Edverse
Edverse is a Canadian EdTech company that operates a metaverse-powered 3D virtual learning platform for K-12, higher education, teachers, and corporate training, combining AI-driven personalization with immersive simulations and multi-device (including VR) accessibility.
- Company typePrivate
- Founded2021
- HeadquartersOshawa, Canada
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Edverse does
Edverse is a Canadian EdTech company, founded in 2021 and headquartered in Oshawa, Ontario, that operates a metaverse-powered 3D virtual learning platform aimed at K-12 students, higher education learners, teachers, and corporate training programs. The platform addresses common shortcomings of online education—passive engagement, weak retention, and limited hands-on practice—by converting lessons into interactive 3D simulations, gamified virtual environments, and AI-personalized learning pathways accessible across desktop, mobile, tablet, and VR devices.
The core product suite comprises the Edverse Platform, Interactive 3D Classrooms, AI-Powered Learning Tools, Edverse Virtual Parks (gamified theme-park style environments), and a mobile application distributed via Google Play and the Apple App Store. Underlying technology combines AI capabilities (recommendation engines, generative content adaptation, knowledge retrieval, and autonomous avatar-based virtual tutors) with metaverse-style 3D environments supporting text, video, audio, and multimodal interactions. Beta deployments at three English-language institutions have produced claimed outcomes of 40% engagement uplift and 30% improvement in student scores.
Edverse employs a hybrid go-to-market approach combining product-led growth through a freemium tier (offering dozens of free templates) with enterprise sales targeting educational institutions and corporate training buyers via quote-based annual subscriptions. The company describes itself as serving 'thousands of users' globally and trusted by industry leaders, though no paying-customer counts, contract values, revenue, ARR, or funding figures have been publicly disclosed. Operations are run by a four-person leadership team (CEO, CTO, CMO, COO).
Edverse firmographics
Firmographics- Name
- Edverse
- Legal name
- Edverse
- Website
- https://edverse.ca
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Edverse is a Canadian EdTech company that operates a metaverse-powered 3D virtual learning platform for K-12, higher education, teachers, and corporate training, combining AI-driven personalization with immersive simulations and multi-device (including VR) accessibility.
- Ownership category
- akta.pro rank
Edverse industry classification
Industry- Product category
- Immersive Learning Software
- NAICS
- Business Schools and Computer and Management Training (6114), Professional and Management Development Training (611430), Educational Support Services (611710)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces) (EDAFAJAK)
- akta.pro secondary industries
- Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG), Interactive Practice & Skill-Building (Drills, Games, Mastery Practice) (EDAFACAC)
Keywords
Where Edverse is headquartered
LocationHeadquarters
- HQ city
- Oshawa
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
Edverse business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- Freemium to Subscription Conversion: Platform offers free content with dozens of templates. Revenue generated through conversion to premium/subscription tiers with advanced features and capabilities.
- Institutional Licensing: Licensing agreements with educational institutions, schools, and universities to integrate the platform into curricula.
- Corporate Training: Virtual training programs and workshops for enterprise workforce development and professional training.
- Curriculum Resources: Sale of curriculum resources for students and educational content packages.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free tier with templates |
| Subscription | Annual | Enterprise/Institutional plans |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
Edverse product offering
Product offeringCore offering
Edverse provides a metaverse-powered 3D virtual learning platform that delivers immersive, gamified, and AI-personalized educational experiences for students, teachers, and institutions. The platform includes interactive 3D classrooms, virtual theme parks (Edverse Virtual Parks), AI-driven learning tools, virtual avatars, and teacher control/monitoring features, accessible across desktop, mobile, tablet, and VR headsets.
Product overview
Edverse is a unified Metaverse-powered education platform that provides immersive 3D learning environments. The core Edverse Platform serves as the central offering, supported by Interactive 3D Classrooms for immersive lessons, AI-Powered Learning Tools for personalization, and Edverse Virtual Parks for gamified exploration. The Edverse Mobile App extends accessibility across devices including desktop, mobile, and VR headsets.
Differentiator
Problem solved
Functional benefit
Products and services
- Edverse Platform A metaverse-powered 3D immersive learning platform that transforms online education into engaging, interactive experiences through virtual classrooms, gamified learning mechanics, and AI-driven personalization. Used by students, teachers, schools, and corporate training programs.
- Edverse Mobile App Mobile application that enables students and teachers to access the Edverse metaverse-powered 3D learning platform from mobile devices, extending learning experiences on the go.
Quantifiable outcome
- 40% increase in student engagement
- +1 more outcomes
Companies that use Edverse
Customer profileNamed customers2 records
Segments4 records
Ideal customer profiles3 records
Edverse technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability9 records
Feature8 records
Edverse partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core and minor.
- Educational InstitutionscoreSecured partnerships with educational institutions to expand platform reach and integrate metaverse-powered learning into curricula. Beta testing conducted with three English language institutions demonstrating 40% engagement increase.
- Industry LeadersminorPartnerships with industry leaders to expand platform capabilities and market reach in the EdTech space.
Scale indicators3 records
Recent moves5 records
Expansion highlights5 records
Edverse competitors and assessment
Company assessmentDirect peers
- Mursion: Mursion delivers VR-based simulation training powered by AI-driven virtual humans for soft-skills and professional development. Comparable to Edverse's use of AI-powered avatars and gamified immersive learning.
- Nearpod: Nearpod provides interactive 3D virtual learning experiences, virtual field trips, and real-time teacher monitoring tools for K–12 classrooms. Overlaps directly with Edverse's experiential learning and teacher control features.
- Engage: Engage is a VR/AR communication and training platform used for education, corporate training, and virtual events. Comparable as a metaverse-style immersive learning environment.
- zSpace: zSpace offers AR/VR-enabled immersive learning systems for K–12 and career tech education. Directly comparable to Edverse's AR/VR/multi-device immersive classroom model.
- Spatial: Spatial provides a metaverse collaboration platform with avatar-based 3D spaces used for education and enterprise training. Comparable to Edverse's collaborative virtual classrooms and avatar-driven learning.
- Kahoot: Kahoot is a gamified learning platform used in schools, universities, and corporate training with quiz-based engagement mechanics. Comparable to Edverse's gamified, quest-based learning model for similar buyer segments.
- Avantis Education (ClassVR): Avantis Education supplies ClassVR headsets and a managed library of VR/AR educational content for K–12 schools. Highly comparable as a VR-first classroom platform with curated lesson content.
- Labster: Labster provides immersive 3D VR lab simulations for science education to universities and schools. Highly comparable to Edverse's metaverse-powered virtual classrooms for experiential science exploration.
Broad incumbents
- Roblox Education: Roblox offers a user-generated metaverse platform with an education vertical that enables immersive learning experiences at massive scale. Adjacent incumbent competing for the same immersive learning mindshare.
- Meta (Horizon Worlds for Education): Meta is building metaverse-class VR/AR education experiences through Quest devices and Horizon Worlds. A well-capitalized incumbent that could overshadow Edverse's metaverse positioning if it gains traction in schools.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Edverse social profiles
Digital presenceEdverse financial estimates
Financial estimateRevenue estimate
Valuation estimate
Edverse leadership team
Management profileNumber of profiles
Profiles4 records
Edverse funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Edverse M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Edverse
What does Edverse do?
Edverse provides a metaverse-powered 3D virtual learning platform that delivers immersive, gamified, and AI-personalized educational experiences for students, teachers, and institutions. The platform includes interactive 3D classrooms, virtual theme parks (Edverse Virtual Parks), AI-driven learning tools, virtual avatars, and teacher control/monitoring features, accessible across desktop, mobile, tablet, and VR headsets.
Is Edverse a public or private company?
Edverse is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Edverse founded?
Edverse was founded in 2021. It employs 1 to 10 people.
Where is Edverse based?
Edverse is headquartered in Oshawa, Canada, in the North America region.
How does Edverse make money?
Four revenue lines are on record. Freemium to Subscription Conversion is the primary driver. The others are institutional Licensing, corporate Training and curriculum Resources.
Who are Edverse's main competitors?
Direct peers on record are Mursion, Nearpod, Engage, zSpace, Spatial, Kahoot, Avantis Education (ClassVR) and Labster. Broad incumbents are Roblox Education and Meta (Horizon Worlds for Education).
Does Edverse have an API?
No public API is recorded for Edverse.
What industry is Edverse in?
Edverse's product category is Immersive Learning Software. Its primary akta.pro industry code is EDAFAJAK, Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces), with a secondary code of EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History). Its NAICS code is 6114 and its SIC code is 7372.