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SportsEngine Play

Full company profile

uuid02js22w

Namestring
SportsEngine Play
Legal namestring
SportsEngine, LLC
Company typeenum
Private
Founded yearstring
-
Descriptiontext

SportsEngine Play is a mobile-first livestreaming platform purpose-built for youth and amateur sports, enabling families, athletes, coaches, and fans to broadcast, watch, and share games in real time. It operates as a product within the broader SportsEngine suite and is owned by SportsEngine, LLC, which sits under Versant Media, LLC. The platform is built around a freemium product-led growth model with two consumer paid tiers, Premier at $9.99 per month and All-Access at $19.99 per month, and extends into a B2B tier, SportsEngine Play for Business, that includes fixed camera installations and multi-screen venue viewing.

The product surface covers live streaming, automated scoring overlays via Scorebird integration, Creator Studio tools for layout customization, graphics, sponsor placements, and chat moderation, and a Weekly Roundup email that drives re-engagement. Critically, SportsEngine Play is not a standalone offering: it integrates with SportsEngine HQ (registration and league management), SportsEngine Tourney (tournament operations, GA as of June 2025), SportsEngine AES, and Motion, anchoring distribution within a youth-sports operating system already used by thousands of organizations. A Film integration entered beta in August 2025, adding automated highlight capture and editing capabilities. The platform reports 20,000+ registered users and is currently restricted to U.S. and Canadian users under its terms of service.

Commercially, the company monetizes through consumer subscriptions, B2B contracts with venues and organizations, and licensed content partnerships with professional leagues (NHL, NFL, NBA, PGA, Lacrosse) and amateur bodies (Pop Warner, NCAA, NAHL, NISO). No revenue, ARR, or headcount figures are publicly disclosed. Distribution leverage comes from the parent company's existing customer base in youth sports administration, while selling propositions emphasize broadcast quality, ease of use (no equipment required for the consumer tier), and integration with workflows that clubs and tournament operators already use.

Short descriptiontext

SportsEngine Play is a mobile-first livestreaming platform for youth and amateur sports, serving families, athletes, coaches, and fans with freemium subscriptions and B2B venue installations, integrated into the broader SportsEngine suite owned by Versant Media.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersMinneapolis, United States
HQ citystring
Minneapolis
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
youth sports streaming, live game broadcasting, sports video platform, livestream subscription, athlete highlight clips
Industry3 codes
1Sports Streaming Distribution & App Platforms (CTV, Mobile, Web)
CodeMPAKAOALPrimaryYes
2Sports Data-Driven/Interactive Streams (Stats Overlays, Alternate Feeds)
CodeMPAKAOAHPrimaryNo
3B2B Sports Digital Syndication & White-Label Streaming Services
CodeMPAKAOAJPrimaryNo
NAICS code2 codes
  • Spectator Sports71121
  • Other Spectator Sports711219
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Youth Sports Streaming Platform
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Freemium Subscription - Free Tier
TypeFreemium
Description

Free tier provides basic streaming access with ability to stream to anyone, watch livestreams, clip and share highlights (limit of five), and unlimited video storage. This tier drives user acquisition and product-led growth.

info.sportsengineplay.com
2Premier Subscription
TypeSubscription Recurring
Description

Monthly subscription at $9.99 or annual at $99.99 (save 16%). Includes clip and share highlights, athlete training videos, watch replays, limited ads, and ability to download Free and Premier games.

info.sportsengineplay.com
3All-Access Subscription
TypeSubscription Recurring
Description

Premium tier at $19.99/month or $199.99/year. Includes all features plus download capability for All-Access games, featured event livestreams and replays, and exclusive shows.

info.sportsengineplay.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Marketing or Sales, Infrastructure, Operations, Personnel
Pricing details3 tiers
1Free tier with basic streaming access
ModelFreemiumBilling cadenceMonthly
Notes

Free access to stream and watch livestreams, clip and share highlights (limit of five), unlimited video storage. First episode of each instructional series free to watch.

info.sportsengineplay.com
2Premier tier for replay and training video access
ModelSubscriptionBilling cadenceMonthly
Notes

$9.99/month or $99.99/year (billed annually, save 16%). Includes: clip and share highlights, athlete training videos, watch replays, limited ads, download Free and Premier games.

info.sportsengineplay.com
3All-Access tier with exclusive content
ModelSubscriptionBilling cadenceMonthly
Notes

$19.99/month or $199.99/year (billed annually, $16.66/month equivalent). Includes: all Premier features plus download All-Access games, featured event livestreams and replays, exclusive shows.

info.sportsengineplay.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Creator Studio
Description

Platform for organization and team leaders to create livestreams, schedule streams, watch replays, upload videos, and clip highlights

sportsengineplay.com
+1 more record
Core offering1 text field

SportsEngine Play is a mobile-first livestreaming platform for youth and amateur sports that lets families, coaches, and organizations stream, watch live, replay, clip, and share games and events from any device. It operates alongside the broader SportsEngine suite (HQ, Tourney, AES, Motion) with auto-synced schedules, rosters, and teams, and offers consumer subscription tiers (Free, Premier, All-Access) plus a B2B SportsEngine Play for Business tier that includes fixed camera hardware and exclusive streaming rights for facilities, leagues, and tournament operators.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 20,000+ families and fans using the platform
+1 more record
Product overview1 text field

SportsEngine Play is a consumer-facing livestreaming platform for youth and amateur sports, available as a web application, mobile app (iOS/Android), and Creator Studio web tool. The product operates within the broader SportsEngine suite alongside SportsEngine HQ (organization/season management), SportsEngine Motion (facilities/classes), SportsEngine AES (events), and SportsEngine Tourney (tournaments). SportsEngine Play offers three subscription tiers (Free, Premier at $9.99/month, All-Access at $19.99/month) and a B2B 'SportsEngine Play for Business' offering that includes fixed camera hardware and exclusive streaming arrangements for organizations. Creator Studio is the companion web tool for content creators to manage channels, schedule streams, upload videos, clip highlights, and manage team permissions.

Product and service4 records
1SportsEngine Play Streaming Platform
CategoryLivestreaming Platform
Description

Livestreaming platform for youth and amateur sports that allows users to stream live games from any device, watch live and on-demand content, clip and share highlights, and access exclusive shows and instructional videos. Targeted at families, coaches, sports organizations, leagues, clubs, and tournament operators.

2Creator Studio
CategoryContent Management Tool
Description

Web-based companion tool for organization and team leaders to set up channels, schedule and start livestreams, upload videos, clip highlights, manage permissions, and export viewership data within the SportsEngine Play ecosystem.

3SportsEngine Play Mobile App
CategoryMobile Application
Description

Mobile application available on iOS and Android that enables users to livestream games from any location, share viewing links, clip highlights, and access live and on-demand sports content from any team.

4SportsEngine Play for Business
CategoryEnterprise Streaming Service
Description

B2B streaming solution for sports facilities, governing bodies, federations, leagues, clubs, and tournament operators that includes fixed camera hardware installation, exclusive streaming rights, and organizational subscription management with dedicated account support.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeTechnology or Integration
Description

Scorebird provides hardware devices that connect to facility scoreboards and automatically track game scores and periods. The device consists of a Nest (placed in scoreboard) and digital widget. SportsEngine Play integrates with Scorebird to provide automatic broadcast overlays similar to professional sports broadcasts, eliminating the need for manual scorekeeping during streams.

Strategic tierCoreTypeTechnology or Integration
Description

Beta integration connecting schedules between SportsEngine Play and SportsEngine Tourney platforms. Automatically creates livestreams on SportsEngine Play for all games created through SportsEngine Tourney. Available for customers with both products who have fixed cameras installed and are using both for upcoming tournaments.

Strategic tierCoreTypeTechnology or Integration
Description

Integration linking SportsEngine Play streams to SportsEngine AES tournament pages. Makes livestreams visible on AES tournament pages, enhancing event coverage for tournament operators and participants.

Strategic tierCoreTypeTechnology or Integration
Description

Deep integration with SportsEngine HQ season management. Schedules, teams, and rosters automatically sync to SportsEngine Play channels. Teams in Active Seasons on Season Management automatically get channels including team logo, schedule, rosters, fans, and stream links. Athletes and staff are automatically added as Followers.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Pixellot provides automated, fixed-camera sports video production and livestreaming for schools, federations, and clubs. It directly competes with the B2B / fixed-camera arm of SportsEngine Play, often winning facility-level contracts based on automated production quality.

TypeEmerging player
Description

TeamSnap is a leading youth-sports team management platform with limited but growing video and streaming features. It overlaps with SportsEngine HQ at the management layer and increasingly competes with Play on family-facing live content.

TypeBroad incumbent
Description

Twitch provides live and on-demand streaming infrastructure and is occasionally used by youth-sports creators and leagues. It is a broad incumbent that competes for general-purpose live-streaming mindshare, though it is not purpose-built for sports families.

TypeDirect peer
Description

GameChanger (owned by DICK'S Sporting Goods) provides live streaming, scorekeeping, and team management for youth and amateur sports. It directly competes with SportsEngine Play in mobile livestreaming and family-facing viewing experiences, with deeper baseball/softball penetration.

TypeDirect peer
Description

BallerTV streams youth and amateur basketball and volleyball tournaments at scale, monetizing via subscriptions and sponsorships. It is a direct streaming competitor in the same family-pay-to-watch-youth-games model that SportsEngine Play Premier and All-Access pursue.

TypeDirect peer
Description

Hudl is the dominant video and analytics platform for youth, high-school, and collegiate sports teams. It is the closest direct competitor in providing game film, livestreaming, and highlight tooling to the same youth-sports organization and family audience that SportsEngine Play targets.

TypeDirect peer
Description

Veo offers AI-powered, automated two-camera capture and livestreaming for amateur and youth sports clubs. It competes with SportsEngine Play for Business on the facility and federation side, particularly in soccer and field sports, and pushes AI editing as a differentiator.

TypeEmerging player
Description

Trace (formerly Trace Sports) provides AI-edited highlight videos and live streaming for youth and amateur sports. It overlaps with SportsEngine Play's highlight-clipping and family-sharing use cases, though it leans more heavily on automated highlight generation.

TypeBroad incumbent
Description

YouTube (and YouTube TV) serve as the default free livestreaming destination for many youth-sports families and organizations. It is a broad incumbent competing primarily on the free tier by offering free, ad-funded mobile streaming with massive reach.

TypeBroad incumbent
Description

ESPN+ is a large sports subscription streaming service increasingly investing in amateur, collegiate, and youth-level rights. It is a broad incumbent competitor for paid sports-streaming wallet share, even if its core catalog is professional.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration5 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature9 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SportsEngine Play

Youth Sports Streaming Platformsportsengineplay.com

SportsEngine Play is a mobile-first livestreaming platform for youth and amateur sports, serving families, athletes, coaches, and fans with freemium subscriptions and B2B venue installations, integrated into the broader SportsEngine suite owned by Versant Media.

What SportsEngine Play does

SportsEngine Play is a mobile-first livestreaming platform purpose-built for youth and amateur sports, enabling families, athletes, coaches, and fans to broadcast, watch, and share games in real time. It operates as a product within the broader SportsEngine suite and is owned by SportsEngine, LLC, which sits under Versant Media, LLC. The platform is built around a freemium product-led growth model with two consumer paid tiers, Premier at $9.99 per month and All-Access at $19.99 per month, and extends into a B2B tier, SportsEngine Play for Business, that includes fixed camera installations and multi-screen venue viewing.

The product surface covers live streaming, automated scoring overlays via Scorebird integration, Creator Studio tools for layout customization, graphics, sponsor placements, and chat moderation, and a Weekly Roundup email that drives re-engagement. Critically, SportsEngine Play is not a standalone offering: it integrates with SportsEngine HQ (registration and league management), SportsEngine Tourney (tournament operations, GA as of June 2025), SportsEngine AES, and Motion, anchoring distribution within a youth-sports operating system already used by thousands of organizations. A Film integration entered beta in August 2025, adding automated highlight capture and editing capabilities. The platform reports 20,000+ registered users and is currently restricted to U.S. and Canadian users under its terms of service.

Commercially, the company monetizes through consumer subscriptions, B2B contracts with venues and organizations, and licensed content partnerships with professional leagues (NHL, NFL, NBA, PGA, Lacrosse) and amateur bodies (Pop Warner, NCAA, NAHL, NISO). No revenue, ARR, or headcount figures are publicly disclosed. Distribution leverage comes from the parent company's existing customer base in youth sports administration, while selling propositions emphasize broadcast quality, ease of use (no equipment required for the consumer tier), and integration with workflows that clubs and tournament operators already use.

SportsEngine Play firmographics

Firmographics
Name
SportsEngine Play
Legal name
SportsEngine, LLC
Website
https://sportsengineplay.com
Company type
Private
Operating status
Operating
Headcount range
501–1,000 employees
Short description
SportsEngine Play is a mobile-first livestreaming platform for youth and amateur sports, serving families, athletes, coaches, and fans with freemium subscriptions and B2B venue installations, integrated into the broader SportsEngine suite owned by Versant Media.
Ownership category
akta.pro rank

SportsEngine Play industry classification

Industry
Product category
Youth Sports Streaming Platform
NAICS
Spectator Sports (71121), Other Spectator Sports (711219)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Sports Streaming Distribution & App Platforms (CTV, Mobile, Web) (MPAKAOAL)
akta.pro secondary industries
Sports Data-Driven/Interactive Streams (Stats Overlays, Alternate Feeds) (MPAKAOAH), B2B Sports Digital Syndication & White-Label Streaming Services (MPAKAOAJ)

Keywords

  • Youth sports streaming
  • Live game broadcasting
  • Sports video platform
  • Livestream subscription
  • Athlete highlight clips

Where SportsEngine Play is headquartered

Location

Headquarters

HQ city
Minneapolis
HQ country
United States
HQ region
North America

Markets served

SportsEngine Play business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Marketing or Sales, Infrastructure, Operations, Personnel

Revenue model

  1. Freemium Subscription - Free Tier: Free tier provides basic streaming access with ability to stream to anyone, watch livestreams, clip and share highlights (limit of five), and unlimited video storage. This tier drives user acquisition and product-led growth.
  2. Premier Subscription: Monthly subscription at $9.99 or annual at $99.99 (save 16%). Includes clip and share highlights, athlete training videos, watch replays, limited ads, and ability to download Free and Premier games.
  3. All-Access Subscription: Premium tier at $19.99/month or $199.99/year. Includes all features plus download capability for All-Access games, featured event livestreams and replays, and exclusive shows.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyFree tier with basic streaming access
SubscriptionMonthlyPremier tier for replay and training video access
SubscriptionMonthlyAll-Access tier with exclusive content

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

SportsEngine Play product offering

Product offering

Core offering

SportsEngine Play is a mobile-first livestreaming platform for youth and amateur sports that lets families, coaches, and organizations stream, watch live, replay, clip, and share games and events from any device. It operates alongside the broader SportsEngine suite (HQ, Tourney, AES, Motion) with auto-synced schedules, rosters, and teams, and offers consumer subscription tiers (Free, Premier, All-Access) plus a B2B SportsEngine Play for Business tier that includes fixed camera hardware and exclusive streaming rights for facilities, leagues, and tournament operators.

Product overview

SportsEngine Play is a consumer-facing livestreaming platform for youth and amateur sports, available as a web application, mobile app (iOS/Android), and Creator Studio web tool. The product operates within the broader SportsEngine suite alongside SportsEngine HQ (organization/season management), SportsEngine Motion (facilities/classes), SportsEngine AES (events), and SportsEngine Tourney (tournaments). SportsEngine Play offers three subscription tiers (Free, Premier at $9.99/month, All-Access at $19.99/month) and a B2B 'SportsEngine Play for Business' offering that includes fixed camera hardware and exclusive streaming arrangements for organizations. Creator Studio is the companion web tool for content creators to manage channels, schedule streams, upload videos, clip highlights, and manage team permissions.

Differentiator

Problem solved

Functional benefit

Brands

  • Creator Studio: Platform for organization and team leaders to create livestreams, schedule streams, watch replays, upload videos, and clip highlights
  • SportsEngine Play Mobile App

Products and services

  • SportsEngine Play Streaming Platform Livestreaming platform for youth and amateur sports that allows users to stream live games from any device, watch live and on-demand content, clip and share highlights, and access exclusive shows and instructional videos. Targeted at families, coaches, sports organizations, leagues, clubs, and tournament operators.
  • Creator Studio Web-based companion tool for organization and team leaders to set up channels, schedule and start livestreams, upload videos, clip highlights, manage permissions, and export viewership data within the SportsEngine Play ecosystem.
  • SportsEngine Play Mobile App Mobile application available on iOS and Android that enables users to livestream games from any location, share viewing links, clip highlights, and access live and on-demand sports content from any team.
  • SportsEngine Play for Business B2B streaming solution for sports facilities, governing bodies, federations, leagues, clubs, and tournament operators that includes fixed camera hardware installation, exclusive streaming rights, and organizational subscription management with dedicated account support.

Quantifiable outcome

  • 20,000+ families and fans using the platform
  • +1 more outcomes

Companies that use SportsEngine Play

Customer profile

Named customers3 records

Segments4 records

Ideal customer profiles3 records

SportsEngine Play technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration5 records

Feature9 records

SportsEngine Play partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core.

  • ScorebirdcoreTechnology or IntegrationScorebird provides hardware devices that connect to facility scoreboards and automatically track game scores and periods. The device consists of a Nest (placed in scoreboard) and digital widget. SportsEngine Play integrates with Scorebird to provide automatic broadcast overlays similar to professional sports broadcasts, eliminating the need for manual scorekeeping during streams.
  • SportsEngine TourneycoreTechnology or IntegrationBeta integration connecting schedules between SportsEngine Play and SportsEngine Tourney platforms. Automatically creates livestreams on SportsEngine Play for all games created through SportsEngine Tourney. Available for customers with both products who have fixed cameras installed and are using both for upcoming tournaments.
  • SportsEngine AEScoreTechnology or IntegrationIntegration linking SportsEngine Play streams to SportsEngine AES tournament pages. Makes livestreams visible on AES tournament pages, enhancing event coverage for tournament operators and participants.
  • SportsEngine HQcoreTechnology or IntegrationDeep integration with SportsEngine HQ season management. Schedules, teams, and rosters automatically sync to SportsEngine Play channels. Teams in Active Seasons on Season Management automatically get channels including team logo, schedule, rosters, fans, and stream links. Athletes and staff are automatically added as Followers.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

SportsEngine Play competitors and assessment

Company assessment

Direct peers

  • Pixellot: Pixellot provides automated, fixed-camera sports video production and livestreaming for schools, federations, and clubs. It directly competes with the B2B / fixed-camera arm of SportsEngine Play, often winning facility-level contracts based on automated production quality.
  • GameChanger: GameChanger (owned by DICK'S Sporting Goods) provides live streaming, scorekeeping, and team management for youth and amateur sports. It directly competes with SportsEngine Play in mobile livestreaming and family-facing viewing experiences, with deeper baseball/softball penetration.
  • BallerTV: BallerTV streams youth and amateur basketball and volleyball tournaments at scale, monetizing via subscriptions and sponsorships. It is a direct streaming competitor in the same family-pay-to-watch-youth-games model that SportsEngine Play Premier and All-Access pursue.
  • Hudl: Hudl is the dominant video and analytics platform for youth, high-school, and collegiate sports teams. It is the closest direct competitor in providing game film, livestreaming, and highlight tooling to the same youth-sports organization and family audience that SportsEngine Play targets.
  • Veo Technologies: Veo offers AI-powered, automated two-camera capture and livestreaming for amateur and youth sports clubs. It competes with SportsEngine Play for Business on the facility and federation side, particularly in soccer and field sports, and pushes AI editing as a differentiator.

Emerging players

  • TeamSnap: TeamSnap is a leading youth-sports team management platform with limited but growing video and streaming features. It overlaps with SportsEngine HQ at the management layer and increasingly competes with Play on family-facing live content.
  • Trace: Trace (formerly Trace Sports) provides AI-edited highlight videos and live streaming for youth and amateur sports. It overlaps with SportsEngine Play's highlight-clipping and family-sharing use cases, though it leans more heavily on automated highlight generation.

Broad incumbents

  • Twitch: Twitch provides live and on-demand streaming infrastructure and is occasionally used by youth-sports creators and leagues. It is a broad incumbent that competes for general-purpose live-streaming mindshare, though it is not purpose-built for sports families.
  • YouTube: YouTube (and YouTube TV) serve as the default free livestreaming destination for many youth-sports families and organizations. It is a broad incumbent competing primarily on the free tier by offering free, ad-funded mobile streaming with massive reach.
  • ESPN+: ESPN+ is a large sports subscription streaming service increasingly investing in amateur, collegiate, and youth-level rights. It is a broad incumbent competitor for paid sports-streaming wallet share, even if its core catalog is professional.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

SportsEngine Play social profiles

Digital presence

SportsEngine Play financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SportsEngine Play leadership team

Management profile

Number of profiles

SportsEngine Play funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SportsEngine Play M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SportsEngine Play

What does SportsEngine Play do?

SportsEngine Play is a mobile-first livestreaming platform for youth and amateur sports that lets families, coaches, and organizations stream, watch live, replay, clip, and share games and events from any device. It operates alongside the broader SportsEngine suite (HQ, Tourney, AES, Motion) with auto-synced schedules, rosters, and teams, and offers consumer subscription tiers (Free, Premier, All-Access) plus a B2B SportsEngine Play for Business tier that includes fixed camera hardware and exclusive streaming rights for facilities, leagues, and tournament operators.

Is SportsEngine Play a public or private company?

SportsEngine Play is a private company. It is classified as corporate owned and is currently operating.

When was SportsEngine Play founded?

SportsEngine Play was founded in -1. It employs 501 to 1,000 people.

Where is SportsEngine Play based?

SportsEngine Play is headquartered in Minneapolis, United States, in the North America region.

How does SportsEngine Play make money?

Three revenue lines are on record. Freemium Subscription - Free Tier is the primary driver. The others are premier Subscription and all-Access Subscription.

Who are SportsEngine Play's main competitors?

Direct peers on record are Pixellot, GameChanger, BallerTV, Hudl and Veo Technologies. Emerging players are TeamSnap and Trace. Broad incumbents are Twitch, YouTube and ESPN+.

Does SportsEngine Play have an API?

No public API is recorded for SportsEngine Play.

What industry is SportsEngine Play in?

SportsEngine Play's product category is Youth Sports Streaming Platform. Its primary akta.pro industry code is MPAKAOAL, Sports Streaming Distribution & App Platforms (CTV, Mobile, Web), with a secondary code of MPAKAOAH, Sports Data-Driven/Interactive Streams (Stats Overlays, Alternate Feeds). Its NAICS code is 71121 and its SIC code is 7900.

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Live signals
Wikipedia2026 USL League Two season: Difference between revisionsThe 2026 USL League Two season marks the 31st edition of the semi-professional soccer league in the United States, featuring 158 teams across four conferences with a newly added Ranger Division in the Southern Conference. The regular season runs from May 3 to July 12, with all matches broadcast on SportsEngine Play, and playoff competition scheduled for July 13 through August 1. U.S. Soccer announced on July 9 that the 2026 champions plus six additional teams would qualify directly for the 2027 U.S. Open Cup.Youth Sports Business ReportThe Digital Revolution in Youth Sports: How AI-Powered Streaming is Transforming the GameSportsEngine Play and Pixellot have extended their partnership to provide free AI-powered streaming technology to youth sports facilities across the nation, aiming to improve accessibility to high-quality sports content. This collaboration reduces costs for participating facilities and enhances the viewing experience for families and athletes. As more facilities implement this technology, it is expected to revolutionize the youth sports landscape by enabling better athlete development and community engagement.Sportico.comNBC Launches Youth Sports Streaming Platform With Instructional VideosNBC Sports Next announced the launch of SportsEngine Play, a digital platform enabling parents and coaches to capture, stream, and broadcast youth sports competitions live. The paid subscription service provides on-demand viewing, editing tools for highlights, and instructional content from professional athletes including Michael Phelps, Megan Rapinoe, and Justin Jefferson. NBC plans to expand the platform with a connected TV app in 2024 and client-branded platforms for partner organizations such as school districts.