FlashHoops
FlashHoops is an EdTech company that pairs basketball activities with Common Core and NGSS-aligned math practice for grades 3-8 students. It distributes via a free consumer app, a schools subscription platform (FlashPass tiers), event activations, and a FlashCrew athlete ambassador program.
- Company typePrivate
- Founded2021
- HeadquartersMichigan, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What FlashHoops does
FlashHoops is a private EdTech company founded in 2021 and incorporated in Delaware, USA, that pairs basketball-themed physical activity with standards-aligned math practice for students in grades 3-8. The platform combines movement-based learning with gamification — students dribble, shoot, and solve math problems simultaneously — supported by real-time scoring, leaderboards, competition features, and adaptive content generated with generative AI working alongside educators and coaches. Curriculum is mapped to Common Core and NGSS standards, with sessions ranging from 5 to 45 minutes for individual or classroom use.
The product surface spans a free consumer mobile and desktop application (iOS and Android), a free web-based games portal at games.flashhoops.com, and a dedicated schools platform at school.flashhoops.com with tiered subscriptions: FlashPass Basic (free) and FlashPass+ at $4.99 per user per month, plus a Growth tier at $99 per month and custom-priced enterprise contracts for districts. Distribution is multi-rail: app stores for individual parents and students, a self-serve school portal for teachers and administrators, direct event activations at sports tournaments and community events, and a FlashCrew ambassador program that recruits professional and college athletes to produce exclusive workout content and drive community engagement. Core infrastructure is built on commodity SaaS — Google Login for authentication, Stripe for payment processing, SendGrid for email, and Supabase for data storage and hosting — with no proprietary AI models or disclosed research artifacts.
Revenue derives from three streams: school subscriptions across the FlashPass+ and Growth/Enterprise tiers, consumer freemium with optional in-app purchases and FlashCrew athlete content subscriptions, and event activation fees. The company operates primarily in the USA with a stated concentration in Chicago, IL, and is led by CEO & Founder Veronica Peterson alongside a team of eight core members and four advisors. No external funding rounds, institutional investors, or financial backers have been disclosed, although an a16z logo appears in the homepage partner marquee without confirmed investor status.
FlashHoops firmographics
Firmographics- Name
- FlashHoops
- Legal name
- FlashHoops
- Website
- https://flashhoops.com
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- FlashHoops is an EdTech company that pairs basketball activities with Common Core and NGSS-aligned math practice for grades 3-8 students. It distributes via a free consumer app, a schools subscription platform (FlashPass tiers), event activations, and a FlashCrew athlete ambassador program.
- Ownership category
- akta.pro rank
FlashHoops industry classification
Industry- Product category
- K-8 Educational Software
- NAICS
- Educational Support Services (611710), Educational Support Services (61171), All Other Schools and Instruction (61169)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- K–12 Instructional Video & Multimedia (EDAGALAA)
- akta.pro secondary industries
- Children’s & Youth Educational Entertainment (Edutainment) (EDAGALAK), Microlearning & Short-Form Lesson Platforms (MPACALAE), Open Multimedia OER (video, audio, podcasts, animations) (EDAGAJAF)
Keywords
Where FlashHoops is headquartered
LocationHeadquarters
- HQ city
- Michigan
- HQ country
- United States
- HQ region
- North America
Markets served
FlashHoops business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations, Others
Revenue model
- School Subscriptions: Tiered subscription model for schools: Free Basic tier with team games and basic reports; Plus tier at $4.99/month per user with curriculum-aligned challenges and growth insights; Growth tier at $99/month for enterprise school administrators with multiple teachers.
- Consumer App: Free-to-play mobile app available on iOS and Android with optional in-app purchases or premium content. Revenue from FlashCrew athlete content subscriptions.
- Event Activations: Interactive basketball math challenges at sports events, tournaments, and community events. Revenue from event partnerships and activation fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | FlashPass Basic - Free tier for enrichment-based teaching |
| Subscription | Monthly | FlashPass Plus - $4.99/month per user with full instructional support |
| Subscription | Monthly | Growth Plan - $99/month with enterprise features |
| Subscription | Multi-year contract | Enterprise - Custom pricing for districts |
Go-to-market motion4 records
Distribution channels5 records
Marketing channels6 records
FlashHoops product offering
Product offeringCore offering
FlashHoops is an EdTech platform that combines basketball-themed physical activity with standards-aligned math practice for grades 3-8. Its core offering is a freemium mobile and desktop app for students and families, paired with a dedicated subscription-based schools platform that equips teachers with classroom management, lesson planning, and progress tracking. A web-based games portal and live event activations extend the same movement-based math experience to youth leagues, tournaments, and community programs.
Product overview
FlashHoops is an EdTech platform that merges sports and STEM education, offering a unified portfolio centered on its core mobile/desktop app and a dedicated school platform. The core FlashHoops App (free) provides basketball-driven math games for students in grades 3-8. The FlashHoops for Schools Platform serves educators with two subscription tiers: FlashPass Basic (free) for enrichment-based teaching with basic reporting, and FlashPass+ ($4.99/month) adding curriculum-aligned challenges and custom lesson planning. The companion FlashHoops Games web platform offers quick-access basketball math games without sign-up. All offerings integrate via Google Login for authentication and Stripe for payment processing, with the platform utilizing generative AI to create adaptive, personalized learning experiences.
Differentiator
Problem solved
Functional benefit
Brands
- FlashPass Basic: Free tier offering team-based math games, basic student reports, and mobile scorekeeping for enrichment-based teaching.
- FlashPass+
- FlashCrew
- Schollete Challenge
Products and services
- FlashHoops App A free mobile (iOS/Android) and desktop application that combines basketball activities with math practice, enabling students in grades 3-8 to learn math through high-energy sports games. Available globally on the Apple App Store and Google Play Store.
- FlashHoops for Schools Platform Comprehensive school platform enabling teachers and administrators to manage classrooms, track student progress insights, run active learning activities with contests, music, and prizes, and integrate with Google Classroom. Sold via tiered subscriptions: free FlashPass Basic, $4.99/user/month FlashPass Plus, $99/month Growth, and custom Enterprise pricing for districts.
- FlashHoops Games Web-based platform offering basketball math games including Math Speed Battles with real animation. Free to play with no sign-up or install required, serving as a low-friction entry point for students, families, and event activations.
Quantifiable outcome
- Students showed 60-73% improvement in multiplication fact fluency within 3 weeks
- +3 more outcomes
Companies that use FlashHoops
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles4 records
FlashHoops technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
AI capability2 records
Feature4 records
FlashHoops partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- Chicago BullscoreMajor partnership for Schollete Challenge 2023. Bulls tickets awarded as prize to highest-scoring team. Partner for sports events and community activations. Chicago Bulls logo appears prominently on site.
- GooglecoreProvides Google Login authentication for user accounts and Google Analytics for understanding general usage trends. Essential infrastructure partner for user authentication and site analytics.
- StripecorePayment processing provider for subscription billing and in-app purchases. Handles all payment transactions securely.
- SupabasecoreU.S.-based secure data storage and hosting provider. All data stored in the United States with industry-standard encryption and access controls.
- SuccezzcoreChicago sneaker shop partner for Schollete Challenge. Provides Air Jordans sneakers and gear as prize for challenge winner. Active in Chicago sports community.
Scale indicators5 records
Recent moves5 records
Expansion highlights5 records
FlashHoops competitors and assessment
Company assessmentDirect peers
- Matific: Matific delivers game-based K-6 math content aligned to standards, sold both direct to schools and through districts. Its pedagogy and school-buyer focus closely overlap FlashHoops' inside-sales motion.
- Zearn: Zearn Math is a standards-aligned K-5 digital math curriculum widely adopted by districts. It competes directly for district math-instruction budgets and sets the bar for Common Core alignment that FlashHoops markets against.
- Happy Numbers: Happy Numbers provides adaptive, story-driven math practice for K-5 classrooms with teacher dashboards and district licensing. It competes for the same math-fluency, school-pilot use case that anchors FlashHoops' case studies.
- SplashLearn: SplashLearn is a subscription math and reading games platform for K-8 with strong district distribution and a freemium entry tier. It targets the same classrooms and price point as FlashHoops' FlashPass tiers.
- Boddle Learning: Boddle provides an adaptive, gamified K-6 math platform with character-based engagement and teacher dashboards. It competes for the same teacher/school buyer with a similar freemium and school-license model.
- Prodigy Education: Prodigy offers a gamified, role-playing math platform for grades 1–8 with a freemium-to-subscription model. It is the closest direct competitor in product category, target grade band, and monetization approach to FlashHoops.
- Legends of Learning: Legends of Learning delivers standards-aligned math and science games for K-8 classrooms, often framed through sports and adventure themes. Its sports-meets-academics positioning and school-pilot GTM closely parallel FlashHoops' model.
Emerging players
- ClassDojo: ClassDojo is a widely adopted classroom engagement and communication platform used by teachers and parents. While not math-specific, it competes for the same teacher-adoption mindshare and parent engagement surface.
Broad incumbents
- Khan Academy: Khan Academy offers free standards-aligned math content from K-12 and is a default reference for teachers and parents. It sets the free-content benchmark that FlashHoops' free consumer app must differentiate against.
- Kahoot!: Kahoot! is the leading gamified classroom engagement platform with broad subject coverage and a much larger footprint. It competes for the same teacher adoption and gamified-practice category, but at a broader scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
FlashHoops social profiles
Digital presenceFlashHoops financial estimates
Financial estimateRevenue estimate
Valuation estimate
FlashHoops leadership team
Management profileNumber of profiles
Profiles12 records
FlashHoops funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
FlashHoops M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about FlashHoops
What does FlashHoops do?
FlashHoops is an EdTech platform that combines basketball-themed physical activity with standards-aligned math practice for grades 3-8. Its core offering is a freemium mobile and desktop app for students and families, paired with a dedicated subscription-based schools platform that equips teachers with classroom management, lesson planning, and progress tracking. A web-based games portal and live event activations extend the same movement-based math experience to youth leagues, tournaments, and community programs.
Is FlashHoops a public or private company?
FlashHoops is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was FlashHoops founded?
FlashHoops was founded in 2021. It employs 1 to 10 people.
Where is FlashHoops based?
FlashHoops is headquartered in Michigan, United States, in the North America region.
How does FlashHoops make money?
Three revenue lines are on record. School Subscriptions are the primary driver. The others are consumer App and event Activations.
Who are FlashHoops's main competitors?
Direct peers on record are Matific, Zearn, Happy Numbers, SplashLearn, Boddle Learning, Prodigy Education and Legends of Learning. ClassDojo is listed as an emerging player. Broad incumbents are Khan Academy and Kahoot!.
Does FlashHoops have an API?
No public API is recorded for FlashHoops.
What industry is FlashHoops in?
FlashHoops's product category is K-8 Educational Software. Its primary akta.pro industry code is EDAGALAA, K–12 Instructional Video & Multimedia, with a secondary code of EDAGALAK, Children’s & Youth Educational Entertainment (Edutainment). Its NAICS code is 611710 and its SIC code is 8200.