BeTheBeast
BeTheBeast operates an AI-camera-powered youth basketball streaming and recruiting platform that films partner tournaments, distributes live and on-demand video to families, and provides college coaches with player profiles, scouting tools, and NCAA-compliant recruiting workflows.
- Company typePrivate
- Founded2011
- HeadquartersHermosa Beach, United States
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What BeTheBeast does
BeTheBeast, Inc. is a privately held US youth-sports media and recruiting technology company founded in 2011 and headquartered in Hermosa Beach, California, with 11–50 employees. It operates a vertically integrated platform that films, streams, and distributes youth basketball tournament content, then layers recruiting workflows for college coaches, families, and athletes on top of that footage. The technology backbone consists of AI-powered half-court cameras that autonomously capture 1080p HD game video, an automated clipping service that isolates every play a given player participates in, and a multi-tenant web/mobile stack with four branded surfaces: Event Live+ (parents, fans, media), Recruiter+ (college coaches), Profiler Plus (athlete profiles and highlight creation), and BTB Recruiting House (video commerce).
The company monetizes through a transaction-fee model: $50 per event for live streaming plus 90 days of on-demand video, $37–$74 per full game video with volume discounts, $125 per tournament for automated player clips, and $200 per tournament for professionally produced highlight reels. College coaches access the platform via the Recruiter portal for event admission, live streams, full rosters, GPAs, filter search, note-taking, and NCAA compliance tools. Go-to-market is event-driven: BeTheBeast secures streaming partnerships with tournament operators (Hoop Group, Zero Gravity Basketball, HoopSeen, Iowa Gym Rats, UA Future, Premier Basketball Report, Attack Tournaments, Sports Academy, Hoop Group Girls) and operates partner-branded subdomains that drive consumer and coach adoption at the point of event participation. A GTM partnership with NCSA extends the funnel into college recruiting advisory services.
The business has been bootstrapped through approximately $1.65M in disclosed funding (TCA Venture Group in 2011, Archer Capital in 2013, and subsequent undisclosed or zero-disclosed rounds from Wavemaker Ventures, TCA, and BAM Ventures through April 2019). No acquisitions, leadership transitions, or major funding events have been disclosed since 2019, though the platform continues to actively list and stream 2026 events, indicating ongoing operations.
BeTheBeast firmographics
Firmographics- Name
- BeTheBeast
- Legal name
- BeTheBeast, Inc.
- Website
- https://bethebeast.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- BeTheBeast operates an AI-camera-powered youth basketball streaming and recruiting platform that films partner tournaments, distributes live and on-demand video to families, and provides college coaches with player profiles, scouting tools, and NCAA-compliant recruiting workflows.
- Ownership category
- akta.pro rank
BeTheBeast industry classification
Industry- Product category
- Youth Sports Streaming Platform
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (5162), Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Motion Picture & Video Tape Distribution (7822)
- akta.pro primary industry
- B2B Sports Digital Syndication & White-Label Streaming Services (MPAKAOAJ)
- akta.pro secondary industries
- Athletic Recruitment & NCAA/NAIA Eligibility Counseling (EDANAEAM), Streaming Technology & SDK Providers (Low-latency video, input, client SDKs) (MPAFAHAD)
Keywords
Where BeTheBeast is headquartered
LocationHeadquarters
- HQ city
- Hermosa Beach
- HQ country
- United States
- HQ region
- North America
Markets served
BeTheBeast business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Revenue model
- Event Live+ Subscriptions: Parents and fans purchase access to live stream and on-demand video of youth basketball tournaments for $50 per event. Includes live streaming and video on-demand for up to 90 days after purchase.
- Recruiter Access for College Coaches: College coaches purchase event admission and live stream access through the Recruiter platform to scout players at youth basketball events.
- Full Game Video Sales: College coaches and families purchase individual full game videos with volume discounts: 1 game at $74, 2 games at $56 each, 3 games at $45 each, 4+ games at $37 each. College coaches require full game film for recruiting evaluations.
- Player Tournament Clips: Automated clipping service that captures every play a player is involved in, available for $125 per tournament. Delivered within 14-21 days from tournament end.
- Recruiting Highlight Video: Professionally produced highlight video showcasing player abilities, available for $200 per tournament. Delivered within 14-21 days from tournament end.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Event Live+ for Parents/Fans |
| Unit Pricing | Pay-as-you-go | Full Game Video - Single Purchase |
| One time/ perpetual license | Pay-as-you-go | Player Tournament Clips |
| One time/ perpetual license | Pay-as-you-go | Recruiting Highlight Video |
| Transaction based/ take rate | Pay-as-you-go | Academic/Elite Camp Events |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels3 records
BeTheBeast product offering
Product offeringCore offering
BeTheBeast is an AI-powered video streaming and recruiting platform focused on youth basketball tournaments. It provides live event streaming, 90-day on-demand video access, athlete profile creation, automated player clipping, and a dedicated scouting portal for NCAA college coaches. The platform connects tournament organizers, players, families, and college recruiters through a unified ecosystem that monetizes event coverage via subscriptions and video purchases.
Product overview
BeTheBeast operates as a platform-plus-modules architecture. The core BeTheBeast platform (bethebeast.com) serves as the main hub for youth basketball tournament streaming and recruiting. Two primary customer-facing apps serve different audiences: Event Live+ (for parents, families, and media) and Recruiter+ (for college coaches). Supporting modules include Profiler Plus (free athlete profile and highlight creation tool) and BTB Recruiting House (video purchasing for games, clips, and highlight videos). All services interconnect through a shared event ecosystem covering live streaming, on-demand video, and recruiting tools.
Differentiator
Problem solved
Functional benefit
Brands
- Recruiter+: College coaches platform for live streaming, event admission, video on demand, roster access, player profiles, GPAs, filter search, note-taking, and compliance tools.
- Event Live+
- Profiler Plus
- BTB Recruiting House
Products and services
- BeTheBeast Platform The core BeTheBeast platform serves as the central hub for youth basketball streaming and recruiting. It aggregates live event coverage, on-demand video, athlete profiles, and recruiting tools for players, families, college coaches, and tournament organizers across the United States.
- Event Live+ Event Live+ is a subscription streaming service that gives parents, families, and fans access to live and on-demand coverage of youth basketball tournaments, with 90 days of replay access after each event. Pricing is $50 per event for standard events and $30 for academic/elite tier events.
- Recruiter+ Recruiter+ is a dedicated mobile application and web portal built for NCAA college basketball coaches. It provides NCAA-compliant evaluation tools, live and on-demand game access, full rosters, player search, filtering by criteria, college coach alerts for followed players, and a college coach help center.
- Profiler Plus Profiler Plus is a free athlete profile platform that lets youth basketball players build recruiting profiles with athletic and academic details, and embed highlight videos to share with college coaches.
- BTB Recruiting House BTB Recruiting House is a video commerce platform that sells full game videos (priced $37–$74 per game with tiered discounts), per-tournament player clips ($125 per tournament), and professionally produced recruiting highlight videos ($200 per tournament).
Quantifiable outcome
- Video on-demand available for up to 90 days after event
- +1 more outcomes
Companies that use BeTheBeast
Customer profileNamed customers2 records
Segments4 records
Ideal customer profiles4 records
BeTheBeast technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
BeTheBeast partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core and minor.
- Zero Gravity BasketballcoreMajor youth basketball tournament operator that uses BeTheBeast for exclusive streaming of boys and girls events including ZG Summer Tip-Off, ZG NY Hoop Festival, ZG The Challenge NY, and ZG Coaches vs Cancer tournaments across multiple states.
- Hoop GroupcorePremier youth basketball event operator streaming events including HGHQ Summer League, Hoop Group Summer Jam Fest, Jersey Shore Showdown, and Hoop Group Girls events at their Neptune, NJ headquarters.
- HoopSeencoreYouth basketball tournament operator streaming high school showcase events including HoopSeen Claim The Crown and HoopSeen National Finals in Suwanee, GA.
- Iowa Gym RatscoreRegional youth basketball organization streaming Central Iowa HS Summer League and Summer Slam events in Grimes/Des Moines, IA area.
- UA FuturecoreUnder Armour branded youth basketball tournament streaming UA Future Finals boys and girls events.
- Sports Academy BoyscoreYouth sports academy streaming events including Back In Action Open Event from their Thousand Oaks, CA facility.
- Attack Tournaments - GirlscoreGirls basketball tournament operator streaming events including Summer Sizzler Girls and She's Got Game in Waukee, IA.
- Premier Basketball ReportcoreYouth basketball tournament operator streaming Texas Club Championships and NCAA Certified events including Super 64.
- Hoop Group GirlscoreGirls basketball division of Hoop Group streaming events including HoopGroup Girls New England Jam Fest and Jersey Shore Live from Fitchburg, MA.
- NCSA (Next College Student Athlete)minorCollege recruiting platform partner providing free recruiting assessments to BeTheBeast users who opt-in during registration. One of 800+ recruiting experts contacts families to provide personalized college fit guidance.
Scale indicators1 record
Recent moves6 records
Expansion highlights5 records
BeTheBeast competitors and assessment
Company assessmentDirect peers
- BallerTV: BallerTV is the leading youth sports live-streaming platform, broadcasting AAU, grassroots, and youth tournament events across multiple sports. It is the closest direct competitor to BeTheBeast's Event Live+ subscription model for parents and fans.
- Hudl: Hudl is the dominant team-video and recruiting platform for high school and youth athletes, offering highlight creation, team film exchange, and recruiting profiles. It directly overlaps with BeTheBeast's Profiler+ athlete profile and BTB Recruiting House highlight products.
- PlayOn Sports (PlayOn! Sports): PlayOn Sports operates the NFHS Network and provides live streaming and on-demand video for high school and youth athletics, including basketball. It is a direct infrastructure competitor to BeTheBeast for tournament and high school event coverage.
Broad incumbents
- FloSports: FloSports is a well-funded subscription sports streaming platform covering youth, collegiate, and niche sports including grassroots basketball via its FloHoops property. It competes broadly with BeTheBeast for both consumer streaming dollars and rights to youth tournaments.
Emerging players
- Pixellot: Pixellot provides AI-automated sports broadcasting cameras and production-as-a-service for amateur and youth sports venues globally. Its AI-camera stack competes with BeTheBeast's AI-powered half-court cameras for automated tournament capture.
- Veo Technologies: Veo offers AI-powered sports cameras and a cloud platform used by amateur clubs to record, stream, and share match footage. It targets soccer primarily but its tech and SaaS model are analogous to BeTheBeast's AI-camera streaming for basketball events.
- FieldLevel: FieldLevel is an athlete-recruiting platform that connects high school athletes with college coaches through verified video and profiles, similar in approach to BeTheBeast's Profiler+ / Recruiter+ ecosystem.
- SidelineHD: SidelineHD provides live streaming and on-demand video for high school and youth sporting events via a subscription model with parent/fan and coach access tiers, mirroring BeTheBeast's Event Live+ and Recruiter+ structure.
Others
- NCSA (Next College Student Athlete): NCSA is the largest college athletic recruiting network, partnering with BeTheBeast already. It is comparable as the dominant funnel connecting youth athletes to college coaches, overlapping with BeTheBeast's Recruiter+ and Profiler+ recruiting workflow.
Regional players
- SportsRecruits: SportsRecruits is a recruiting platform used primarily by club, high school, and college coaches to share video and communicate with prospects. It is comparable to BeTheBeast's recruiting tools and uses similar transaction-based video products.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
BeTheBeast social profiles
Digital presenceBeTheBeast financial estimates
Financial estimateRevenue estimate
Valuation estimate
BeTheBeast leadership team
Management profileNumber of profiles
Profiles5 records
BeTheBeast funding detail
Funding detailFunding overview
Funding rounds8 records
Investors4 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
BeTheBeast M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about BeTheBeast
What does BeTheBeast do?
BeTheBeast is an AI-powered video streaming and recruiting platform focused on youth basketball tournaments. It provides live event streaming, 90-day on-demand video access, athlete profile creation, automated player clipping, and a dedicated scouting portal for NCAA college coaches. The platform connects tournament organizers, players, families, and college recruiters through a unified ecosystem that monetizes event coverage via subscriptions and video purchases.
Is BeTheBeast a public or private company?
BeTheBeast is a private company. It is classified as venture growth investor backed and is currently operating.
When was BeTheBeast founded?
BeTheBeast was founded in 2011. It employs 11 to 50 people.
Where is BeTheBeast based?
BeTheBeast is headquartered in Hermosa Beach, United States, in the North America region.
How does BeTheBeast make money?
Five revenue lines are on record. Event Live+ Subscriptions are the primary driver. The others are recruiter Access for College Coaches, full Game Video Sales, player Tournament Clips and recruiting Highlight Video.
Who are BeTheBeast's main competitors?
Direct peers on record are BallerTV, Hudl and PlayOn Sports (PlayOn! Sports). FloSports is listed as a broad incumbent. Emerging players are Pixellot, Veo Technologies, FieldLevel and SidelineHD. NCSA (Next College Student Athlete) is listed as an others. SportsRecruits is listed as a regional player.
Does BeTheBeast have an API?
No public API is recorded for BeTheBeast.
What industry is BeTheBeast in?
BeTheBeast's product category is Youth Sports Streaming Platform. Its primary akta.pro industry code is MPAKAOAJ, B2B Sports Digital Syndication & White-Label Streaming Services, with a secondary code of EDANAEAM, Athletic Recruitment & NCAA/NAIA Eligibility Counseling. Its NAICS code is 5162 and its SIC code is 7812.