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Immersium Studio

Full company profile

uuid0023uz9

Namestring
Immersium Studio
Legal namestring
Immersium Studio SL
Company typeenum
Private
Founded yearint
2018
Descriptiontext

Immersium Studio is a Barcelona-based private limited company (Immersium Studio SL) and spin-off of the Universitat Oberta de Catalunya (UOC), founded in 2018 to design custom immersive learning experiences using virtual reality, augmented reality, and extended reality. The studio specializes in interactive 360° video scenarios shot with real actors in real settings, augmented with branching decision logic, user evaluation instruments (multiple choice, self-evaluation, process ordering), and integrated data tracking. Its portfolio covers healthcare training (organ donation communication for TPM-DTI, ICU upskilling for COVID-19 that trained 20,000+ European professionals, hand hygiene for Doctors Without Borders), higher education and pediatric EdTech (PICOFON with AI voice/movement recognition, StoryTIC with AR, AR Heritage for UOC tourism students), corporate and government employability programs (Soft Skills VR Training Package), and cultural heritage experiences for museums and municipalities. The core technology stack is Unity and WebGL for VR development, with AR experiences built on integrations such as Hoppala and 8th Wall.

The company operates primarily through bespoke, project-based enterprise sales: most engagements are custom-designed experiences scoped with the client and delivered as one-time license projects, often co-funded through European programs (Erasmus+ ITSHEC, DWBL), institutional research budgets, or municipal contracts. A standardized Soft Skills VR Training Package (covering teamwork, communication, planning, and conflict resolution) was introduced in 2022 as an annual subscription license bundled with Meta Quest 3S hardware, marking the first attempt at recurring revenue. Go-to-market is direct enterprise sales augmented by content marketing (website, blog, social media), international conference participation (Barcelona Deep Tech Summit, AWE USA), and award recognition (ILRN 2019, Auggie Awards 2021). The company is privately held with no disclosed external institutional or venture funding, managed by a small core team of 1–10 including the CEO Luis Villarejo, CTO Iván Martí, and a Communications & Project Manager.

Short descriptiontext

Immersium Studio is a Barcelona-based VR/AR studio and UOC spin-off that designs custom immersive learning experiences using interactive 360° video for healthcare institutions, universities, government bodies, and NGOs across Europe.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBarcelona, Spain
HQ citystring
Barcelona
HQ countrystring
Spain
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive VR training, augmented reality experiences, corporate soft skills training, healthcare simulation training, 360 degree video learning
Industry4 codes
1Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction)
CodeEDAFAJACPrimaryYes
2VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership)
CodeEDAFAJAAPrimaryNo
3Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
4AR/VR & Immersive Learning Content Development
CodeEDAGAKAIPrimaryNo
NAICS code2 codes
  • Professional and Management Development Training611430
  • All Other Schools and Instruction61169
SIC code1 code
  • Services-Computer Programming Services7371
Product category
Immersive VR/AR Training and Learning
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Custom VR/AR Project Development
TypeOne Time License
Description

Bespoke immersive training experiences designed and developed according to client specifications. Projects include healthcare training, corporate soft skills, educational applications, and government awareness campaigns.

immersiumstudio.com
2Annual License Model (Soft Skills)
TypeSubscription Recurring
Description

Annual license for Soft Skills VR training solution allowing unlimited users with annual content updates, including Meta Quest 3S glasses, support, and training.

immersiumstudio.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations
Pricing details1 tier
1Annual license with VR hardware included
ModelSubscriptionBilling cadenceAnnual
Notes

Annual license for Soft Skills VR training allowing unlimited users, including two Meta Quest 3S VR glasses, phone support, training session, and annual content updates.

immersiumstudio.com
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Immersium Studio designs and develops custom Virtual Reality and Augmented Reality training and learning experiences using interactive 360° video, branching scenarios, and evaluation tracking. Its offerings include bespoke enterprise VR training projects (healthcare, education, corporate soft skills) and a packaged Soft Skills VR Training solution sold under an annual license that bundles Meta Quest 3S hardware, content updates, and support.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • Content retention increased 4x compared to traditional training methods
+5 more records
Product overview1 text field

Immersium Studio is a spin-off of the Open University of Catalonia (UOC) specializing in immersive learning through Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality technologies. Their portfolio consists of custom-designed immersive training experiences primarily for healthcare, education, and corporate sectors. The core offerings include VR training experiences using 360° interactive video with real-scene scenarios, AR applications for education and cultural heritage, and specialized training packages. Major products include: VR Family Approach and TPM Journey VR for organ donation training; VR ICU Upskilling and Hand Hygiene VR for healthcare professionals; Gender-based Violence VR Detection for health sciences; PICOFON (AI-powered) and StoryTIC (AR-enhanced) for childhood education; Soft Skills VR Training Package for employability; and various cultural heritage AR experiences. They also offer AI integration for personalization (PICOFON) and work with the Hoppala webapp and 8th Wall platforms for AR functionality.

Product and service15 records
1Soft Skills VR Training Package
CategorySoft skills corporate training (VR)
Description

Packaged VR soft skills training covering teamwork, communication, planning & organization, and conflict resolution, sold as an annual license that bundles Meta Quest 3S hardware, phone support, onboarding, and annual content updates for employability and workforce development programs.

2Custom Immersive VR Training Experiences
CategoryCustom VR training development
Description

Bespoke VR training experiences using interactive 360° video with branching scenarios, real-time decision feedback, and integrated evaluation, designed for healthcare, education, corporate, and public-sector clients on a project basis.

3Custom Augmented Reality Solutions
CategoryCustom AR experience development
Description

Bespoke AR applications and experiences for education, tourism, culture, and marketing, including Points of Interest layers, QR code-enabled experiences, and marker-based AR content for museums and events.

4VR ICU Upskilling for Health Professionals
CategoryHealthcare VR training
Description

360° immersive VR training for intensive care unit support, with branching scenarios and evaluation, designed to upskill ICU and clinical staff on complex care procedures.

5VR Family Approach
CategoryHealthcare VR training
Description

360° VR training for organ donation communication featuring voice interaction, role-switching between intensivist and transplant coordinator perspectives, and branching scenarios with integrated evaluation.

6TPM Journey VR
CategoryHealthcare VR training
Description

90-minute immersive VR training for transplant coordination combining hospital tour, conversations, theoretical explanations, and interactive organ donor cases, available in Arabic, Spanish, Chinese, English, and French.

7Hand Hygiene VR Training
CategoryHealthcare VR training
Description

VR training covering WHO's 5 moments of hand hygiene, placing users in realistic hospital scenarios with decision-based learning for both health and non-health personnel with patient contact.

8Gender-based Violence VR Detection Training
CategoryHealthcare VR training
Description

360° VR scenarios for health sciences students to identify gender-based violence with an intersectional lens, including case studies across primary care, pregnancy, drug addiction, and pediatric settings.

9UN Sustainable Development VR
CategoryPublic sector VR training
Description

90-minute interactive VR experience on ecological transition and sustainable development featuring 7 explorable spaces, drone footage of a post-mining city, and stakeholder testimonials for UN agency staff training.

10Accessibility in Communication VR
CategoryHealthcare VR training
Description

Immersive VR experience letting healthcare trainees experience accessibility barriers faced by visually and cognitively disabled patients, with a dual perspective covering both patient experience and clinician response.

11Augmented Reality Heritage
CategoryEducational AR application
Description

AR application for tourism education that allows students to view Points of Interest in AR or Map mode via smartphone/tablet, with POI layers created through the Hoppala webapp; available on Android and iOS.

12PICOFON
CategoryEducational serious game (AI-enabled)
Description

AI-powered serious game for phonological awareness in children aged 3-7, using body movement and voice recognition AI to personalize learning activities and pace per child.

13StoryTIC
CategoryEducational AR-enabled platform
Description

Digital storytelling platform with Augmented Reality elements for preschool children (3-6 years), delivering a narrative intervention program across 3 video stories and 9 sessions with universal and intensive support modes.

14Trans*RV VR Experience
CategoryDiversity & inclusion VR training
Description

VR experience for transgender health awareness, included in the Universitat de Barcelona Microcredentials program to foster more inclusive workplace environments, with a reported 96% user satisfaction rate.

15MPS Family Support 360 Video Series
CategoryPatient support 360° video
Description

4-part 360° video series titled 'Coexist with Adversity' providing psychological support content for MPS (Mucopolysaccharidoses) families, featuring psychologist Eduardo Brignani, distributed via YouTube and VR glasses.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Immersium Studio is a spin-off of UOC, originating from collaboration with the university. The partnership includes joint research projects, technology development, and ongoing collaboration on educational VR applications. UOC has been instrumental in the company's founding and continued development.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaboration to develop VR training experiences for healthcare professionals in the field. Created three experiences related to medical and operational fields including hand hygiene training based on WHO's 5 moments of hand hygiene. Experiences have been well received across MSF humanitarian work locations.

3TPM-DTI Foundation
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Long-standing partnership creating VR training for international organ donation and transplantation professionals. Developed Family Approach VR, TPM Journey VR, and other immersive training experiences that complement in-person training programs.

immersiumstudio.com
4Universidad Pompeu Fabra
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaboration on gender-based violence VR detection training for health sciences students, part of the ITSHEC Erasmus+ project. Also collaborated on StoryTIC project for oral narrative skills in preschool children.

immersiumstudio.com
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaboration on PICOFON project - an interactive serious game for phonological awareness in children using AI body movement and voice recognition. Also VRAIN project for the Institute of Neurosciences.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaboration on gender-based violence detection training and PICOFON phonological awareness project. Part of broader healthcare education initiatives.

Strategic tierSupportingTypeOthers
Description

Immersium Studio participated in the ICEX-Next export initiation program with co-financing from European FEDER funds, supporting international expansion efforts.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration with Dr. Pilar Prieto's research group on StoryTIC project for preschool narrative skills development.

9DWBL (Digital Work-Based Learning) Consortium
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Erasmus+ project partnership involving 8 European partners. Immersium Studio provides AR/VR training input as part of WP2 Digital Competences model development.

immersiumstudio.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

VirtualSpeech provides VR-based soft-skills training focused on communication, public speaking, and interview scenarios. Comparable business model and target learner to Immersium's employability/soft-skills focus.

2ENGAGE
TypeBroad incumbent
Description

ENGAGE is a broad VR enterprise platform for training, meetings, and education. Comparable as a VR training infrastructure provider but operates at a much larger enterprise scale.

TypeDirect peer
Description

FundamentalVR delivers immersive medical/surgical training with haptic feedback for healthcare professionals. Adjacent specialization (procedural/clinical) compared with Immersium's clinical communication and ICU training.

TypeDirect peer
Description

Talespin is a VR soft-skills and workplace training platform serving enterprises with scenario-based learning. Highly comparable to Immersium's Soft Skills VR package and broader scenario-based training methodology.

TypeDirect peer
Description

Mursion delivers VR-based soft-skills simulations (sales, leadership, difficult conversations) to enterprises and government. Overlaps directly with Immersium's soft-skills and empathy/communication training content.

TypeDirect peer
Description

Virti builds immersive (VR/AR) training for healthcare professionals, including clinical and soft-skills modules. Strong peer for Immersium's ICU, hand-hygiene, and healthcare communication work.

TypeEmerging player
Description

Immerse is a VR/Metaverse language and soft-skills learning platform for enterprises. Partial overlap with Immersium's VR language and soft-skills training offerings.

8ARVO VR (formerly Pixsan) / Spain-based VR studios
TypeRegional player
Description

Several regional Spanish/Iberian immersive-learning studios deliver bespoke VR/AR training similar to Immersium's custom project model within the same geographic market.

TypeBroad incumbent
Description

STRIVR is an established US-based enterprise VR training platform covering soft skills, retail, and operations. Broader incumbent offering similar scenario-based immersive learning with greater scale and capital.

TypeDirect peer
Description

Oxford Medical Simulation provides VR clinical training scenarios for nursing, medical, and allied-health learners. Comparable to Immersium's clinical and healthcare communication VR projects.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Immersium Studio

Immersive VR/AR Training and Learningimmersiumstudio.com

Immersium Studio is a Barcelona-based VR/AR studio and UOC spin-off that designs custom immersive learning experiences using interactive 360° video for healthcare institutions, universities, government bodies, and NGOs across Europe.

What Immersium Studio does

Immersium Studio is a Barcelona-based private limited company (Immersium Studio SL) and spin-off of the Universitat Oberta de Catalunya (UOC), founded in 2018 to design custom immersive learning experiences using virtual reality, augmented reality, and extended reality. The studio specializes in interactive 360° video scenarios shot with real actors in real settings, augmented with branching decision logic, user evaluation instruments (multiple choice, self-evaluation, process ordering), and integrated data tracking. Its portfolio covers healthcare training (organ donation communication for TPM-DTI, ICU upskilling for COVID-19 that trained 20,000+ European professionals, hand hygiene for Doctors Without Borders), higher education and pediatric EdTech (PICOFON with AI voice/movement recognition, StoryTIC with AR, AR Heritage for UOC tourism students), corporate and government employability programs (Soft Skills VR Training Package), and cultural heritage experiences for museums and municipalities. The core technology stack is Unity and WebGL for VR development, with AR experiences built on integrations such as Hoppala and 8th Wall.

The company operates primarily through bespoke, project-based enterprise sales: most engagements are custom-designed experiences scoped with the client and delivered as one-time license projects, often co-funded through European programs (Erasmus+ ITSHEC, DWBL), institutional research budgets, or municipal contracts. A standardized Soft Skills VR Training Package (covering teamwork, communication, planning, and conflict resolution) was introduced in 2022 as an annual subscription license bundled with Meta Quest 3S hardware, marking the first attempt at recurring revenue. Go-to-market is direct enterprise sales augmented by content marketing (website, blog, social media), international conference participation (Barcelona Deep Tech Summit, AWE USA), and award recognition (ILRN 2019, Auggie Awards 2021). The company is privately held with no disclosed external institutional or venture funding, managed by a small core team of 1–10 including the CEO Luis Villarejo, CTO Iván Martí, and a Communications & Project Manager.

Immersium Studio firmographics

Firmographics
Name
Immersium Studio
Legal name
Immersium Studio SL
Website
https://immersiumstudio.com
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
1–10 employees
Short description
Immersium Studio is a Barcelona-based VR/AR studio and UOC spin-off that designs custom immersive learning experiences using interactive 360° video for healthcare institutions, universities, government bodies, and NGOs across Europe.
Ownership category
akta.pro rank

Immersium Studio industry classification

Industry
Product category
Immersive VR/AR Training and Learning
NAICS
Professional and Management Development Training (611430), All Other Schools and Instruction (61169)
SIC
Services-Computer Programming Services (7371)
akta.pro primary industry
Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction) (EDAFAJAC)
akta.pro secondary industries
VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), AR/VR & Immersive Learning Content Development (EDAGAKAI)

Keywords

  • Immersive VR training
  • Augmented reality experiences
  • Corporate soft skills training
  • Healthcare simulation training
  • 360 degree video learning

Where Immersium Studio is headquartered

Location

Headquarters

HQ city
Barcelona
HQ country
Spain
HQ region
Europe

Offices2 records

Markets served

Immersium Studio business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations

Revenue model

  1. Custom VR/AR Project Development: Bespoke immersive training experiences designed and developed according to client specifications. Projects include healthcare training, corporate soft skills, educational applications, and government awareness campaigns.
  2. Annual License Model (Soft Skills): Annual license for Soft Skills VR training solution allowing unlimited users with annual content updates, including Meta Quest 3S glasses, support, and training.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualAnnual license with VR hardware included

Go-to-market motion1 record

Distribution channels1 record

Marketing channels5 records

Immersium Studio product offering

Product offering

Core offering

Immersium Studio designs and develops custom Virtual Reality and Augmented Reality training and learning experiences using interactive 360° video, branching scenarios, and evaluation tracking. Its offerings include bespoke enterprise VR training projects (healthcare, education, corporate soft skills) and a packaged Soft Skills VR Training solution sold under an annual license that bundles Meta Quest 3S hardware, content updates, and support.

Product overview

Immersium Studio is a spin-off of the Open University of Catalonia (UOC) specializing in immersive learning through Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality technologies. Their portfolio consists of custom-designed immersive training experiences primarily for healthcare, education, and corporate sectors. The core offerings include VR training experiences using 360° interactive video with real-scene scenarios, AR applications for education and cultural heritage, and specialized training packages. Major products include: VR Family Approach and TPM Journey VR for organ donation training; VR ICU Upskilling and Hand Hygiene VR for healthcare professionals; Gender-based Violence VR Detection for health sciences; PICOFON (AI-powered) and StoryTIC (AR-enhanced) for childhood education; Soft Skills VR Training Package for employability; and various cultural heritage AR experiences. They also offer AI integration for personalization (PICOFON) and work with the Hoppala webapp and 8th Wall platforms for AR functionality.

Differentiator

Problem solved

Functional benefit

Products and services

  • Soft Skills VR Training Package Packaged VR soft skills training covering teamwork, communication, planning & organization, and conflict resolution, sold as an annual license that bundles Meta Quest 3S hardware, phone support, onboarding, and annual content updates for employability and workforce development programs.
  • Custom Immersive VR Training Experiences Bespoke VR training experiences using interactive 360° video with branching scenarios, real-time decision feedback, and integrated evaluation, designed for healthcare, education, corporate, and public-sector clients on a project basis.
  • Custom Augmented Reality Solutions Bespoke AR applications and experiences for education, tourism, culture, and marketing, including Points of Interest layers, QR code-enabled experiences, and marker-based AR content for museums and events.
  • VR ICU Upskilling for Health Professionals 360° immersive VR training for intensive care unit support, with branching scenarios and evaluation, designed to upskill ICU and clinical staff on complex care procedures.
  • VR Family Approach 360° VR training for organ donation communication featuring voice interaction, role-switching between intensivist and transplant coordinator perspectives, and branching scenarios with integrated evaluation.
  • TPM Journey VR 90-minute immersive VR training for transplant coordination combining hospital tour, conversations, theoretical explanations, and interactive organ donor cases, available in Arabic, Spanish, Chinese, English, and French.
  • Hand Hygiene VR Training VR training covering WHO's 5 moments of hand hygiene, placing users in realistic hospital scenarios with decision-based learning for both health and non-health personnel with patient contact.
  • Gender-based Violence VR Detection Training 360° VR scenarios for health sciences students to identify gender-based violence with an intersectional lens, including case studies across primary care, pregnancy, drug addiction, and pediatric settings.
  • UN Sustainable Development VR 90-minute interactive VR experience on ecological transition and sustainable development featuring 7 explorable spaces, drone footage of a post-mining city, and stakeholder testimonials for UN agency staff training.
  • Accessibility in Communication VR Immersive VR experience letting healthcare trainees experience accessibility barriers faced by visually and cognitively disabled patients, with a dual perspective covering both patient experience and clinician response.
  • Augmented Reality Heritage AR application for tourism education that allows students to view Points of Interest in AR or Map mode via smartphone/tablet, with POI layers created through the Hoppala webapp; available on Android and iOS.
  • PICOFON AI-powered serious game for phonological awareness in children aged 3-7, using body movement and voice recognition AI to personalize learning activities and pace per child.
  • StoryTIC Digital storytelling platform with Augmented Reality elements for preschool children (3-6 years), delivering a narrative intervention program across 3 video stories and 9 sessions with universal and intensive support modes.
  • Trans*RV VR Experience VR experience for transgender health awareness, included in the Universitat de Barcelona Microcredentials program to foster more inclusive workplace environments, with a reported 96% user satisfaction rate.
  • MPS Family Support 360 Video Series 4-part 360° video series titled 'Coexist with Adversity' providing psychological support content for MPS (Mucopolysaccharidoses) families, featuring psychologist Eduardo Brignani, distributed via YouTube and VR glasses.

Quantifiable outcome

  • Content retention increased 4x compared to traditional training methods
  • +5 more outcomes

Companies that use Immersium Studio

Customer profile

Named customers12 records

Segments5 records

Ideal customer profiles4 records

Immersium Studio technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

AI capability4 records

Feature4 records

Immersium Studio partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered core, major, supporting and minor.

  • Universitat Oberta de Catalunya (UOC)coreStrategic or Co-development Partner · 1 January 2018Immersium Studio is a spin-off of UOC, originating from collaboration with the university. The partnership includes joint research projects, technology development, and ongoing collaboration on educational VR applications. UOC has been instrumental in the company's founding and continued development.
  • Doctors Without Borders (Médicos Sin Fronteras)coreStrategic or Co-development PartnerCollaboration to develop VR training experiences for healthcare professionals in the field. Created three experiences related to medical and operational fields including hand hygiene training based on WHO's 5 moments of hand hygiene. Experiences have been well received across MSF humanitarian work locations.
  • TPM-DTI FoundationcoreStrategic or Co-development PartnerLong-standing partnership creating VR training for international organ donation and transplantation professionals. Developed Family Approach VR, TPM Journey VR, and other immersive training experiences that complement in-person training programs.
  • Universidad Pompeu FabramajorStrategic or Co-development PartnerCollaboration on gender-based violence VR detection training for health sciences students, part of the ITSHEC Erasmus+ project. Also collaborated on StoryTIC project for oral narrative skills in preschool children.
  • Universitat de BarcelonamajorStrategic or Co-development PartnerCollaboration on PICOFON project - an interactive serious game for phonological awareness in children using AI body movement and voice recognition. Also VRAIN project for the Institute of Neurosciences.
  • Hospital Sant Joan de DéumajorStrategic or Co-development PartnerCollaboration on gender-based violence detection training and PICOFON phonological awareness project. Part of broader healthcare education initiatives.
  • ICEX (Instituto de Comercio Exterior)supportingOthersImmersium Studio participated in the ICEX-Next export initiation program with co-financing from European FEDER funds, supporting international expansion efforts.
  • ICREA / Pompeu Fabra UniversityminorStrategic or Co-development PartnerCollaboration with Dr. Pilar Prieto's research group on StoryTIC project for preschool narrative skills development.
  • DWBL (Digital Work-Based Learning) ConsortiumminorStrategic or Co-development PartnerErasmus+ project partnership involving 8 European partners. Immersium Studio provides AR/VR training input as part of WP2 Digital Competences model development.

Scale indicators7 records

Recent moves7 records

Expansion highlights6 records

Immersium Studio competitors and assessment

Company assessment

Direct peers

  • VirtualSpeech: VirtualSpeech provides VR-based soft-skills training focused on communication, public speaking, and interview scenarios. Comparable business model and target learner to Immersium's employability/soft-skills focus.
  • FundamentalVR: FundamentalVR delivers immersive medical/surgical training with haptic feedback for healthcare professionals. Adjacent specialization (procedural/clinical) compared with Immersium's clinical communication and ICU training.
  • Talespin: Talespin is a VR soft-skills and workplace training platform serving enterprises with scenario-based learning. Highly comparable to Immersium's Soft Skills VR package and broader scenario-based training methodology.
  • Mursion: Mursion delivers VR-based soft-skills simulations (sales, leadership, difficult conversations) to enterprises and government. Overlaps directly with Immersium's soft-skills and empathy/communication training content.
  • Virti: Virti builds immersive (VR/AR) training for healthcare professionals, including clinical and soft-skills modules. Strong peer for Immersium's ICU, hand-hygiene, and healthcare communication work.
  • Oxford Medical Simulation: Oxford Medical Simulation provides VR clinical training scenarios for nursing, medical, and allied-health learners. Comparable to Immersium's clinical and healthcare communication VR projects.

Broad incumbents

  • ENGAGE: ENGAGE is a broad VR enterprise platform for training, meetings, and education. Comparable as a VR training infrastructure provider but operates at a much larger enterprise scale.
  • STRIVR: STRIVR is an established US-based enterprise VR training platform covering soft skills, retail, and operations. Broader incumbent offering similar scenario-based immersive learning with greater scale and capital.

Emerging players

  • Immerse: Immerse is a VR/Metaverse language and soft-skills learning platform for enterprises. Partial overlap with Immersium's VR language and soft-skills training offerings.

Regional players

  • ARVO VR (formerly Pixsan) / Spain-based VR studios: Several regional Spanish/Iberian immersive-learning studios deliver bespoke VR/AR training similar to Immersium's custom project model within the same geographic market.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Immersium Studio social profiles

Digital presence

Immersium Studio compliance and trust

Trust signal

Compliance2 records

Immersium Studio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Immersium Studio leadership team

Management profile

Number of profiles

Profiles4 records

Immersium Studio funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Immersium Studio M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Immersium Studio

What does Immersium Studio do?

Immersium Studio designs and develops custom Virtual Reality and Augmented Reality training and learning experiences using interactive 360° video, branching scenarios, and evaluation tracking. Its offerings include bespoke enterprise VR training projects (healthcare, education, corporate soft skills) and a packaged Soft Skills VR Training solution sold under an annual license that bundles Meta Quest 3S hardware, content updates, and support.

Is Immersium Studio a public or private company?

Immersium Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Immersium Studio founded?

Immersium Studio was founded in 2018. It employs 1 to 10 people.

Where is Immersium Studio based?

Immersium Studio is headquartered in Barcelona, Spain, in the Europe region.

How does Immersium Studio make money?

Two revenue lines are on record. Custom VR/AR Project Development is the primary driver. The others are annual License Model (Soft Skills).

Who are Immersium Studio's main competitors?

Direct peers on record are VirtualSpeech, FundamentalVR, Talespin, Mursion, Virti and Oxford Medical Simulation. Broad incumbents are ENGAGE and STRIVR. Immerse is listed as an emerging player. ARVO VR (formerly Pixsan) / Spain-based VR studios is listed as a regional player.

Does Immersium Studio have an API?

No public API is recorded for Immersium Studio.

What industry is Immersium Studio in?

Immersium Studio's product category is Immersive VR/AR Training and Learning. Its primary akta.pro industry code is EDAFAJAC, Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction), with a secondary code of EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership). Its NAICS code is 611430 and its SIC code is 7371.

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