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Supply + Demand

Full company profile

uuid02lw9ti

Namestring
Supply + Demand
Legal namestring
Supply + Demand
Company typeenum
Private
Founded yearint
2000
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersBromont, Canada
HQ citystring
Bromont
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive experience design, multimedia production services, live event production, modular exhibit systems, creative studio consulting
Product category
Immersive Multimedia Experience Production
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Creative Services and Production
TypeProfessional Services
Description

Design, production, and consulting services for multimedia experiences and live events. Projects are delivered for cultural institutions, music tours, and corporate events.

supply-demand.ca
2Touring Immersive Experiences
TypeLicensing Royalties
Description

Distribution of original immersive experiences internationally. Productions like Minecraft Experience are produced and operated under Experience MOD banner, touring with multiple active units. Available for distribution in Canada and worldwide.

supply-demand.ca
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1Modular Exhibit System
Description

A complete solution for multimedia experiences combining virtual and physical worlds, enabling a network of immersive venues with compatible infrastructures for touring content.

supply-demand.ca
Core offering1 text field

Supply + Demand is a multimedia creative studio that provides design, production, and consulting services for immersive multimedia experiences and live events internationally. The company creates narrative-driven, multisensory content combining physical and digital interactions, develops original immersive experiences for cultural institutions and entertainment franchises, and operates the proprietary Modular Exhibit System (MES) platform that enables a worldwide network of immersive venues.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Supply + Demand is a multimedia creative studio offering creative, production, and consulting services for immersive multimedia experiences and live events. Their portfolio consists of multiple distinct offerings: the core Modular Exhibit System (MES) technology platform providing infrastructure for immersive venues; original immersive experiences including Minecraft Experience: Villager Rescue, Goodnight Moon, Sacred Defenders of the Universe, Quantum Sandbox, Every Second, The Man Who Planted Trees, Notes to Neurons, and Space Explorers: The Infinite; touring production services for music artists including The Chicks, Michael Bublé, and Foo Fighters; show production for Cirque du Soleil's Fuzion; and broadcast production for The Game Awards, Summer Game Fest, and Gamescom. The company also provides multimedia agency services for design, production, and consulting. Experiences are available for distribution internationally, with the Minecraft Experience operated under the Experience MOD banner in North America.

Product and service16 records
1Multimedia Agency Services
CategoryCreative Services
Description

Design, production, and consulting services for all forms of multimedia experiences, delivered internationally by a cross-discipline team. Serves cultural institutions, music artists, and live event producers needing strategic thinking, creative delivery, and technical expertise for their productions.

2Modular Exhibit System (MES)
CategoryImmersive Experience Infrastructure Platform
Description

A complete solution for multimedia experiences combining virtual and physical worlds. A 360-degree modular infrastructure for immersive theaters, designed to be flexible, open-source, and reconfigurable for any space, that simplifies access to and cost of immersive infrastructure and creates a network of compatible venues for touring exhibits.

3Minecraft Experience: Villager Rescue
CategoryTouring Immersive Experience
Description

A large-scale touring immersive adventure blending physical gameplay, connected technology, and interactive scenography, developed in collaboration with Mojang Studios and Microsoft. Available for distribution internationally and operated in North America through Experience MOD LLC.

4Goodnight Moon
CategoryTouring Immersive Experience
Description

An immersive adaptation of the classic Margaret Wise Brown and Clement Hurd picture book, plunging visitors into storytime through an interactive digital immersion gallery. Co-produced with TELUS Spark Science Center and licensed from HarperCollins.

5Sacred Defenders of the Universe
CategoryTouring Immersive Experience
Description

An immersive journey through the graphic novel universe of Indigenous creators Kori Czuy, Justin Towell, and Earl Benallie, featuring action-reaction interactivity that teaches nature connection and Indigenous understanding. Co-produced with TELUS Spark Science Center and winner of the IDÉA 2024 Silver Award.

6Quantum Sandbox
CategoryTouring Immersive Experience
Description

A digital immersion experience exploring subatomic physics through interactive digital spaces with colors, lights, sounds, and energy, incorporating Indigenous ways of knowing. Co-produced with TELUS Spark Science Center.

7Every Second
CategoryTouring Immersive Experience
Description

A digital journey about life narrated by Isabella Rossellini, exploring statistics of existence, moments that matter, and the seconds that count. Written and directed by The 7 Fingers and co-produced with TELUS Spark Science Center.

8The Man Who Planted Trees: An Immersive Tale
CategoryTouring Immersive Experience
Description

A fully Canadian-produced immersive exhibition inspired by Frédéric Back's Academy Award-winning animated film and Jean Giono's text, inviting visitors into the poetic world of trees and transformation through nature. Co-produced with the Canadian Museum of Nature, in partnership with Radio-Canada/CBC and presented by The 7 Fingers.

9Notes to Neurons
CategoryTouring Immersive Experience
Description

An interactive exhibition co-produced with Griffin Museum of Science and Industry (Chicago) that explores the biological and emotional heartbeat of music through immersive audio, gesture recognition, and interactive technologies.

10Space Explorers: The Infinite
CategoryImmersive Installation
Description

A multimedia installation for Phi Studio that develops the pre-show 'Lift Off' zone featuring 360-degree videos captured in space, providing an immersive gateway experience for Space Explorers: The Infinite, a joint production with Felix & Paul Studios.

11Crafting Character - The Costumes of Paul Tazewell
CategoryExhibition Media Experience Design
Description

Media experience design for an exhibition at the Griffin Museum of Science and Industry showcasing award-winning costume designer Paul Tazewell's work.

12The Chicks World Tour
CategoryTour Production Services
Description

360 design and production services including show direction, tour design, and production for The Chicks' music tour, including The Pandemic Tour.

13Higher, Michael Bublé World Tour
CategoryTour Production Services
Description

Video design and production services for Michael Bublé's world tour, designing video content for 8 songs.

14Foo Fighters World Tour
CategoryTour Production Services
Description

Video design and production services for Foo Fighters' world tour, specifically for the song Everlong.

15Fuzion (Cirque du Soleil)
CategoryShow Production Services
Description

Video content design and production for Cirque du Soleil's Fuzion show presented in Jeddah, Saudi Arabia.

16The Game Awards, Summer Game Fest & Gamescom Broadcast Production
CategoryBroadcast Production Services
Description

Video content design and production for broadcast shows including The Game Awards, Gamescom, and Summer Game Fest from 2016 to 2023, delivered in partnership with Geoff Keighley.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership28 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-producer of multiple immersive experiences including Sacred Defenders of the Universe, Goodnight Moon, Quantum Sandbox, Every Second, and Notes to Neurons. Long-term creative partnership for developing digital immersion galleries.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Licensed partner producing and operating Minecraft Experience: Villager Rescue in North America. Handles production and operations for the touring immersive experience.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-production partner for The Man Who Planted Trees: An Immersive Tale, developed with the museum for this fully Canadian-produced immersive exhibition.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partner for Minecraft Experience: Villager Rescue, developed in collaboration with Microsoft and Mojang Studios.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partner for Minecraft Experience: Villager Rescue, developed in collaboration with Microsoft and Microsoft Corporation.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Client for Space Explorers: The Infinite. Supply + Demand designed the multimedia installation, scenography, technical direction and video design for the pre-show 'Lift Off' zone.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Joint venture partner (Infinity Experiences) with Phi Studio for creating and producing Space Explorers: The Infinite.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration partner for Space Explorers: The Infinite project.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Sister company and creative collaborator. Contributed to Minecraft Experience and other projects. Presenting partner for The Man Who Planted Trees in Montreal.

Strategic tierSupportTypeOthers
Description

Government funding support for projects including Minecraft Experience, Sacred Defenders of the Universe, Goodnight Moon, and other immersive experiences.

Strategic tierSupportTypeOthers
Description

Government funding support for projects including Minecraft Experience, Sacred Defenders of the Universe, and other immersive experiences.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Technical equipment supplier for touring immersive experiences and live event productions.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Technology partner providing 4K projectors for immersive experiences.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

High lumen projector supplier for large venue installations.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Tracking technology provider for Minecraft Experience interactive elements.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Media server and show control technology used for The Chicks World Tour and other productions.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Creative collective partner for Every Second (written and directed by The 7 Fingers) and other collaborative projects. Sister company to Supply + Demand.

Strategic tierLicensingTypeOthers
Description

Publisher licensing Goodnight Moon IP (written by Margaret Wise Brown and illustrated by Clement Hurd) for immersive adaptation.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Scenic textile fabrication for immersive experiences including Goodnight Moon.

Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Real-time visual content platform used for immersive experience production.

Strategic tierCollaborativeTypeStrategic or Co-development Partner
Description

Collaborated with on various projects and shares talent pool. Key team members have worked at Moment Factory.

Strategic tierDistributionTypeChannel Partner/ Reseller/ Distributor
Description

Entertainment promoter handling Minecraft Experience London dates and potentially other European tour dates.

Strategic tierDistributionTypeChannel Partner/ Reseller/ Distributor
Description

Ticketing platform partner for Minecraft Experience venues including Mexico City and Denmark.

2420K
Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Technological design and consulting partner for The Man Who Planted Trees, specializing in lighting, audio, and video programming systems.

25Scène Éthique
Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Modular Exhibition System frame fabrication partner for The Man Who Planted Trees.

supply-demand.ca
Strategic tierTechnology PartnerTypeTechnology or Integration
Description

Structure and engineering of Modular Exhibition System for touring productions.

Strategic tierLicensingTypeStrategic or Co-development Partner
Description

Licensor for The Man Who Planted Trees based on Academy Award-winning animated film produced by Radio-Canada.

28Jack Bear Legacy Pictures
Strategic tierLicensingTypeOthers
Description

Original series IP holder for Notes to Neurons (Jack Bear Legacy Pictures).

supply-demand.ca
Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Montreal-headquartered immersive multimedia studio producing touring night walks (Lumina series), museum installations, and airport experiences. The most direct competitive analog to Supply + Demand given shared Quebec base, similar service mix (creative + production + proprietary tech), overlapping talent pool, and overlapping venue-network model.

TypeDirect peer
Description

Montreal-based immersive experience production studio with overlap in scenography and interactive installation work. Multiple Supply + Demand hires came from Normal Studio and vice versa, indicating direct labor-market and category competition.

TypeEmerging player
Description

Shared-reality entertainment company building dome/experience venues showing immersive content. Adjacent but partial overlap — both serve the location-based immersive entertainment category, with Cosm focused on broadcast/sports/IP venues and Supply + Demand on narrative cultural IP.

TypeDirect peer
Description

Japan-origin interdisciplinary art collective operating permanent immersive digital art venues globally (Tokyo Borderless, plan­tariums in Macao, etc.). Comparable because both run touring/networked immersive experiences combining physical scenography with projected digital content for high-traffic venues.

TypeDirect peer
Description

US-based immersive art experience company (House of Eternal Return and additional permanent exhibits). Comparable as a peer in narrative-driven, large-scale, walk-through immersive installations built around original IPs and touring adaptations.

TypeDirect peer
Description

Operator of permanent immersive art venues across the US and abroad, programming technology-driven multimedia exhibitions. Comparable to Supply + Demand on both the immersive-experience creation side and the venue/distribution-network model.

TypeBroad incumbent
Description

Large-scale live-entertainment incumbent with major touring shows, residencies, and a content library. Comparable in scale of live touring multimedia experiences and as a buyer of Supply + Demand services (Fuzion), but competes more broadly than Supply + Demand's focused immersive-installation niche.

TypeDirect peer
Description

Canadian (Montreal) immersive digital art installation operator (formerly known as Cité de l'Atlantique/OASIS Immersion). Directly comparable as a French-Canadian operator of touring/standing immersive multimedia exhibitions in cultural-venue settings.

TypeOthers
Description

Montreal-based circus/performing-arts company explicitly identified as Supply + Demand's sister company and creative collaborator. Not a direct competitor but a related party whose overlap in creative direction and touring production makes it the most structurally comparable adjacent organization.

TypeDirect peer
Description

Montreal-based immersive cinematic VR and 360° video studio (Space Explorers franchise, Jurassic World, The Infinite). Direct collaborator on Space Explorers: The Infinite and directly comparable as a Montreal-anchored immersive content creator serving premium cultural and entertainment IPs.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers11 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles18 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Supply + Demand

Immersive Multimedia Experience Productionsupply-demand.ca

Supply + Demand firmographics

Firmographics
Name
Supply + Demand
Legal name
Supply + Demand
Website
https://supply-demand.ca
Company type
Private
Founded year
2000
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

Where Supply + Demand is headquartered

Location

Headquarters

HQ city
Bromont
HQ country
Canada
HQ region
North America

Offices2 records

Markets served

Supply + Demand business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain

Revenue model

  1. Creative Services and Production: Design, production, and consulting services for multimedia experiences and live events. Projects are delivered for cultural institutions, music tours, and corporate events.
  2. Touring Immersive Experiences: Distribution of original immersive experiences internationally. Productions like Minecraft Experience are produced and operated under Experience MOD banner, touring with multiple active units. Available for distribution in Canada and worldwide.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

Supply + Demand product offering

Product offering

Core offering

Supply + Demand is a multimedia creative studio that provides design, production, and consulting services for immersive multimedia experiences and live events internationally. The company creates narrative-driven, multisensory content combining physical and digital interactions, develops original immersive experiences for cultural institutions and entertainment franchises, and operates the proprietary Modular Exhibit System (MES) platform that enables a worldwide network of immersive venues.

Product overview

Supply + Demand is a multimedia creative studio offering creative, production, and consulting services for immersive multimedia experiences and live events. Their portfolio consists of multiple distinct offerings: the core Modular Exhibit System (MES) technology platform providing infrastructure for immersive venues; original immersive experiences including Minecraft Experience: Villager Rescue, Goodnight Moon, Sacred Defenders of the Universe, Quantum Sandbox, Every Second, The Man Who Planted Trees, Notes to Neurons, and Space Explorers: The Infinite; touring production services for music artists including The Chicks, Michael Bublé, and Foo Fighters; show production for Cirque du Soleil's Fuzion; and broadcast production for The Game Awards, Summer Game Fest, and Gamescom. The company also provides multimedia agency services for design, production, and consulting. Experiences are available for distribution internationally, with the Minecraft Experience operated under the Experience MOD banner in North America.

Differentiator

Problem solved

Functional benefit

Brands

  • Modular Exhibit System: A complete solution for multimedia experiences combining virtual and physical worlds, enabling a network of immersive venues with compatible infrastructures for touring content.

Products and services

  • Multimedia Agency Services Design, production, and consulting services for all forms of multimedia experiences, delivered internationally by a cross-discipline team. Serves cultural institutions, music artists, and live event producers needing strategic thinking, creative delivery, and technical expertise for their productions.
  • Modular Exhibit System (MES) A complete solution for multimedia experiences combining virtual and physical worlds. A 360-degree modular infrastructure for immersive theaters, designed to be flexible, open-source, and reconfigurable for any space, that simplifies access to and cost of immersive infrastructure and creates a network of compatible venues for touring exhibits.
  • Minecraft Experience: Villager Rescue A large-scale touring immersive adventure blending physical gameplay, connected technology, and interactive scenography, developed in collaboration with Mojang Studios and Microsoft. Available for distribution internationally and operated in North America through Experience MOD LLC.
  • Goodnight Moon An immersive adaptation of the classic Margaret Wise Brown and Clement Hurd picture book, plunging visitors into storytime through an interactive digital immersion gallery. Co-produced with TELUS Spark Science Center and licensed from HarperCollins.
  • Sacred Defenders of the Universe An immersive journey through the graphic novel universe of Indigenous creators Kori Czuy, Justin Towell, and Earl Benallie, featuring action-reaction interactivity that teaches nature connection and Indigenous understanding. Co-produced with TELUS Spark Science Center and winner of the IDÉA 2024 Silver Award.
  • Quantum Sandbox A digital immersion experience exploring subatomic physics through interactive digital spaces with colors, lights, sounds, and energy, incorporating Indigenous ways of knowing. Co-produced with TELUS Spark Science Center.
  • Every Second A digital journey about life narrated by Isabella Rossellini, exploring statistics of existence, moments that matter, and the seconds that count. Written and directed by The 7 Fingers and co-produced with TELUS Spark Science Center.
  • The Man Who Planted Trees: An Immersive Tale A fully Canadian-produced immersive exhibition inspired by Frédéric Back's Academy Award-winning animated film and Jean Giono's text, inviting visitors into the poetic world of trees and transformation through nature. Co-produced with the Canadian Museum of Nature, in partnership with Radio-Canada/CBC and presented by The 7 Fingers.
  • Notes to Neurons An interactive exhibition co-produced with Griffin Museum of Science and Industry (Chicago) that explores the biological and emotional heartbeat of music through immersive audio, gesture recognition, and interactive technologies.
  • Space Explorers: The Infinite A multimedia installation for Phi Studio that develops the pre-show 'Lift Off' zone featuring 360-degree videos captured in space, providing an immersive gateway experience for Space Explorers: The Infinite, a joint production with Felix & Paul Studios.
  • Crafting Character - The Costumes of Paul Tazewell Media experience design for an exhibition at the Griffin Museum of Science and Industry showcasing award-winning costume designer Paul Tazewell's work.
  • The Chicks World Tour 360 design and production services including show direction, tour design, and production for The Chicks' music tour, including The Pandemic Tour.
  • Higher, Michael Bublé World Tour Video design and production services for Michael Bublé's world tour, designing video content for 8 songs.
  • Foo Fighters World Tour Video design and production services for Foo Fighters' world tour, specifically for the song Everlong.
  • Fuzion (Cirque du Soleil) Video content design and production for Cirque du Soleil's Fuzion show presented in Jeddah, Saudi Arabia.
  • The Game Awards, Summer Game Fest & Gamescom Broadcast Production Video content design and production for broadcast shows including The Game Awards, Gamescom, and Summer Game Fest from 2016 to 2023, delivered in partnership with Geoff Keighley.

Companies that use Supply + Demand

Customer profile

Named customers11 records

Segments4 records

Ideal customer profiles4 records

Supply + Demand technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Supply + Demand partnerships and signals

Strategic signal

Partnerships

28 partnerships are on record, tiered core, major, minor, support, technology partner, licensing, collaborative and distribution.

  • TELUS Spark Science CentercoreStrategic or Co-development PartnerCo-producer of multiple immersive experiences including Sacred Defenders of the Universe, Goodnight Moon, Quantum Sandbox, Every Second, and Notes to Neurons. Long-term creative partnership for developing digital immersion galleries.
  • Experience MOD LLCcoreStrategic or Co-development PartnerLicensed partner producing and operating Minecraft Experience: Villager Rescue in North America. Handles production and operations for the touring immersive experience.
  • Canadian Museum of NaturecoreStrategic or Co-development PartnerCo-production partner for The Man Who Planted Trees: An Immersive Tale, developed with the museum for this fully Canadian-produced immersive exhibition.
  • Microsoft CorporationcoreStrategic or Co-development PartnerIP partner for Minecraft Experience: Villager Rescue, developed in collaboration with Microsoft and Mojang Studios.
  • Mojang StudioscoreStrategic or Co-development PartnerIP partner for Minecraft Experience: Villager Rescue, developed in collaboration with Microsoft and Microsoft Corporation.
  • Phi StudiomajorStrategic or Co-development PartnerClient for Space Explorers: The Infinite. Supply + Demand designed the multimedia installation, scenography, technical direction and video design for the pre-show 'Lift Off' zone.
  • Felix & Paul StudiosmajorStrategic or Co-development PartnerJoint venture partner (Infinity Experiences) with Phi Studio for creating and producing Space Explorers: The Infinite.
  • Time StudiosminorStrategic or Co-development PartnerCollaboration partner for Space Explorers: The Infinite project.
  • The 7 FingerscoreStrategic or Co-development PartnerSister company and creative collaborator. Contributed to Minecraft Experience and other projects. Presenting partner for The Man Who Planted Trees in Montreal.
  • Government of CanadasupportOthersGovernment funding support for projects including Minecraft Experience, Sacred Defenders of the Universe, Goodnight Moon, and other immersive experiences.
  • Government of QuebecsupportOthersGovernment funding support for projects including Minecraft Experience, Sacred Defenders of the Universe, and other immersive experiences.
  • Solotechtechnology partnerTechnology or IntegrationTechnical equipment supplier for touring immersive experiences and live event productions.
  • Panasonictechnology partnerTechnology or IntegrationTechnology partner providing 4K projectors for immersive experiences.
  • Epsontechnology partnerTechnology or IntegrationHigh lumen projector supplier for large venue installations.
  • Augmentatechnology partnerTechnology or IntegrationTracking technology provider for Minecraft Experience interactive elements.
  • Disguisetechnology partnerTechnology or IntegrationMedia server and show control technology used for The Chicks World Tour and other productions.
  • Les 7 Doigts de la MaincoreStrategic or Co-development PartnerCreative collective partner for Every Second (written and directed by The 7 Fingers) and other collaborative projects. Sister company to Supply + Demand.
  • HarperCollinslicensingOthersPublisher licensing Goodnight Moon IP (written by Margaret Wise Brown and illustrated by Clement Hurd) for immersive adaptation.
  • Showtextechnology partnerTechnology or IntegrationScenic textile fabrication for immersive experiences including Goodnight Moon.
  • Notchtechnology partnerTechnology or IntegrationReal-time visual content platform used for immersive experience production.
  • Moment FactorycollaborativeStrategic or Co-development PartnerCollaborated with on various projects and shares talent pool. Key team members have worked at Moment Factory.
  • FKP ScorpiodistributionChannel Partner/ Reseller/ DistributorEntertainment promoter handling Minecraft Experience London dates and potentially other European tour dates.
  • FeverdistributionChannel Partner/ Reseller/ DistributorTicketing platform partner for Minecraft Experience venues including Mexico City and Denmark.
  • 20Ktechnology partnerTechnology or IntegrationTechnological design and consulting partner for The Man Who Planted Trees, specializing in lighting, audio, and video programming systems.
  • Scène Éthiquetechnology partnerTechnology or IntegrationModular Exhibition System frame fabrication partner for The Man Who Planted Trees.
  • Thério Innovationtechnology partnerTechnology or IntegrationStructure and engineering of Modular Exhibition System for touring productions.
  • Radio-Canada / CBClicensingStrategic or Co-development PartnerLicensor for The Man Who Planted Trees based on Academy Award-winning animated film produced by Radio-Canada.
  • Jack Bear Legacy PictureslicensingOthersOriginal series IP holder for Notes to Neurons (Jack Bear Legacy Pictures).

Scale indicators4 records

Recent moves5 records

Expansion highlights5 records

Supply + Demand competitors and assessment

Company assessment

Direct peers

  • Moment Factory: Montreal-headquartered immersive multimedia studio producing touring night walks (Lumina series), museum installations, and airport experiences. The most direct competitive analog to Supply + Demand given shared Quebec base, similar service mix (creative + production + proprietary tech), overlapping talent pool, and overlapping venue-network model.
  • Normal Studio: Montreal-based immersive experience production studio with overlap in scenography and interactive installation work. Multiple Supply + Demand hires came from Normal Studio and vice versa, indicating direct labor-market and category competition.
  • teamLab: Japan-origin interdisciplinary art collective operating permanent immersive digital art venues globally (Tokyo Borderless, plan­tariums in Macao, etc.). Comparable because both run touring/networked immersive experiences combining physical scenography with projected digital content for high-traffic venues.
  • Meow Wolf: US-based immersive art experience company (House of Eternal Return and additional permanent exhibits). Comparable as a peer in narrative-driven, large-scale, walk-through immersive installations built around original IPs and touring adaptations.
  • ARTECHOUSE: Operator of permanent immersive art venues across the US and abroad, programming technology-driven multimedia exhibitions. Comparable to Supply + Demand on both the immersive-experience creation side and the venue/distribution-network model.
  • OASIS Immersion: Canadian (Montreal) immersive digital art installation operator (formerly known as Cité de l'Atlantique/OASIS Immersion). Directly comparable as a French-Canadian operator of touring/standing immersive multimedia exhibitions in cultural-venue settings.
  • Felix & Paul Studios: Montreal-based immersive cinematic VR and 360° video studio (Space Explorers franchise, Jurassic World, The Infinite). Direct collaborator on Space Explorers: The Infinite and directly comparable as a Montreal-anchored immersive content creator serving premium cultural and entertainment IPs.

Emerging players

  • Cosm: Shared-reality entertainment company building dome/experience venues showing immersive content. Adjacent but partial overlap — both serve the location-based immersive entertainment category, with Cosm focused on broadcast/sports/IP venues and Supply + Demand on narrative cultural IP.

Broad incumbents

  • Cirque du Soleil: Large-scale live-entertainment incumbent with major touring shows, residencies, and a content library. Comparable in scale of live touring multimedia experiences and as a buyer of Supply + Demand services (Fuzion), but competes more broadly than Supply + Demand's focused immersive-installation niche.

Others

  • The 7 Fingers (Les 7 Doigts de la main): Montreal-based circus/performing-arts company explicitly identified as Supply + Demand's sister company and creative collaborator. Not a direct competitor but a related party whose overlap in creative direction and touring production makes it the most structurally comparable adjacent organization.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Supply + Demand social profiles

Digital presence

Supply + Demand financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Supply + Demand leadership team

Management profile

Number of profiles

Profiles18 records

Supply + Demand funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Supply + Demand M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Supply + Demand

What does Supply + Demand do?

Supply + Demand is a multimedia creative studio that provides design, production, and consulting services for immersive multimedia experiences and live events internationally. The company creates narrative-driven, multisensory content combining physical and digital interactions, develops original immersive experiences for cultural institutions and entertainment franchises, and operates the proprietary Modular Exhibit System (MES) platform that enables a worldwide network of immersive venues.

Is Supply + Demand a public or private company?

Supply + Demand is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Supply + Demand founded?

Supply + Demand was founded in 2000. It employs 11 to 50 people.

Where is Supply + Demand based?

Supply + Demand is headquartered in Bromont, Canada, in the North America region.

How does Supply + Demand make money?

Two revenue lines are on record. Creative Services and Production is the primary driver. The others are touring Immersive Experiences.

Who are Supply + Demand's main competitors?

Direct peers on record are Moment Factory, Normal Studio, teamLab, Meow Wolf, ARTECHOUSE, OASIS Immersion and Felix & Paul Studios. Cosm is listed as an emerging player. Cirque du Soleil is listed as a broad incumbent. The 7 Fingers (Les 7 Doigts de la main) is listed as an others.

Does Supply + Demand have an API?

No public API is recorded for Supply + Demand.

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