Caprikon Education
Caprikon Education is a Hong Kong-based EdTech company that delivers STEAM courses, coding competitions, and teaching solutions to primary and secondary schools across Hong Kong, Macau, and Taiwan, integrating licensed platforms such as CodeCombat, Ozaria, CodeSpark, and Matterport into school programs.
- Company typePrivate
- Founded2019
- HeadquartersKwun Tong, Hong Kong SAR China
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Caprikon Education does
Caprikon Education is a Hong Kong-based private education technology company, registered as Caprikon Group Limited, that delivers STEAM and technology-focused courses, events, and teaching solutions to primary and secondary schools across Hong Kong, Macau, and Taiwan. Founded in 2019 (with operations commencing around 2020) by Dylan Kwan and Tim Lee, the company has built a curriculum portfolio spanning Python programming, AI/ML fundamentals, FinTech, VR/AR, and interdisciplinary STEM topics (including Blockchain & NFT Art, AR School Garden Tour, and AIoT Sentiment Analysis). At the core of the offering is a platform-plus-modules architecture: Caprikon integrates licensed third-party platforms — CodeCombat and Ozaria for gamified Python learning, CodeSpark for visual coding at P1-P3 level, CoSpaces and Matterport for VR creation, Machine Learning for Kids and Scratch for AI/ML instruction, and Google DialogFlow/Colab for FinTech — into structured after-school programs, STEM days, and competition training.
The company's revenue mechanics combine professional-services delivery (paid courses and school partnership programs, typically structured as multi-year contracts) with competition and event organization (ICE Challenge, CodeQuest, VR for Good Challenge) and exclusive distribution/licensing economics from its territorial rights to CodeCombat, Ozaria, CodeSpark, and Matterport in Hong Kong and Macau. Go-to-market is anchored on direct B2B engagement with schools, supplemented by teacher professional development, free school talks and workshops, and ecosystem partnerships with bodies such as the ICE Foundation, HKACE, SmarTone, Cyberport, and OGCIO. According to company disclosures, Caprikon has equipped 20,000+ students, trained 2,000+ teachers, served 600+ schools, and placed 100+ students in international coding competitions, with the 2023 ICE Challenge attracting 1,500 students across Hong Kong, Macau, and Taiwan.
Caprikon Education firmographics
Firmographics- Name
- Caprikon Education
- Legal name
- Caprikon Group Limited
- Website
- https://caprikon.education
- Company type
- Private
- Founded year
- 2019
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Caprikon Education is a Hong Kong-based EdTech company that delivers STEAM courses, coding competitions, and teaching solutions to primary and secondary schools across Hong Kong, Macau, and Taiwan, integrating licensed platforms such as CodeCombat, Ozaria, CodeSpark, and Matterport into school programs.
- Ownership category
- akta.pro rank
Caprikon Education industry classification
Industry- Product category
- K-12 STEAM Education Services
- NAICS
- Computer Training (611420), Exam Preparation and Tutoring (611691)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Advanced STEM & Competition Coaching (MathCounts/AMC/AIME/USAMO, Science Olympiad, Physics/Chem Olympiads) (EDANAKAF)
Keywords
Where Caprikon Education is headquartered
LocationHeadquarters
- HQ city
- Kwun Tong
- HQ country
- Hong Kong SAR China
- HQ region
- Asia
Offices1 record
Markets served
Caprikon Education business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- Educational Programs and Courses: Caprikon generates revenue by offering STEAM and technology-related educational programs and courses to schools. These include Python programming courses, AI courses, FinTech courses, and VR courses delivered as after-school activities, STEM days, regular courses, and competition training programs.
- Competition and Event Organization: Revenue is generated through organizing and hosting coding competitions such as ICE Challenge, CodeCombat competitions, and VR challenges for students across Hong Kong, Macau, and Taiwan.
- Educational Technology Distribution: As exclusive distributor of CodeSpark in Hong Kong and Macau schools, Caprikon generates revenue through distribution partnerships for educational technology products.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | School Partnership Programs - Pricing not publicly available |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
Caprikon Education product offering
Product offeringCore offering
Caprikon Education provides STEAM (Science, Technology, Engineering, Arts, Mathematics) focused educational courses, events, and teaching solutions for primary and secondary schools in Hong Kong, Macau, and Taiwan. The company offers curriculum programs in Python programming, artificial intelligence, FinTech, VR/AR, blockchain/NFT, and AIoT, and serves as the exclusive distributor in Hong Kong and Macau for educational platforms including CodeCombat, Ozaria, CodeSpark, and Matterport. It also organizes international student coding and technology competitions such as ICE Challenge and CodeQuest.
Product overview
Caprikon Education offers a comprehensive STEAM and technology education portfolio through a platform-plus-modules architecture. The core offerings center on five main product lines: (1) Python Programming using CodeCombat/Ozaria gamified platforms, (2) AI/ML Courses using Scratch and Machine Learning for Kids, (3) FinTech Courses with Google DialogFlow and Python, (4) VR Campus Tour using Matterport, and (5) VR Escape Room using CoSpaces. These are complemented by CodeSpark as a visual coding starter platform for younger students (P1-P3). The company also runs branded competitions including ICE Challenge (CodeCombat HK-MO-TW Challenge and VR for Good Challenge) and serves as the exclusive Hong Kong/Macau distributor for CodeCombat, Ozaria, CodeSpark, and Matterport. New interdisciplinary STEM courses launched in 2022 include Blockchain & NFT Art, AR School Garden Tour, and AIoT Sentiment Analysis.
Differentiator
Problem solved
Functional benefit
Products and services
- Python Programming Course Foundational Python programming curriculum delivered to primary and secondary school students, supporting computational thinking and coding literacy.
- AI Courses (Level 1 and Level 2) Tiered artificial intelligence curriculum introducing students to AI concepts, applications, and ethics across multiple grade levels.
- FinTech Course Financial technology course covering digital finance, payments, and emerging FinTech concepts tailored to secondary school students.
- VR Campus Tour Course Virtual reality-based learning experience using Matterport to create immersive campus tours for students.
- VR Escape Room Course Problem-solving virtual reality course structured as an escape room to engage students in collaborative learning.
- Blockchain and NFT Art Course Interdisciplinary course exploring blockchain technology and NFT art creation for secondary school students.
- AR School Garden Tour Augmented reality-based course enabling students to explore a school garden environment through AR overlays.
- AIoT Course Course covering Artificial Intelligence of Things, integrating AI concepts with IoT applications for student learning.
- CodeCombat Distribution Exclusive distribution and implementation support of the CodeCombat game-based coding learning platform for schools in Hong Kong and Macau.
- Ozaria Distribution Exclusive distribution of the Ozaria adventure-based computer science education platform for schools in Hong Kong and Macau.
- CodeSpark Distribution Exclusive distribution of the CodeSpark Academy platform for teaching coding fundamentals to younger students in Hong Kong and Macau.
- Matterport VR Distribution Exclusive distribution and integration of Matterport's spatial 3D capture platform for VR learning experiences in Hong Kong and Macau schools.
- ICE Challenge Competition International coding competition organized for primary and secondary school students across the Asia-Pacific region.
- CodeQuest Competition Organized student coding competition providing participants with structured challenges and competitive learning experiences.
- VR for Good Challenge Student competition leveraging VR technology to address real-world social or environmental challenges.
Quantifiable outcome
- 18 Hong Kong and Macau students received First Prize in CodeQuest 2023, competing against 3,000 coding elites from 65 countries
- +3 more outcomes
Companies that use Caprikon Education
Customer profileNamed customers7 records
Segments3 records
Ideal customer profiles1 record
Caprikon Education technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
AI capability5 records
Feature3 records
Caprikon Education partnerships and signals
Strategic signalPartnerships
14 partnerships are on record, tiered core and support.
- Index GamecoreStrategic partnership to bring immersive Metaverse learning experiences to students in Hong Kong. Through this collaboration, students discover the world of Metaverse and become familiar with interactive and innovative digital environments, gaining tools to thrive in the near future.
- SmarTonecorePartnership for 5G Lab tours and education seminars. Caprikon co-hosts events at SmarTone's 5G Lab to demonstrate real-life applications of 5G technology in education. Over 100 teachers have participated in these professional development events.
- ICE Foundation (International Coding Education Foundation)coreStrategic partner for organizing the ICE Challenge competitions. Caprikon assists ICE Foundation in organizing coding competitions and free school programs for students in Hong Kong and Macau.
- Hong Kong Association for Computer Education (HKACE)coreCollaboration on Girls4STEM program and other educational initiatives. HKACE co-organizes events with Caprikon to promote STEM education and address gender gaps in programming.
- CodeCombatcoreCaprikon is the official representative for CodeCombat Hong Kong region, organizing Code Quest competitions and recommending Hong Kong students to participate in global competitions at Stanford University.
- CodeSparkcoreExclusive distributor and partner of CodeSpark in Hong Kong and Macau schools. CodeSpark is a visual coding platform for P1-P3 students and non-English speakers.
- OzariacoreEducational coding platform partner for teaching Python through story-based gameplay. Caprikon integrates Ozaria into school programs for learning coding through playing games.
- MatterportsupportTechnology partner providing 3D scanning and VR creation tools for Caprikon's VR Campus Tour and VR Escape Room courses.
- CyberportsupportEvent partnership for hosting technology education events and activities at Cyberport innovation hub.
- Hong Kong Wireless Technology Industry Association (WTIA)supportCollaboration on IT Festival events for primary and secondary schools. Caprikon participates in WTIA's IT Festival ceremonies and showcases products to schools.
- Office of the Government Chief Information Officer (OGCIO)supportPartnership on IT-Lab and Know-IT programs to showcase STEM and IT-related extracurricular activity solutions to school principals and teachers.
- Learn Root LimitedsupportCo-presented at STEM course release webinar, sharing about integration of AIoT technology with aquaponics (water plant cultivation).
- Machine Learning for KidssupportEducational technology partner providing ML tools for teaching AI concepts to students.
- ReplitsupportTechnology partner providing online coding environment for educational programs.
Scale indicators8 records
Recent moves6 records
Expansion highlights5 records
Caprikon Education competitors and assessment
Company assessmentEmerging players
- Kodable: K-12 coding curriculum company focused on elementary-age learners with school-district licensing. Overlaps with Caprikon's P1-P3 CodeSpark offering and school sales motion.
- Blueinno Technology: Hong Kong STEM/robotics education provider offering coding and maker programs to primary and secondary schools. Directly comparable HK-focused school GTM and STEAM curriculum scope.
- Cobo Academy: Hong Kong and Asia-based Web3, AI, and coding education provider for students. Comparable tech-forward, parent-paid enrichment model and overlap on emerging-tech curriculum.
Direct peers
- CodeMonkey: School-targeted coding platform offering gamified Python and game-development curricula with teacher dashboards. Overlaps with Caprikon's CodeCombat/Ozaria-driven delivery model and school partnership GTM.
- Preface: Hong Kong-based coding, AI, and data science education provider serving K-12 and adult learners across the region. Directly competes with Caprikon for Hong Kong school partnerships and parent-paid coding programs.
- Tynker: Global self-paced coding education platform for K-12 with school licensing, gamified Python/JavaScript courses, and competition pathways. Comparable product surface, school sales motion, and curriculum scope.
- First Code Academy: Singapore-headquartered coding academy operating across Asia including Hong Kong, offering K-12 programming courses, holiday camps, and competition preparation. Closely comparable target market, course offering, and geographic footprint.
Broad incumbents
- Code Ninjas: Large global franchise network offering after-school coding and STEM programs for K-12. Comparable audience and product but operates as a broad franchise system rather than a regional platform reseller.
- Code.org: Non-profit computer science education provider with broad K-12 curricula and Hour of Code. Comparable subject matter and school-distribution model, but Caprikon operates commercially while Code.org is free and global.
Others
- iRobot Education: Education division of iRobot offering robotics and STEM kits/programs for K-12 schools. Adjacent rather than directly competing; potential complement to Caprikon's VR/AR curriculum line.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Caprikon Education social profiles
Digital presenceCaprikon Education financial estimates
Financial estimateRevenue estimate
Valuation estimate
Caprikon Education leadership team
Management profileNumber of profiles
Profiles10 records
Caprikon Education funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Caprikon Education M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Caprikon Education
What does Caprikon Education do?
Caprikon Education provides STEAM (Science, Technology, Engineering, Arts, Mathematics) focused educational courses, events, and teaching solutions for primary and secondary schools in Hong Kong, Macau, and Taiwan. The company offers curriculum programs in Python programming, artificial intelligence, FinTech, VR/AR, blockchain/NFT, and AIoT, and serves as the exclusive distributor in Hong Kong and Macau for educational platforms including CodeCombat, Ozaria, CodeSpark, and Matterport. It also organizes international student coding and technology competitions such as ICE Challenge and CodeQuest.
Is Caprikon Education a public or private company?
Caprikon Education is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Caprikon Education founded?
Caprikon Education was founded in 2019. It employs 11 to 50 people.
Where is Caprikon Education based?
Caprikon Education is headquartered in Kwun Tong, Hong Kong SAR China, in the Asia region.
How does Caprikon Education make money?
Three revenue lines are on record. Educational Programs and Courses are the primary driver. The others are competition and Event Organization and educational Technology Distribution.
Who are Caprikon Education's main competitors?
Emerging players on record are Kodable, Blueinno Technology and Cobo Academy. Direct peers are CodeMonkey, Preface, Tynker and First Code Academy. Broad incumbents are Code Ninjas and Code.org. iRobot Education is listed as an others.
Does Caprikon Education have an API?
No public API is recorded for Caprikon Education.
What industry is Caprikon Education in?
Caprikon Education's product category is K-12 STEAM Education Services. Its primary akta.pro industry code is EDANAKAF, Advanced STEM & Competition Coaching (MathCounts/AMC/AIME/USAMO, Science Olympiad, Physics/Chem Olympiads). Its NAICS code is 611420 and its SIC code is 8200.