ESE Entertainment
ESE Entertainment is a Vancouver-based public gaming and esports company operating primarily through its Bombee Global Entertainment subsidiary, providing live event production, broadcast services, and technology infrastructure for tier-1 esports tournaments, traditional sports events, and enterprise clients including Riot Games, Activision Blizzard, Red Bull, and Bell Media.
- Company typePublic
- Founded2020
- HeadquartersVancouver, Canada
- Headcount51–100
- GTM typeB2B
- OfferingServices
What ESE Entertainment does
ESE Entertainment Inc. is a Vancouver, British Columbia-based publicly traded gaming and esports company (TSXV: ESE; OTCQX: ENTEF) that has progressively consolidated its operations around Bombee Global Entertainment, its core live event production and broadcast services subsidiary. Through Bombee and its other operating units (K1CK Esports Club, Digital Motorsports, Frenzy sp. z.o.o., and a 30% retained interest in GameAddik), ESE provides white-label technical production, broadcasting, stage design, lighting, audio, rigging, special effects, and project management for tier-1 esports tournaments — including the 2025 Call of Duty League Championships (record 353,525 peak concurrent viewers), League of Legends LEC and Worlds 2023 national TV broadcasts, and the WBC Interim World Title boxing fight — serving enterprise clients such as Riot Games, Activision Blizzard, Electronic Arts, OverActive Media, Red Bull, Bell Media, and KIA Motors Poland.
The company's underlying technology stack combines a proprietary platform for real-time player campaign analytics and machine learning-based campaign optimization with a ChatGPT integration introduced in February 2023 that supports user acquisition targeting, ad optimization, chatbot customer service, content generation, and game development analytics. ESE also operates the K1CK esports organization (founded 1998, with teams in Ultraliga and other European leagues), proprietary ecommerce channels including the Over Power esports supplement, and a Web3 gaming partnership with Metapro.
ESE makes money through a mix of project-based professional services contracts with milestone payments (live event production, technology and user acquisition services for video game developers and publishers), sponsorship and advertising revenue, subscription/recurring revenue from esports teams and leagues, and one-time ecommerce sales. The company has undergone significant restructuring from its FY2022 revenue peak of CAD $58.82M (417% YoY growth), divesting 70% of GameAddik in August 2023, refocusing on Bombee as the primary revenue driver, and operating with a global footprint spanning Canada, the United States, Poland, Ireland, and the United Kingdom.
ESE Entertainment firmographics
Firmographics- Name
- ESE Entertainment
- Legal name
- ESE Entertainment Inc.
- Website
- https://esegaming.com
- Company type
- Public
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- ESE Entertainment is a Vancouver-based public gaming and esports company operating primarily through its Bombee Global Entertainment subsidiary, providing live event production, broadcast services, and technology infrastructure for tier-1 esports tournaments, traditional sports events, and enterprise clients including Riot Games, Activision Blizzard, Red Bull, and Bell Media.
- Ownership category
- akta.pro rank
ESE Entertainment industry classification
Industry- Product category
- Esports Event Production and Broadcasting
- NAICS
- Spectator Sports (71121), Promoters of Performing Arts, Sports, and Similar Events with Facilities (711310), Promoters of Performing Arts, Sports, and Similar Events without Facilities (71132)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900), Services-Advertising Agencies (7311)
- akta.pro primary industry
- Esports Broadcast & Production (Live Streams, Observers, Talent Ops) (MPAFADAD)
- akta.pro secondary industries
- Esports Event Production & Operations (Broadcast, Stage, Refereeing) (MPAKANAO), Esports Event Operations & Logistics (Admin, Referees, Competitive Integrity) (MPAGANAK), Esports Sponsorship, Sales & Brand Activation Agencies (MPAFADAJ), Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI)
Keywords
Where ESE Entertainment is headquartered
LocationHeadquarters
- HQ city
- Vancouver
- HQ country
- Canada
- HQ region
- North America
Offices4 records
Markets served
ESE Entertainment business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain
Revenue model
- Live Event Production: Production of esports and gaming events, broadcasts, and media content for major publishers and brands. Revenue generated through project-based contracts with milestone payments.
- Technology and User Acquisition Services: Technology services and user acquisition campaigns for video game developers and publishers. Includes AI-powered optimization services.
- Sponsorship and Advertising: Sponsorship support and advertising services for brands seeking engagement with gaming and esports audiences.
- Esports Teams and Leagues: Operation of own esports teams and gaming leagues including K1CK esports club and Ultraliga tournament.
- Ecommerce Channels: Operation of own ecommerce channels for gaming-related products including Over Power esports supplement.
Go-to-market motion3 records
Distribution channels3 records
Marketing channels4 records
ESE Entertainment product offering
Product offeringCore offering
ESE Entertainment provides live event production, broadcast services, and technology/user acquisition solutions to the global gaming and esports industry. Through its core subsidiary Bombee Global Entertainment, the company delivers end-to-end event production including stage design, lighting, audio, rigging, and broadcast for major esports tournaments and tier-1 sports events. It also offers AI-powered user acquisition, ad optimization, and real-time campaign analytics services to video game developers, publishers, and global brands.
Product overview
ESE Entertainment is a global entertainment and technology company focused on gaming and esports that operates a diversified portfolio of products and services. The company's core asset is Bombee Global Entertainment, which provides live event production and broadcast services for major global events. ESE also owns the K1CK Esports Club brand (acquired 2021), acquired Digital Motorsports for simracing, Frenzy for media production, and previously held GameAddik for iGaming technology. The company provides technology and user acquisition services to video game developers and publishers, operates esports teams and gaming leagues, and runs proprietary ecommerce channels. Services include Riot Games broadcast production (League of Legends LEC and Worlds), Ultraliga tournament organization, and white-label production services for brands. The company was listed on TSX Venture Exchange (ESE) and OTCQX (ENTEF) but has undergone significant restructuring, focusing on Bombee as its primary revenue-generating asset.
Differentiator
Problem solved
Functional benefit
Brands
- Bombee: A leader in live event production and broadcast services, providing technical production for esports and sports events. Founded by industry veterans instrumental in DreamHack management and growth.
- K1CK Esports Club
- Digital Motorsports
- Frenzy
Products and services
- Bombee Global Entertainment A leader in live event production and broadcast services for esports and entertainment events. Provides technical production, stage design, special effects, and event management for major global events including Call of Duty League Championships, WBC Boxing, and Red Bull esports challenges. Founded by industry veterans instrumental in DreamHack management and growth.
- K1CK Esports Club European esports organization with 20+ year history, managing professional esports teams competing across multiple games including League of Legends (Ultraliga), FIFA, and Apex Legends. Has over 100 world-class players in its history.
- Digital Motorsports Ireland-based esports and motorsports simulation company providing virtual racing events and competitions. Includes partnerships with Silverstone Museum at the BGP circuit.
- Technology and User Acquisition Services Technology platform providing user acquisition services to video game developers and publishers. Includes real-time player campaign analytics, advanced BI, and machine learning-based campaign optimization, plus AI-powered user acquisition and ad optimization tools.
- White-Label Production Services End-to-end event production solutions including stage design, technical documentation, lighting, video, audio, rigging, power distribution, special effects, local labor, and project management for multiple stages and branded activations.
- Ecommerce Channels Proprietary ecommerce operations including merchandise sales and the Over Power esports supplement. ESE operates its own online stores for direct-to-consumer sales.
Quantifiable outcome
- Record annual revenue of $58.82 million in fiscal 2022, representing 417% year-over-year increase from $11.38 million
- +4 more outcomes
Companies that use ESE Entertainment
Customer profileNamed customers9 records
Segments4 records
Ideal customer profiles4 records
ESE Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
AI capability5 records
Feature6 records
ESE Entertainment partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered core and minor.
- New Era ProductionscoreBombee signed as exclusive production partner for New Era Productions, one of North America's fastest-growing boxing and live entertainment promotion companies. Partnership combines Bombee's live broadcast and event staging expertise with New Era's championship boxing vision.
- Red BullcorePartnership for Bell Esports Challenge at Fan Expo Canada 2025. Red Bull Home Ground Canadian Qualifiers taking place as part of the event with winners representing Canada at Red Bull Home Ground World Final 2025 in New York.
- Bell MediacorePartnership for Bell Esports Challenge at Fan Expo Canada 2025. Bell Esports Challenge features $60,000 prize pool competition and is free to enter.
- New Era Sports and EntertainmentcoreBombee serves as official production partner for New Era Sports and Entertainment boxing events, including the WBC Interim World Title bout. This partnership marks Bombee's expansion into boxing and tier 1 sporting events production.
- OverActive MediacoreLong-term partnership for production and event management of major esports events including Call of Duty League Championships. Bombee worked closely with Esports Engine, Activision Blizzard, and Maelstrom Entertainment to produce world-class productions.
- Activision BlizzardcoreTournament Operations partner for the 2025 Call of Duty League Championships. Working with Esports Engine (Arena Broadcast) and Maelstrom Entertainment to produce the premier esports event.
- Maelstrom EntertainmentcoreArena In-House Entertainment and Challengers Broadcast partner for 2025 Call of Duty League Championships.
- EQCOminorBombee North America has entered into a strategic partnership with EQCO (Évolution du Québec en Construction). Bombee is sponsoring the inaugural edition of EQCO, a landmark event uniting innovators from Quebec's top construction businesses.
- MetaprocoreESE partner Metapro is launching a token sale for $MPRO token. Metapro is a leading technology enterprise at the forefront of the web3 gaming sector, providing comprehensive web3 gaming solutions including blockchain-based digital asset management and the Metapro Protocol.
- Silverstone MuseumcoreDigital Motorsports (ESE subsidiary) signed 3-Year Partnership with Silverstone Museum, based at BGP circuit, Silverstone.
- GameAddikcorePlans to acquire Canadian technology firm GameAddik in deal valued at over CAD $4.7 million, subject to exchange approval. Acquisition aims to boost revenue, profitability, and technological capabilities with strategic interest in expanding into the iGaming sector.
- FrenzycoreCompleted acquisition of Frenzy, a European esports media company, through purchase agreement involving cash, shares, and earn-out based on revenue milestones. Frenzy specializes in creating and executing esports and gaming events, broadcasts, and media content.
- Digital MotorsportscoreCompleted acquisition of Ireland-based Digital Motorsports. Deal involved cash, stock, and milestone-based share payments to expand ESE's position in esports and motorsports simulation industry.
- K1CK Esports ClubcoreAcquired all business assets and intellectual property of K1CK Esports Club from founder Pedro Fernandes. K1CK is a pioneer of esports in Europe, founded in 1998, managing teams across multiple games.
- KIA Motors PolandcoreKIA Poland entered the world of gaming with ESE production 'Enter the Game', incorporating the new KIA Stinger GT into Assetto Corsa. ESE worked with Next Level Agency and Ragnar Simulator on this project.
- ActinacoreLeading gaming hardware brand Actina sponsoring K1CK esports for 2021 season. The League of Legends K1CK team competes in Ultraliga, broadcast on national TV in Poland on Polsat Games Channel.
- NuveicoreGlobal payments leader Nuvei became title sponsor of K1CK esports team for 2021 season, including jersey logo placement, digital assets, and integration of payment processing technology across ESE's ecommerce and esports channels.
Scale indicators9 records
Recent moves6 records
Expansion highlights6 records
ESE Entertainment competitors and assessment
Company assessmentDirect peers
- BLAST Premier: Tournament organizer and broadcast production company running global CS esports events. Comparable to ESE/Bombee in delivering tier-1 tournament broadcast production for major publishers, with similar white-label event management and arena show execution capabilities.
- Enthusiast Gaming: Canadian gaming and esports media company operating Luminosity Gaming, content sites, and event properties. Similar geographic base to ESE and overlapping business in esports teams, content production, and publisher services.
- ESL FACEIT Group: World's largest esports tournament and broadcast production operator (ESL, DreamHack, FACEIT). Directly comparable to ESE/Bombee in providing end-to-end tournament broadcast, event production, and league operations for publishers like Riot Games, Activision Blizzard, and EA — many of which overlap with ESE's customer base.
- GameSquare Esports: Publicly traded esports holding company (NASDAQ: GAME) providing content, media, and agency services to gaming and esports brands. Similar business model to ESE with enterprise sales to publishers and brands, and operates teams, agencies, and event capabilities.
- Allied Esports: Esports entertainment and venue operator (HyperX Arena Las Vegas) providing event production, content, and tournament operations. Comparable to ESE in combining venue-based event production with multi-game esports content delivery.
- PGL: Major esports and gaming tournament production company producing tier-1 broadcasts (CS:GO Majors, Dota 2). PGL is featured on ESE's own homepage client wall and competes directly for the same publisher broadcast and event production contracts ESE/Bombee targets.
Broad incumbents
- Riot Games Esports: Publisher of League of Legends and operator of major global esports leagues (LEC, LCS, Worlds). Riot is both an ESE/Bombee customer (broadcast production) and a potential in-house threat as publishers increasingly internalize production capabilities.
- OverActive Media: Toronto-based esports company operating the Toronto Defiant and Toronto Ultra franchises plus venue operations. Both a customer and a competitor of ESE in the North American esports production and league operations space.
- Activision Blizzard Esports: Publisher operating Call of Duty League and Overwatch League. Activision Blizzard is ESE/Bombee's flagship CDL Championships client, representing both the company's largest revenue opportunity and a structural concentration risk.
Emerging players
- GG Media (formerly Gfinity): Esports media and tournament operator producing broadcast content and managing competitive leagues. Comparable in offering turnkey esports event production and league operations for publishers and brands seeking outsourced execution.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
ESE Entertainment social profiles
Digital presenceESE Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
ESE Entertainment leadership team
Management profileNumber of profiles
Profiles6 records
ESE Entertainment subsidiaries and ownership
Company hierarchySubsidiaries6 records
ESE Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ESE Entertainment M&A and investment
M&A and investmentM&A6 records
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ESE Entertainment
What does ESE Entertainment do?
ESE Entertainment provides live event production, broadcast services, and technology/user acquisition solutions to the global gaming and esports industry. Through its core subsidiary Bombee Global Entertainment, the company delivers end-to-end event production including stage design, lighting, audio, rigging, and broadcast for major esports tournaments and tier-1 sports events. It also offers AI-powered user acquisition, ad optimization, and real-time campaign analytics services to video game developers, publishers, and global brands.
Is ESE Entertainment a public or private company?
ESE Entertainment is a public company. It is classified as public and is currently operating.
When was ESE Entertainment founded?
ESE Entertainment was founded in 2020. It employs 51 to 100 people.
Where is ESE Entertainment based?
ESE Entertainment is headquartered in Vancouver, Canada, in the North America region.
How does ESE Entertainment make money?
Five revenue lines are on record. Live Event Production is the primary driver. The others are technology and User Acquisition Services, sponsorship and Advertising, esports Teams and Leagues and ecommerce Channels.
Who are ESE Entertainment's main competitors?
Direct peers on record are BLAST Premier, Enthusiast Gaming, ESL FACEIT Group, GameSquare Esports, Allied Esports and PGL. Broad incumbents are Riot Games Esports, OverActive Media and Activision Blizzard Esports. GG Media (formerly Gfinity) is listed as an emerging player.
Does ESE Entertainment have an API?
No public API is recorded for ESE Entertainment.
What industry is ESE Entertainment in?
ESE Entertainment's product category is Esports Event Production and Broadcasting. Its primary akta.pro industry code is MPAFADAD, Esports Broadcast & Production (Live Streams, Observers, Talent Ops), with a secondary code of MPAKANAO, Esports Event Production & Operations (Broadcast, Stage, Refereeing). Its NAICS code is 71121 and its SIC code is 7990.