The Social Crew
The Social Crew is a Melbourne-based creative studio founded in 2014 that designs and produces immersive experiences, public art, and placemaking projects for government tourism bodies, brands, and artists, operating with a five-person core team and a scalable contractor network across Australia and the UK.
- Company typePrivate
- Founded2014
- HeadquartersMelbourne, Australia
- Headcount1–10
- GTM typeB2B
- OfferingServices
What The Social Crew does
The Social Crew is a Melbourne-headquartered creative studio founded in 2014 by Belinda Collins, specializing in creative production, immersive experiences, public art, and placemaking. The studio maintains a core team of five employees and scales to a network of 200+ specialist contractors to deliver large-format projects. Over a decade, it has curated more than 300 shows and built a portfolio of award-winning, often sold-out immersive exhibitions including Rone TIME, Rone Empire at Burnham Beeches, SPOOKHOUSE, and Under the Surface. Clients span Australian government and tourism bodies (Visit Victoria, Visit Great Ocean Road, East Gippsland Shire, City of Melbourne, Australian Government), commercial brands (Gorillaz, SEEK, Crumpler, Mountain Goat), and high-profile artists (Rone, Mysterious Al), with the studio acting as creative director, producer, and experience choreographer rather than as a software or platform vendor.
The business model is project-based creative services: the studio is engaged on a per-project basis, typically by public-sector cultural funders for placemaking and tourism activations, and by brands or artists for experiential commissions. Revenue mechanics are anchored by a small number of large, often publicly funded engagements (e.g., a $1.86M RISE Fund grant for Rone TIME at Flinders Street Station), with technology integration (AR, VR, QR-coded experiences) delivered through specialist partners such as EyeJack and Phoria rather than developed in-house. The studio is bootstrapped and privately held by its founder, with no disclosed external investment, and has recently formalized a London office to serve international clients, exemplified by the Gorillaz House of Kong commission for the band's 25th anniversary. Go-to-market is founder-led relationship selling, reinforced by a strong industry reputation, award recognition, and active sector advocacy and mentoring roles.
The Social Crew firmographics
Firmographics- Name
- The Social Crew
- Legal name
- The Social Crew
- Website
- https://thesocialcrewstudio.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- The Social Crew is a Melbourne-based creative studio founded in 2014 that designs and produces immersive experiences, public art, and placemaking projects for government tourism bodies, brands, and artists, operating with a five-person core team and a scalable contractor network across Australia and the UK.
- Ownership category
- akta.pro rank
The Social Crew industry classification
Industry- Product category
- Creative Production Services
- NAICS
- Other Performing Arts Companies (711190), Theater Companies and Dinner Theaters (71111)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Event Technical Production Management & Crew (MPAGAKAH)
- akta.pro secondary industries
- Technical Production Management & Crew Services (Technical Direction, Stagehands, Operators) (THAHAEAI), Event Stagehands & Production Support Crew (HSACAEAJ), Event Theming, Mood Boards & Concept Design (HSACAOAH), Community Arts, Culture & Creative Placemaking Enterprises (BPAGALAO)
Keywords
Where The Social Crew is headquartered
LocationHeadquarters
- HQ city
- Melbourne
- HQ country
- Australia
- HQ region
- Oceania
Offices2 records
Markets served
The Social Crew business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain
Revenue model
- Creative Production & Project Management: Core revenue stream from delivering end-to-end creative production services including concept development, project management, technical production, and operations for events, exhibitions, and installations.
- Arts Consultation: Consulting fees for creative guidance, funding opportunities, curation, and project experience development for artists and developers.
- Government & Tourism Grants: Successful applications for government funding programs including the RISE Fund ($1.86M for Rone TIME project) and various state/regional tourism development grants.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels6 records
The Social Crew product offering
Product offeringCore offering
The Social Crew is a creative production studio that delivers end-to-end creative services for immersive art exhibitions, public art projects, placemaking, and major cultural events. The studio either conceptualizes ideas for clients or collaborates with artists to bring ambitious, experience-led work into complex and unconventional settings, including heritage sites and abandoned buildings. Offerings span concept development, project management, technical production, marketing, curation, location scouting, and custom design and fabrication.
Product overview
The Social Crew is a creative studio specializing in experience-led projects rather than a software product company. Its offering consists of a portfolio of creative services (Arts Consultation, Creative Production + Project Management, Marketing Strategy, Location Scouting, Technical Production Briefing, Innovation, Curation + Programming, and Custom Design + Fabrication) delivered alongside a catalogue of flagship immersive art experiences and public art projects. Key named projects include TIME • RONE at Flinders Street Station, Gorillaz: House of Kong, Rone Empire, Art After Dark Melbourne, Under the Surface, Sunnyside, Great Ocean Road installations and AR trail, SPOOKHOUSE, and the Wall to Wall Festival. The studio does not offer a platform, API, or SaaS product—it delivers bespoke creative production, event management, and placemaking services commissioned by government bodies, cultural institutions, and private clients.
Differentiator
Problem solved
Functional benefit
Products and services
- Arts Consultation Creative guidance and advisory services for artists and developers, covering funding opportunities, curation, experience choreography, and fabrication knowledge for taking projects from concept to execution.
- Creative Production + Project Management End-to-end production services spanning concept development, creative vision presentation, and full project lifecycle management for large-scale projects across industries.
- Marketing Strategy Visibility maximization and relationship development services ensuring projects and events receive attention through cross-profile synergy, with attention to detail and visual presentation.
- Location Scouting Identification and securing of unique venues, walls, vacant spaces, and hidden locations for events and installations, including expertise in challenging heritage sites and abandoned buildings.
- Technical Production Briefing Stage, audio, visual, lighting, technical coordination, multimedia, logistics and operational management for events and festivals.
- Innovation (AR/VR Integration) Technology integration services including augmented reality, virtual reality, 360-degree scans, bespoke QR triggers, and ticketing system design to enhance experiential installations.
- Curation + Programming Curating shows, event lineups, festival programs, exhibitions, and presentations, including special features such as workshops, dining experiences, and collaborations.
- Custom Design + Fabrication Design, fit-out, and construction of pop-up spaces with conceptual drawings, material sourcing, risk management, and sustainable practice consideration.
- TIME • RONE at Flinders Street Station An immersive art exhibition set in the long-abandoned third floor of Flinders Street Station, featuring eleven installations with haunting murals, multi-sensory design, and a fictional post-WWII Melbourne narrative; second exhibition ever held in the station's history.
- Gorillaz: House of Kong An exclusive immersive exhibition at London's Copper Box Arena celebrating the virtual band Gorillaz's 25th anniversary, featuring interactive installations, rare artifacts, live performances, and a walkthrough of the band's fictional worlds.
- Rone Empire A multi-sensory immersive experience at Burnham Beeches, a 1930s mansion in the Dandenong Ranges, combining art, vision, sound, light, botanical design, and scent with VR and AR elements.
- Art After Dark Melbourne A late-night cultural event across Melbourne's major institutions including NGV Australia, NGV International, Arts Centre Melbourne, Fed Square, ACMI, State Library of Victoria, and Melbourne Museum.
- Under the Surface A curated public art trail along the East Gippsland Rail Trail featuring works by Indigenous and visiting artists including Patricia Pittman, Minna Leunig, LING, David 'MEGGS' Hooke, and Alice Pepper, celebrating Gunaikurnai Country.
- Great Ocean Road Pop-Up Cinemas Five art-deco inspired pop-up cinema experiences in converted shipping containers along the Great Ocean Road, featuring interior designs reflecting 1920s-30s aesthetics; recorded over 14,000 visits.
- Great Ocean Road AR + QR Trail Augmented reality and QR code trail along the Great Ocean Road activating visual stories about the region's history from indigenous beginnings to today; activated through EyeJack app with animations and short films.
- SPOOKHOUSE by Mysterious Al A two-part immersive exhibition featuring a reimagined ghost train experience and pop-up gallery space with over 70 works, held in a Collingwood warehouse; tripled attendance of the artist's previous sold-out show.
- Wall to Wall Festival A dynamic street art event in Benalla, Victoria bringing world-renowned artists to create public murals across Benalla and surrounding destinations; overall festival production, artistic direction, and curation.
- MONA FOMA Production of visual arts program elements for the Museum of New and Old Art's summer festival across Launceston and Hobart, held in heritage buildings including Old TAFE.
Quantifiable outcome
- Rone TIME exhibition achieved over 100,000 visitors from 37+ countries
- +5 more outcomes
Companies that use The Social Crew
Customer profileNamed customers15 records
Segments4 records
Ideal customer profiles4 records
The Social Crew technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
The Social Crew partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered flagship, core and minor.
- Visit Great Ocean RoadflagshipCommissioned by Visit Great Ocean Road to develop creative ideas for the 100 Year celebration of the Great Ocean Road construction. This led to the documentary, pop-up cinemas, AR/QR trail, and public art installations forming the comprehensive centenary program.
- Gunaikurnai Land and Waters Aboriginal Corporation (GLaWAC)coreCollaborative partnership for Under the Surface public art project. GLaWAC provided cultural awareness program, community engagement, and guided the artistic direction to ensure works were led by the story of the Gunaikurnai community. The project was designed to extend storytelling through public art across GunaiKurnai Country.
- East Gippsland Shire CouncilcorePartner for Under the Surface project and various regional public art initiatives. Provided funding support and stakeholder coordination for community-based art projects.
- East Gippsland Rail Trail CommitteecoreCollaborated on Under the Surface project design and curation to inform visiting artists about subject matter and land heritage.
- Supa Dupa IndustriescoreConstruction partner for Great Ocean Road pop-up cinema installations and other projects. Built custom elements including shipping container conversions and art deco styled interiors.
- Clothesline ContentcoreFilm studio that created short films for Great Ocean Road project, providing real-time narratives for the AR/QR trail and cinema experiences.
- EyeJackcoreApp development and animation partner for Great Ocean Road AR trail. Created animations and facilitated the augmented reality app experience.
- PhoriacoreImmersive tech studio that developed the Wall to Wall Festival virtual tour using VR technology. Captured 360-degree footage and drone footage for the bird's eye view of silo artworks.
- HoMieminorCollingwood warehouse venue provider for SPOOKHOUSE exhibition space.
- Zilla & BrookcorePublicity partner generating 61 media hits across the SPOOKHOUSE campaign. Also handles press enquiries for Under the Surface project.
- Swear StudioflagshipCreative Directors for Gorillaz House of Kong exhibition. Belinda worked directly with Swear Studio leading the transformation of Gorillaz' iconic universe into a fully immersive event.
- Juddy RollercoreCuration partner for Wall to Wall Festival, bringing street art expertise and artist relationships to the regional festival.
- This Much TalentcoreCollaborated on Cans and Bands at the Farm event and co-founded Besser Space not-for-profit gallery with The Social Crew and Flock Agency.
- Flock AgencycoreCo-founded Besser Space not-for-profit gallery alongside The Social Crew and This Much Talent, providing affordable exhibition space for artists from 2016-2018.
- Australian GovernmentflagshipProvided grant funding for Under the Surface public art project and other regional cultural initiatives.
- Victorian State GovernmentflagshipProvided grant funding including $1.86M RISE Fund for Rone TIME project and Visit Victoria support for Art After Dark and other projects.
Scale indicators12 records
Recent moves6 records
Expansion highlights5 records
The Social Crew competitors and assessment
Company assessmentDirect peers
- Moment Factory: Montreal-based multidisciplinary studio producing immersive experiences (e.g., Jean-Michel Basquiat, Aurora) using projection mapping, lighting, and sound. Direct peer as it provides end-to-end creative production for artist-driven immersive installations in unconventional spaces, similar to The Social Crew's Rone TIME and Empire work.
- INVNT: Global live brand storytelling agency producing events, experiences, and productions for major brands (Samsung, Mercedes-Benz). Comparable as a project-based creative production studio delivering high-profile immersive brand and cultural experiences for premium clients.
- teamLab: Japanese interdisciplinary art collective operating permanent and touring immersive digital art installations globally (e.g., teamLab Planets, Borderless). Direct peer in the immersive art experience category competing for premium cultural tourism audiences and artist collaborations.
- Meow Wolf: US-based immersive art and entertainment company operating large permanent art installations (e.g., House of Eternal Return). Comparable as a producer of artist-driven immersive experiences for public audiences, though at greater scale and with permanent venues versus The Social Crew's project-based model.
- Dragone Entertainment: Belgian-based entertainment company producing large-scale immersive theatrical productions (e.g., resident shows for Las Vegas, Macau). Comparable as a creator of large-scale immersive cultural experiences with artist collaboration and technical production integration.
Broad incumbents
- MAS Event Design: International event design and production firm producing high-profile brand activations, gala events, and stage shows for global clients. Comparable as a creative event production agency serving premium cultural and corporate clients with end-to-end production services.
- Sparks: Global experiential marketing agency delivering brand experiences, pop-ups, and immersive activations for enterprise clients. Comparable as an established creative production competitor serving similar premium client base with broader scale and resources.
- MKG: New York-based experiential marketing and creative agency producing brand experiences and immersive campaigns. Comparable as a creative services firm specializing in experience design and production for premium brand and cultural clients.
Emerging players
- Sensorium: Emerging immersive art platform producing digital and physical experiential exhibitions in partnership with artists. Comparable as an emerging operator in the immersive art space, with similar focus on artist-driven experiences though more digitally native than The Social Crew.
Regional players
- Artscape: Swedish consultancy specializing in public art curation, placemaking, and creative place development for municipalities and developers. Comparable as a public art and placemaking practice serving government clients, though geographically focused on Scandinavia rather than Australia/UK.
Market position
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
The Social Crew social profiles
Digital presenceThe Social Crew financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Social Crew leadership team
Management profileNumber of profiles
Profiles1 record
The Social Crew funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Social Crew M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Social Crew
What does The Social Crew do?
The Social Crew is a creative production studio that delivers end-to-end creative services for immersive art exhibitions, public art projects, placemaking, and major cultural events. The studio either conceptualizes ideas for clients or collaborates with artists to bring ambitious, experience-led work into complex and unconventional settings, including heritage sites and abandoned buildings. Offerings span concept development, project management, technical production, marketing, curation, location scouting, and custom design and fabrication.
Is The Social Crew a public or private company?
The Social Crew is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Social Crew founded?
The Social Crew was founded in 2014. It employs 1 to 10 people.
Where is The Social Crew based?
The Social Crew is headquartered in Melbourne, Australia, in the Oceania region.
How does The Social Crew make money?
Three revenue lines are on record. Creative Production & Project Management is the primary driver. The others are arts Consultation and government & Tourism Grants.
Who are The Social Crew's main competitors?
Direct peers on record are Moment Factory, INVNT, teamLab, Meow Wolf and Dragone Entertainment. Broad incumbents are MAS Event Design, Sparks and MKG. Sensorium is listed as an emerging player. Artscape is listed as a regional player.
Does The Social Crew have an API?
No public API is recorded for The Social Crew.
What industry is The Social Crew in?
The Social Crew's product category is Creative Production Services. Its primary akta.pro industry code is MPAGAKAH, Event Technical Production Management & Crew, with a secondary code of THAHAEAI, Technical Production Management & Crew Services (Technical Direction, Stagehands, Operators). Its NAICS code is 711190 and its SIC code is 7900.