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Piing

Full company profile

uuid0009vlr

Namestring
Piing
Legal namestring
Piing Ltd
Websiteurl
piing.events
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Piing is a Manchester-headquartered (registered Stockport), remote-first software company that operates a browser-based crowd gaming platform for stadium-scale live events. Its core technology allows fans to join games by scanning a QR code on the stadium big screen — no app download required — and use their phones as controllers for real-time, mass-participation games including PenKick (penalty shootouts) and Quiiz (live trivia), with the platform proven to synchronize 50,000+ simultaneous players. Piing also offers a Game CMS for rapid team kit customization, an "earned data" opt-in flow (65% opt-in rates), and integrates Dolby.io ultra-low-latency streaming for presenter-driven experiences.

Piing monetizes through a hybrid B2B model: (a) multi-year supplier agreements with sports rights holders such as Manchester City FC, Charlotte FC, AFC Ajax, and Brighton & Hove Albion, embedding Piing in matchday pre-game, halftime, and hospitality entertainment; and (b) per-event brand activations for sponsors and advertisers including McLaren Racing, Adidas, Auto Trader, Barclays, and Allwyn, often delivered in partnership with agencies like MKTG. Go-to-market is enterprise field sales, complemented by channel partners and event-driven deployments at venues from Wimbledon's queue to the AO Arena and Printworks Manchester.

The company is self-funded, private (Piing Ltd, incorporated in England & Wales), and operates with a small team. It has accumulated reference customers across at least four sports verticals (football, tennis, F1/motorsport, basketball) and three continents, holds three Guinness World Records, won the 2025 Sports Technology Awards category for Best Technology for Fan Engagement, and has signaled it is "ready to talk to investors" to underwrite continued US and Southern Europe expansion.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersManchester, United Kingdom
HQ citystring
Manchester
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
crowd gaming platform, fan engagement technology, stadium activation games, live event gamification, mobile browser games
Industry1 code
PRIMARYBPAMAKAI
Game Streaming & Spectatorship Platforms
NAICS code1 code
  • Spectator Sports71121
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Fan Engagement Technology
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Brand Activations
TypeTransaction Fee
Description

Custom branded games for brands at sporting events. Brands like McLaren, Wimbledon/Barclays, Thompson, Auto Trader get visible integrated brand experiences.

piing.events
2Rights Holder Partnerships
TypeSubscription Recurring
Description

Multi-year supplier agreements with sports clubs (Manchester City FC, Charlotte FC, Ajax) for matchday entertainment.

piing.events
3Fan Data Collection
TypeData Monetisation
Description

Opt-in marketing data collection (65% opt-in rate) and first-party data earned through gameplay before collection.

piing.events
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Piing operates a real-time crowd gaming platform that enables entire stadiums of fans (50,000+) to play simultaneous browser-based arcade games on big screens using their smartphones as controllers via QR code access, with no app download required. The platform delivers flagship games including PenKick (penalty shootout) and Quiiz (live trivia) plus customized variants for sports clubs, brands, and event organizers, supporting brand activations, sponsorship integration, and first-party data collection at sporting venues worldwide.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • 50,000+ simultaneous players in single game
+6 more records
Product overview1 text field

Piing is a crowd gaming platform that delivers big games on big screens for large-scale events and venues. The core platform enables mass-participation arcade games (50,000+ players) where fans use their phones as controllers via browser-based QR code access. The product portfolio centers on two flagship offerings: PenKick (penalty shootout game) and Quiiz (interactive quiz gameshow), supplemented by game variants including Footy Rebound, Footy Racer, Basketball Racer, Soccer Race, Soccer Tennis, Hockey Racer, Piing Prix, Buggy Race, and Mountain Biking. Piing also creates branded game variants for partners such as McLaren (Racing Game), Barclays (Tennis Racer), and Adidas (Quiiz). The platform is deployed at stadiums, fan parks, watch parties, and venues worldwide, integrating with big screen displays and offering data collection, sponsorship integration, and brand activation capabilities.

Product and service5 records
1Games for Crowds Platform
CategoryPlatform
Description

Mass-participation arcade gaming platform enabling entire stadiums of fans to play games simultaneously using smartphones as controllers via browser-based QR code access, with big screen displays, real-time synchronization, and data collection capabilities.

2PenKick
CategoryCore Game
Description

Penalty shootout game where crowd members scan a QR code to take penalty kicks displayed on the stadium big screen, with team selection, simultaneous shots, and individual speed/accuracy rankings.

3Quiiz
CategoryCore Game
Description

Interactive quiz gameshow running on big screens with audience participation via smartphones, supporting 50,000+ players with customizable questions, live presenter interaction, and branded integrations.

4Footy Rebound
CategoryGame Variant
Description

Football rebound game in Piing's suite of crowd games available for fan engagement activations at venues such as Brighton & Hove Albion.

5Footy Racer
Scale indicator13 records

Each record includes

Type, Value, Description, Source

Partnership23 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-07-31
Description

Custom racing game featuring vintage McLaren cars at Live London event with 1,100+ Quiiz players and 270 racing game players. Brand activation featuring McLaren partner Allwyn.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-07-01
Description

Official Crowd Games Supplier multi-year deal enabling fans to play Piing games pre-match and at half-time in Etihad Stadium and Joie Stadium across men's and women's matches. Includes fanzones, Blue Carpet experience, and hospitality areas. First Premier League club to have such an arrangement.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-03-24
Description

Official BTCC partner with bespoke EXCELR8-branded game in fanzones, hospitality unit, and on the road at events. Piing branding on race car livery.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-02-29
Description

Season-long partnership bringing PenKick halftime games to MLS. First 17 games with founding partner Ally in collaboration with MKTG. Expanded in 2026 with club partner Thompson. Generated 52,000+ players across 18 home games.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2023-11-21
Description

US market expansion bringing games to baseball and soccer stadiums for major league fixtures.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-10-18
Description

Non-Executive Director appointment bringing 25+ years sports marketing experience from Chelsea FC, Everton FC, global commercial partnerships.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2023-07-25
Description

Interactive pre-show Quiiz competition for global soccer gameshow 'Glo-ball' with prizes up to £1,000.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

World's biggest penalty shootout game at Johan Cruijff ArenA with 53,000+ fans. Created massive shared moment with team-based gameplay and 3D avatars.

9Wimbledon/AELTC
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Barclays Tennis Racer game in the queue transforming waiting time into fun. 8,221 players across 423 races with grass court obstacles.

piing.events
Strategic tierMinorTypeGTM or Marketing Partner
Description

Partner brand featured in McLaren racing game at Live London activation.

11Thompson (Charlotte FC Sponsor)
Strategic tierMinorTypeGTM or Marketing Partner
Description

Training kit sponsor and club partner for Charlotte FC PenKick games in 2026 MLS season.

piing.events
Strategic tierMinorTypeGTM or Marketing Partner
Description

Partner brand featured in Terrace fanzone interactive games at Brighton matches.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Commercial partner for pop-up activation with PenKick game outside Metropolitano stadium.

14MKTG
Strategic tierCoreTypeImplementation/ SI/ Consulting Partner
Description

Agency partner for Charlotte FC/ALLY activation bringing Piing games to MLS.

piing.events
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Guinness World Record-breaking Quiiz with 7,297 players for electric vehicle marketing campaign. Partnership since 2020 for employee engagement quizzes.

Strategic tierCoreTypeTechnology or Integration
Description

Ultra-low latency streaming service integrated into Piing platform enabling tight feedback loop between players and presenters for TV-like experience.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

First Spanish basketball club to invest in interactive gaming - 30% stadium participation (2,192 fans) at WiZink Center Madrid.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Euro 2024 Fan Park activations at AO Arena Manchester with 15,000+ England fans across quarter-final, semi-final, and final matches.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Gaming activations at Samsung King's Cross venue as part of Sport Industry Group Social event.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Digital fan engagement for stadium tours following Reimagine Football award win.

Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Sponsor for Tennis Racer at Wimbledon queue activation.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Quiiz powered at Euro 2024 halftime and Germany vs Netherlands match at Allianz Arena. Remote participation via Adidas app.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Games on Europe's largest digital ceiling and Pump Yard screen. Part of £21m venue refurbishment. 5,000+ players since March.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Large sports data and AI company providing live data, betting feeds and Opta-powered fan experiences to leagues, media and brands. Broadly comparable as an incumbent sports-tech vendor serving the same rights-holder and brand customers Piing sells to, though focused on data rather than on-stadium crowd games.

TypeDirect peer
Description

Conversational AI fan-engagement platform for sports, entertainment and retail, used by MLB, MLS, NASCAR and Live Nation to deliver real-time interaction and data capture. Direct overlap on driving opt-in first-party data and sponsor ROI through live-event interactions.

TypeDirect peer
Description

Virtual advertising and broadcast augmentation technology for live sports, enabling sponsors to deliver region-specific, in-stadium brand activations. Comparable on enabling sponsor monetization inside stadium experiences, though focused on broadcast virtual signage rather than crowd gameplay.

TypeEmerging player
Description

Sports sponsorship analytics and fan-engagement platform measuring social, content and sponsorship ROI for rights-holders and brands. Comparable on the data-monetization and sponsor-measurement angle that supports Piing's value prop to brand customers.

TypeBroad incumbent
Description

Global sports data and technology company serving leagues, media and betting operators with live data, content and ad-tech. Comparable as a large incumbent selling technology to the same global sports ecosystem that Piing targets, with broader scope but less focus on in-stadium crowd gaming.

TypeEmerging player
Description

Immersive shared-experience venues combining large-format LED screens with real-time sports and entertainment content for crowds. Comparable on the "big screen + crowd + real-time data" formula Piing uses, with focus on physical venues rather than stadium-deployable games.

TypeBroad incumbent
Description

Sports officiating, broadcast and fan-engagement technology owned by Sony, deployed across tennis, football, cricket and basketball. Broad incumbent overlap on stadium technology stacks and customer relationships at elite rights-holders.

TypeDirect peer
Description

AI-powered sports content and fan-engagement platform serving leagues, broadcasters and brands globally with real-time personalized video and engagement tooling. Comparable in serving elite sports rights-holders with technology that turns live events into interactive, monetizable fan experiences.

TypeEmerging player
Description

Content collection, distribution and activation platform used by sports organizations and brands to capture and amplify fan-generated and event content. Adjacent comparable on the sponsor ROI, content activation and rights-holder tooling dimensions of Piing's proposition.

TypeDirect peer
Description

UK-based venue interactive gaming company deploying phone-controlled, big-screen games in bars, venues and stadiums. Most direct overlap with Piing on the use of phones-as-controllers for crowd-scale gameplay, though focused historically on retail/hospitality venues rather than elite sports rights-holders.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers15 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Piing

Fan Engagement Technologypiing.events

What Piing does

Piing is a Manchester-headquartered (registered Stockport), remote-first software company that operates a browser-based crowd gaming platform for stadium-scale live events. Its core technology allows fans to join games by scanning a QR code on the stadium big screen — no app download required — and use their phones as controllers for real-time, mass-participation games including PenKick (penalty shootouts) and Quiiz (live trivia), with the platform proven to synchronize 50,000+ simultaneous players. Piing also offers a Game CMS for rapid team kit customization, an "earned data" opt-in flow (65% opt-in rates), and integrates Dolby.io ultra-low-latency streaming for presenter-driven experiences.

Piing monetizes through a hybrid B2B model: (a) multi-year supplier agreements with sports rights holders such as Manchester City FC, Charlotte FC, AFC Ajax, and Brighton & Hove Albion, embedding Piing in matchday pre-game, halftime, and hospitality entertainment; and (b) per-event brand activations for sponsors and advertisers including McLaren Racing, Adidas, Auto Trader, Barclays, and Allwyn, often delivered in partnership with agencies like MKTG. Go-to-market is enterprise field sales, complemented by channel partners and event-driven deployments at venues from Wimbledon's queue to the AO Arena and Printworks Manchester.

The company is self-funded, private (Piing Ltd, incorporated in England & Wales), and operates with a small team. It has accumulated reference customers across at least four sports verticals (football, tennis, F1/motorsport, basketball) and three continents, holds three Guinness World Records, won the 2025 Sports Technology Awards category for Best Technology for Fan Engagement, and has signaled it is "ready to talk to investors" to underwrite continued US and Southern Europe expansion.

Piing firmographics

Firmographics
Name
Piing
Legal name
Piing Ltd
Website
https://piing.events
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

Piing industry classification

Industry
Product category
Fan Engagement Technology
NAICS
Spectator Sports (71121)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro industry
PRIMARYBPAMAKAI
Game Streaming & Spectatorship Platforms

Keywords

  • Crowd gaming platform
  • Fan engagement technology
  • Stadium activation games
  • Live event gamification
  • Mobile browser games

Where Piing is headquartered

Location

Headquarters

HQ city
Manchester
HQ country
United Kingdom
HQ region
Europe

Offices2 records

Markets served

Piing business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Operations, Marketing or Sales

Revenue model

  1. Brand Activations: Custom branded games for brands at sporting events. Brands like McLaren, Wimbledon/Barclays, Thompson, Auto Trader get visible integrated brand experiences.
  2. Rights Holder Partnerships: Multi-year supplier agreements with sports clubs (Manchester City FC, Charlotte FC, Ajax) for matchday entertainment.
  3. Fan Data Collection: Opt-in marketing data collection (65% opt-in rate) and first-party data earned through gameplay before collection.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

Piing product offering

Product offering

Core offering

Piing operates a real-time crowd gaming platform that enables entire stadiums of fans (50,000+) to play simultaneous browser-based arcade games on big screens using their smartphones as controllers via QR code access, with no app download required. The platform delivers flagship games including PenKick (penalty shootout) and Quiiz (live trivia) plus customized variants for sports clubs, brands, and event organizers, supporting brand activations, sponsorship integration, and first-party data collection at sporting venues worldwide.

Product overview

Piing is a crowd gaming platform that delivers big games on big screens for large-scale events and venues. The core platform enables mass-participation arcade games (50,000+ players) where fans use their phones as controllers via browser-based QR code access. The product portfolio centers on two flagship offerings: PenKick (penalty shootout game) and Quiiz (interactive quiz gameshow), supplemented by game variants including Footy Rebound, Footy Racer, Basketball Racer, Soccer Race, Soccer Tennis, Hockey Racer, Piing Prix, Buggy Race, and Mountain Biking. Piing also creates branded game variants for partners such as McLaren (Racing Game), Barclays (Tennis Racer), and Adidas (Quiiz). The platform is deployed at stadiums, fan parks, watch parties, and venues worldwide, integrating with big screen displays and offering data collection, sponsorship integration, and brand activation capabilities.

Differentiator

Problem solved

Functional benefit

Products and services

  • Games for Crowds Platform Mass-participation arcade gaming platform enabling entire stadiums of fans to play games simultaneously using smartphones as controllers via browser-based QR code access, with big screen displays, real-time synchronization, and data collection capabilities.
  • PenKick Penalty shootout game where crowd members scan a QR code to take penalty kicks displayed on the stadium big screen, with team selection, simultaneous shots, and individual speed/accuracy rankings.
  • Quiiz Interactive quiz gameshow running on big screens with audience participation via smartphones, supporting 50,000+ players with customizable questions, live presenter interaction, and branded integrations.
  • Footy Rebound Football rebound game in Piing's suite of crowd games available for fan engagement activations at venues such as Brighton & Hove Albion.
  • Footy Racer

Quantifiable outcome

  • 50,000+ simultaneous players in single game
  • +6 more outcomes

Companies that use Piing

Customer profile

Named customers15 records

Segments3 records

Ideal customer profiles3 records

Piing technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature6 records

Piing partnerships and signals

Strategic signal

Partnerships

23 partnerships are on record, tiered flagship, core and minor.

  • McLaren RacingflagshipStrategic or Co-development Partner · 31 July 2025Custom racing game featuring vintage McLaren cars at Live London event with 1,100+ Quiiz players and 270 racing game players. Brand activation featuring McLaren partner Allwyn.
  • Manchester City FCcoreStrategic or Co-development Partner · 1 July 2024Official Crowd Games Supplier multi-year deal enabling fans to play Piing games pre-match and at half-time in Etihad Stadium and Joie Stadium across men's and women's matches. Includes fanzones, Blue Carpet experience, and hospitality areas. First Premier League club to have such an arrangement.
  • Bristol Street Motors EXCELR8coreStrategic or Co-development Partner · 24 March 2024Official BTCC partner with bespoke EXCELR8-branded game in fanzones, hospitality unit, and on the road at events. Piing branding on race car livery.
  • Charlotte FCcoreStrategic or Co-development Partner · 29 February 2024Season-long partnership bringing PenKick halftime games to MLS. First 17 games with founding partner Ally in collaboration with MKTG. Expanded in 2026 with club partner Thompson. Generated 52,000+ players across 18 home games.
  • Tampa Bay Rays/RowdiesminorStrategic or Co-development Partner · 21 November 2023US market expansion bringing games to baseball and soccer stadiums for major league fixtures.
  • Lorraine O'BriencoreStrategic or Co-development Partner · 18 October 2023Non-Executive Director appointment bringing 25+ years sports marketing experience from Chelsea FC, Everton FC, global commercial partnerships.
  • Fando FootballminorStrategic or Co-development Partner · 25 July 2023Interactive pre-show Quiiz competition for global soccer gameshow 'Glo-ball' with prizes up to £1,000.
  • AFC AjaxcoreStrategic or Co-development PartnerWorld's biggest penalty shootout game at Johan Cruijff ArenA with 53,000+ fans. Created massive shared moment with team-based gameplay and 3D avatars.
  • Wimbledon/AELTCflagshipStrategic or Co-development PartnerBarclays Tennis Racer game in the queue transforming waiting time into fun. 8,221 players across 423 races with grass court obstacles.
  • AllwynminorGTM or Marketing PartnerPartner brand featured in McLaren racing game at Live London activation.
  • Thompson (Charlotte FC Sponsor)minorGTM or Marketing PartnerTraining kit sponsor and club partner for Charlotte FC PenKick games in 2026 MLS season.
  • American Express (Brighton & Hove Albion)minorGTM or Marketing PartnerPartner brand featured in Terrace fanzone interactive games at Brighton matches.
  • Riyadh Air (Atletico Madrid)minorGTM or Marketing PartnerCommercial partner for pop-up activation with PenKick game outside Metropolitano stadium.
  • MKTGcoreImplementation/ SI/ Consulting PartnerAgency partner for Charlotte FC/ALLY activation bringing Piing games to MLS.
  • Auto Trader UKcoreStrategic or Co-development PartnerGuinness World Record-breaking Quiiz with 7,297 players for electric vehicle marketing campaign. Partnership since 2020 for employee engagement quizzes.
  • Dolby.iocoreTechnology or IntegrationUltra-low latency streaming service integrated into Piing platform enabling tight feedback loop between players and presenters for TV-like experience.
  • Movistar EstudiantesminorStrategic or Co-development PartnerFirst Spanish basketball club to invest in interactive gaming - 30% stadium participation (2,192 fans) at WiZink Center Madrid.
  • AIX LIVEflagshipStrategic or Co-development PartnerEuro 2024 Fan Park activations at AO Arena Manchester with 15,000+ England fans across quarter-final, semi-final, and final matches.
  • Samsung KXminorStrategic or Co-development PartnerGaming activations at Samsung King's Cross venue as part of Sport Industry Group Social event.
  • Johan Cruijff ArenAcoreStrategic or Co-development PartnerDigital fan engagement for stadium tours following Reimagine Football award win.
  • BarclaysflagshipGTM or Marketing PartnerSponsor for Tennis Racer at Wimbledon queue activation.
  • AdidasflagshipStrategic or Co-development PartnerQuiiz powered at Euro 2024 halftime and Germany vs Netherlands match at Allianz Arena. Remote participation via Adidas app.
  • Printworks ManchestercoreStrategic or Co-development PartnerGames on Europe's largest digital ceiling and Pump Yard screen. Part of £21m venue refurbishment. 5,000+ players since March.

Scale indicators13 records

Recent moves6 records

Expansion highlights6 records

Piing competitors and assessment

Company assessment

Broad incumbents

  • Stats Perform: Large sports data and AI company providing live data, betting feeds and Opta-powered fan experiences to leagues, media and brands. Broadly comparable as an incumbent sports-tech vendor serving the same rights-holder and brand customers Piing sells to, though focused on data rather than on-stadium crowd games.
  • Sportradar: Global sports data and technology company serving leagues, media and betting operators with live data, content and ad-tech. Comparable as a large incumbent selling technology to the same global sports ecosystem that Piing targets, with broader scope but less focus on in-stadium crowd gaming.
  • Hawk-Eye Innovations (Sony): Sports officiating, broadcast and fan-engagement technology owned by Sony, deployed across tennis, football, cricket and basketball. Broad incumbent overlap on stadium technology stacks and customer relationships at elite rights-holders.

Direct peers

  • Satisfi Labs: Conversational AI fan-engagement platform for sports, entertainment and retail, used by MLB, MLS, NASCAR and Live Nation to deliver real-time interaction and data capture. Direct overlap on driving opt-in first-party data and sponsor ROI through live-event interactions.
  • Supponor: Virtual advertising and broadcast augmentation technology for live sports, enabling sponsors to deliver region-specific, in-stadium brand activations. Comparable on enabling sponsor monetization inside stadium experiences, though focused on broadcast virtual signage rather than crowd gameplay.
  • WSC Sports: AI-powered sports content and fan-engagement platform serving leagues, broadcasters and brands globally with real-time personalized video and engagement tooling. Comparable in serving elite sports rights-holders with technology that turns live events into interactive, monetizable fan experiences.
  • Captive Media: UK-based venue interactive gaming company deploying phone-controlled, big-screen games in bars, venues and stadiums. Most direct overlap with Piing on the use of phones-as-controllers for crowd-scale gameplay, though focused historically on retail/hospitality venues rather than elite sports rights-holders.

Emerging players

  • Zoomph: Sports sponsorship analytics and fan-engagement platform measuring social, content and sponsorship ROI for rights-holders and brands. Comparable on the data-monetization and sponsor-measurement angle that supports Piing's value prop to brand customers.
  • Cosm: Immersive shared-experience venues combining large-format LED screens with real-time sports and entertainment content for crowds. Comparable on the "big screen + crowd + real-time data" formula Piing uses, with focus on physical venues rather than stadium-deployable games.
  • Greenfly: Content collection, distribution and activation platform used by sports organizations and brands to capture and amplify fan-generated and event content. Adjacent comparable on the sponsor ROI, content activation and rights-holder tooling dimensions of Piing's proposition.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Piing social profiles

Digital presence

Piing financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Piing leadership team

Management profile

Number of profiles

Profiles6 records

Piing funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Piing M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Piing

What does Piing do?

Piing operates a real-time crowd gaming platform that enables entire stadiums of fans (50,000+) to play simultaneous browser-based arcade games on big screens using their smartphones as controllers via QR code access, with no app download required. The platform delivers flagship games including PenKick (penalty shootout) and Quiiz (live trivia) plus customized variants for sports clubs, brands, and event organizers, supporting brand activations, sponsorship integration, and first-party data collection at sporting venues worldwide.

Is Piing a public or private company?

Piing is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Piing founded?

Piing was founded in 2017. It employs 1 to 10 people.

Where is Piing based?

Piing is headquartered in Manchester, United Kingdom, in the Europe region.

How does Piing make money?

Three revenue lines are on record. Brand Activations are the primary driver. The others are rights Holder Partnerships and fan Data Collection.

Who are Piing's main competitors?

Broad incumbents on record are Stats Perform, Sportradar and Hawk-Eye Innovations (Sony). Direct peers are Satisfi Labs, Supponor, WSC Sports and Captive Media. Emerging players are Zoomph, Cosm and Greenfly.

Does Piing have an API?

No public API is recorded for Piing.

What industry is Piing in?

Piing's product category is Fan Engagement Technology. Its primary akta.pro industry code is BPAMAKAI, Game Streaming & Spectatorship Platforms. Its NAICS code is 71121 and its SIC code is 7900.

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BusinessCloudThree tech stars signed by Burnley FC for 6-month programmeBurnley FC selected Camb.ai, Mantis XR, and Piing for its inaugural Innovation Hub, a six-month pilot with over 200 applicants. The companies will test technologies in real club environments to enhance supporter engagement and explore scalable innovations.BusinessCloudThree tech stars signed by Burnley FC for 6-month programmeBurnley FC selected Camb.ai, Mantis XR, and Piing for its inaugural Innovation Hub, a six-month pilot. The companies were chosen from over 200 applicants after a virtual Pitch Day. The pilots will test technologies in real club environments to enhance supporter engagement and explore scalable innovations.BusinessCloudFrom Manchester City to pop-up cinemas: the evolution of PiingManchester-based fan engagement company Piing creates large-scale crowd games using smartphones, aiming to engage fans at major events. Its breakthrough came after a Manchester City challenge that scaled its 30-player game to 55,000 fans. The company plans to expand beyond sport, targeting events like the Super Bowl and Taylor Swift's World Tour.BusinessCloudPiing signs deal with Manchester CityPiing signed a multi-year deal with Manchester City to offer its mass-participation games at Etihad and Joie Stadiums. The collaboration, a first among Premier League clubs, lets fans play Pen-Kick and Quiiz via QR codes on big screens. It follows Piing's earlier participation in the club's startup challenge.BusinessCloudPiing CEO: Super Bowl was a dream but ‘now a matter of time’Piing CEO Gareth Langley said the Super Bowl is now a matter of time for his crowd-gaming startup, which has engaged fans at F1, EuroLeague, and the Women's World Cup. The company recently partnered with MLS club Charlotte FC for a half-time game, and Langley aims to expand its game engines.BusinessCloudPiing CEO: Super Bowl was a dream but ‘now a matter of time’Piing CEO Gareth Langley said the Super Bowl is now a matter of time for his crowd-gaming startup, which has partnered with MLS's Charlotte FC. The company, which broke the Guinness record for the world's largest online quiz twice, aims to expand its game engines and target the NFL.BusinessCloudLive events firm signs deal with MLS league teamPiing, a crowd gaming firm, signed a season-long partnership with MLS team Charlotte FC, featuring the Pen-Kick game at Bank of America Stadium. The deal, its first with an MLS team, follows successful trials with the Tampa Bay Rowdies. The games are accessible via QR code on big screens without an app.