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Serious Games Interactive

Full company profile

uuid000cpxo

Namestring
Serious Games Interactive
Legal namestring
Serious Games Interactive
Company typeenum
Private
Founded yearint
2005
Descriptiontext

Serious Games Interactive is a Copenhagen-based serious games studio founded in 2005 by Simon Egenfeldt-Nielsen (PhD, MA Psychology), operating as a private limited company in Denmark. The company develops custom 3D simulations, gamified e-learning, and educational games across two principal service lines: (1) B2B/B2G corporate gamification and simulation training, and (2) B2C/B2E educational games for children, schools, and families. Enterprise clients include Maersk (recruitment training), Ørsted (information security training for 6,500 employees), Siemens Gamesa and MHI Vestas (wind turbine safety/evacuation training), Danske Bank (digital skills gamification), Opel (virtual assembly line training), Copenhagen Metro (procedural training on M1/M2 lines), and Rigshospitalet (pediatric anxiety reduction app). International development and education clients include UNICEF, UNDP, Cambridge Assessment English, and DR Ramasjang.

The technology stack is built on the Unity3D game engine for 3D interactive simulations, with SCORM-compliant Learning Management System integration, HTML5/WebGL web deployment, and VR support for HTC Vive and Oculus Rift. The company's core platform is a customized 3D simulation training framework that includes an editor for scenario modification, user management, and content assignment, developed using a proprietary 5-step co-creation methodology (Scope, Concept, Design, Production, Delivery) combined with Gagné's instructional design method. A digital twin to training simulation auto-conversion solution (repurposing CAD/PLM data into interactive 3D training) was developed in the automotive line and later acquired by Sentio Simulations.

The business model combines multiple revenue streams: (a) custom development of bespoke serious games and simulations for enterprise and institutional clients at quote-based pricing (professional services); (b) annual service and maintenance contracts at approximately 18% of development price, including content updates and platform upgrades (recurring revenue); (c) product licensing for packaged products like HIGHER (recruitment training) at 80 EUR per user for two weeks with volume and LMS tiers; and (d) consumer mobile and web app sales through iOS App Store, Google Play, and web platforms. Distribution is hybrid: enterprise direct sales for B2B/B2G projects and marketplace distribution for consumer/education products, with active participation in 10+ EU-funded research projects as both a credibility signal and a channel to European institutional customers.

Short descriptiontext

Serious Games Interactive is a Copenhagen-based studio developing custom 3D simulations, gamified e-learning, and educational games for enterprise clients, public institutions, and schools. It serves organizations such as Maersk, Ørsted, Siemens Gamesa, and UNICEF using Unity3D-based platforms with LMS and VR integration.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersCopenhagen, Denmark
HQ citystring
Copenhagen
HQ countrystring
Denmark
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
serious games development, simulation training, corporate e-learning, gamification solutions, educational games
Industry3 codes
1MPAFAAAH
CodeMPAFAAAHPrimaryYes
2EDAGAKAH
CodeEDAGAKAHPrimaryNo
3EDAFANAD
CodeEDAFANADPrimaryNo
NAICS code1 code
  • 5132
SIC code2 codes
  • 7371
  • 7900
Product category
Serious Games & Simulation Training
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Custom Serious Games Development
TypeProfessional Services
Description

Bespoke development of serious games, simulations, and gamification solutions for corporate and institutional clients. Projects are customized based on client requirements, learning objectives, and organizational needs.

seriousgames.net
2Annual Service and Maintenance Contracts
TypeSubscription Recurring
Description

Annual service agreements and maintenance packages for simulation training solutions, typically 18% of development price. Includes annual content updates and technical platform upgrades.

seriousgames.net
3Product Licenses (HIGHER Game)
TypeSubscription Recurring
Description

Licensed products like HIGHER recruitment training game offered in single user (80 EUR/2 weeks), group (10+ users, 20% discount), and LMS (unlimited users) tiers.

higher.seriousgames.net
4Mobile and Web App Sales
TypeOne Time License
Description

Direct-to-consumer and institutional sales of educational games through app stores and web platforms. Revenue from consumer apps (MiniMo Town, Sigurd's History) and educational institution licenses.

seriousgames.net
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details5 tiers
1Single license (1 user) - 80 EUR for 2 weeks
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Single user access for 2 weeks unlimited training. HIGHER recruitment training game.

higher.seriousgames.net
2Group licenses (10+ users) - 20% discount, 80 EUR per user for 2 weeks
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Group pricing with 20% discount applied. Unlimited training access for 2 weeks per user.

higher.seriousgames.net
3LMS license (unlimited users) - contact for pricing
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Unlimited user access, any time. Custom pricing based on organization size and deployment requirements.

higher.seriousgames.net
4Custom license - contact for pricing
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Custom branding and cases customization. Pricing provided upon inquiry.

higher.seriousgames.net
5Annual Service/Maintenance Package
ModelSubscriptionBilling cadenceAnnual
Notes

Annual service agreement at 18% of development price. Includes annual content updates and technical platform upgrades.

seriousgames.net
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1SGI Learning Portal
Description

Learning games portal for schools and families at school.seriousgames.net

seriousgames.net
+2 more records
Core offering1 text field

Serious Games Interactive develops research-based serious games, simulations, and gamification solutions for corporate training and educational use. For enterprises, the company builds custom 3D simulations, VR training environments, and behavioral-change games (e.g., safety, security, soft-skills, compliance) using Unity3D and SCORM-compliant LMS integration. For consumers and education, it publishes a portfolio of mobile and web games covering language learning, history, programming, special-needs education, and climate/sustainability topics, distributed via app stores and its own channels.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 40% reduction in training time and 50% reduction in critical errors
+3 more records
Product overview1 text field

Serious Games Interactive is a Copenhagen-based company specializing in serious games, gamification, and e-learning solutions with 15+ years of experience. The company operates two main service lines: Corporate Gamification & E-Learning (including training simulations for procedure training, recruitment, and cybersecurity) and Educational Games for Children & Schools. Key products include the Interactive 3D Simulation Training Platform (Unity3D-based with LMS integration and VR support), HIGHER/License to Recruit (award-winning recruitment training), Groundhog Day (security awareness training for Ørsted), and simulation training for wind turbine and metro operations. For education, products span MiniMo Town, Coding Pirates, Sigurd's History of Denmark, SpeakApp, and the Playing History series. The company maintains active EU research partnerships including CyberSecPro, Waste4Think, and DiBL platform participation. Development follows a co-creation methodology with agile implementation, and the company has participated in 10+ major EU research projects.

Product and service51 records
1HIGHER (License to Recruit)
CategoryCorporate Training / Soft Skills
Description

Recruitment training game where players practice interviewing, giving feedback, and attracting candidates as a manager; designed to exercise soft skills, reflection, and difficult conversations for enterprise HR/training.

2Interactive 3D Simulation Training Platform
CategorySimulation Platform / Software
Description

Proprietary platform for Unity3D-based interactive 3D simulations and serious games running on PC and VR (HTC Vive, Oculus Rift), deployable to browsers via WebGL/HTML5 and integrating with enterprise LMS via SCORM.

3Groundhog Day (Ørsted Security Training)
CategoryEnterprise Security & Safety Training
Description

3D office-security training simulation built for Ørsted that trains employees to identify security threats; outcome included reduced security incidents and saved costs for security breaches.

4DigIT (Danske Bank Gamification)
CategoryDigital Skills / Corporate Gamification
Description

Gamification platform delivered for Danske Bank to digitalize and improve employees' digital skills through structured game mechanics.

5Wind Turbine & Assembly Line Training (Siemens Gamesa / Opel / MHI Vestas)
CategoryIndustrial Safety & Operations Training
Description

Suite of custom VR/3D training simulations covering wind-turbine safety and evacuation procedures (Siemens Gamesa, MHI Vestas), assembly-line onboarding (Opel), and other industrial manufacturing operations.

6Metro Procedure Training (Copenhagen Metro / Incheon Airport)
CategoryOperations & Procedural Training
Description

Custom 3D simulations training staff on metro/train operations and airport ground-handler procedures, delivered for Copenhagen Metro and Incheon Airport.

7Roma Train (Atac)
CategoryOperations & Procedural Training
Description

Passenger train simulation training for Atac in Rome, covering operations and passenger handling procedures.

8Operating Theatre Communication (Region Hovedstaden)
CategoryHealthcare Communication Training
Description

Communication-focused simulation developed for Region Hovedstaden targeting operating-theatre staff to improve sterile communication and reduce surgical-site infections.

9Scan Your Knowledge (YouScan)
CategoryCorporate Onboarding / Sales Training
Description

Gamified corporate training simulation built for YouScan to onboard and skill international sales and operations teams.

10Deadly Moons (Wygo Regelink)
CategoryMuseum & Public Education
Description

Touch-table educational application explaining the moon phases in English and Dutch, designed for Rijksmuseum Boerhaave.

11Just Reading (Komma:Pro)
CategoryChildren's Education / Literacy
Description

Children's digital reading game developed in collaboration with Komma:Pro to gamify early literacy.

12Corporate Pricing Tool (Danfoss)
CategorySales / Pricing Training
Description

Mobile gamification tool built for Danfoss sales teams to practice pricing for industrial product lines.

13Educational App Portfolio (MiniMo Town, Coding Pirates, Sigurd's History, My Companion, etc.)
CategoryEducational Apps (B2C)
Description

Portfolio of consumer educational apps covering English vocabulary (MiniMo Town), introductory programming (Coding Pirates), Danish history (Sigurd's History of Denmark, Sigurd's History of Vikings), hospital companion (Mit Følgedyr/My Companion), ethics (Justicia), and other learning topics for children and families.

14The Lighthouse (English Language Proficiency Assessment)
CategoryLanguage Assessment / Education
Description

Online English proficiency assessment game for vocational students, certified to the European CEFR framework; tests vocabulary, grammar, reading and listening.

15Robot Brave (Commotion Project)
CategoryYouth Ethics / EU Research
Description

Mobile and browser game targeting ages 7-15 that explores values and feelings around robots, part of the EU-funded Commotion project.

16Ways2Sort (Danish Waste Sorting)
CategorySustainability Education
Description

Educational game for Danish secondary-school pupils that teaches waste sorting across the ten fractions defined by the Danish EPA.

17Justicia — A Judicial Ethics Game
CategoryEthics / Judicial Training
Description

Courtroom ethics training simulation developed for the EU Agency for Fundamental Rights (FRA) for use in judicial training.

18Northern Hostage (Rigspolitiet / Danish Police)
CategoryPublic Safety Training
Description

Tablet-based hostage-negotiation training simulation built for the Danish police (Rigspolitiet) that forces negotiators to decide under high stress.

19Uncertainty & Bravery (Huawei)
CategoryCorporate Leadership Training
Description

Training simulation built for Huawei to help managers handle uncertainty, complexity and decision-making.

20ProExecutor (UNDP)
CategoryInternational Development Training
Description

Online training game commissioned by UNDP to train executives from developing countries on UN procurement procedures.

21Cardia Mission (UNICEF)
CategoryChild Protection / NGO
Description

Card game developed for UNICEF teaching children about cyber-bullying prevention.

22Plugsurfing (EV Charging Game)
CategorySustainability / Consumer Web Game
Description

Browser game built for Plugsurfing that gamifies electric-vehicle charging education.

23Stingfoot (Environmental Web Game)
CategorySustainability / Consumer Web Game
Description

Browser-based environmental game combining trivia and waste sorting mechanics.

24Protect the Factory (Environmental Trivia)
CategorySustainability / Consumer Web Game
Description

Browser-based environmental trivia game built as marketing/awareness content.

25Thrombosis Risk Awareness (Lund University)
CategoryHealthcare Education
Description

Healthcare educational game built with Lund University to raise awareness of thrombosis risk for medical patients and professionals.

26Bolia Mental Health Game
CategoryHealth & Wellbeing Training
Description

Mental health awareness/training game developed for furniture retailer Bolia.

27Coloplast Ostomy Care Game
CategoryHealthcare Training
Description

Nurse training game built for Coloplast to teach ostomy care to nursing staff.

28Shooting Star (Football Learning App)
CategoryConsumer Education / Sports
Description

Football-themed learning mobile app targeting youth audiences for educational content delivery.

29Fire (Strawinskys)
CategoryConsumer Education
Description

Educational app developed in collaboration with Strawinskys covering an undisclosed learning topic.

30Pharmatamer (Pharma Education)
CategoryHealthcare Training
Description

Pharmaceutical education/training game designed for healthcare professionals.

31RIK Revidering (Speaking Aid)
CategorySpeech Therapy / Health
Description

Custom-built speaking-aid app developed for Rhode to support speech therapy.

32SpeakApp (Speech Therapy)
CategorySpeech Therapy / Healthcare
Description

Speech therapy game/app offered to speech-language therapists and special-needs professionals via single, group, and LMS subscription tiers sold through the company's web shop.

33Voices of the Holocaust
CategoryHistorical Education / Museums
Description

Educational game built around Holocaust survivor testimonies to teach historical empathy and critical thinking.

34Climate Dribble (Wastewater Awareness)
CategorySustainability Education
Description

Game built in partnership with the University of Copenhagen to raise awareness about wastewater and environmental sustainability.

35Playing History — Slave Trade & Egypt
CategoryHistory Education (Steam)
Description

Educational games in the Playing History series focused on European history (Slave Trade, Ancient Egypt) distributed via Steam.

36Get a Coat (Recycling Education)
CategorySustainability Education
Description

Recycling education game teaching circular-economy concepts through gameplay.

37English with Confidence
CategoryLanguage Learning
Description

English-language learning content targeted at immigrant and newcomer learners to build confidence in English usage.

38My Little Buddy (Liljeholmens)
CategoryChildren's Education
Description

Children's app developed for Liljeholmens brand, intended for early-years education engagement.

39Diabetes Awareness Game (Novo Nordisk / Health Hub)
CategoryHealth Education
Description

Diabetes awareness and education game developed with Novo Nordisk in collaboration with the Danish Health Hub.

40Play Safely (Børns Vilkår)
CategoryChild Rights Education
Description

Child-rights education game built for Danish NGO Børns Vilkår teaching children about safety and rights.

41Historiejakten (Source Criticism Game)
CategoryHistorical / Critical Thinking Education
Description

Source-criticism and historical-thinking game developed for Danish upper-secondary school pupils to train analytical evaluation of historical sources.

42MiniMo Town (English Vocabulary for Kids)
CategoryChildren's Language Learning
Description

Mobile app for children that teaches English vocabulary through a friendly town-themed game.

43Coding Pirates (Programming for Tweens)
CategoryChildren's Coding Education
Description

Mobile programming-education app for tween-aged children introducing coding concepts through gameplay.

44Sigurd's History (Denmark & Vikings)
CategoryChildren's History Education
Description

Educational mobile game series featuring a character named Sigurd covering Danish and Viking history for school and family use.

45My Companion (Mit Følgedyr)
CategoryPediatric Healthcare Support
Description

Companion mobile app designed for hospitalized children at Rigshospitalet to provide comfort and education during hospitalization.

46RxB — Cyber Security Management Game
CategoryCyber Security Training
Description

Cyber-security management training game launched November 2024 that teaches employees how to handle information-security risks across eight themes including passwords, phishing, ransomware, GDPR, NIS2, DORA, ISO 27001, and NIST.

47Build Better (Green Construction Education)
CategoryGreen Construction Education
Description

Education game launched November 2024, in partnership with a green-construction partner, that teaches construction workers sustainable building practices.

48Nature Heroes (Climate Action Game)
CategoryClimate / Sustainability Education
Description

Climate action game launched March 2023 that helps users reduce CO2 emissions through easy-to-implement home-tasks.

49DiBL Platform (Dilemma-Based Learning)
CategoryEthics / Values Education Platform
Description

Dilemma-based learning platform developed with university research backing (DilemmaGame by Open Eyes) that teaches secondary-school students to navigate ethical dilemmas and reflect on decisions.

50Newt & Byte — Climate Adventures
CategoryClimate Education
Description

Adventure game focused on climate education for younger audiences.

51Sød Balance (Sugar Balance)
CategoryHealth / Nutrition Education
Description

Educational game for Danish school children that helps them understand the implications of sugar consumption and make healthy choices; launching March 2026.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Partnership19 partners
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Research collaboration through EU projects. Fraunhofer IGD is a leading research institute for visual computing.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research project collaboration on serious games and learning.

3University of Agder (Norway)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-development of Historiejakten game for source criticism education. University collaborated on research and content development.

seriousgames.net
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Long-standing collaboration on research projects including Sød Balance project with DTU Food Institute.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research collaboration through multiple projects.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research project collaboration on serious games.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research collaboration on games and learning.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

EU research collaboration.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-development of Nature Heroes app - climate action mobile game for young Barbadians. UNICEF led development with UNDP and government ministries.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-development of Nature Heroes climate action app with UNICEF and government ministries.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Local stakeholder collaboration for Nature Heroes project in Barbados.

14Barbados Government Ministries
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Ministry of Education, Environment and Innovation as stakeholders for Nature Heroes climate app.

seriousgames.net
15ARKIVET Peace and Human Rights Centre (Norway)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-development of Historiejakten game about source criticism with University of Agder and ARKIVET in Kristiansand.

seriousgames.net
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaboration on Newt & Byte climate science education programme for secondary school children. Climate Planet uses education to inspire climate action.

Strategic tierCoreTypeTechnology or Integration
Description

Premium provider for DiBL (Dilemma-Based Learning) Platform. Serious Games Interactive offers real-time facilitated games combining digital and analog approaches.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration on 'Break the Isolation' project for children in hospitals, combining digital experiences with physical play.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration on 'Break the Isolation' project for hospital children combining VR and digital experiences.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Bunch applies game mechanics and behavioral science to team development and manager training. Adjacent to SGI's behavioral-change training focus and evidence-based methodology.

TypeDirect peer
Description

Immerse is an enterprise VR language and soft-skills training platform. Comparable to SGI's corporate training simulation work, particularly for distributed workforces and procedural training use cases.

TypeDirect peer
Description

Centrical offers an employee engagement and gamification platform used by enterprises for training, performance, and retention. Overlaps with SGI's gamification work for clients like Danske Bank and Ørsted.

TypeDirect peer
Description

STRIVR delivers enterprise VR training for high-consequence procedures (sports, retail, healthcare). Comparable to SGI's simulation work for Siemens Gamesa, MHI Vestas, and Copenhagen Metro.

TypeDirect peer
Description

Mursion provides AI- and VR-powered simulation training for enterprise soft skills (sales, leadership, DEI). Closely overlaps with SGI's HIGHER recruitment training and broader enterprise gamification offerings.

TypeBroad incumbent
Description

Kahoot! is a broad, scaled EdTech platform for game-based learning in schools and enterprises. Comparable to SGI's educational games division but at much larger scale and with a different distribution model.

TypeDirect peer
Description

Talespin builds enterprise XR/immersive simulation platforms for workforce training and soft-skills development. Directly comparable to SGI's 3D simulation training business, with a stronger productized SaaS offering and larger US enterprise customer base.

TypeDirect peer
Description

Filament Games is a US-based educational game studio serving schools, museums, and corporate clients. Closely parallels SGI's educational games portfolio (MiniMo, Coding Pirates, Playing History) and research-driven approach.

TypeBroad incumbent
Description

Lectora (formerly Trivantis) provides e-learning authoring tools and gamification capabilities integrated with LMS platforms. Overlaps with SGI's SCORM-compliant LMS-integrated simulation training platform.

TypeDirect peer
Description

Gamelearn develops serious games and gamified training courses for corporate skills (leadership, sales, productivity). Direct competitor in the B2B gamified e-learning segment SGI serves with HIGHER and Groundhog Day.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks1 record

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers13 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Serious Games Interactive

Serious Games & Simulation Trainingseriousgames.net

Serious Games Interactive is a Copenhagen-based studio developing custom 3D simulations, gamified e-learning, and educational games for enterprise clients, public institutions, and schools. It serves organizations such as Maersk, Ørsted, Siemens Gamesa, and UNICEF using Unity3D-based platforms with LMS and VR integration.

What Serious Games Interactive does

Serious Games Interactive is a Copenhagen-based serious games studio founded in 2005 by Simon Egenfeldt-Nielsen (PhD, MA Psychology), operating as a private limited company in Denmark. The company develops custom 3D simulations, gamified e-learning, and educational games across two principal service lines: (1) B2B/B2G corporate gamification and simulation training, and (2) B2C/B2E educational games for children, schools, and families. Enterprise clients include Maersk (recruitment training), Ørsted (information security training for 6,500 employees), Siemens Gamesa and MHI Vestas (wind turbine safety/evacuation training), Danske Bank (digital skills gamification), Opel (virtual assembly line training), Copenhagen Metro (procedural training on M1/M2 lines), and Rigshospitalet (pediatric anxiety reduction app). International development and education clients include UNICEF, UNDP, Cambridge Assessment English, and DR Ramasjang.

The technology stack is built on the Unity3D game engine for 3D interactive simulations, with SCORM-compliant Learning Management System integration, HTML5/WebGL web deployment, and VR support for HTC Vive and Oculus Rift. The company's core platform is a customized 3D simulation training framework that includes an editor for scenario modification, user management, and content assignment, developed using a proprietary 5-step co-creation methodology (Scope, Concept, Design, Production, Delivery) combined with Gagné's instructional design method. A digital twin to training simulation auto-conversion solution (repurposing CAD/PLM data into interactive 3D training) was developed in the automotive line and later acquired by Sentio Simulations.

The business model combines multiple revenue streams: (a) custom development of bespoke serious games and simulations for enterprise and institutional clients at quote-based pricing (professional services); (b) annual service and maintenance contracts at approximately 18% of development price, including content updates and platform upgrades (recurring revenue); (c) product licensing for packaged products like HIGHER (recruitment training) at 80 EUR per user for two weeks with volume and LMS tiers; and (d) consumer mobile and web app sales through iOS App Store, Google Play, and web platforms. Distribution is hybrid: enterprise direct sales for B2B/B2G projects and marketplace distribution for consumer/education products, with active participation in 10+ EU-funded research projects as both a credibility signal and a channel to European institutional customers.

Serious Games Interactive firmographics

Firmographics
Name
Serious Games Interactive
Legal name
Serious Games Interactive
Website
https://seriousgames.net
Company type
Private
Founded year
2005
Operating status
Operating
Headcount range
11–50 employees
Short description
Serious Games Interactive is a Copenhagen-based studio developing custom 3D simulations, gamified e-learning, and educational games for enterprise clients, public institutions, and schools. It serves organizations such as Maersk, Ørsted, Siemens Gamesa, and UNICEF using Unity3D-based platforms with LMS and VR integration.
Ownership category
akta.pro rank

Where Serious Games Interactive is headquartered

Location

Headquarters

HQ city
Copenhagen
HQ country
Denmark
HQ region
Europe

Offices1 record

Markets served

Serious Games Interactive business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Custom Serious Games Development: Bespoke development of serious games, simulations, and gamification solutions for corporate and institutional clients. Projects are customized based on client requirements, learning objectives, and organizational needs.
  2. Annual Service and Maintenance Contracts: Annual service agreements and maintenance packages for simulation training solutions, typically 18% of development price. Includes annual content updates and technical platform upgrades.
  3. Product Licenses (HIGHER Game): Licensed products like HIGHER recruitment training game offered in single user (80 EUR/2 weeks), group (10+ users, 20% discount), and LMS (unlimited users) tiers.
  4. Mobile and Web App Sales: Direct-to-consumer and institutional sales of educational games through app stores and web platforms. Revenue from consumer apps (MiniMo Town, Sigurd's History) and educational institution licenses.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractSingle license (1 user) - 80 EUR for 2 weeks
SubscriptionMulti-year contractGroup licenses (10+ users) - 20% discount, 80 EUR per user for 2 weeks
SubscriptionMulti-year contractLMS license (unlimited users) - contact for pricing
SubscriptionMulti-year contractCustom license - contact for pricing
SubscriptionAnnualAnnual Service/Maintenance Package

Go-to-market motion2 records

Distribution channels5 records

Marketing channels6 records

Serious Games Interactive product offering

Product offering

Core offering

Serious Games Interactive develops research-based serious games, simulations, and gamification solutions for corporate training and educational use. For enterprises, the company builds custom 3D simulations, VR training environments, and behavioral-change games (e.g., safety, security, soft-skills, compliance) using Unity3D and SCORM-compliant LMS integration. For consumers and education, it publishes a portfolio of mobile and web games covering language learning, history, programming, special-needs education, and climate/sustainability topics, distributed via app stores and its own channels.

Product overview

Serious Games Interactive is a Copenhagen-based company specializing in serious games, gamification, and e-learning solutions with 15+ years of experience. The company operates two main service lines: Corporate Gamification & E-Learning (including training simulations for procedure training, recruitment, and cybersecurity) and Educational Games for Children & Schools. Key products include the Interactive 3D Simulation Training Platform (Unity3D-based with LMS integration and VR support), HIGHER/License to Recruit (award-winning recruitment training), Groundhog Day (security awareness training for Ørsted), and simulation training for wind turbine and metro operations. For education, products span MiniMo Town, Coding Pirates, Sigurd's History of Denmark, SpeakApp, and the Playing History series. The company maintains active EU research partnerships including CyberSecPro, Waste4Think, and DiBL platform participation. Development follows a co-creation methodology with agile implementation, and the company has participated in 10+ major EU research projects.

Differentiator

Problem solved

Functional benefit

Brands

  • SGI Learning Portal: Learning games portal for schools and families at school.seriousgames.net
  • HIGHER
  • DiBL (Dilemma-Based Learning)

Products and services

  • HIGHER (License to Recruit) Recruitment training game where players practice interviewing, giving feedback, and attracting candidates as a manager; designed to exercise soft skills, reflection, and difficult conversations for enterprise HR/training.
  • Interactive 3D Simulation Training Platform Proprietary platform for Unity3D-based interactive 3D simulations and serious games running on PC and VR (HTC Vive, Oculus Rift), deployable to browsers via WebGL/HTML5 and integrating with enterprise LMS via SCORM.
  • Groundhog Day (Ørsted Security Training) 3D office-security training simulation built for Ørsted that trains employees to identify security threats; outcome included reduced security incidents and saved costs for security breaches.
  • DigIT (Danske Bank Gamification) Gamification platform delivered for Danske Bank to digitalize and improve employees' digital skills through structured game mechanics.
  • Wind Turbine & Assembly Line Training (Siemens Gamesa / Opel / MHI Vestas) Suite of custom VR/3D training simulations covering wind-turbine safety and evacuation procedures (Siemens Gamesa, MHI Vestas), assembly-line onboarding (Opel), and other industrial manufacturing operations.
  • Metro Procedure Training (Copenhagen Metro / Incheon Airport) Custom 3D simulations training staff on metro/train operations and airport ground-handler procedures, delivered for Copenhagen Metro and Incheon Airport.
  • Roma Train (Atac) Passenger train simulation training for Atac in Rome, covering operations and passenger handling procedures.
  • Operating Theatre Communication (Region Hovedstaden) Communication-focused simulation developed for Region Hovedstaden targeting operating-theatre staff to improve sterile communication and reduce surgical-site infections.
  • Scan Your Knowledge (YouScan) Gamified corporate training simulation built for YouScan to onboard and skill international sales and operations teams.
  • Deadly Moons (Wygo Regelink) Touch-table educational application explaining the moon phases in English and Dutch, designed for Rijksmuseum Boerhaave.
  • Just Reading (Komma:Pro) Children's digital reading game developed in collaboration with Komma:Pro to gamify early literacy.
  • Corporate Pricing Tool (Danfoss) Mobile gamification tool built for Danfoss sales teams to practice pricing for industrial product lines.
  • Educational App Portfolio (MiniMo Town, Coding Pirates, Sigurd's History, My Companion, etc.) Portfolio of consumer educational apps covering English vocabulary (MiniMo Town), introductory programming (Coding Pirates), Danish history (Sigurd's History of Denmark, Sigurd's History of Vikings), hospital companion (Mit Følgedyr/My Companion), ethics (Justicia), and other learning topics for children and families.
  • The Lighthouse (English Language Proficiency Assessment) Online English proficiency assessment game for vocational students, certified to the European CEFR framework; tests vocabulary, grammar, reading and listening.
  • Robot Brave (Commotion Project) Mobile and browser game targeting ages 7-15 that explores values and feelings around robots, part of the EU-funded Commotion project.
  • Ways2Sort (Danish Waste Sorting) Educational game for Danish secondary-school pupils that teaches waste sorting across the ten fractions defined by the Danish EPA.
  • Justicia — A Judicial Ethics Game Courtroom ethics training simulation developed for the EU Agency for Fundamental Rights (FRA) for use in judicial training.
  • Northern Hostage (Rigspolitiet / Danish Police) Tablet-based hostage-negotiation training simulation built for the Danish police (Rigspolitiet) that forces negotiators to decide under high stress.
  • Uncertainty & Bravery (Huawei) Training simulation built for Huawei to help managers handle uncertainty, complexity and decision-making.
  • ProExecutor (UNDP) Online training game commissioned by UNDP to train executives from developing countries on UN procurement procedures.
  • Cardia Mission (UNICEF) Card game developed for UNICEF teaching children about cyber-bullying prevention.
  • Plugsurfing (EV Charging Game) Browser game built for Plugsurfing that gamifies electric-vehicle charging education.
  • Stingfoot (Environmental Web Game) Browser-based environmental game combining trivia and waste sorting mechanics.
  • Protect the Factory (Environmental Trivia) Browser-based environmental trivia game built as marketing/awareness content.
  • Thrombosis Risk Awareness (Lund University) Healthcare educational game built with Lund University to raise awareness of thrombosis risk for medical patients and professionals.
  • Bolia Mental Health Game Mental health awareness/training game developed for furniture retailer Bolia.
  • Coloplast Ostomy Care Game Nurse training game built for Coloplast to teach ostomy care to nursing staff.
  • Shooting Star (Football Learning App) Football-themed learning mobile app targeting youth audiences for educational content delivery.
  • Fire (Strawinskys) Educational app developed in collaboration with Strawinskys covering an undisclosed learning topic.
  • Pharmatamer (Pharma Education) Pharmaceutical education/training game designed for healthcare professionals.
  • RIK Revidering (Speaking Aid) Custom-built speaking-aid app developed for Rhode to support speech therapy.
  • SpeakApp (Speech Therapy) Speech therapy game/app offered to speech-language therapists and special-needs professionals via single, group, and LMS subscription tiers sold through the company's web shop.
  • Voices of the Holocaust Educational game built around Holocaust survivor testimonies to teach historical empathy and critical thinking.
  • Climate Dribble (Wastewater Awareness) Game built in partnership with the University of Copenhagen to raise awareness about wastewater and environmental sustainability.
  • Playing History — Slave Trade & Egypt Educational games in the Playing History series focused on European history (Slave Trade, Ancient Egypt) distributed via Steam.
  • Get a Coat (Recycling Education) Recycling education game teaching circular-economy concepts through gameplay.
  • English with Confidence English-language learning content targeted at immigrant and newcomer learners to build confidence in English usage.
  • My Little Buddy (Liljeholmens) Children's app developed for Liljeholmens brand, intended for early-years education engagement.
  • Diabetes Awareness Game (Novo Nordisk / Health Hub) Diabetes awareness and education game developed with Novo Nordisk in collaboration with the Danish Health Hub.
  • Play Safely (Børns Vilkår) Child-rights education game built for Danish NGO Børns Vilkår teaching children about safety and rights.
  • Historiejakten (Source Criticism Game) Source-criticism and historical-thinking game developed for Danish upper-secondary school pupils to train analytical evaluation of historical sources.
  • MiniMo Town (English Vocabulary for Kids) Mobile app for children that teaches English vocabulary through a friendly town-themed game.
  • Coding Pirates (Programming for Tweens) Mobile programming-education app for tween-aged children introducing coding concepts through gameplay.
  • Sigurd's History (Denmark & Vikings) Educational mobile game series featuring a character named Sigurd covering Danish and Viking history for school and family use.
  • My Companion (Mit Følgedyr) Companion mobile app designed for hospitalized children at Rigshospitalet to provide comfort and education during hospitalization.
  • RxB — Cyber Security Management Game Cyber-security management training game launched November 2024 that teaches employees how to handle information-security risks across eight themes including passwords, phishing, ransomware, GDPR, NIS2, DORA, ISO 27001, and NIST.
  • Build Better (Green Construction Education) Education game launched November 2024, in partnership with a green-construction partner, that teaches construction workers sustainable building practices.
  • Nature Heroes (Climate Action Game) Climate action game launched March 2023 that helps users reduce CO2 emissions through easy-to-implement home-tasks.
  • DiBL Platform (Dilemma-Based Learning) Dilemma-based learning platform developed with university research backing (DilemmaGame by Open Eyes) that teaches secondary-school students to navigate ethical dilemmas and reflect on decisions.
  • Newt & Byte — Climate Adventures Adventure game focused on climate education for younger audiences.
  • Sød Balance (Sugar Balance) Educational game for Danish school children that helps them understand the implications of sugar consumption and make healthy choices; launching March 2026.

Quantifiable outcome

  • 40% reduction in training time and 50% reduction in critical errors
  • +3 more outcomes

Companies that use Serious Games Interactive

Customer profile

Named customers13 records

Segments5 records

Ideal customer profiles4 records

Serious Games Interactive technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature4 records

Serious Games Interactive partnerships and signals

Strategic signal

Partnerships

19 partnerships are on record, tiered minor and core.

  • Fraunhofer IGD (Germany)minorStrategic or Co-development PartnerResearch collaboration through EU projects. Fraunhofer IGD is a leading research institute for visual computing.
  • Chalmers University of Technology (Sweden)minorStrategic or Co-development PartnerEU research project collaboration on serious games and learning.
  • University of Agder (Norway)coreStrategic or Co-development PartnerCo-development of Historiejakten game for source criticism education. University collaborated on research and content development.
  • DTU - Technical University of DenmarkcoreStrategic or Co-development PartnerLong-standing collaboration on research projects including Sød Balance project with DTU Food Institute.
  • Deusto University (Spain)minorStrategic or Co-development PartnerEU research collaboration through multiple projects.
  • National Technical University of Athens (Greece)minorStrategic or Co-development PartnerEU research project collaboration on serious games.
  • University of Nottingham (UK)minorStrategic or Co-development PartnerEU research collaboration on games and learning.
  • University of Ljubljana (Slovenia)minorStrategic or Co-development PartnerEU research collaboration.
  • Polytechnic University of Madrid (Spain)minorStrategic or Co-development PartnerEU research collaboration.
  • City University London (UK)minorStrategic or Co-development PartnerEU research collaboration.
  • UNICEF Barbados & Eastern CaribbeancoreStrategic or Co-development PartnerCo-development of Nature Heroes app - climate action mobile game for young Barbadians. UNICEF led development with UNDP and government ministries.
  • UNDP Barbados & Eastern CaribbeancoreStrategic or Co-development PartnerCo-development of Nature Heroes climate action app with UNICEF and government ministries.
  • Caribbean Youth Environment Network (CYEN)minorStrategic or Co-development PartnerLocal stakeholder collaboration for Nature Heroes project in Barbados.
  • Barbados Government MinistriesminorStrategic or Co-development PartnerMinistry of Education, Environment and Innovation as stakeholders for Nature Heroes climate app.
  • ARKIVET Peace and Human Rights Centre (Norway)coreStrategic or Co-development PartnerCo-development of Historiejakten game about source criticism with University of Agder and ARKIVET in Kristiansand.
  • Climate Planet FoundationcoreStrategic or Co-development PartnerCollaboration on Newt & Byte climate science education programme for secondary school children. Climate Planet uses education to inspire climate action.
  • DiBL PlatformcoreTechnology or IntegrationPremium provider for DiBL (Dilemma-Based Learning) Platform. Serious Games Interactive offers real-time facilitated games combining digital and analog approaches.
  • Trifork PublicminorStrategic or Co-development PartnerCollaboration on 'Break the Isolation' project for children in hospitals, combining digital experiences with physical play.
  • Khora Virtual RealityminorStrategic or Co-development PartnerCollaboration on 'Break the Isolation' project for hospital children combining VR and digital experiences.

Scale indicators9 records

Recent moves6 records

Expansion highlights5 records

Serious Games Interactive competitors and assessment

Company assessment

Emerging players

  • Bunch.ai: Bunch applies game mechanics and behavioral science to team development and manager training. Adjacent to SGI's behavioral-change training focus and evidence-based methodology.

Direct peers

  • Immerse: Immerse is an enterprise VR language and soft-skills training platform. Comparable to SGI's corporate training simulation work, particularly for distributed workforces and procedural training use cases.
  • Centrical: Centrical offers an employee engagement and gamification platform used by enterprises for training, performance, and retention. Overlaps with SGI's gamification work for clients like Danske Bank and Ørsted.
  • STRIVR: STRIVR delivers enterprise VR training for high-consequence procedures (sports, retail, healthcare). Comparable to SGI's simulation work for Siemens Gamesa, MHI Vestas, and Copenhagen Metro.
  • Mursion: Mursion provides AI- and VR-powered simulation training for enterprise soft skills (sales, leadership, DEI). Closely overlaps with SGI's HIGHER recruitment training and broader enterprise gamification offerings.
  • Talespin: Talespin builds enterprise XR/immersive simulation platforms for workforce training and soft-skills development. Directly comparable to SGI's 3D simulation training business, with a stronger productized SaaS offering and larger US enterprise customer base.
  • Filament Games: Filament Games is a US-based educational game studio serving schools, museums, and corporate clients. Closely parallels SGI's educational games portfolio (MiniMo, Coding Pirates, Playing History) and research-driven approach.
  • Gamelearn: Gamelearn develops serious games and gamified training courses for corporate skills (leadership, sales, productivity). Direct competitor in the B2B gamified e-learning segment SGI serves with HIGHER and Groundhog Day.

Broad incumbents

  • Kahoot!: Kahoot! is a broad, scaled EdTech platform for game-based learning in schools and enterprises. Comparable to SGI's educational games division but at much larger scale and with a different distribution model.
  • Trivantis / Lectora: Lectora (formerly Trivantis) provides e-learning authoring tools and gamification capabilities integrated with LMS platforms. Overlaps with SGI's SCORM-compliant LMS-integrated simulation training platform.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks1 record

Key highlights7 records

Customer concentration

Serious Games Interactive social profiles

Digital presence

Serious Games Interactive financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Serious Games Interactive leadership team

Management profile

Number of profiles

Profiles2 records

Serious Games Interactive funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Serious Games Interactive M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Serious Games Interactive

What does Serious Games Interactive do?

Serious Games Interactive develops research-based serious games, simulations, and gamification solutions for corporate training and educational use. For enterprises, the company builds custom 3D simulations, VR training environments, and behavioral-change games (e.g., safety, security, soft-skills, compliance) using Unity3D and SCORM-compliant LMS integration. For consumers and education, it publishes a portfolio of mobile and web games covering language learning, history, programming, special-needs education, and climate/sustainability topics, distributed via app stores and its own channels.

Is Serious Games Interactive a public or private company?

Serious Games Interactive is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Serious Games Interactive founded?

Serious Games Interactive was founded in 2005. It employs 11 to 50 people.

Where is Serious Games Interactive based?

Serious Games Interactive is headquartered in Copenhagen, Denmark, in the Europe region.

How does Serious Games Interactive make money?

Four revenue lines are on record. Custom Serious Games Development is the primary driver. The others are annual Service and Maintenance Contracts, product Licenses (HIGHER Game) and mobile and Web App Sales.

Who are Serious Games Interactive's main competitors?

Bunch.ai is listed as an emerging player. Direct peers are Immerse, Centrical, STRIVR, Mursion, Talespin, Filament Games and Gamelearn. Broad incumbents are Kahoot! and Trivantis / Lectora.

Does Serious Games Interactive have an API?

No public API is recorded for Serious Games Interactive.

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