Lucid Realities
Lucid Realities is a Paris-based independent XR studio producing and distributing VR, AR, and 360° immersive experiences for museums, cultural institutions, and broadcasters across 25+ countries, with a 35-title catalog licensed to venues including the Louvre, Orangerie, Serpentine, and MIT Museum.
- Company typePrivate
- Founded2018
- HeadquartersRomainville, France
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Lucid Realities does
Lucid Realities is an independent French producer and distributor of immersive XR experiences, headquartered in Romainville in the Paris metropolitan area and operating as a subsidiary of CLPB Media Group alongside Camera Lucida Productions. Co-founded by Chloé Jarry (CEO and Executive Producer) and François Bertrand, the company specializes in virtual reality, augmented reality, and 360° video works combining photogrammetry-based 3D reconstruction, real-time 3D rendering, spatial audio, and multi-user VR installations supporting up to 20 simultaneous participants. Its catalog of 35+ productions spans VR installations (The Enemy, Alienarium, Endodrome), VR art experiences (Claude Monet – The Water Lily Obsession, Van Gogh's Palette, Champollion – The Egyptian, Lady Sapiens), AR applications (The Enemy AR app, Seven Grams), and 360° films (Mozart 360, Beethoven 360, Condemned to Play), with new 2025–2026 releases including Outrenoir, Dance Dance Dance – Matisse, and The Metamorphoses of Guernica.
The company generates revenue through four primary streams: (1) exhibition licensing to museums and cultural institutions for temporary or permanent installations, typically structured as multi-year contracts; (2) coproduction fees earned as delegated producer alongside partners such as ARTE, France Télévisions, the National Film Board of Canada, CNC, and HTC Vive Arts; (3) distribution rights through channel partners including MK2 VR (Paris), DreamAway (9 French cities), VeeR (global digital), and Within Unlimited; and (4) direct ticket sales at museum venues including the Magellan exhibition at Musée National de la Marine (October 2025 – March 2026) and The Metamorphoses of Guernica at Musée Picasso-Paris (April – September 2026). Pricing is not publicly disclosed and is negotiated per exhibition based on venue size, duration, expected attendance, and technical complexity.
Lucid Realities serves a primary customer segment of museums and cultural institutions—art museums, science museums, natural history institutions, and cultural heritage sites seeking immersive visitor engagement—and a secondary segment of broadcasters and film festivals (ARTE, France Télévisions, Sundance, Tribeca, Venice Immersive) sourcing XR documentary and artistic content. Its value proposition is built on a track record of 40+ exhibitions at major institutions (Louvre, Musée de l'Orangerie, Serpentine Galleries, MIT Museum, ArtScience Museum Singapore, M+ Hong Kong, Arabic World Institute), and on festival validation including the Rose d'Or (2017), Silver Muse Award (American Alliance of Museums 2019), Grand Prix PiXii (2019, 2021), and consistent selections at Sundance New Frontier, Tribeca, Venice Immersive, and SXSW. The company is supported by public and institutional funding from CNC (Fonds Nouveaux Médias), Creative Europe MEDIA, Google Digital News Initiative, Bpifrance, and Open Society Foundations.
Lucid Realities firmographics
Firmographics- Name
- Lucid Realities
- Legal name
- Lucid Realities
- Website
- https://lucidrealities.studio
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Lucid Realities is a Paris-based independent XR studio producing and distributing VR, AR, and 360° immersive experiences for museums, cultural institutions, and broadcasters across 25+ countries, with a 35-title catalog licensed to venues including the Louvre, Orangerie, Serpentine, and MIT Museum.
- Ownership category
- akta.pro rank
Lucid Realities industry classification
Industry- Product category
- Immersive XR Experiences
- NAICS
- Motion Picture and Video Exhibition (51213), Software Publishers (5132)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Distribution (7829)
- akta.pro primary industry
- Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG)
- akta.pro secondary industries
- VR/AR/XR Game Studios (MPAFAAAE), Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL)
Keywords
Where Lucid Realities is headquartered
LocationHeadquarters
- HQ city
- Romainville
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Lucid Realities business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- Exhibition Licensing: Licensing VR and AR experiences to museums, galleries, and cultural institutions for temporary or permanent exhibitions. Revenue generated through licensing fees for showing productions like Claude Monet - The Water Lily Obsession at Orangerie, Champollion VR at Louvre, and Endodrome at LUMA Arles.
- Coproduction Revenue: Joint production agreements with cultural institutions, broadcasters, and production companies where Lucid Realities serves as delegated producer. Includes coproductions with ARTE, France Télévisions, National Film Board of Canada, and museum partners.
- Distribution Rights: Distribution of completed XR works through various channels including physical venues (MK2 VR, DreamAway network), digital platforms (VeeR), and direct institutional sales. Revenue from distribution agreements and platform licensing.
- Ticket Sales: Direct revenue from visitor tickets at immersive exhibition experiences, including the Magellan exhibition at Musée National de la Marine and The Metamorphoses of Guernica at Musée Picasso-Paris.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Museum Exhibition Licensing - Custom pricing based on exhibition duration, space requirements, and installation complexity |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels6 records
Lucid Realities product offering
Product offeringCore offering
Lucid Realities is an independent producer and distributor of immersive Extended Reality (XR) experiences, including Virtual Reality (VR), Augmented Reality (AR), and 360° video works. The company creates documentary and artistic immersive productions spanning art, history, science, and cultural themes, and licenses them to museums and cultural institutions worldwide for exhibitions, alongside distribution through VR theater networks and digital platforms.
Product overview
Lucid Realities is an immersive and interactive production and distribution company specializing in VR, AR, and 360° video experiences. The company operates as a portfolio of distinct immersive experiences spanning VR installations (The Enemy, Alienarium, Endodrome), VR art experiences (Claude Monet – The Water Lily Obsession, Van Gogh's Palette, 1,2,3 Bruegel!), AR experiences (Seven Grams), and 360° films (Mozart 360, Beethoven 360, Condemned to Play). These experiences are distributed through museum exhibitions, VR theaters (MK2 VR, DreamAway), and streaming platforms (VeeR). The company produces and distributes content for cultural institutions including the Louvre, Orangerie Museum, Musée d'Orsay, Serpentine Galleries, and international festivals.
Differentiator
Problem solved
Functional benefit
Products and services
- The Enemy A multi-user virtual reality and augmented reality installation by Karim Ben Khelifa examining war and conflict through face-to-face confrontations with combatants from three long-standing conflict zones (Israel/Palestine, El Salvador, Democratic Republic of Congo). The work is licensed to museums and is also available as an AR app on iOS and Android.
- Claude Monet – The Water Lily Obsession A VR experience and 360° video directed by Nicolas Thépot taking viewers through Claude Monet's garden in Giverny to the exhibition rooms of the Orangerie Museum, featuring a dialogue between Monet and Georges Clemenceau.
- La Palette de Van Gogh (Van Gogh's Palette) An interactive VR experience where visitors explore Van Gogh's palette as a virtual landscape, interacting with his painting techniques including distortion, colors, and brush strokes.
- Flow An immersive VR animated journey where invisible elements like breaths, smells, heat, wind, and air take physical form, revealing their presence through collision with objects and beings in the world.
- Alienarium A multi-user VR environment by Dominique Gonzalez-Foerster where visitors meet extraterrestrial beings and inhabit glowing, abstract forms, bridging virtual and physical realities.
- Endodrome A VR installation by Dominique Gonzalez-Foerster exploring notions of space, alternative states of consciousness, and interiority through a hypnotic, monochrome environment transitioning to abstract visual spaces.
- Champollion, The Egyptian A VR experience recreating Jean-François Champollion's entry into the temple of Abu Simbel seven years after deciphering hieroglyphs, allowing visitors to relive this historical milestone.
- Seven Grams An augmented reality experience exploring the link between smartphones and the dramatic conditions in which rare minerals necessary for their manufacture are extracted, particularly in the Democratic Republic of Congo.
- La Plage de Sable Étoilé (The Starry Sand Beach) A scientific VR tale taking viewers to discover star-shaped foraminifera, small organisms of crucial ecological importance threatened by global warming and ocean acidification.
- 1,2,3 Bruegel! A VR game based on Pieter Bruegel the Elder's painting 'Children's Games', where 218 children have taken over a medieval town and players must find them all before time runs out.
- Condemned to Play A 360° animated film based on Pieter Bruegel the Elder's painting 'Children's Games', part of the Arte Trips collection.
- Mozart 360 An immersive 360° experience of Mozart's Coronation Mass filmed in the flamboyant gothic cathedral of Saint-Omer, featuring Insula Orchestra and accentus choir.
- Beethoven 360 A VR experience of Beethoven's Fifth Symphony performed by Insula Orchestra under conductor Laurence Equilbey, where the world twists to match the music.
- Darwin, L'Origine de l'Origine (Darwin, The Origin of the Origin) An innovative collective VR experience inviting viewers to relive Charles Darwin's voyage around the world using immersive and interactive new technologies.
- Lady Sapiens A VR experience created from 3D assets of Far Cry Primal (Ubisoft) taking viewers through the daily life of a woman in the Paleolithic, reinterpreting prehistoric gender roles.
- Amnesia A VR animated series by Marc Robinet about a doctor in a psychiatric asylum who, after a tragic accident, retreats to a dream world to save his daughter.
- Dance Dance Dance – Matisse A dive into dance and painting, an immersion in Henri Matisse's art as viewers witness the creation of some of his greatest works.
- Outrenoir A virtual reality work in homage to Pierre Soulages, taking viewers on a journey through the evolution of his influences and pictorial experiments.
- Insider-Outsider An interactive VR musical experience inspired by the life of Henry Darger, a world-renowned 'outsider artist', created by Philippe Cohen Solal (Gotan Project).
- Archi VR – La Villa Savoye The first episode of a VR Architecture series, featuring Le Corbusier's Villa Savoye as an immersive architectural exploration.
- Replay Memories A VR experience exploring how collective memory is manipulated by algorithms, inviting visitors to question their memory and perspective on History.
- Magellan An immersive journey exhibition at the Musée National de la Marine (Paris), ticketed to the general public via direct booking.
- The Metamorphoses of Guernica A ticketed VR exhibition at Musée Picasso-Paris exploring the metamorphoses of Picasso's Guernica.
Quantifiable outcome
- The Enemy exhibition toured to 8+ major international venues including Arabic World Institute, MIT Museum, and Phi Centre
- +2 more outcomes
Companies that use Lucid Realities
Customer profileNamed customers12 records
Segments3 records
Ideal customer profiles2 records
Lucid Realities technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Lucid Realities partnerships and signals
Strategic signalPartnerships
13 partnerships are on record, tiered core, flagship and minor.
- DreamAwaycorePartnership with immersive cinema network present in 9 French cities (Aix-en-Provence, Bordeaux, Lyon, etc.) for cultural VR content distribution.
- VeeRcoreGlobal distribution and operating agreement with VeeR VR entertainment platform for international digital distribution of XR content catalog.
- MK2 VRcoreDistribution agreement for VR Play platform making 1,2,3 Bruegel and Claude Monet VR experiences available at MK2 VR libraries in Paris.
- Sundance InstituteflagshipSupported by Sundance Institute with New Frontier Program support and selections for Sundance film festival New Frontier showcase.
- Tribeca Film FundflagshipFunding and support from Tribeca Film Fund for XR documentary and immersive storytelling projects.
- HTC Vive ArtsflagshipFlagship partnership for VR art and culture projects including Endodrome, Alienarium, and Van Gogh's Palette coproductions.
- National Film Board of Canada (NFB)flagshipCoproduction partner for The Enemy VR project and other immersive documentary works.
- ARTE FranceflagshipMajor coproduction partner for multiple XR projects including Claude Monet, 1,2,3 Bruegel, Mozart 360, and Beethoven 360 through Arte Trips collection and Arte Concert.
- France TélévisionsflagshipNouvelles Ecritures division coproduces XR projects including The Enemy and Seven Grams, with linear and digital broadcast rights.
- UbisoftcoreLicensing of Far Cry Primal 3D assets from Ubisoft for Lady Sapiens VR experience, demonstrating integration with major game engine technology.
- MIT Open Documentary LabminorAcademic partnership for The Enemy project with MIT Open Documentary Lab and Arts Center for Art, Science and Technology.
- Within UnlimitedminorVR entertainment platform partnership for content distribution.
- NovelabcoreVR development partner for technical implementation of multiple XR projects including Endodrome, Seven Grams, and Replay Memories.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
Lucid Realities competitors and assessment
Company assessmentDirect peers
- VRrOOm: XR media and event platform covering the immersive industry with festival presence and content distribution. Comparable as a French-headquartered XR media and distribution platform serving cultural XR creators.
- Innerspace VR: French VR studio producing narrative VR experiences including Battlescar and The Tempest. Comparable as a French VR production company competing in the same festival/institutional XR documentary space.
- Atlas V: French immersive content studio producing narrative XR works like Gloomy Eyes, SPHERES, and museum-facing installations. Closely comparable as a French XR studio with similar festival-circuit-to-cultural-institution GTM and high-end production profile.
- Emissive: French XR studio specializing in cultural heritage VR experiences such as Eternal Notre-Dame. Directly comparable as a French-headquartered immersive studio targeting museums and cultural institutions with high-fidelity photogrammetric and real-time 3D work.
- Novelab: Paris-based VR/AR studio with similar technical implementation capabilities and museum XR project experience. Directly comparable as a French XR studio partner ecosystem player in cultural immersive production.
- Penrose Studios: VR animation and narrative studio producing premium interactive VR experiences. Comparable for narrative XR production quality, festival/award recognition, and platform distribution strategies.
- Baobab Studios: VR animation studio producing interactive animated VR experiences with major studio partnerships. Comparable for narrative immersive production, festival recognition, and platform distribution in the premium XR space.
- Felix & Paul Studios: Canadian immersive studio producing cinematic VR films and cultural installations including work with museums and broadcasters. Comparable for premium VR production quality, festival recognition, and museum/exhibition distribution.
Broad incumbents
- HTC Vive Arts: Broader VR platform with a dedicated arts and culture program that funds and distributes cultural VR works (Endodrome, Alienarium for Lucid). Comparable as a larger industry player in cultural XR funding, hardware ecosystem, and museum distribution.
- Within Unlimited: VR content distribution platform with a broad catalog of immersive works including cultural and documentary titles. Comparable as a broader VR distribution channel and content platform competing for the same institutional and consumer audience.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Lucid Realities social profiles
Digital presenceLucid Realities financial estimates
Financial estimateRevenue estimate
Valuation estimate
Lucid Realities leadership team
Management profileNumber of profiles
Profiles1 record
Lucid Realities funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Lucid Realities M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Lucid Realities
What does Lucid Realities do?
Lucid Realities is an independent producer and distributor of immersive Extended Reality (XR) experiences, including Virtual Reality (VR), Augmented Reality (AR), and 360° video works. The company creates documentary and artistic immersive productions spanning art, history, science, and cultural themes, and licenses them to museums and cultural institutions worldwide for exhibitions, alongside distribution through VR theater networks and digital platforms.
Is Lucid Realities a public or private company?
Lucid Realities is a private company. It is classified as corporate owned and is currently operating.
When was Lucid Realities founded?
Lucid Realities was founded in 2018. It employs 1 to 10 people.
Where is Lucid Realities based?
Lucid Realities is headquartered in Romainville, France, in the Europe region.
How does Lucid Realities make money?
Four revenue lines are on record. Exhibition Licensing is the primary driver. The others are coproduction Revenue, distribution Rights and ticket Sales.
Who are Lucid Realities's main competitors?
Direct peers on record are VRrOOm, Innerspace VR, Atlas V, Emissive, Novelab, Penrose Studios, Baobab Studios and Felix & Paul Studios. Broad incumbents are HTC Vive Arts and Within Unlimited.
Does Lucid Realities have an API?
No public API is recorded for Lucid Realities.
What industry is Lucid Realities in?
Lucid Realities's product category is Immersive XR Experiences. Its primary akta.pro industry code is EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 51213 and its SIC code is 7812.