Neo Art Space
Neo Art Space is a Minneapolis-based VR studio that builds and distributes an immersive light-art universe for Meta Quest and Steam, serving both individual VR consumers via one-time app purchases and cultural venues worldwide through commercial licensing.
- Company typePrivate
- Founded2021
- HeadquartersMinneapolis, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Neo Art Space does
Neo Art Space is a Minneapolis-based immersive VR art experience company operated as Neo Art Lab, LLC, founded by multimedia artist Philip Noyed during the 2020 pandemic and formally launched with a Steam release in October 2021. Its core product is a single unified VR experience called Neo Art Space — a luminous universe of over 30 hand-painted light environments spanning 100,000 square feet and 15 stories of vertical exploration, constructed with over 40 million brushstrokes and set to spatial audio composed by Emmy Award-winning composer Jim Oliver. The experience is built in Unity and ships with two consumer modes: a 13-minute controller-free Lightship Ride and an open-ended Free Explorer Mode supporting up to 100 concurrent visitors in multiplayer.
Neo Art Space firmographics
Firmographics- Name
- Neo Art Space
- Legal name
- Neo Art Lab, LLC
- Website
- https://neoartspace.com
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Neo Art Space is a Minneapolis-based VR studio that builds and distributes an immersive light-art universe for Meta Quest and Steam, serving both individual VR consumers via one-time app purchases and cultural venues worldwide through commercial licensing.
- Ownership category
- akta.pro rank
Neo Art Space industry classification
Industry- Product category
- Immersive VR Art Experience
- NAICS
- Museums, Historical Sites, and Similar Institutions (7121), Motion Picture and Video Exhibition (51213)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro industry
- Metaverse & Social Virtual WorldsImmersive/Interactive Animation (AR/VR/Real-Time)Media, Entertainment & Sports/Media Technology & Services (Post-Production, VFX, Animation, Streaming Infrastructure)/Animation & Motion Graphics (2D/3D)VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Competitive Gaming Venues & LAN Centers
Keywords
Where Neo Art Space is headquartered
LocationHeadquarters
- HQ city
- Minneapolis
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Neo Art Space business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Others
Revenue model
- Direct-to-Consumer VR Experience Sales: Neo Art Space is sold as a one-time purchase (personal, non-commercial license) through the Meta Horizon Store and Steam Store. The experience is licensed, not sold, for personal non-commercial use. No subscription or recurring fees are required for consumers.
- Commercial Venue Licensing: Neo Art Space licenses its experience to festivals, museums, galleries, immersive venues, and cultural events for public exhibitions, projections, and installations. Licensing covers single-player, multiplayer, and projection formats. Pricing is quote-based and handled through direct contact.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Lightship Ride (Meta Horizon) — one-time purchase for standalone VR experience |
| One time/ perpetual license | Pay-as-you-go | PC/VR (Steam) — one-time purchase for full interactive experience |
| Other | Multi-year contract | Venue Licensing — commercial licensing for exhibitions and installations |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
Neo Art Space product offering
Product offeringCore offering
Neo Art Space is an immersive virtual reality art experience offering a luminous universe of more than 30 light art environments with ethereal music, designed for relaxation, meditation, and visual discovery. It is sold as a one-time consumer purchase via the Meta Horizon Store and Steam, and is also licensed commercially to festivals, museums, galleries, and immersive venues for public exhibitions in standalone VR, PC-VR, or large-scale projection formats.
Product overview
Neo Art Space is a single unified VR art experience — an immersive universe of light art created by artist Philip Noyed. The core product is Neo Art Space itself, which offers two primary exploration modes: the guided Lightship Ride (a 13-minute cinematic journey) and the Free Explorer Mode (an open exploration mode allowing teleportation, flying, and interactive discoveries). The product is distributed through Meta Horizon Store (Quest 3S standalone) and Steam (PC/VR), and is also available for commercial licensing and public exhibitions at venues like festivals, museums, and immersive art spaces through projection or VR installations. The experience features over 30 light environments, spatial sound by Emmy Award-winning composer Jim Oliver, and interactive elements including the Neo Koan Generator and Light Language alphabet.
Differentiator
Problem solved
Functional benefit
Products and services
- Neo Art Space (Consumer VR Experience) An immersive VR art experience consisting of a luminous universe of 30+ hand-painted light art environments with ethereal music, designed for individual consumers on Meta Quest 3S standalone and Steam PC/VR. Licensed (not sold) for personal, non-commercial use.
- Neo Art Space Commercial Venue Licensing & Exhibitions Licensing service that enables festivals, museums, galleries, immersive venues, planetariums, and cultural events to present Neo Art Space in standalone VR, PC-VR, or large-scale projection formats. Quote-based pricing negotiated directly with Neo Art Lab, LLC.
Quantifiable outcome
- Usability tested with participants ranging from age 5 to 95
- +3 more outcomes
Companies that use Neo Art Space
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles2 records
Neo Art Space technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
Feature5 records
Neo Art Space partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- Meta (Meta Horizon Store)coreNeo Art Space is distributed on the Meta Horizon Store for Meta Quest 3S standalone VR headsets. The Lightship Ride was specifically created to run natively on Quest 3S without requiring a gaming PC.
- LEXRAminorPhilip Noyed is a founding member of LEXRA — a community shaping the future of location-based XR. Neo Art Space was featured in a LEXRA Member Spotlight interview in November 2025.
- SeismiquecoreSeismique, Houston's Ultimate Interactive Art Experience, hosts Neo Art Space as an ongoing exhibition. Neo Art Space is the first VR experience shown at Seismique, representing a key venue partnership for the immersive art experience.
- HTC VivecoreNeo Art Space partnered with HTC Vive to present at the IAAPA show. Philip Noyed demonstrated Neo Art Space using the HTC Vive Focus headset and spoke on 'Designing Immersive VR Art Installations.'
- Valve Corporation (Steam)coreNeo Art Space is distributed on Steam as a PC/VR experience. Steam is a primary distribution channel for the full Neo Art Space experience including the Lightship Ride and Free Explorer Mode with multiplayer support.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
Neo Art Space competitors and assessment
Company assessmentDirect peers
- Baobab Studios: Baobab Studios is an Emmy-winning VR animation studio behind interactive animated shorts. Comparable to Neo Art Space because both produce interactive, animated immersive VR worlds with strong directorial creative vision and similar artistically positioned distribution on Meta/Steam channels.
- Dreamscape Immersive: Dreamscape Immersive operates premium VR location-based entertainment venues with multi-format immersive experiences. Comparable to Neo Art Space because both pursue dual-channel strategies combining a consumer VR headset offering with a recurring B2B venue licensing/deployment model for cultural and entertainment operators.
- Within: Within (acquired by Meta) is a VR immersive content platform focused on cinematic and narrative VR experiences. Comparable because both companies distribute premium immersive narrative VR titles through major consumer headset platforms with a similar creative-IP-led approach to differentiating beyond gaming.
- Penrose Studios: Penrose Studios is a VR cinematic storytelling studio that combines real-time 3D animation with immersive narrative. Comparable to Neo Art Space because both are Unity-built VR content studios creating cinematic, artistically differentiated immersive experiences distributed on Meta and Steam storefronts.
- Sandbox VR: Sandbox VR operates VR location-based entertainment venues for shared multiplayer immersive experiences. Comparable because both companies target shared immersive VR experiences including multiplayer group play, with comparable LBE deployment models and consumer headset adjacencies.
- Wevr: Wevr is a VR immersive content network and studio producing and distributing cinematic VR experiences. Comparable to Neo Art Space because both operate as VR content studios distributing immersive entertainment through major consumer platforms while also producing high-fidelity, artistically distinctive VR worlds.
Broad incumbents
- teamLab: teamLab operates large-scale immersive digital art exhibitions globally with strong recurring ticketing revenue. Comparable to Neo Art Space as a broader incumbent in the immersive art space - same customer base of cultural venues and festival operators - though teamLab is a much larger, physical-installation-led global operator rather than a VR-native studio.
- Meow Wolf: Meow Wolf designs and operates large-scale immersive art experiences with a permanent exhibition plus touring model. Comparable because both sell differentiated immersive art programming to cultural venues and ticketed exhibitions, but Meow Wolf operates at significantly larger scale as a multi-site, in-person immersive destination company.
- Sphere Entertainment (MSG Sphere): Sphere Entertainment operates the MSG Sphere, a high-capacity immersive entertainment venue featuring custom immersive film and event programming. Comparable as a broader incumbent in the immersive entertainment venue space - both sell premium immersive experiences to venues and event organizers - though Sphere operates at a vastly larger capital and scale level with in-house proprietary content.
Emerging players
- Felix & Paul Studios: Felix & Paul Studios is an Emmy-winning immersive VR film and documentary studio. Comparable to Neo Art Space because both produce artistically ambitious VR cinematic content distributed on consumer headset platforms, though Felix & Paul focuses more on documentary/narrative while Neo Art Space centers on interactive immersive art.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Neo Art Space social profiles
Digital presenceNeo Art Space financial estimates
Financial estimateRevenue estimate
Valuation estimate
Neo Art Space leadership team
Management profileNumber of profiles
Profiles4 records
Neo Art Space funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Neo Art Space M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Neo Art Space
What does Neo Art Space do?
Neo Art Space is an immersive virtual reality art experience offering a luminous universe of more than 30 light art environments with ethereal music, designed for relaxation, meditation, and visual discovery. It is sold as a one-time consumer purchase via the Meta Horizon Store and Steam, and is also licensed commercially to festivals, museums, galleries, and immersive venues for public exhibitions in standalone VR, PC-VR, or large-scale projection formats.
Is Neo Art Space a public or private company?
Neo Art Space is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Neo Art Space founded?
Neo Art Space was founded in 2021. It employs 1 to 10 people.
Where is Neo Art Space based?
Neo Art Space is headquartered in Minneapolis, United States, in the North America region.
How does Neo Art Space make money?
Two revenue lines are on record. Direct-to-Consumer VR Experience Sales are the primary driver. The others are commercial Venue Licensing.
Who are Neo Art Space's main competitors?
Direct peers on record are Baobab Studios, Dreamscape Immersive, Within, Penrose Studios, Sandbox VR and Wevr. Broad incumbents are teamLab, Meow Wolf and Sphere Entertainment (MSG Sphere). Felix & Paul Studios is listed as an emerging player.
Does Neo Art Space have an API?
No public API is recorded for Neo Art Space.
What industry is Neo Art Space in?
Neo Art Space's product category is Immersive VR Art Experience. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 7121 and its SIC code is 7990.