaverse & Social Virtual Worlds
SECONDARYMPAHACAN
Immersive/Interactive Animation (AR/VR/Real-Time)
SECONDARYMPAFALAE
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
NAICS code2 codes
  • Museums, Historical Sites, and Similar Institutions7121
  • Motion Picture and Video Exhibition51213
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Immersive VR Art Experience
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1Direct-to-Consumer VR Experience Sales
TypeOne Time License
Description

Neo Art Space is sold as a one-time purchase (personal, non-commercial license) through the Meta Horizon Store and Steam Store. The experience is licensed, not sold, for personal non-commercial use. No subscription or recurring fees are required for consumers.

neoartspace.com
2Commercial Venue Licensing
TypeLicensing Royalties
Description

Neo Art Space licenses its experience to festivals, museums, galleries, immersive venues, and cultural events for public exhibitions, projections, and installations. Licensing covers single-player, multiplayer, and projection formats. Pricing is quote-based and handled through direct contact.

neoartspace.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Operations, Others
Pricing details3 tiers
1Lightship Ride (Meta Horizon) — one-time purchase for standalone VR experience
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Available on Meta Horizon Store for Meta Quest 3S. Runs natively without a gaming PC. No subscription required.

neoartspace.com
2PC/VR (Steam) — one-time purchase for full interactive experience
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Available on Steam for PC-VR. Includes both Lightship Ride and Free Explorer Mode with multiplayer support. No subscription required.

neoartspace.com
3Venue Licensing — commercial licensing for exhibitions and installations
ModelOtherBilling cadenceMulti-year contract
Notes

Licensing available for festivals, museums, galleries, immersive venues, and cultural events. Formats include Meta Quest standalone VR, PC-VR interactive installation, and projection installation. Pricing is quote-based and negotiated directly with Neo Art Lab, LLC.

neoartspace.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Neo Art Space is an immersive virtual reality art experience offering a luminous universe of more than 30 light art environments with ethereal music, designed for relaxation, meditation, and visual discovery. It is sold as a one-time consumer purchase via the Meta Horizon Store and Steam, and is also licensed commercially to festivals, museums, galleries, and immersive venues for public exhibitions in standalone VR, PC-VR, or large-scale projection formats.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Usability tested with participants ranging from age 5 to 95
+3 more records
Product overview1 text field

Neo Art Space is a single unified VR art experience — an immersive universe of light art created by artist Philip Noyed. The core product is Neo Art Space itself, which offers two primary exploration modes: the guided Lightship Ride (a 13-minute cinematic journey) and the Free Explorer Mode (an open exploration mode allowing teleportation, flying, and interactive discoveries). The product is distributed through Meta Horizon Store (Quest 3S standalone) and Steam (PC/VR), and is also available for commercial licensing and public exhibitions at venues like festivals, museums, and immersive art spaces through projection or VR installations. The experience features over 30 light environments, spatial sound by Emmy Award-winning composer Jim Oliver, and interactive elements including the Neo Koan Generator and Light Language alphabet.

Product and service2 records
1Neo Art Space (Consumer VR Experience)
CategoryImmersive VR Art Experience
Description

An immersive VR art experience consisting of a luminous universe of 30+ hand-painted light art environments with ethereal music, designed for individual consumers on Meta Quest 3S standalone and Steam PC/VR. Licensed (not sold) for personal, non-commercial use.

2Neo Art Space Commercial Venue Licensing & Exhibitions
CategoryCommercial Exhibition Licensing
Description

Licensing service that enables festivals, museums, galleries, immersive venues, planetariums, and cultural events to present Neo Art Space in standalone VR, PC-VR, or large-scale projection formats. Quote-based pricing negotiated directly with Neo Art Lab, LLC.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-03-01
Description

Neo Art Space is distributed on the Meta Horizon Store for Meta Quest 3S standalone VR headsets. The Lightship Ride was specifically created to run natively on Quest 3S without requiring a gaming PC.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-11-01
Description

Philip Noyed is a founding member of LEXRA — a community shaping the future of location-based XR. Neo Art Space was featured in a LEXRA Member Spotlight interview in November 2025.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2023-11-01
Description

Seismique, Houston's Ultimate Interactive Art Experience, hosts Neo Art Space as an ongoing exhibition. Neo Art Space is the first VR experience shown at Seismique, representing a key venue partnership for the immersive art experience.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2023-11-01
Description

Neo Art Space partnered with HTC Vive to present at the IAAPA show. Philip Noyed demonstrated Neo Art Space using the HTC Vive Focus headset and spoke on 'Designing Immersive VR Art Installations.'

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2021-10-01
Description

Neo Art Space is distributed on Steam as a PC/VR experience. Steam is a primary distribution channel for the full Neo Art Space experience including the Lightship Ride and Free Explorer Mode with multiplayer support.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Baobab Studios is an Emmy-winning VR animation studio behind interactive animated shorts. Comparable to Neo Art Space because both produce interactive, animated immersive VR worlds with strong directorial creative vision and similar artistically positioned distribution on Meta/Steam channels.

TypeDirect peer
Description

Dreamscape Immersive operates premium VR location-based entertainment venues with multi-format immersive experiences. Comparable to Neo Art Space because both pursue dual-channel strategies combining a consumer VR headset offering with a recurring B2B venue licensing/deployment model for cultural and entertainment operators.

TypeDirect peer
Description

Within (acquired by Meta) is a VR immersive content platform focused on cinematic and narrative VR experiences. Comparable because both companies distribute premium immersive narrative VR titles through major consumer headset platforms with a similar creative-IP-led approach to differentiating beyond gaming.

TypeDirect peer
Description

Penrose Studios is a VR cinematic storytelling studio that combines real-time 3D animation with immersive narrative. Comparable to Neo Art Space because both are Unity-built VR content studios creating cinematic, artistically differentiated immersive experiences distributed on Meta and Steam storefronts.

TypeBroad incumbent
Description

teamLab operates large-scale immersive digital art exhibitions globally with strong recurring ticketing revenue. Comparable to Neo Art Space as a broader incumbent in the immersive art space - same customer base of cultural venues and festival operators - though teamLab is a much larger, physical-installation-led global operator rather than a VR-native studio.

TypeEmerging player
Description

Felix & Paul Studios is an Emmy-winning immersive VR film and documentary studio. Comparable to Neo Art Space because both produce artistically ambitious VR cinematic content distributed on consumer headset platforms, though Felix & Paul focuses more on documentary/narrative while Neo Art Space centers on interactive immersive art.

TypeDirect peer
Description

Sandbox VR operates VR location-based entertainment venues for shared multiplayer immersive experiences. Comparable because both companies target shared immersive VR experiences including multiplayer group play, with comparable LBE deployment models and consumer headset adjacencies.

TypeDirect peer
Description

Wevr is a VR immersive content network and studio producing and distributing cinematic VR experiences. Comparable to Neo Art Space because both operate as VR content studios distributing immersive entertainment through major consumer platforms while also producing high-fidelity, artistically distinctive VR worlds.

TypeBroad incumbent
Description

Meow Wolf designs and operates large-scale immersive art experiences with a permanent exhibition plus touring model. Comparable because both sell differentiated immersive art programming to cultural venues and ticketed exhibitions, but Meow Wolf operates at significantly larger scale as a multi-site, in-person immersive destination company.

TypeBroad incumbent
Description

Sphere Entertainment operates the MSG Sphere, a high-capacity immersive entertainment venue featuring custom immersive film and event programming. Comparable as a broader incumbent in the immersive entertainment venue space - both sell premium immersive experiences to venues and event organizers - though Sphere operates at a vastly larger capital and scale level with in-house proprietary content.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Neo Art Space

Immersive VR Art Experienceneoartspace.com

Neo Art Space is a Minneapolis-based VR studio that builds and distributes an immersive light-art universe for Meta Quest and Steam, serving both individual VR consumers via one-time app purchases and cultural venues worldwide through commercial licensing.

What Neo Art Space does

Neo Art Space is a Minneapolis-based immersive VR art experience company operated as Neo Art Lab, LLC, founded by multimedia artist Philip Noyed during the 2020 pandemic and formally launched with a Steam release in October 2021. Its core product is a single unified VR experience called Neo Art Space — a luminous universe of over 30 hand-painted light environments spanning 100,000 square feet and 15 stories of vertical exploration, constructed with over 40 million brushstrokes and set to spatial audio composed by Emmy Award-winning composer Jim Oliver. The experience is built in Unity and ships with two consumer modes: a 13-minute controller-free Lightship Ride and an open-ended Free Explorer Mode supporting up to 100 concurrent visitors in multiplayer.

Neo Art Space firmographics

Firmographics
Name
Neo Art Space
Legal name
Neo Art Lab, LLC
Website
https://neoartspace.com
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
1–10 employees
Short description
Neo Art Space is a Minneapolis-based VR studio that builds and distributes an immersive light-art universe for Meta Quest and Steam, serving both individual VR consumers via one-time app purchases and cultural venues worldwide through commercial licensing.
Ownership category
akta.pro rank

Neo Art Space industry classification

Industry
Product category
Immersive VR Art Experience
NAICS
Museums, Historical Sites, and Similar Institutions (7121), Motion Picture and Video Exhibition (51213)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro industry
PRIMARYBPAMAKAF
Metaverse & Social Virtual Worlds
SECONDARYMPAHACAN
Immersive/Interactive Animation (AR/VR/Real-Time)
SECONDARYMPAFALAE
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)

Keywords

  • Immersive VR art
  • Virtual reality experiences
  • Light art installations
  • VR entertainment software
  • Digital art platform

Where Neo Art Space is headquartered

Location

Headquarters

HQ city
Minneapolis
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Neo Art Space business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations, Others

Revenue model

  1. Direct-to-Consumer VR Experience Sales: Neo Art Space is sold as a one-time purchase (personal, non-commercial license) through the Meta Horizon Store and Steam Store. The experience is licensed, not sold, for personal non-commercial use. No subscription or recurring fees are required for consumers.
  2. Commercial Venue Licensing: Neo Art Space licenses its experience to festivals, museums, galleries, immersive venues, and cultural events for public exhibitions, projections, and installations. Licensing covers single-player, multiplayer, and projection formats. Pricing is quote-based and handled through direct contact.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goLightship Ride (Meta Horizon) — one-time purchase for standalone VR experience
One time/ perpetual licensePay-as-you-goPC/VR (Steam) — one-time purchase for full interactive experience
OtherMulti-year contractVenue Licensing — commercial licensing for exhibitions and installations

Go-to-market motion3 records

Distribution channels3 records

Marketing channels6 records

Neo Art Space product offering

Product offering

Core offering

Neo Art Space is an immersive virtual reality art experience offering a luminous universe of more than 30 light art environments with ethereal music, designed for relaxation, meditation, and visual discovery. It is sold as a one-time consumer purchase via the Meta Horizon Store and Steam, and is also licensed commercially to festivals, museums, galleries, and immersive venues for public exhibitions in standalone VR, PC-VR, or large-scale projection formats.

Product overview

Neo Art Space is a single unified VR art experience — an immersive universe of light art created by artist Philip Noyed. The core product is Neo Art Space itself, which offers two primary exploration modes: the guided Lightship Ride (a 13-minute cinematic journey) and the Free Explorer Mode (an open exploration mode allowing teleportation, flying, and interactive discoveries). The product is distributed through Meta Horizon Store (Quest 3S standalone) and Steam (PC/VR), and is also available for commercial licensing and public exhibitions at venues like festivals, museums, and immersive art spaces through projection or VR installations. The experience features over 30 light environments, spatial sound by Emmy Award-winning composer Jim Oliver, and interactive elements including the Neo Koan Generator and Light Language alphabet.

Differentiator

Problem solved

Functional benefit

Products and services

  • Neo Art Space (Consumer VR Experience) An immersive VR art experience consisting of a luminous universe of 30+ hand-painted light art environments with ethereal music, designed for individual consumers on Meta Quest 3S standalone and Steam PC/VR. Licensed (not sold) for personal, non-commercial use.
  • Neo Art Space Commercial Venue Licensing & Exhibitions Licensing service that enables festivals, museums, galleries, immersive venues, planetariums, and cultural events to present Neo Art Space in standalone VR, PC-VR, or large-scale projection formats. Quote-based pricing negotiated directly with Neo Art Lab, LLC.

Quantifiable outcome

  • Usability tested with participants ranging from age 5 to 95
  • +3 more outcomes

Companies that use Neo Art Space

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles2 records

Neo Art Space technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

Feature5 records

Neo Art Space partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • Meta (Meta Horizon Store)coreChannel Partner/ Reseller/ Distributor · 1 March 2026Neo Art Space is distributed on the Meta Horizon Store for Meta Quest 3S standalone VR headsets. The Lightship Ride was specifically created to run natively on Quest 3S without requiring a gaming PC.
  • LEXRAminorStrategic or Co-development Partner · 1 November 2025Philip Noyed is a founding member of LEXRA — a community shaping the future of location-based XR. Neo Art Space was featured in a LEXRA Member Spotlight interview in November 2025.
  • SeismiquecoreChannel Partner/ Reseller/ Distributor · 1 November 2023Seismique, Houston's Ultimate Interactive Art Experience, hosts Neo Art Space as an ongoing exhibition. Neo Art Space is the first VR experience shown at Seismique, representing a key venue partnership for the immersive art experience.
  • HTC VivecoreTechnology or Integration · 1 November 2023Neo Art Space partnered with HTC Vive to present at the IAAPA show. Philip Noyed demonstrated Neo Art Space using the HTC Vive Focus headset and spoke on 'Designing Immersive VR Art Installations.'
  • Valve Corporation (Steam)coreChannel Partner/ Reseller/ Distributor · 1 October 2021Neo Art Space is distributed on Steam as a PC/VR experience. Steam is a primary distribution channel for the full Neo Art Space experience including the Lightship Ride and Free Explorer Mode with multiplayer support.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

Neo Art Space competitors and assessment

Company assessment

Direct peers

  • Baobab Studios: Baobab Studios is an Emmy-winning VR animation studio behind interactive animated shorts. Comparable to Neo Art Space because both produce interactive, animated immersive VR worlds with strong directorial creative vision and similar artistically positioned distribution on Meta/Steam channels.
  • Dreamscape Immersive: Dreamscape Immersive operates premium VR location-based entertainment venues with multi-format immersive experiences. Comparable to Neo Art Space because both pursue dual-channel strategies combining a consumer VR headset offering with a recurring B2B venue licensing/deployment model for cultural and entertainment operators.
  • Within: Within (acquired by Meta) is a VR immersive content platform focused on cinematic and narrative VR experiences. Comparable because both companies distribute premium immersive narrative VR titles through major consumer headset platforms with a similar creative-IP-led approach to differentiating beyond gaming.
  • Penrose Studios: Penrose Studios is a VR cinematic storytelling studio that combines real-time 3D animation with immersive narrative. Comparable to Neo Art Space because both are Unity-built VR content studios creating cinematic, artistically differentiated immersive experiences distributed on Meta and Steam storefronts.
  • Sandbox VR: Sandbox VR operates VR location-based entertainment venues for shared multiplayer immersive experiences. Comparable because both companies target shared immersive VR experiences including multiplayer group play, with comparable LBE deployment models and consumer headset adjacencies.
  • Wevr: Wevr is a VR immersive content network and studio producing and distributing cinematic VR experiences. Comparable to Neo Art Space because both operate as VR content studios distributing immersive entertainment through major consumer platforms while also producing high-fidelity, artistically distinctive VR worlds.

Broad incumbents

  • teamLab: teamLab operates large-scale immersive digital art exhibitions globally with strong recurring ticketing revenue. Comparable to Neo Art Space as a broader incumbent in the immersive art space - same customer base of cultural venues and festival operators - though teamLab is a much larger, physical-installation-led global operator rather than a VR-native studio.
  • Meow Wolf: Meow Wolf designs and operates large-scale immersive art experiences with a permanent exhibition plus touring model. Comparable because both sell differentiated immersive art programming to cultural venues and ticketed exhibitions, but Meow Wolf operates at significantly larger scale as a multi-site, in-person immersive destination company.
  • Sphere Entertainment (MSG Sphere): Sphere Entertainment operates the MSG Sphere, a high-capacity immersive entertainment venue featuring custom immersive film and event programming. Comparable as a broader incumbent in the immersive entertainment venue space - both sell premium immersive experiences to venues and event organizers - though Sphere operates at a vastly larger capital and scale level with in-house proprietary content.

Emerging players

  • Felix & Paul Studios: Felix & Paul Studios is an Emmy-winning immersive VR film and documentary studio. Comparable to Neo Art Space because both produce artistically ambitious VR cinematic content distributed on consumer headset platforms, though Felix & Paul focuses more on documentary/narrative while Neo Art Space centers on interactive immersive art.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Neo Art Space social profiles

Digital presence

Neo Art Space financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Neo Art Space leadership team

Management profile

Number of profiles

Profiles4 records

Neo Art Space funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Neo Art Space M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Neo Art Space

What does Neo Art Space do?

Neo Art Space is an immersive virtual reality art experience offering a luminous universe of more than 30 light art environments with ethereal music, designed for relaxation, meditation, and visual discovery. It is sold as a one-time consumer purchase via the Meta Horizon Store and Steam, and is also licensed commercially to festivals, museums, galleries, and immersive venues for public exhibitions in standalone VR, PC-VR, or large-scale projection formats.

Is Neo Art Space a public or private company?

Neo Art Space is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Neo Art Space founded?

Neo Art Space was founded in 2021. It employs 1 to 10 people.

Where is Neo Art Space based?

Neo Art Space is headquartered in Minneapolis, United States, in the North America region.

How does Neo Art Space make money?

Two revenue lines are on record. Direct-to-Consumer VR Experience Sales are the primary driver. The others are commercial Venue Licensing.

Who are Neo Art Space's main competitors?

Direct peers on record are Baobab Studios, Dreamscape Immersive, Within, Penrose Studios, Sandbox VR and Wevr. Broad incumbents are teamLab, Meow Wolf and Sphere Entertainment (MSG Sphere). Felix & Paul Studios is listed as an emerging player.

Does Neo Art Space have an API?

No public API is recorded for Neo Art Space.

What industry is Neo Art Space in?

Neo Art Space's product category is Immersive VR Art Experience. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 7121 and its SIC code is 7990.

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