Gamabilis
Gamabilis is a Paris-based independent French studio founded in 2016 that develops "Games For Change" serious games to drive behavioral change in health, environment, and corporate soft skills. It serves French enterprises, governments, educational institutions, and consumers via 15+ Unity3D titles.
- Company typePrivate
- Founded2016
- HeadquartersParis, France
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Gamabilis does
Gamabilis is a Paris-based independent French game studio founded in 2016 by CEO Vincent Péquignot, specializing in "Games For Change" serious games designed to drive behavioral change in health, environment, and societal domains. The studio operates with a team of approximately ten people and has developed 15+ impact-oriented games over eight years, including Roots of Tomorrow (agroecology farm simulation), Challenger Deep (corporate soft-skills assessment), Purple Town (addiction prevention), Tricky Life (epilepsy awareness), Timeless Investigation (discrimination awareness), Summertime (sexual health), and several nutrition and public-transport titles. Its technical foundation is the Unity3D engine, supplemented by a proprietary accessibility plugin called Play4All (winner of the 2019 RIAM CNC window) and a proprietary impact-measurement methodology developed since 2019 through a CIFRE doctoral research program, with Scientific Advisory Boards that meet 2-3 times per year to validate domain accuracy in verticals such as agroecology and soft-skills development.
The company monetizes through four streams: bespoke serious-game development for enterprise and institutional clients (professional services), enterprise licensing of Challenger Deep for recruitment and team building, specialized teaching versions of Roots of Tomorrow with class-management features for agricultural schools and universities, and tournament hosting. Consumer-facing titles are distributed free through the App Store, Google Play, and Steam, functioning as a top-of-funnel brand channel that drives enterprise and institutional inquiries via direct sales. Pricing is not publicly disclosed. Gamabilis holds ESUS (Social and Solidarity Economy Company) accreditation and the Jeune Entreprise Innovante (JEI) label awarded in 2019, reflecting its mission-driven structure and research orientation. The studio is structured as a Société par actions simplifiée (SAS) with share capital of EUR 12,372 and shows no disclosed VC or PE backing.
Gamabilis serves French government ministries (Agriculture, Ecology), regional governments, public agencies (ADEME, RATP), scientific institutions (INRAE, CentraleSupelec, Sorbonne), agricultural interprofessionals (Intercéréales, Interbev, Chambres d'agriculture, Invivo Group), enterprise clients (Agrosolutions, CRIPS), educational institutions, and end consumers. It is part of the international Games For Change movement and operates without disclosed external funding, geographic expansion beyond France, or acquisition activity.
Gamabilis firmographics
Firmographics- Name
- Gamabilis
- Legal name
- GAMABILIS
- Website
- https://gamabilis.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Gamabilis is a Paris-based independent French studio founded in 2016 that develops "Games For Change" serious games to drive behavioral change in health, environment, and corporate soft skills. It serves French enterprises, governments, educational institutions, and consumers via 15+ Unity3D titles.
- Ownership category
- akta.pro rank
Gamabilis industry classification
Industry- Product category
- Serious Games Development
- NAICS
- Software Publishers (5132), Software Publishers (513210), Custom Computer Programming Services (541511)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Simulation, Scenario & Serious Games Design (EDAGAKAH)
- akta.pro secondary industries
- Mobile & F2P Game Studios (MPAFAAAB), Educational Games & Kids/Families Game Studios (MPAFAAAI), Game-Based Learning & Gamification Authoring (EDAFAHAF), Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE)
Keywords
Where Gamabilis is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices2 records
Markets served
Gamabilis business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Custom Serious Game Development: Development of bespoke impact video games for enterprise clients, public sector organizations, and NGOs seeking behavioral change or awareness campaigns. Gamabilis works with commissioning organizations to define impact objectives and create tailored games.
- Enterprise Licensing: Enterprise versions of existing games for recruitment (Challenger Deep for candidate selection), training, and team building purposes. Includes customized versions with integration into existing company systems.
- Teaching Version Licensing: Specialized teaching versions of games like Roots of Tomorrow with class management features, game duration controls, difficulty levels, and specific objectives for educational institutions and agricultural schools.
- Competition/Tournament Hosting: Access to tournament features enabling organizations to run competitions around sustainable agriculture challenges, discovering climate issues, biodiversity, carbon cycle, and water management.
Go-to-market motion2 records
Distribution channels6 records
Marketing channels7 records
Gamabilis product offering
Product offeringCore offering
Gamabilis is an independent French game studio that designs and develops "Games For Change" — serious video games intended to encourage positive behavioral change on health, environmental, and societal issues. The studio delivers both bespoke custom serious games commissioned by enterprises, public-sector bodies and NGOs, and a portfolio of consumer-facing impact games distributed free on App Store, Google Play and Steam. It also licenses enterprise and educational versions of its games (e.g., for recruitment, training, team building, classroom teaching) and sells the Play4All accessibility plugin for Unity3D.
Product overview
Gamabilis is an independent French studio that creates Games For Change (serious games with impact) to encourage positive behavioral change. The company offers a portfolio of games addressing health, environmental, and societal issues. Main products include: Roots of Tomorrow (agroecology farm simulation for PC/mobile), Challenger Deep (soft skills assessment/training game for enterprises), Purple Town (addiction prevention strategy game), Tricky Life (epilepsy awareness), and Timeless Investigation (discrimination awareness). Additional titles cover nutrition education (Food Malin, Feed Twip, Chou'time), sexual health (Summertime), and urban themes. The company also developed Play4All, an accessibility plugin for Unity3D. Games are distributed via App Store, Google Play Store, and Steam, with enterprise versions available for recruitment and team building.
Differentiator
Problem solved
Functional benefit
Products and services
- Roots of Tomorrow A strategy-management game where players run a farm and navigate a 10-year agricultural transition, improving economic, social, and environmental aspects of agroecology. Players manage teams, livestock, fields, equipment, and finances across 8 different farm scenarios. Available on iOS, Android, and Steam; also licensed in teaching and tournament versions for agricultural schools.
- Challenger Deep A point-and-click adventure game set in the deepest ocean trench where players discover themselves through strengths, environment, and cooperation with others. Available in recruitment, training (team building), and hosting versions for enterprise clients, structured as 7 episodes totaling approximately 1 hour 30 minutes followed by seminars.
- L'Île aux 93 dragons An adventure game released in October 2024 where players explore a mysterious island inhabited by dragons, encounter strange creatures, and make critical choices that influence the island's destiny through moral dilemmas, puzzle-solving, and exploration of magical environments.
- Purple Town A futuristic strategy game where three factions compete to influence the population: alcoholism, drug addiction, and prevention. Players choose to play as an alcohol dealer, cannabis dealer, or prevention association member, each requiring distinct strategies.
- Tricky Life A game exploring the everyday challenges faced by people with epilepsy through a humorous lens, helping players understand and overcome obstacles. Available on iOS and Android.
- Timeless Investigation A narrative point-and-click police investigation game designed to raise awareness about discrimination. The first season focuses on racism and gender equality, with subsequent seasons addressing other forms of discrimination.
- On The Road An adventure-interaction game where players drive a coach along the picturesque roads of Grand-Est region of France, transporting children to and from school while navigating weather obstacles and wildlife, including night gameplay with mysterious creatures. Scheduled for 2025 release.
- CitySport An urban sports game where players explore the city while completing sporting challenges accessible to all levels, connect with a community of urban sportspeople, share achievements, and discover new possibilities.
- Play4All Accessibility Plugin An accessibility plug-in for Unity3D that enables game developers to incorporate accessibility functions for people with visual impairments, including text editing, screen reader support, and sound cues for interfaces and gameplay. Winner of the RIAM CNC window in 2019.
- Summertime (L'Été des choix) A narrative game for youth covering topics such as sexual behaviour, peer pressure, and the importance of protecting yourself, designed to raise awareness of social issues. Mobile game for individual play.
- Food Malin A family game about food diversification and the challenges of eating together in a healthy and economical way.
- Feed Twip A game where young players care for Twip, a little monster, while discovering food families and learning principles of balanced diet.
- Chou'time A game introducing Breton cauliflower through how it is grown and its use in modern recipes.
- RATP l'expérience
Quantifiable outcome
- Scientific Advisory Board meets 2-3 times per year to oversee impact research and creative process
- +1 more outcomes
Companies that use Gamabilis
Customer profileNamed customers7 records
Segments6 records
Ideal customer profiles5 records
Gamabilis technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Gamabilis partnerships and signals
Strategic signalPartnerships
22 partnerships are on record, tiered core and minor.
- Ministry of Agriculture (France)coreGovernment partner supporting Roots of Tomorrow development for agricultural education and awareness of agroecological transition.
- Ministry of Ecology (France)coreGovernment partner for environmental awareness games and ecological transition initiatives.
- INRAEcoreScientific partner providing expertise in agriculture and agroecology research for Roots of Tomorrow game accuracy.
- ADEMEcoreFrench Environment and Energy Management Agency partner for environmental and sustainability content in games.
- RATPminorPartner for RATP l'expérience game promoting public transportation in Paris.
- CentraleSupeleccoreBernard Yannou, Deputy Director of Research, involved in Challenger Deep game design from angle of reasoning methods.
- Human Matters NetworkminorBénédicte de Cibon supports Challenger Deep roll-out for hybrid training with HR expertise.
- IWIPSminorCaroline Vène explores adaptation of positive psychology strengths for Challenger Deep.
- Rondement CarréminorAnnie Longeat involved in designing puzzles and gameplay mechanics for Challenger Deep.
- Games For ChangecoreInternational movement that Gamabilis games are part of, providing framework for impact video games.
- Region SudminorRegional government partner for Roots of Tomorrow distribution.
- Region Île-de-FranceminorRegional government partner for game development support.
- Region Grand EstminorRegional partner for On the Road game featuring Grand-Est region landscapes.
- Region NormandieminorRegional partner for Roots of Tomorrow distribution.
- Region BretagneminorRegional partner for agricultural awareness games.
- IntercéréalesminorInterprofessional organization for cereals partnership for agricultural game content.
- InterbevminorInterprofessional meat association partner for livestock farming content.
- Chambres d'agricultureminorAgricultural chambers network partner for farming simulation accuracy.
- Invivo GroupminorAgricultural cooperative group partner for agricultural sector expertise.
- AgreeniumminorAgricultural education and research consortium partner.
- Dominique DesjeuxcoreProfessor emeritus at Sorbonne, partner in Gamabilis providing anthropological expertise for games.
- Marianne TostivintcoreVideo games director, partner in Gamabilis with expertise in game design and production.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
Gamabilis competitors and assessment
Company assessmentEmerging players
- ClassDojo: Gamified classroom and soft-skills platform widely adopted in K-12 education. Comparable as a game-based learning/soft-skills platform serving schools, similar to Gamabilis's educational-channel ambitions.
- Science4You: European educational-toys and learning-game company focused on STEM/educational play. Comparable in mission and audience overlap (educational impact through play) but operates in physical/digital toys rather than impact video games.
Broad incumbents
- Ubisoft: Major French-headquartered publisher-developer with broad entertainment-game portfolio and adjacent educational/CSR initiatives (Ubisoft Eco, Accessibility program). Not a serious-games specialist, but an obvious broad incumbent benchmark for any French game studio.
- Amplify: US-based educational publisher offering game-based learning curricula across K-12 subjects. Comparable in delivering educational content via game-based formats and selling to school districts; broader scale than Gamabilis but adjacent buyer profile.
- Kahoot!: Public educational engagement platform using game-based learning for schools, training, and corporate settings. Comparable in gamification-for-learning GTM, especially to Gamabilis's Roots of Tomorrow teaching edition and Challenger Deep enterprise use cases.
Regional players
- Voodoo: Paris-based mobile hyper-casual game publisher. Comparable as a French-headquartered mobile game publisher; differs sharply by genre (casual entertainment vs. serious/educational impact games).
- Dotemu: Paris-based game publisher-developer focused on remastering and reviving classic IPs. Comparable as a French-headquartered, mission-driven game studio; differs by genre (retro entertainment vs. serious/educational).
Others
- Tilting Point: Mobile-game publisher and live-operations specialist working with independent studios to scale titles on app stores. Comparable as a go-to-market enabler for an indie studio looking to monetize App Store / Google Play distribution.
Direct peers
- Ludeos: French serious-game studio developing educational/awareness mini-games for clients including regional governments, schools, and museums. A near-direct niche peer, similar size and public-sector customer profile to Gamabilis.
- DOWiNO: Independent French studio based in Lyon that develops narrative-driven serious games (e.g., A Blind Legend, Type:Rider) for awareness and accessibility. Closest direct comparator to Gamabilis by geography, size, and Games-For-Change positioning.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Gamabilis social profiles
Digital presenceGamabilis compliance and trust
Trust signalCompliance1 record
Gamabilis financial estimates
Financial estimateRevenue estimate
Valuation estimate
Gamabilis leadership team
Management profileNumber of profiles
Profiles7 records
Gamabilis funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Gamabilis M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Gamabilis
What does Gamabilis do?
Gamabilis is an independent French game studio that designs and develops "Games For Change" — serious video games intended to encourage positive behavioral change on health, environmental, and societal issues. The studio delivers both bespoke custom serious games commissioned by enterprises, public-sector bodies and NGOs, and a portfolio of consumer-facing impact games distributed free on App Store, Google Play and Steam. It also licenses enterprise and educational versions of its games (e.g., for recruitment, training, team building, classroom teaching) and sells the Play4All accessibility plugin for Unity3D.
Is Gamabilis a public or private company?
Gamabilis is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Gamabilis founded?
Gamabilis was founded in 2016. It employs 1 to 10 people.
Where is Gamabilis based?
Gamabilis is headquartered in Paris, France, in the Europe region.
How does Gamabilis make money?
Four revenue lines are on record. Custom Serious Game Development is the primary driver. The others are enterprise Licensing, teaching Version Licensing and competition/Tournament Hosting.
Who are Gamabilis's main competitors?
Emerging players on record are ClassDojo and Science4You. Broad incumbents are Ubisoft, Amplify and Kahoot!. Regional players are Voodoo and Dotemu. Tilting Point is listed as an others. Direct peers are Ludeos and DOWiNO.
Does Gamabilis have an API?
No public API is recorded for Gamabilis.
What industry is Gamabilis in?
Gamabilis's product category is Serious Games Development. Its primary akta.pro industry code is EDAGAKAH, Simulation, Scenario & Serious Games Design, with a secondary code of MPAFAAAB, Mobile & F2P Game Studios. Its NAICS code is 5132 and its SIC code is 7372.