Dowino
Dowino is a Lyon-based cooperative (SCOP) studio that designs serious games, mobile apps, escape games, films, and VR experiences for health, disability, environmental, RSE, and education clients including Roche, Sanofi, Merck, SNCF, and CNRS-affiliated universities.
- Company typePrivate
- Founded2015
- HeadquartersVilleurbanne, France
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Dowino does
Dowino is a Lyon-based (Villeurbanne) French studio founded in 2015 and structured as a SCOP (Société Coopérative et Participative — employee-owned cooperative), specializing in serious games, mobile/web applications, escape games, pedagogical films, board games, digital learning modules, and VR/mixed reality experiences for social impact. The studio translates sensitive or low-engagement topics — health, disability awareness, environmental sustainability, RSE/DEI, civic education — into gamified formats for institutional and enterprise clients, with co-development partnerships that embed domain experts (e.g., CNRS, Hospices Civils de Lyon, France Culture, AGEFIPH, Cancéropôle CLARA) into the design process. The portfolio spans 60+ completed projects with named clients including Roche (Wikiboop, Prix Galien 2021), Sanofi, Merck, Air Liquide, EDF, ADECCO, SNCF, Banque Centrale du Maroc, and multiple French universities and ministerial agencies.
Dowino's business model is primarily project-based bespoke development with quote-based pricing and 4–10 month production cycles, complemented by an emerging off-the-shelf product line (notably The Impact Agency RSE series, Drop Odyssey, CLEPSYDRA) sold directly via the website, App Store/Google Play, and dedicated product sites. Distribution combines direct B2B sales (website contact form, trade show presence at SANTEXPO, Learning Technologies, Salon Produrable), print & play physical kits, and consumer-facing app stores. Self-produced IP is also financed via Ulule crowdfunding (Smokitten raised €25,500 in 2016). The company operates from a single headquarters in Villeurbanne with a team of 1–10, has no disclosed external institutional funding, and reports over 2,000 newsletter subscribers and a cumulative impact of hundreds of thousands of users across flagship products (A Blind Legend, Smokitten).
Dowino firmographics
Firmographics- Name
- Dowino
- Legal name
- DOWINO SARL
- Website
- https://dowino.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Dowino is a Lyon-based cooperative (SCOP) studio that designs serious games, mobile apps, escape games, films, and VR experiences for health, disability, environmental, RSE, and education clients including Roche, Sanofi, Merck, SNCF, and CNRS-affiliated universities.
- Ownership category
- akta.pro rank
Where Dowino is headquartered
LocationHeadquarters
- HQ city
- Villeurbanne
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Dowino business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- Custom/Bespoke Serious Game Development: Dowino designs and develops custom serious games, applications, escape games, films, and gamified learning tools on a per-project basis for corporate, institutional, and healthcare clients. Projects are commissioned with specific learning objectives, target audiences, and delivery timelines.
- Off-the-Shelf / Clé en Main Products: Dowino produces and commercializes pre-built, ready-to-deploy serious game series (e.g., The Impact Agency series: burn-out prevention, equality, digital responsibility; Clepsydra; Drop Odyssey). These products are sold to multiple clients, creating recurring revenue opportunities.
- Crowdfunding (Self-Production Projects): Dowino uses crowdfunding (donation-reward model via Ulule) to finance self-produced projects such as A Blind Legend and Smokitten. Backers receive game keys and exclusive content, providing seed funding for original IP development.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Bespoke / Custom serious game projects — quote-based |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels10 records
Dowino product offering
Product offeringCore offering
Dowino is a Lyon-based serious-game and digital learning studio that designs, develops, and delivers bespoke serious games, mobile and web applications, escape games, pedagogical films, physical games, digital learning modules, and VR/mixed reality experiences. Its work targets health, disability, sustainability, RSE, and solidarity themes, serving enterprises, public institutions, healthcare bodies, and NGOs. It also sells off-the-shelf reusable products (The Impact Agency series, Smokitten, A Blind Legend, Drop Odyssey, CLEPSYDRA) directly via its website and app stores.
Product overview
DOWiNO is a Lyon-based studio specializing in serious games, applications, and educational films. The company operates a multi-format portfolio centered on gamification for social impact. Core offerings include Serious Games (digital educational games), Applications Mobiles et Web (mobile/web apps), Escape Games (team puzzle experiences), Films Pédagogiques (motion design and animation), Jeux Physiques (board and card games), Digital Learning (e-learning modules), VR/Réalité Mixte (virtual reality), and Créations sur Mesure (custom solutions). Key named products include The Impact Agency series (RSE-focused detective fiction games covering burnout, diversity, gender equality, and digital responsibility), Drop Odyssey (water treatment education), CLEPSYDRA (groundwater awareness), Smokitten (smoking cessation), Wikiboop (cancer screening - Prix Galien 2021 winner), A Blind Legend (visual impairment awareness), Sensivise (VR disability simulation), and MFM-Play (motor function assessment gamification). Products serve health, disability, sustainability, RSE, and social solidarity sectors.
Differentiator
Problem solved
Functional benefit
Products and services
- Custom Serious Game Development Bespoke design and development of serious games for healthcare organizations, enterprises, public institutions, and NGOs targeting health, RSE, disability, sustainability, and solidarity themes.
Quantifiable outcome
- 500,000 cigarettes not smoked within 9 months of Smokitten release
- +4 more outcomes
Companies that use Dowino
Customer profileNamed customers67 records
Segments6 records
Ideal customer profiles4 records
Dowino technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature7 records
Dowino partnerships and signals
Strategic signalPartnerships
56 partnerships are on record, tiered core, key and minor.
- Pôle de Compétitivité Aqua-Valley / IRDcoreSelected by the European Interreg Euro-Med CLEPSYDRA project (represented in France by Aqua-Valley and IRD) to design a digital serious game on groundwater awareness. The 9-partner European consortium includes organizations from France, Spain, Italy, Greece, and Portugal, with Dowino responsible for game design and development.
- Association Hospitalière Bourgogne Franche-Comté / ARS Bourgogne Franche-ComtékeyDevelopment of RELIANCE, an application on the psycho-traumatism of migrants, funded by ARS Bourgogne Franche-Comté.
- Aix Marseille UniversitéminorDevelopment of an escape game on responsible management awareness for Aix Marseille Université.
- NicomakkeyPartnership for The Impact Agency — Diversité et Inclusion episode. Nicomak contributed diversity and inclusion consulting expertise to ensure the game's scenarios and learning objectives addressed discrimination, stereotypes, and inclusive workplace culture.
- Institut Européen des Membranes (Université de Montpellier)coreDevelopment of Drop Odyssey, a digital serious game on water treatment for schools and the general public. The Institut provided scientific content on water potabilization and sanitation processes, ensuring educational accuracy.
- Banque Centrale du MarockeyDevelopment of Escape Game Stress Hydrique, an in-person team escape game on water scarcity for bank employees, as part of the institution's internal training and RSE program.
- SANOFIcoreDevelopment of Escape Game ETP Diabète, an in-person escape game for diabetes patient education (type 1 and 2), for use in Maisons de Santé Pluriprofessionnelles (MSP) and CPTS.
- GROUPE ISPAminorDevelopment of Polymar, a serious game on plastic pollution awareness, funded by GROUPE ISPA.
- INCUBATEUR 21 (Croix Rouge) / IRFSSLkeyDevelopment of a school bullying awareness escape game for the INCUBATEUR 21 (Croix Rouge) / IRFSSL.
- Métropole d'AmiensminorDevelopment of an escape game on digital archiving awareness for Métropole d'Amiens.
- Université Paris Descartes / i-LumenscoreMultiple collaborations: (1) Orthoptist Simulator — clinical training simulation for orthoptist students with LMS integration (2021); (2) Effic'Asthme — asthma management training (2018); (3) Transfugame — transfusion procedure simulation (2018). i-Lumens provided pedagogical expertise and validated clinical accuracy.
- Fondation OVEkeyDevelopment of Léa et ses réseaux, an investigation game on social media dangers for vulnerable youth accompanied by Fondation OVE establishments, with facilitator guide for animators.
- SAURkeyDevelopment of an escape game on water conservation for adolescents and families, as a print-and-play kit for use at public events (e.g., Salon des Maires, Fête de l'eau).
- digital4betterkeyPartnership for The Impact Agency — Numérique Responsable (digital responsibility episode). Digital4better contributed RSE and digital sobriety expertise to ensure the game's educational content on environmental/social impacts of digital technology was scientifically accurate.
- Coop'EgalkeyPartnership for The Impact Agency — Egalité Professionnelle (professional equality episode). Coop'Egal provided gender equality expertise to ensure the game's content accurately addressed workplace sexism, unconscious bias, and professional equality dynamics.
- Aftec / OPCO AtlaskeyDevelopment of Midnight Campus, a point-and-click disability awareness game for AFTEC students, funded by OPCO Atlas.
- Office de Tourisme Sisteron-BüechminorDevelopment of Découverte Virtuelle de Sisteron, a gamified virtual tourism experience for the Sisteron-Büech region.
- OPP BTPkeyDevelopment of Novices, a mobile obstacle-course game on construction site risk awareness for BTP apprentices, available on iOS and Android app stores.
- FORMA'SUP / OPCO ATLAScoreTwo projects: (1) MAP IN BLACK — point-and-click adventure for apprenticeship supervisor training (2022); (2) Skills protocol — action-adventure soft skills game for apprentices (2024). OPCO ATLAS provided funding and pedagogical validation.
- Institut AnalgesiaminorDevelopment of Apaisia, an application for chronic pain management and therapeutic patient education.
- Hospices Civils de Lyon / Hôpital Femme Mère EnfantcoreCo-development of MFM-Play, a gamified interactive comic app for measuring motor function in children with neuromuscular diseases. Clinical teams at Hôpital Femme Mère Enfant provided the MFM scale protocol and validated the gamified assessment methodology.
- AGEFIPHcoreTwo projects: (1) Handipoursuite — collaborative board game on disability in the workplace (2018); (2) Activ'Game — gamified self-assessment on disability engagement at work (2021). AGEFIPH funded and co-designed both projects as part of its '#activateurdeprogrès' program.
- ATALANminorCollaboration on Activ'Game (AGEFIPH project) — ATALAN contributed to the gamification design and development alongside Dowino.
- MerckkeyDevelopment of Les Mots des Maux, a digitalized therapeutic board game on multiple sclerosis (MS) for patient education. Merck funded the project and contributed to content validation as part of its broader MS patient education program.
- Défiscience / Hospices Civils de LyoncoreCo-development of Défi Game, a serious game for healthcare professionals on neurodevelopmental disorders. Clinical experts from Défiscience and medical staff from Hospices Civils de Lyon contributed real patient cases and medical guidelines.
- Université de Tours / CNRS / Université d'Orléans / Université de BourgognekeyCo-development of OkeGame — a VR rehabilitation game for patients, produced in collaboration with four French universities and CNRS.
- Udapei 74minorDevelopment of Quiz Santé, a cancer prevention quiz in FALC (Easy to Read) format for people with intellectual disabilities, with content validated by CRCDC Auvergne-Rhône-Alpes, CPAM74, IREPS 74, and Unapei ARA.
- Institut Public OcenscoreCo-development of Sensivise, a VR series for visual impairment awareness. Institut Public Ocens provided domain expertise on visual disability and accessibility requirements, contributing to the realism and educational impact of the simulated visual impairment experiences.
- SATT Paris SaclaykeyDevelopment of Arrow Hololens, a mixed reality gait rehabilitation game, in partnership with SATT Paris Saclay (technology transfer office). The project leverages academic research on rehabilitation into a commercial VR/mixed reality product.
- La Lune RousseminorCo-development partner for Gare à toi, a mobile prevention game for the SNCF. La Lune Rousse provided creative direction and youth engagement expertise.
- CCCA-BTPkeyCo-design of C Ki l'Boss, a management simulation on entrepreneurship in the construction trades, with the CCCA-BTP providing pedagogical content and vocational training expertise.
- Centre HYGEE (Cancéropôle CLARA)coreDevelopment partnership for Smokitten, a mobile game for smoking cessation. Centre HYGEE provided medical and public health expertise on smoking cessation and addiction, contributing to the scientific validity and credibility of the game's content and approach.
- France Assos SantécoreLong-term partnership for the Take Care series — interactive story games informing young adults about health rights. Season 1 (2018, 2 episodes) and Season 2 (2021, 4 episodes) were developed in close collaboration with France Assos Santé's editorial and policy team.
- Médecins du MondekeyDevelopment of Lost In Care, an interactive fiction game on humanitarian medical aid and donation awareness, produced from a humanitarian hackathon concept.
- LADAPTkeyDevelopment of Cobra Zero, a serious game on disability and professional integration, commissioned by LADAPT.
- CGSCOP + European Partners (ERASMUS+)keyCo-development of PlayCoop, a multiplayer cooperative game on cooperative values, within an ERASMUS+ European project framework. The game was developed in 4 languages and accompanied by pedagogical materials.
- CNRS / Musée de l'Orient et de la MéditerranéekeyCo-development of PVAA (Portrait Virtuel de l'Archéologue Amateur), a gamified app for amateur archaeology enthusiasts. CNRS and participating museums provided archaeological content and validated the gamification methodology.
- Centre HygéekeyDevelopment of Hygée, a gamified mobile app for augmented exhibition visits on cancer prevention for middle school students, with analytics back-office for the center.
- Goods to knowminorDevelopment of Handiscover, a web app on workplace disability awareness through global innovations, with a custom back-office for the client.
- Da Viking CodekeyExternal development studio contracted to develop Smokitten. Following their collaboration on A Blind Legend, Da Viking Code (Aymeric Lamboley and Thomas Lefèvre) was selected as the core development partner for the mobile game.
- Jocelyn MilletkeyFreelance concept artist providing visual art direction and digital painting for Smokitten's game world. Jocelyn contributed to the island environment, character design, vegetation, and overall atmospheric rendering.
- UlulekeyUlule crowdfunding platform used for financing self-produced projects (A Blind Legend, Smokitten). The platform served as the primary distribution channel for crowdfunding campaigns, reaching Ulule's community of impact-focused backers.
- Pôle PIXEL (Lyon)minorPôle PIXEL became Official User for the Smokitten Ulule campaign, matching every euro contributed by backers 1:1 during the crowdfunding campaign, effectively doubling the impact of each contribution.
- MT Cultures / FNATHkeyTwo projects: (1) Europe et Handicap — mobile app on disability voting rights; (2) Handicap & Travail — mobile app on disability in the workplace. FNATH (France ADOM disability association) provided expertise on disability rights and workplace challenges.
- SEDIF / ArgonauteskeyDevelopment of SOS Mission Eau, a water treatment and distribution awareness game for 7–11 year olds, embedded in the SEDIF pedagogical platform.
- KLESIAminorDevelopment of Les Klés de ma Santé, a runner-style mobile game on complementary health insurance benefits for KLESIA's insured members.
- CapscienceskeyDevelopment of Luminopolis DV, a mobile app enabling visually impaired visitors to participate in a light exhibition escape game at Capsciences (Bordeaux).
- Maison de la DansekeyDevelopment of My Dance Company, a management simulation game for discovering dance and show production, available in French and English on Numeridanse.tv.
- CRIJ (Centres Régionaux de l'Information Jeunesse)keyDevelopment of Passe World, a humorous serious game on international travel preparation for 16–30 year olds, embedded in CRIJ's youth information services.
- France CulturecoreCo-production of A Blind Legend, an audio-only mobile adventure game for visual impairment awareness. France Culture provided editorial content, broadcasting support, and cultural legitimacy, while Dowino handled game design and development. The game achieved international reach and media coverage.
- Streetlab / Institut de la VisioncoreCo-production of Auxivision, a mobile app for visually impaired people and their caregivers. Streetlab (a subsidiary of Institut de la Vision) provided domain expertise on visual impairment and research infrastructure, while Dowino handled game design and development.
- CN2R (Centre National de Ressources et de Résilience)keyDevelopment of three pedagogical animated films on post-traumatic stress disorder (PTSD) for CN2R. The center provided clinical expertise and validated the educational content for accuracy and sensitivity.
- ADECCOkeyDevelopment of Planete EXE, a space-western adventure game showcasing all ADECCO Group professions for recruitment and employer branding purposes.
- EFFIA Synergies / KeolisminorDevelopment of Risques environnementaux, a multiplayer quiz game for in-person environmental risk training, delivered during training sessions with a trainer-controlled interface.
- IVM VEDECOMminorDevelopment of En Route, a mobility-focused serious game for social reintegration, with trainer-led sessions and player analytics back-office.
- Air LiquidekeyDevelopment of Glucozor, a serious game for diabetes management support, commissioned by Air Liquide.
Scale indicators6 records
Recent moves6 records
Expansion highlights6 records
Dowino competitors and assessment
Company assessmentEmerging players
- B2B Gamers (formerly B2B International / gamification division): European emerging players focused on gamification and learning games for B2B engagement. Adjacent to Dowino's corporate RSE and training practice, though typically narrower in format.
- TinyTap (by Jam City): Creator-led educational content platform for kids and schools with gamified learning activities. Tangentially comparable as a game-based learning content platform, though targeting younger audiences than Dowino's typical enterprise/healthcare clientele.
Direct peers
- Immersive Factory: Paris-based serious game studio specializing in safety, prevention, and CSR training for large enterprises. Direct competitor in the gamified RSE/health/safety training segment that Dowino targets with its Impact Agency series.
- Roundtable Learning: US-based immersive learning studio delivering VR, gamified, and simulation-based training for enterprise and public-sector clients. Comparable in custom VR/serious game development and corporate training focus.
- KTM Advance: French serious game and immersive simulation studio serving healthcare, industry, and education clients with bespoke digital learning tools. Closest geographic and category peer to Dowino, with comparable project-based B2B model.
- Gamelearn: Spain-based vendor of serious games for corporate soft-skills and compliance training (e.g., Pacific, Triskelion). Comparable in delivering gamified training content to enterprise L&D buyers, though more SaaS-product-led than Dowino's bespoke model.
- SweetRush: US-based learning experience design agency producing custom gamified learning, simulations, and VR content for Fortune 500 L&D buyers. Comparable bespoke serious-game delivery model for healthcare, pharma, and corporate training.
Broad incumbents
- Deloitte Digital (Deloitte): Global professional services firm with immersive experience, VR, and serious game capabilities (Deloitte Digital Studios). Competes for large enterprise digital learning and transformation mandates.
- Kahoot!: Publicly listed learning engagement platform with gamified quizzes, courses, and study tools used by schools and enterprises. Adjacent product-led player that competes for some of the same corporate training and education budgets as Dowino's off-the-shelf products.
- BearingPoint: Global management and technology consultancy with established gamification and serious game practices serving large enterprise transformation programs. Competes with Dowino at the high end of corporate training RFPs.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Dowino social profiles
Digital presenceDowino financial estimates
Financial estimateRevenue estimate
Valuation estimate
Dowino leadership team
Management profileNumber of profiles
Profiles1 record
Dowino funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Dowino M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Dowino
What does Dowino do?
Dowino is a Lyon-based serious-game and digital learning studio that designs, develops, and delivers bespoke serious games, mobile and web applications, escape games, pedagogical films, physical games, digital learning modules, and VR/mixed reality experiences. Its work targets health, disability, sustainability, RSE, and solidarity themes, serving enterprises, public institutions, healthcare bodies, and NGOs. It also sells off-the-shelf reusable products (The Impact Agency series, Smokitten, A Blind Legend, Drop Odyssey, CLEPSYDRA) directly via its website and app stores.
Is Dowino a public or private company?
Dowino is a private company. It is classified as management employee owned and is currently operating.
When was Dowino founded?
Dowino was founded in 2015. It employs 1 to 10 people.
Where is Dowino based?
Dowino is headquartered in Villeurbanne, France, in the Europe region.
How does Dowino make money?
Three revenue lines are on record. Custom/Bespoke Serious Game Development is the primary driver. The others are off-the-Shelf / Clé en Main Products and crowdfunding (Self-Production Projects).
Who are Dowino's main competitors?
Emerging players on record are B2B Gamers (formerly B2B International / gamification division) and TinyTap (by Jam City). Direct peers are Immersive Factory, Roundtable Learning, KTM Advance, Gamelearn and SweetRush. Broad incumbents are Deloitte Digital (Deloitte), Kahoot! and BearingPoint.
Does Dowino have an API?
No public API is recorded for Dowino.