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The Social Crew

Full company profile

uuid005gvka

Namestring
The Social Crew
Legal namestring
The Social Crew
Company typeenum
Private
Founded yearint
2014
Descriptiontext

The Social Crew is a Melbourne-headquartered creative studio founded in 2014 by Belinda Collins, specializing in creative production, immersive experiences, public art, and placemaking. The studio maintains a core team of five employees and scales to a network of 200+ specialist contractors to deliver large-format projects. Over a decade, it has curated more than 300 shows and built a portfolio of award-winning, often sold-out immersive exhibitions including Rone TIME, Rone Empire at Burnham Beeches, SPOOKHOUSE, and Under the Surface. Clients span Australian government and tourism bodies (Visit Victoria, Visit Great Ocean Road, East Gippsland Shire, City of Melbourne, Australian Government), commercial brands (Gorillaz, SEEK, Crumpler, Mountain Goat), and high-profile artists (Rone, Mysterious Al), with the studio acting as creative director, producer, and experience choreographer rather than as a software or platform vendor.

The business model is project-based creative services: the studio is engaged on a per-project basis, typically by public-sector cultural funders for placemaking and tourism activations, and by brands or artists for experiential commissions. Revenue mechanics are anchored by a small number of large, often publicly funded engagements (e.g., a $1.86M RISE Fund grant for Rone TIME at Flinders Street Station), with technology integration (AR, VR, QR-coded experiences) delivered through specialist partners such as EyeJack and Phoria rather than developed in-house. The studio is bootstrapped and privately held by its founder, with no disclosed external investment, and has recently formalized a London office to serve international clients, exemplified by the Gorillaz House of Kong commission for the band's 25th anniversary. Go-to-market is founder-led relationship selling, reinforced by a strong industry reputation, award recognition, and active sector advocacy and mentoring roles.

Short descriptiontext

The Social Crew is a Melbourne-based creative studio founded in 2014 that designs and produces immersive experiences, public art, and placemaking projects for government tourism bodies, brands, and artists, operating with a five-person core team and a scalable contractor network across Australia and the UK.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMelbourne, Australia
HQ citystring
Melbourne
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
creative production services, immersive art experiences, public art installations, event production management, placemaking and curation
Industry5 codes
1Event Technical Production Management & Crew
CodeMPAGAKAHPrimaryYes
2Technical Production Management & Crew Services (Technical Direction, Stagehands, Operators)
CodeTHAHAEAIPrimaryNo
3Event Stagehands & Production Support Crew
CodeHSACAEAJPrimaryNo
4Event Theming, Mood Boards & Concept Design
CodeHSACAOAHPrimaryNo
5Community Arts, Culture & Creative Placemaking Enterprises
CodeBPAGALAOPrimaryNo
NAICS code2 codes
  • Other Performing Arts Companies711190
  • Theater Companies and Dinner Theaters71111
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Creative Production Services
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Creative Production & Project Management
TypeProfessional Services
Description

Core revenue stream from delivering end-to-end creative production services including concept development, project management, technical production, and operations for events, exhibitions, and installations.

thesocialcrewstudio.com
2Arts Consultation
TypeProfessional Services
Description

Consulting fees for creative guidance, funding opportunities, curation, and project experience development for artists and developers.

thesocialcrewstudio.com
3Government & Tourism Grants
TypeManaged Services
Description

Successful applications for government funding programs including the RISE Fund ($1.86M for Rone TIME project) and various state/regional tourism development grants.

thesocialcrewstudio.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

The Social Crew is a creative production studio that delivers end-to-end creative services for immersive art exhibitions, public art projects, placemaking, and major cultural events. The studio either conceptualizes ideas for clients or collaborates with artists to bring ambitious, experience-led work into complex and unconventional settings, including heritage sites and abandoned buildings. Offerings span concept development, project management, technical production, marketing, curation, location scouting, and custom design and fabrication.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • Rone TIME exhibition achieved over 100,000 visitors from 37+ countries
+5 more records
Product overview1 text field

The Social Crew is a creative studio specializing in experience-led projects rather than a software product company. Its offering consists of a portfolio of creative services (Arts Consultation, Creative Production + Project Management, Marketing Strategy, Location Scouting, Technical Production Briefing, Innovation, Curation + Programming, and Custom Design + Fabrication) delivered alongside a catalogue of flagship immersive art experiences and public art projects. Key named projects include TIME • RONE at Flinders Street Station, Gorillaz: House of Kong, Rone Empire, Art After Dark Melbourne, Under the Surface, Sunnyside, Great Ocean Road installations and AR trail, SPOOKHOUSE, and the Wall to Wall Festival. The studio does not offer a platform, API, or SaaS product—it delivers bespoke creative production, event management, and placemaking services commissioned by government bodies, cultural institutions, and private clients.

Product and service18 records
1Arts Consultation
CategoryConsulting Services
Description

Creative guidance and advisory services for artists and developers, covering funding opportunities, curation, experience choreography, and fabrication knowledge for taking projects from concept to execution.

2Creative Production + Project Management
CategoryCreative Production
Description

End-to-end production services spanning concept development, creative vision presentation, and full project lifecycle management for large-scale projects across industries.

3Marketing Strategy
CategoryMarketing Services
Description

Visibility maximization and relationship development services ensuring projects and events receive attention through cross-profile synergy, with attention to detail and visual presentation.

4Location Scouting
CategoryCreative Production
Description

Identification and securing of unique venues, walls, vacant spaces, and hidden locations for events and installations, including expertise in challenging heritage sites and abandoned buildings.

5Technical Production Briefing
CategoryTechnical Production
Description

Stage, audio, visual, lighting, technical coordination, multimedia, logistics and operational management for events and festivals.

6Innovation (AR/VR Integration)
CategoryTechnology Integration
Description

Technology integration services including augmented reality, virtual reality, 360-degree scans, bespoke QR triggers, and ticketing system design to enhance experiential installations.

7Curation + Programming
CategoryCreative Production
Description

Curating shows, event lineups, festival programs, exhibitions, and presentations, including special features such as workshops, dining experiences, and collaborations.

8Custom Design + Fabrication
CategoryDesign and Fabrication
Description

Design, fit-out, and construction of pop-up spaces with conceptual drawings, material sourcing, risk management, and sustainable practice consideration.

9TIME • RONE at Flinders Street Station
CategoryImmersive Art Experience
Description

An immersive art exhibition set in the long-abandoned third floor of Flinders Street Station, featuring eleven installations with haunting murals, multi-sensory design, and a fictional post-WWII Melbourne narrative; second exhibition ever held in the station's history.

10Gorillaz: House of Kong
CategoryImmersive Art Experience
Description

An exclusive immersive exhibition at London's Copper Box Arena celebrating the virtual band Gorillaz's 25th anniversary, featuring interactive installations, rare artifacts, live performances, and a walkthrough of the band's fictional worlds.

11Rone Empire
CategoryImmersive Art Experience
Description

A multi-sensory immersive experience at Burnham Beeches, a 1930s mansion in the Dandenong Ranges, combining art, vision, sound, light, botanical design, and scent with VR and AR elements.

12Art After Dark Melbourne
CategoryMajor Cultural Event
Description

A late-night cultural event across Melbourne's major institutions including NGV Australia, NGV International, Arts Centre Melbourne, Fed Square, ACMI, State Library of Victoria, and Melbourne Museum.

13Under the Surface
CategoryPublic Art Project
Description

A curated public art trail along the East Gippsland Rail Trail featuring works by Indigenous and visiting artists including Patricia Pittman, Minna Leunig, LING, David 'MEGGS' Hooke, and Alice Pepper, celebrating Gunaikurnai Country.

14Great Ocean Road Pop-Up Cinemas
CategoryPublic Installation
Description

Five art-deco inspired pop-up cinema experiences in converted shipping containers along the Great Ocean Road, featuring interior designs reflecting 1920s-30s aesthetics; recorded over 14,000 visits.

15Great Ocean Road AR + QR Trail
CategoryDigital Experience
Description

Augmented reality and QR code trail along the Great Ocean Road activating visual stories about the region's history from indigenous beginnings to today; activated through EyeJack app with animations and short films.

16SPOOKHOUSE by Mysterious Al
CategoryImmersive Art Experience
Description

A two-part immersive exhibition featuring a reimagined ghost train experience and pop-up gallery space with over 70 works, held in a Collingwood warehouse; tripled attendance of the artist's previous sold-out show.

17Wall to Wall Festival
CategoryMajor Cultural Event
Description

A dynamic street art event in Benalla, Victoria bringing world-renowned artists to create public murals across Benalla and surrounding destinations; overall festival production, artistic direction, and curation.

18MONA FOMA
CategoryMajor Cultural Event
Description

Production of visual arts program elements for the Museum of New and Old Art's summer festival across Launceston and Hobart, held in heritage buildings including Old TAFE.

Scale indicator12 records

Each record includes

Type, Value, Description, Source

Partnership16 partners
1Visit Great Ocean Road
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2018-02-01
Description

Commissioned by Visit Great Ocean Road to develop creative ideas for the 100 Year celebration of the Great Ocean Road construction. This led to the documentary, pop-up cinemas, AR/QR trail, and public art installations forming the comprehensive centenary program.

thesocialcrewstudio.com
2Gunaikurnai Land and Waters Aboriginal Corporation (GLaWAC)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaborative partnership for Under the Surface public art project. GLaWAC provided cultural awareness program, community engagement, and guided the artistic direction to ensure works were led by the story of the Gunaikurnai community. The project was designed to extend storytelling through public art across GunaiKurnai Country.

thesocialcrewstudio.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partner for Under the Surface project and various regional public art initiatives. Provided funding support and stakeholder coordination for community-based art projects.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaborated on Under the Surface project design and curation to inform visiting artists about subject matter and land heritage.

Strategic tierCoreTypeImplementation/ SI/ Consulting Partner
Description

Construction partner for Great Ocean Road pop-up cinema installations and other projects. Built custom elements including shipping container conversions and art deco styled interiors.

Strategic tierCoreTypeTechnology or Integration
Description

Film studio that created short films for Great Ocean Road project, providing real-time narratives for the AR/QR trail and cinema experiences.

Strategic tierCoreTypeTechnology or Integration
Description

App development and animation partner for Great Ocean Road AR trail. Created animations and facilitated the augmented reality app experience.

Strategic tierCoreTypeTechnology or Integration
Description

Immersive tech studio that developed the Wall to Wall Festival virtual tour using VR technology. Captured 360-degree footage and drone footage for the bird's eye view of silo artworks.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Collingwood warehouse venue provider for SPOOKHOUSE exhibition space.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Publicity partner generating 61 media hits across the SPOOKHOUSE campaign. Also handles press enquiries for Under the Surface project.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Creative Directors for Gorillaz House of Kong exhibition. Belinda worked directly with Swear Studio leading the transformation of Gorillaz' iconic universe into a fully immersive event.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Curation partner for Wall to Wall Festival, bringing street art expertise and artist relationships to the regional festival.

13This Much Talent
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaborated on Cans and Bands at the Farm event and co-founded Besser Space not-for-profit gallery with The Social Crew and Flock Agency.

thesocialcrewstudio.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-founded Besser Space not-for-profit gallery alongside The Social Crew and This Much Talent, providing affordable exhibition space for artists from 2016-2018.

Strategic tierFlagshipTypeOthers
Description

Provided grant funding for Under the Surface public art project and other regional cultural initiatives.

Strategic tierFlagshipTypeOthers
Description

Provided grant funding including $1.86M RISE Fund for Rone TIME project and Visit Victoria support for Art After Dark and other projects.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Montreal-based multidisciplinary studio producing immersive experiences (e.g., Jean-Michel Basquiat, Aurora) using projection mapping, lighting, and sound. Direct peer as it provides end-to-end creative production for artist-driven immersive installations in unconventional spaces, similar to The Social Crew's Rone TIME and Empire work.

TypeBroad incumbent
Description

International event design and production firm producing high-profile brand activations, gala events, and stage shows for global clients. Comparable as a creative event production agency serving premium cultural and corporate clients with end-to-end production services.

3INVNT
TypeDirect peer
Description

Global live brand storytelling agency producing events, experiences, and productions for major brands (Samsung, Mercedes-Benz). Comparable as a project-based creative production studio delivering high-profile immersive brand and cultural experiences for premium clients.

TypeDirect peer
Description

Japanese interdisciplinary art collective operating permanent and touring immersive digital art installations globally (e.g., teamLab Planets, Borderless). Direct peer in the immersive art experience category competing for premium cultural tourism audiences and artist collaborations.

TypeDirect peer
Description

US-based immersive art and entertainment company operating large permanent art installations (e.g., House of Eternal Return). Comparable as a producer of artist-driven immersive experiences for public audiences, though at greater scale and with permanent venues versus The Social Crew's project-based model.

TypeBroad incumbent
Description

Global experiential marketing agency delivering brand experiences, pop-ups, and immersive activations for enterprise clients. Comparable as an established creative production competitor serving similar premium client base with broader scale and resources.

7MKG
TypeBroad incumbent
Description

New York-based experiential marketing and creative agency producing brand experiences and immersive campaigns. Comparable as a creative services firm specializing in experience design and production for premium brand and cultural clients.

TypeDirect peer
Description

Belgian-based entertainment company producing large-scale immersive theatrical productions (e.g., resident shows for Las Vegas, Macau). Comparable as a creator of large-scale immersive cultural experiences with artist collaboration and technical production integration.

TypeEmerging player
Description

Emerging immersive art platform producing digital and physical experiential exhibitions in partnership with artists. Comparable as an emerging operator in the immersive art space, with similar focus on artist-driven experiences though more digitally native than The Social Crew.

TypeRegional player
Description

Swedish consultancy specializing in public art curation, placemaking, and creative place development for municipalities and developers. Comparable as a public art and placemaking practice serving government clients, though geographically focused on Scandinavia rather than Australia/UK.

Market position
Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers15 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Social Crew

Creative Production Servicesthesocialcrewstudio.com

The Social Crew is a Melbourne-based creative studio founded in 2014 that designs and produces immersive experiences, public art, and placemaking projects for government tourism bodies, brands, and artists, operating with a five-person core team and a scalable contractor network across Australia and the UK.

What The Social Crew does

The Social Crew is a Melbourne-headquartered creative studio founded in 2014 by Belinda Collins, specializing in creative production, immersive experiences, public art, and placemaking. The studio maintains a core team of five employees and scales to a network of 200+ specialist contractors to deliver large-format projects. Over a decade, it has curated more than 300 shows and built a portfolio of award-winning, often sold-out immersive exhibitions including Rone TIME, Rone Empire at Burnham Beeches, SPOOKHOUSE, and Under the Surface. Clients span Australian government and tourism bodies (Visit Victoria, Visit Great Ocean Road, East Gippsland Shire, City of Melbourne, Australian Government), commercial brands (Gorillaz, SEEK, Crumpler, Mountain Goat), and high-profile artists (Rone, Mysterious Al), with the studio acting as creative director, producer, and experience choreographer rather than as a software or platform vendor.

The business model is project-based creative services: the studio is engaged on a per-project basis, typically by public-sector cultural funders for placemaking and tourism activations, and by brands or artists for experiential commissions. Revenue mechanics are anchored by a small number of large, often publicly funded engagements (e.g., a $1.86M RISE Fund grant for Rone TIME at Flinders Street Station), with technology integration (AR, VR, QR-coded experiences) delivered through specialist partners such as EyeJack and Phoria rather than developed in-house. The studio is bootstrapped and privately held by its founder, with no disclosed external investment, and has recently formalized a London office to serve international clients, exemplified by the Gorillaz House of Kong commission for the band's 25th anniversary. Go-to-market is founder-led relationship selling, reinforced by a strong industry reputation, award recognition, and active sector advocacy and mentoring roles.

The Social Crew firmographics

Firmographics
Name
The Social Crew
Legal name
The Social Crew
Website
https://thesocialcrewstudio.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
The Social Crew is a Melbourne-based creative studio founded in 2014 that designs and produces immersive experiences, public art, and placemaking projects for government tourism bodies, brands, and artists, operating with a five-person core team and a scalable contractor network across Australia and the UK.
Ownership category
akta.pro rank

The Social Crew industry classification

Industry
Product category
Creative Production Services
NAICS
Other Performing Arts Companies (711190), Theater Companies and Dinner Theaters (71111)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Event Technical Production Management & Crew (MPAGAKAH)
akta.pro secondary industries
Technical Production Management & Crew Services (Technical Direction, Stagehands, Operators) (THAHAEAI), Event Stagehands & Production Support Crew (HSACAEAJ), Event Theming, Mood Boards & Concept Design (HSACAOAH), Community Arts, Culture & Creative Placemaking Enterprises (BPAGALAO)

Keywords

  • Creative production services
  • Immersive art experiences
  • Public art installations
  • Event production management
  • Placemaking and curation

Where The Social Crew is headquartered

Location

Headquarters

HQ city
Melbourne
HQ country
Australia
HQ region
Oceania

Offices2 records

Markets served

The Social Crew business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain

Revenue model

  1. Creative Production & Project Management: Core revenue stream from delivering end-to-end creative production services including concept development, project management, technical production, and operations for events, exhibitions, and installations.
  2. Arts Consultation: Consulting fees for creative guidance, funding opportunities, curation, and project experience development for artists and developers.
  3. Government & Tourism Grants: Successful applications for government funding programs including the RISE Fund ($1.86M for Rone TIME project) and various state/regional tourism development grants.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels6 records

The Social Crew product offering

Product offering

Core offering

The Social Crew is a creative production studio that delivers end-to-end creative services for immersive art exhibitions, public art projects, placemaking, and major cultural events. The studio either conceptualizes ideas for clients or collaborates with artists to bring ambitious, experience-led work into complex and unconventional settings, including heritage sites and abandoned buildings. Offerings span concept development, project management, technical production, marketing, curation, location scouting, and custom design and fabrication.

Product overview

The Social Crew is a creative studio specializing in experience-led projects rather than a software product company. Its offering consists of a portfolio of creative services (Arts Consultation, Creative Production + Project Management, Marketing Strategy, Location Scouting, Technical Production Briefing, Innovation, Curation + Programming, and Custom Design + Fabrication) delivered alongside a catalogue of flagship immersive art experiences and public art projects. Key named projects include TIME • RONE at Flinders Street Station, Gorillaz: House of Kong, Rone Empire, Art After Dark Melbourne, Under the Surface, Sunnyside, Great Ocean Road installations and AR trail, SPOOKHOUSE, and the Wall to Wall Festival. The studio does not offer a platform, API, or SaaS product—it delivers bespoke creative production, event management, and placemaking services commissioned by government bodies, cultural institutions, and private clients.

Differentiator

Problem solved

Functional benefit

Products and services

  • Arts Consultation Creative guidance and advisory services for artists and developers, covering funding opportunities, curation, experience choreography, and fabrication knowledge for taking projects from concept to execution.
  • Creative Production + Project Management End-to-end production services spanning concept development, creative vision presentation, and full project lifecycle management for large-scale projects across industries.
  • Marketing Strategy Visibility maximization and relationship development services ensuring projects and events receive attention through cross-profile synergy, with attention to detail and visual presentation.
  • Location Scouting Identification and securing of unique venues, walls, vacant spaces, and hidden locations for events and installations, including expertise in challenging heritage sites and abandoned buildings.
  • Technical Production Briefing Stage, audio, visual, lighting, technical coordination, multimedia, logistics and operational management for events and festivals.
  • Innovation (AR/VR Integration) Technology integration services including augmented reality, virtual reality, 360-degree scans, bespoke QR triggers, and ticketing system design to enhance experiential installations.
  • Curation + Programming Curating shows, event lineups, festival programs, exhibitions, and presentations, including special features such as workshops, dining experiences, and collaborations.
  • Custom Design + Fabrication Design, fit-out, and construction of pop-up spaces with conceptual drawings, material sourcing, risk management, and sustainable practice consideration.
  • TIME • RONE at Flinders Street Station An immersive art exhibition set in the long-abandoned third floor of Flinders Street Station, featuring eleven installations with haunting murals, multi-sensory design, and a fictional post-WWII Melbourne narrative; second exhibition ever held in the station's history.
  • Gorillaz: House of Kong An exclusive immersive exhibition at London's Copper Box Arena celebrating the virtual band Gorillaz's 25th anniversary, featuring interactive installations, rare artifacts, live performances, and a walkthrough of the band's fictional worlds.
  • Rone Empire A multi-sensory immersive experience at Burnham Beeches, a 1930s mansion in the Dandenong Ranges, combining art, vision, sound, light, botanical design, and scent with VR and AR elements.
  • Art After Dark Melbourne A late-night cultural event across Melbourne's major institutions including NGV Australia, NGV International, Arts Centre Melbourne, Fed Square, ACMI, State Library of Victoria, and Melbourne Museum.
  • Under the Surface A curated public art trail along the East Gippsland Rail Trail featuring works by Indigenous and visiting artists including Patricia Pittman, Minna Leunig, LING, David 'MEGGS' Hooke, and Alice Pepper, celebrating Gunaikurnai Country.
  • Great Ocean Road Pop-Up Cinemas Five art-deco inspired pop-up cinema experiences in converted shipping containers along the Great Ocean Road, featuring interior designs reflecting 1920s-30s aesthetics; recorded over 14,000 visits.
  • Great Ocean Road AR + QR Trail Augmented reality and QR code trail along the Great Ocean Road activating visual stories about the region's history from indigenous beginnings to today; activated through EyeJack app with animations and short films.
  • SPOOKHOUSE by Mysterious Al A two-part immersive exhibition featuring a reimagined ghost train experience and pop-up gallery space with over 70 works, held in a Collingwood warehouse; tripled attendance of the artist's previous sold-out show.
  • Wall to Wall Festival A dynamic street art event in Benalla, Victoria bringing world-renowned artists to create public murals across Benalla and surrounding destinations; overall festival production, artistic direction, and curation.
  • MONA FOMA Production of visual arts program elements for the Museum of New and Old Art's summer festival across Launceston and Hobart, held in heritage buildings including Old TAFE.

Quantifiable outcome

  • Rone TIME exhibition achieved over 100,000 visitors from 37+ countries
  • +5 more outcomes

Companies that use The Social Crew

Customer profile

Named customers15 records

Segments4 records

Ideal customer profiles4 records

The Social Crew technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

The Social Crew partnerships and signals

Strategic signal

Partnerships

16 partnerships are on record, tiered flagship, core and minor.

  • Visit Great Ocean RoadflagshipStrategic or Co-development Partner · 1 February 2018Commissioned by Visit Great Ocean Road to develop creative ideas for the 100 Year celebration of the Great Ocean Road construction. This led to the documentary, pop-up cinemas, AR/QR trail, and public art installations forming the comprehensive centenary program.
  • Gunaikurnai Land and Waters Aboriginal Corporation (GLaWAC)coreStrategic or Co-development PartnerCollaborative partnership for Under the Surface public art project. GLaWAC provided cultural awareness program, community engagement, and guided the artistic direction to ensure works were led by the story of the Gunaikurnai community. The project was designed to extend storytelling through public art across GunaiKurnai Country.
  • East Gippsland Shire CouncilcoreStrategic or Co-development PartnerPartner for Under the Surface project and various regional public art initiatives. Provided funding support and stakeholder coordination for community-based art projects.
  • East Gippsland Rail Trail CommitteecoreStrategic or Co-development PartnerCollaborated on Under the Surface project design and curation to inform visiting artists about subject matter and land heritage.
  • Supa Dupa IndustriescoreImplementation/ SI/ Consulting PartnerConstruction partner for Great Ocean Road pop-up cinema installations and other projects. Built custom elements including shipping container conversions and art deco styled interiors.
  • Clothesline ContentcoreTechnology or IntegrationFilm studio that created short films for Great Ocean Road project, providing real-time narratives for the AR/QR trail and cinema experiences.
  • EyeJackcoreTechnology or IntegrationApp development and animation partner for Great Ocean Road AR trail. Created animations and facilitated the augmented reality app experience.
  • PhoriacoreTechnology or IntegrationImmersive tech studio that developed the Wall to Wall Festival virtual tour using VR technology. Captured 360-degree footage and drone footage for the bird's eye view of silo artworks.
  • HoMieminorGTM or Marketing PartnerCollingwood warehouse venue provider for SPOOKHOUSE exhibition space.
  • Zilla & BrookcoreGTM or Marketing PartnerPublicity partner generating 61 media hits across the SPOOKHOUSE campaign. Also handles press enquiries for Under the Surface project.
  • Swear StudioflagshipStrategic or Co-development PartnerCreative Directors for Gorillaz House of Kong exhibition. Belinda worked directly with Swear Studio leading the transformation of Gorillaz' iconic universe into a fully immersive event.
  • Juddy RollercoreStrategic or Co-development PartnerCuration partner for Wall to Wall Festival, bringing street art expertise and artist relationships to the regional festival.
  • This Much TalentcoreStrategic or Co-development PartnerCollaborated on Cans and Bands at the Farm event and co-founded Besser Space not-for-profit gallery with The Social Crew and Flock Agency.
  • Flock AgencycoreStrategic or Co-development PartnerCo-founded Besser Space not-for-profit gallery alongside The Social Crew and This Much Talent, providing affordable exhibition space for artists from 2016-2018.
  • Australian GovernmentflagshipOthersProvided grant funding for Under the Surface public art project and other regional cultural initiatives.
  • Victorian State GovernmentflagshipOthersProvided grant funding including $1.86M RISE Fund for Rone TIME project and Visit Victoria support for Art After Dark and other projects.

Scale indicators12 records

Recent moves6 records

Expansion highlights5 records

The Social Crew competitors and assessment

Company assessment

Direct peers

  • Moment Factory: Montreal-based multidisciplinary studio producing immersive experiences (e.g., Jean-Michel Basquiat, Aurora) using projection mapping, lighting, and sound. Direct peer as it provides end-to-end creative production for artist-driven immersive installations in unconventional spaces, similar to The Social Crew's Rone TIME and Empire work.
  • INVNT: Global live brand storytelling agency producing events, experiences, and productions for major brands (Samsung, Mercedes-Benz). Comparable as a project-based creative production studio delivering high-profile immersive brand and cultural experiences for premium clients.
  • teamLab: Japanese interdisciplinary art collective operating permanent and touring immersive digital art installations globally (e.g., teamLab Planets, Borderless). Direct peer in the immersive art experience category competing for premium cultural tourism audiences and artist collaborations.
  • Meow Wolf: US-based immersive art and entertainment company operating large permanent art installations (e.g., House of Eternal Return). Comparable as a producer of artist-driven immersive experiences for public audiences, though at greater scale and with permanent venues versus The Social Crew's project-based model.
  • Dragone Entertainment: Belgian-based entertainment company producing large-scale immersive theatrical productions (e.g., resident shows for Las Vegas, Macau). Comparable as a creator of large-scale immersive cultural experiences with artist collaboration and technical production integration.

Broad incumbents

  • MAS Event Design: International event design and production firm producing high-profile brand activations, gala events, and stage shows for global clients. Comparable as a creative event production agency serving premium cultural and corporate clients with end-to-end production services.
  • Sparks: Global experiential marketing agency delivering brand experiences, pop-ups, and immersive activations for enterprise clients. Comparable as an established creative production competitor serving similar premium client base with broader scale and resources.
  • MKG: New York-based experiential marketing and creative agency producing brand experiences and immersive campaigns. Comparable as a creative services firm specializing in experience design and production for premium brand and cultural clients.

Emerging players

  • Sensorium: Emerging immersive art platform producing digital and physical experiential exhibitions in partnership with artists. Comparable as an emerging operator in the immersive art space, with similar focus on artist-driven experiences though more digitally native than The Social Crew.

Regional players

  • Artscape: Swedish consultancy specializing in public art curation, placemaking, and creative place development for municipalities and developers. Comparable as a public art and placemaking practice serving government clients, though geographically focused on Scandinavia rather than Australia/UK.

Market position

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

The Social Crew social profiles

Digital presence

The Social Crew financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Social Crew leadership team

Management profile

Number of profiles

Profiles1 record

The Social Crew funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Social Crew M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about The Social Crew

What does The Social Crew do?

The Social Crew is a creative production studio that delivers end-to-end creative services for immersive art exhibitions, public art projects, placemaking, and major cultural events. The studio either conceptualizes ideas for clients or collaborates with artists to bring ambitious, experience-led work into complex and unconventional settings, including heritage sites and abandoned buildings. Offerings span concept development, project management, technical production, marketing, curation, location scouting, and custom design and fabrication.

Is The Social Crew a public or private company?

The Social Crew is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was The Social Crew founded?

The Social Crew was founded in 2014. It employs 1 to 10 people.

Where is The Social Crew based?

The Social Crew is headquartered in Melbourne, Australia, in the Oceania region.

How does The Social Crew make money?

Three revenue lines are on record. Creative Production & Project Management is the primary driver. The others are arts Consultation and government & Tourism Grants.

Who are The Social Crew's main competitors?

Direct peers on record are Moment Factory, INVNT, teamLab, Meow Wolf and Dragone Entertainment. Broad incumbents are MAS Event Design, Sparks and MKG. Sensorium is listed as an emerging player. Artscape is listed as a regional player.

Does The Social Crew have an API?

No public API is recorded for The Social Crew.

What industry is The Social Crew in?

The Social Crew's product category is Creative Production Services. Its primary akta.pro industry code is MPAGAKAH, Event Technical Production Management & Crew, with a secondary code of THAHAEAI, Technical Production Management & Crew Services (Technical Direction, Stagehands, Operators). Its NAICS code is 711190 and its SIC code is 7900.

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