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VR Education

Full company profile

uuid000yeb6

Namestring
VR Education
Legal namestring
Virtual reality education, s.r.o.
Websiteurl
vreducation.cz
Company typeenum
Private
Founded yearint
2019
Descriptiontext

VR Education (legal entity: Virtual reality education, s.r.o.) is a Czech private limited company founded in 2019 in Olomouc that develops custom virtual reality and augmented reality training solutions for corporate B2B clients, primarily large manufacturers and enterprises in the Czech Republic. The company operates a services-oriented model built on three core technology pillars: (1) custom interactive VR application development with body movement and object manipulation, (2) professional 8K VR 360° video production capturing real workplace scenarios on client sites, and (3) AR application development for remote technical support. These capabilities are packaged into training modules covering occupational safety (BOZP), employee onboarding, machine and process training, crisis simulation, quality control, soft-skills motivation, and a VR Meeting collaboration tool. A wholly-owned subsidiary called VR Motion extends the content capability into non-training VR experiences for cultural and sports clients.

The company monetizes through per-project custom development engagements priced in CZK, ranging from approximately 150,000 CZK (~$6.5K) for basic VR 360° video scenarios to 12,000,000 CZK (~$520K) for complex enterprise applications, structured as one-time perpetual licenses typically embedded in multi-year contracts. Go-to-market is direct enterprise field sales following a structured six-step process: free consultation, on-site 45-60 minute VR demonstration, pilot project proposal, content creation filmed in the client's facility, pilot testing in real operations, and full deployment with scaling. The customer base of 30+ Czech enterprises includes Faurecia Seating Písek, Heineken Czech Republic, Coca-Cola Hellenic Czech Republic, Aero Vodochody, Česká pošta, Kooperativa, AC Sparta Prague, and public-sector clients such as Muzeum umění Olomouc and APSS. The company is bootstrapped and founder-led, with co-founders Martin Nasswettr (Managing Director) and Petr Sanetrník (Marketing) operating a four-person core team supported by technology partnerships with VRgineers (premium Xtal VR headset manufacturer) and Ostrava-based studio Tasty Air. Reported client outcomes include a 55% reduction in workplace accidents at Faurecia, 67% efficiency gain in BOZP training at Heineken, 70% capacity savings on onboarding, and 4x information retention versus traditional training.

Short descriptiontext

VR Education is a Czech B2B company founded in 2019 that develops custom virtual reality and augmented reality training applications and 360° video content for corporate clients, primarily large manufacturers and enterprises in the Czech Republic.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersPrague, Czechia
HQ citystring
Prague
HQ countrystring
Czechia
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
corporate VR training, AR application development, VR 360 video production, immersive learning solutions, occupational safety training
Industry4 codes
1VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership)
CodeEDAFAJAAPrimaryYes
2Simulation-Based Learning & Virtual Labs
CodeEDAGAEAGPrimaryNo
3AR/VR & Immersive Learning Content Development
CodeEDAGAKAIPrimaryNo
4Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
NAICS code3 codes
  • Professional and Management Development Training611430
  • Educational Support Services611710
  • Educational Services611
SIC code3 codes
  • Services-Educational Services8200
  • Services-Computer Programming Services7371
  • Services-Motion Picture & Video Tape Production7812
Product category
Corporate VR/AR Training Solutions
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Custom VR/AR Training Development
TypeProfessional Services
Description

Full-service custom development of VR training applications and 360° video content for corporate clients. Projects are priced per-scope and include consultation, development, testing, and deployment.

vreducation.cz
2VR Training Applications
TypeOne Time License
Description

Custom interactive VR applications for specific business processes. Pricing ranges from 150,000 to 500,000 CZK depending on complexity and features.

vreducation.cz
3VR 360° Video Production
TypeProfessional Services
Description

Video production services for corporate training, virtual tours, and experiences. Base price starting from 200,000 CZK for VR 360° video production.

vreducation.cz
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details5 tiers
1Basic training application for single process
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

~150,000 CZK without VAT for interactive VR training on one specific business process

vreducation.cz
2Training with testing and data collection
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

~300,000 CZK without VAT for training with control questions and analytical output

vreducation.cz
3Multi-process training with full analytics
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

~500,000 CZK without VAT for comprehensive multi-process training with analytics and custom requirements

vreducation.cz
4VR 360° Video production
ModelUnit PricingBilling cadenceMulti-year contract
Notes

Starting from 200,000 CZK for VR 360° video production; gamified scenarios from 150,000 CZK

vreducation.cz
5VR Application (custom development)
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

From 350,000 CZK for custom scenario; simple VR application 350,000-1,200,000 CZK, medium complexity 1.2-3.5M CZK, enterprise 3.5-12M CZK

vreducation.cz
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1VR Motion
Description

Division focused on developing and filming VR experiences

vreducation.cz
Core offering1 text field

VR Education (Virtual reality education, s.r.o.) is a Czech company that develops custom virtual reality and augmented reality training solutions for corporate clients. It produces 8K VR 360° video content and builds interactive VR/AR applications for employee onboarding, occupational safety (BOZP), machine and process training, crisis simulation, quality control, and remote service support. The company delivers end-to-end projects from consultation and scenario design through filming, development, pilot testing, and full deployment with analytics.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • 55% reduction in workplace accidents
+6 more records
Product overview1 text field

VR Education is a Czech company (Virtual reality education, s.r.o.) founded in 2019 that provides complete corporate VR and AR training solutions. The company operates a platform-plus-modules architecture with three core technology pillars: custom VR Application Development (interactive applications with body movement and object manipulation), VR 360° Video production (8K immersive video content), and AR Application Development. These core services support multiple training modules including BOZP (occupational safety), employee onboarding, machine/process training, crisis simulation, remote service support, and quality control training. The company serves 30+ corporate clients in the Czech Republic and developed its offerings based on hundreds of hours of research and testing in 2019.

Product and service11 records
1VR Application Development (Vývoj VR aplikací)
CategoryCore Technology Service
Description

Custom development of interactive virtual reality applications for corporate training. Applications combine body movement engagement with object interaction to create immersive training experiences for enterprise clients in manufacturing, logistics, beverage, aerospace, and other sectors.

2VR 360° Video Production
CategoryCore Technology Service
Description

Professional 8K VR 360° video production capturing realistic workplace situations for corporate training, virtual tours, and immersive experiences. Designed for situations where participants need to perceive real-world environments and make decisions, including multi-participant training formats.

3AR Application Development (Vývoj AR aplikací)
CategoryCore Technology Service
Description

Custom development of augmented reality applications that project digital environments into the real world for training and remote support purposes, including smart-glasses-based AR workflows.

4Occupational Safety (BOZP) Training
CategoryTraining Module / Use Case
Description

VR-based occupational health and safety (BOZP) training that turns mandatory safety courses into immersive scenarios demonstrating the importance of OHS compliance, delivered to enterprise clients with measurable accident-reduction outcomes (e.g., 55% reduction at Faurecia Seating Písek, 67% efficiency gain at Heineken Czech Republic).

5Employee Onboarding Training
CategoryTraining Module / Use Case
Description

VR-based initial employee training covering company processes and procedures, delivered to enterprise clients to achieve up to 70% capacity savings in HR resources for onboarding.

6Machine and Process Training
CategoryTraining Module / Use Case
Description

VR training for sophisticated machines and production processes, designed to maximize automation, efficiency, and speed by removing the need to stop production for training.

7Crisis Situation Simulation
CategoryTraining Module / Use Case
Description

VR simulation of crisis and stressful situations that employees would otherwise only encounter through real-world practice, enabling safe training for high-risk scenarios.

8Remote Service (AR)
CategoryTraining Module / Use Case
Description

AR-based remote service solution that enables technicians worldwide to be available on-site as if physically present, providing real-time technical guidance through augmented reality overlays.

9Quality Control Training
CategoryTraining Module / Use Case
Description

VR training using a database of critical components where the most quality non-conformances occur, training employees to identify quality issues through immersive scenarios.

10Motivation Training
CategoryTraining Module / Use Case
Description

VR-based soft skills training on work motivation, providing practical tools and techniques for effective self-motivation and motivating subordinates, packaged as a 110-minute course equivalent to 8 hours of traditional training.

11VR Meeting
CategoryTraining Module / Use Case
Description

Virtual reality meeting platform enabling globally distributed teams to collaborate in VR space with shared screens, 3D objects, and presentations.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeTechnology or Integration
Description

Partnership with VRgineers, manufacturers of Xtal VR headsets described as the best VR headset in the world. VR Education uses their hardware for premium VR training solutions.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Provider of VR-based simulations for soft-skills, leadership, sales, and customer-service training used by global enterprises. Closely comparable to VR Education's VR-driven corporate learning and assessment model.

TypeEmerging player
Description

VR soft-skills and behavioral training platform combining AI coaching with immersive scenarios for enterprises. Adjacent to VR Education in the corporate VR training market but focused specifically on soft-skills analytics.

TypeDirect peer
Description

VR-based training platform focused on skilled trades, property maintenance, and safety training with measurable ROI. Comparable model of bespoke VR scenarios sold to enterprise customers in operational roles.

TypeDirect peer
Description

Enterprise XR/VR training and workforce development platform providing immersive soft-skills and operational training modules. Comparable to VR Education in productizing virtual reality for corporate learning and reskilling at enterprise scale.

TypeDirect peer
Description

UK-based VR language and corporate training platform working with global enterprises and governments on immersive soft-skills and communication training. Directly comparable as an enterprise-focused VR training studio with similar content + analytics positioning.

TypeOthers
Description

Czech-headquartered manufacturer of professional-grade XTAL VR headsets used by enterprises, including VR Education's own training solutions. Ecosystem partner and hardware enabler rather than a competing training content provider.

TypeDirect peer
Description

US-based enterprise VR training platform offering immersive learning and analytics for corporate workforces. Direct peer to VR Education in custom VR corporate training, serving large employers with similar onboarding, safety, and skills use cases.

TypeEmerging player
Description

Cross-device collaborative VR/AR platform for meetings, training, and 3D collaboration. Overlaps with VR Education's VR Meeting and immersive collaboration offerings for enterprises.

TypeEmerging player
Description

UK-based VR enterprise training platform offering a 'Virtual Campus' for soft-skills, safety, and onboarding programs. Comparable in delivering VR-based corporate learning with a library-led approach.

TypeBroad incumbent
Description

Global professional-services firm with an established VR/soft-skills training practice cited by VR Education via PwC's break-even analysis. Operates as an incumbent consultancy entrant into enterprise VR training rather than a niche specialist.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers9 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

VR Education

Corporate VR/AR Training Solutionsvreducation.cz

VR Education is a Czech B2B company founded in 2019 that develops custom virtual reality and augmented reality training applications and 360° video content for corporate clients, primarily large manufacturers and enterprises in the Czech Republic.

What VR Education does

VR Education (legal entity: Virtual reality education, s.r.o.) is a Czech private limited company founded in 2019 in Olomouc that develops custom virtual reality and augmented reality training solutions for corporate B2B clients, primarily large manufacturers and enterprises in the Czech Republic. The company operates a services-oriented model built on three core technology pillars: (1) custom interactive VR application development with body movement and object manipulation, (2) professional 8K VR 360° video production capturing real workplace scenarios on client sites, and (3) AR application development for remote technical support. These capabilities are packaged into training modules covering occupational safety (BOZP), employee onboarding, machine and process training, crisis simulation, quality control, soft-skills motivation, and a VR Meeting collaboration tool. A wholly-owned subsidiary called VR Motion extends the content capability into non-training VR experiences for cultural and sports clients.

The company monetizes through per-project custom development engagements priced in CZK, ranging from approximately 150,000 CZK (~$6.5K) for basic VR 360° video scenarios to 12,000,000 CZK (~$520K) for complex enterprise applications, structured as one-time perpetual licenses typically embedded in multi-year contracts. Go-to-market is direct enterprise field sales following a structured six-step process: free consultation, on-site 45-60 minute VR demonstration, pilot project proposal, content creation filmed in the client's facility, pilot testing in real operations, and full deployment with scaling. The customer base of 30+ Czech enterprises includes Faurecia Seating Písek, Heineken Czech Republic, Coca-Cola Hellenic Czech Republic, Aero Vodochody, Česká pošta, Kooperativa, AC Sparta Prague, and public-sector clients such as Muzeum umění Olomouc and APSS. The company is bootstrapped and founder-led, with co-founders Martin Nasswettr (Managing Director) and Petr Sanetrník (Marketing) operating a four-person core team supported by technology partnerships with VRgineers (premium Xtal VR headset manufacturer) and Ostrava-based studio Tasty Air. Reported client outcomes include a 55% reduction in workplace accidents at Faurecia, 67% efficiency gain in BOZP training at Heineken, 70% capacity savings on onboarding, and 4x information retention versus traditional training.

VR Education firmographics

Firmographics
Name
VR Education
Legal name
Virtual reality education, s.r.o.
Website
https://vreducation.cz
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
1–10 employees
Short description
VR Education is a Czech B2B company founded in 2019 that develops custom virtual reality and augmented reality training applications and 360° video content for corporate clients, primarily large manufacturers and enterprises in the Czech Republic.
Ownership category
akta.pro rank

VR Education industry classification

Industry
Product category
Corporate VR/AR Training Solutions
NAICS
Professional and Management Development Training (611430), Educational Support Services (611710), Educational Services (611)
SIC
Services-Educational Services (8200), Services-Computer Programming Services (7371), Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
akta.pro secondary industries
Simulation-Based Learning & Virtual Labs (EDAGAEAG), AR/VR & Immersive Learning Content Development (EDAGAKAI), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG)

Keywords

  • Corporate VR training
  • AR application development
  • VR 360 video production
  • Immersive learning solutions
  • Occupational safety training

Where VR Education is headquartered

Location

Headquarters

HQ city
Prague
HQ country
Czechia
HQ region
Europe

Offices2 records

Markets served

VR Education business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Custom VR/AR Training Development: Full-service custom development of VR training applications and 360° video content for corporate clients. Projects are priced per-scope and include consultation, development, testing, and deployment.
  2. VR Training Applications: Custom interactive VR applications for specific business processes. Pricing ranges from 150,000 to 500,000 CZK depending on complexity and features.
  3. VR 360° Video Production: Video production services for corporate training, virtual tours, and experiences. Base price starting from 200,000 CZK for VR 360° video production.

Pricing tiers

ModelBillingPrice
One time/ perpetual licenseMulti-year contractBasic training application for single process
One time/ perpetual licenseMulti-year contractTraining with testing and data collection
One time/ perpetual licenseMulti-year contractMulti-process training with full analytics
Unit PricingMulti-year contractVR 360° Video production
One time/ perpetual licenseMulti-year contractVR Application (custom development)

Go-to-market motion2 records

Distribution channels1 record

Marketing channels4 records

VR Education product offering

Product offering

Core offering

VR Education (Virtual reality education, s.r.o.) is a Czech company that develops custom virtual reality and augmented reality training solutions for corporate clients. It produces 8K VR 360° video content and builds interactive VR/AR applications for employee onboarding, occupational safety (BOZP), machine and process training, crisis simulation, quality control, and remote service support. The company delivers end-to-end projects from consultation and scenario design through filming, development, pilot testing, and full deployment with analytics.

Product overview

VR Education is a Czech company (Virtual reality education, s.r.o.) founded in 2019 that provides complete corporate VR and AR training solutions. The company operates a platform-plus-modules architecture with three core technology pillars: custom VR Application Development (interactive applications with body movement and object manipulation), VR 360° Video production (8K immersive video content), and AR Application Development. These core services support multiple training modules including BOZP (occupational safety), employee onboarding, machine/process training, crisis simulation, remote service support, and quality control training. The company serves 30+ corporate clients in the Czech Republic and developed its offerings based on hundreds of hours of research and testing in 2019.

Differentiator

Problem solved

Functional benefit

Brands

  • VR Motion: Division focused on developing and filming VR experiences

Products and services

  • VR Application Development (Vývoj VR aplikací) Custom development of interactive virtual reality applications for corporate training. Applications combine body movement engagement with object interaction to create immersive training experiences for enterprise clients in manufacturing, logistics, beverage, aerospace, and other sectors.
  • VR 360° Video Production Professional 8K VR 360° video production capturing realistic workplace situations for corporate training, virtual tours, and immersive experiences. Designed for situations where participants need to perceive real-world environments and make decisions, including multi-participant training formats.
  • AR Application Development (Vývoj AR aplikací) Custom development of augmented reality applications that project digital environments into the real world for training and remote support purposes, including smart-glasses-based AR workflows.
  • Occupational Safety (BOZP) Training VR-based occupational health and safety (BOZP) training that turns mandatory safety courses into immersive scenarios demonstrating the importance of OHS compliance, delivered to enterprise clients with measurable accident-reduction outcomes (e.g., 55% reduction at Faurecia Seating Písek, 67% efficiency gain at Heineken Czech Republic).
  • Employee Onboarding Training VR-based initial employee training covering company processes and procedures, delivered to enterprise clients to achieve up to 70% capacity savings in HR resources for onboarding.
  • Machine and Process Training VR training for sophisticated machines and production processes, designed to maximize automation, efficiency, and speed by removing the need to stop production for training.
  • Crisis Situation Simulation VR simulation of crisis and stressful situations that employees would otherwise only encounter through real-world practice, enabling safe training for high-risk scenarios.
  • Remote Service (AR) AR-based remote service solution that enables technicians worldwide to be available on-site as if physically present, providing real-time technical guidance through augmented reality overlays.
  • Quality Control Training VR training using a database of critical components where the most quality non-conformances occur, training employees to identify quality issues through immersive scenarios.
  • Motivation Training VR-based soft skills training on work motivation, providing practical tools and techniques for effective self-motivation and motivating subordinates, packaged as a 110-minute course equivalent to 8 hours of traditional training.
  • VR Meeting Virtual reality meeting platform enabling globally distributed teams to collaborate in VR space with shared screens, 3D objects, and presentations.

Quantifiable outcome

  • 55% reduction in workplace accidents
  • +6 more outcomes

Companies that use VR Education

Customer profile

Named customers9 records

Segments3 records

Ideal customer profiles2 records

VR Education technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

VR Education partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • VRgineerscoreTechnology or IntegrationPartnership with VRgineers, manufacturers of Xtal VR headsets described as the best VR headset in the world. VR Education uses their hardware for premium VR training solutions.

Scale indicators8 records

Recent moves6 records

Expansion highlights5 records

VR Education competitors and assessment

Company assessment

Direct peers

  • Mursion: Provider of VR-based simulations for soft-skills, leadership, sales, and customer-service training used by global enterprises. Closely comparable to VR Education's VR-driven corporate learning and assessment model.
  • Interplay Learning: VR-based training platform focused on skilled trades, property maintenance, and safety training with measurable ROI. Comparable model of bespoke VR scenarios sold to enterprise customers in operational roles.
  • Talespin: Enterprise XR/VR training and workforce development platform providing immersive soft-skills and operational training modules. Comparable to VR Education in productizing virtual reality for corporate learning and reskilling at enterprise scale.
  • Immerse: UK-based VR language and corporate training platform working with global enterprises and governments on immersive soft-skills and communication training. Directly comparable as an enterprise-focused VR training studio with similar content + analytics positioning.
  • Strivr: US-based enterprise VR training platform offering immersive learning and analytics for corporate workforces. Direct peer to VR Education in custom VR corporate training, serving large employers with similar onboarding, safety, and skills use cases.

Emerging players

  • Bodyswaps: VR soft-skills and behavioral training platform combining AI coaching with immersive scenarios for enterprises. Adjacent to VR Education in the corporate VR training market but focused specifically on soft-skills analytics.
  • Spatial: Cross-device collaborative VR/AR platform for meetings, training, and 3D collaboration. Overlaps with VR Education's VR Meeting and immersive collaboration offerings for enterprises.
  • Gemba: UK-based VR enterprise training platform offering a 'Virtual Campus' for soft-skills, safety, and onboarding programs. Comparable in delivering VR-based corporate learning with a library-led approach.

Others

  • VRgineers: Czech-headquartered manufacturer of professional-grade XTAL VR headsets used by enterprises, including VR Education's own training solutions. Ecosystem partner and hardware enabler rather than a competing training content provider.

Broad incumbents

  • PwC Extended Reality practice: Global professional-services firm with an established VR/soft-skills training practice cited by VR Education via PwC's break-even analysis. Operates as an incumbent consultancy entrant into enterprise VR training rather than a niche specialist.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

VR Education social profiles

Digital presence

VR Education financial estimates

Financial estimate

Revenue estimate

Valuation estimate

VR Education leadership team

Management profile

Number of profiles

Profiles4 records

VR Education subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

VR Education funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

VR Education M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about VR Education

What does VR Education do?

VR Education (Virtual reality education, s.r.o.) is a Czech company that develops custom virtual reality and augmented reality training solutions for corporate clients. It produces 8K VR 360° video content and builds interactive VR/AR applications for employee onboarding, occupational safety (BOZP), machine and process training, crisis simulation, quality control, and remote service support. The company delivers end-to-end projects from consultation and scenario design through filming, development, pilot testing, and full deployment with analytics.

Is VR Education a public or private company?

VR Education is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was VR Education founded?

VR Education was founded in 2019. It employs 1 to 10 people.

Where is VR Education based?

VR Education is headquartered in Prague, Czechia, in the Europe region.

How does VR Education make money?

Three revenue lines are on record. Custom VR/AR Training Development is the primary driver. The others are VR Training Applications and VR 360° Video Production.

Who are VR Education's main competitors?

Direct peers on record are Mursion, Interplay Learning, Talespin, Immerse and Strivr. Emerging players are Bodyswaps, Spatial and Gemba. VRgineers is listed as an others. PwC Extended Reality practice is listed as a broad incumbent.

Does VR Education have an API?

No public API is recorded for VR Education.

What industry is VR Education in?

VR Education's product category is Corporate VR/AR Training Solutions. Its primary akta.pro industry code is EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its NAICS code is 611430 and its SIC code is 8200.

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