Robofun
Robofun is a New York City-based STEAM education company founded in 1998 that delivers hands-on robotics, coding, and engineering classes to children ages 3-14 via a Manhattan studio, online programs, and in-school partnerships across 100+ NYC schools.
- Company typePrivate
- Founded1998
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2C
- OfferingServices
What Robofun does
Robofun is a New York City-based STEAM education company founded in 1998 by Laura Hart, operating under the legal entity Vision Education & Media, LLC. The company delivers hands-on Science, Technology, Engineering, Arts, and Mathematics instruction to children ages 3-14 (PreK through 8th grade), anchored in a constructivist teaching philosophy developed through collaboration with Dr. Seymour Papert at MIT Media Lab. Curriculum spans Robotics Classes built on the LEGO Education Spike system, Minecraft & Circuits Classes using Redstone and physical circuitry, Coding & Game Design Classes using the Scratch visual programming language from MIT Media Lab, Little Engineers and PreRobotics programs for younger learners using LEGO Duplo and Finch robots, Python Coding for ages 9-14, and Stop Motion Animation. Class sizes average 8 children with a stated maximum of 10, supporting a high teacher-to-student ratio.
The business operates through two distinct channels. On the direct-to-consumer side, Robofun runs afterschool programs (1.5-hour weekly semester-long classes), 12 weeks of summer camp per year, vacation day camps during NYC school closures, private and small-group lessons (up to 4 students, sold in 5- or 10-class packages with a 10% discount on the larger bundle), themed birthday parties, and field trips, all delivered primarily from a single studio at 110 West End Ave on Manhattan's Upper West Side with online delivery as a secondary channel. On the institutional side, parent entity Vision Education & Media delivers programs into over 100 NYC schools, community centers, and libraries, including a partnership with the New York City Department of Education. Pricing is not publicly disclosed; afterschool and private lessons function as recurring/seasonal recurring revenue, while camps, birthday parties, field trips, and gift certificates are transactional. Robofun has taught more than 20,000 children cumulatively and employs over 50 teachers and staff, supported by grants from the MacArthur Foundation, National Science Foundation (three grants), and My Brother's Keeper Initiative rather than institutional equity capital.
Robofun firmographics
Firmographics- Name
- Robofun
- Legal name
- Vision Education & Media, LLC
- Website
- https://robofun.org
- Company type
- Private
- Founded year
- 1998
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Robofun is a New York City-based STEAM education company founded in 1998 that delivers hands-on robotics, coding, and engineering classes to children ages 3-14 via a Manhattan studio, online programs, and in-school partnerships across 100+ NYC schools.
- Ownership category
- akta.pro rank
Robofun industry classification
Industry- Product category
- Children's STEAM Education Services
- NAICS
- All Other Schools and Instruction (61169), Computer Training (61142)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- LEGO / Block-Based Robotics Programs (EDAMADAD)
- akta.pro secondary industries
- Robotics & Engineering Summer Camps / Bootcamps (EDAMADAF), Robotics, Engineering & Makers Camps (EDAMALAE), Robotics After-School & Enrichment Clubs (EDAMADAA)
Keywords
Where Robofun is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Robofun business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Afterschool Classes: 1.5-hour afterschool classes meeting once weekly for an entire semester. Provides ongoing, recurring revenue through semester-based enrollment.
- Summer Camps: Week-long summer camp sessions available for registration by the week. Morning (9am-12pm), afternoon (1pm-4pm), or full-day options. One-time per-session revenue.
- Vacation Day Camps: Half-day (3 hours) or full-day (7 hours) camps during NYC school holidays and closures. Provides supplemental revenue on school closure days.
- Private Lessons and Learning Pods: One-on-one or small group (up to 4 students) private lessons. Offered in packages of 5 or 10 classes with 10% discount for 10-lesson packages. Trial class available individually.
- Birthday Parties: Themed birthday party packages at the studio with activities like robotics, Minecraft, coding games, and stop motion animation.
- Field Trips: Two-hour field trip experiences at the studio for groups of 10-30 students, with hands-on projects in robotics, coding, animation, or circuitry.
- Gift Certificates: Gift certificates available for purchase, redeemable towards any class or private lesson.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Private Lessons - Individual |
| Unit Pricing | Multi-year contract | Private Lessons - Package (5 classes |
| Unit Pricing | Multi-year contract | Private Lessons - Package (10 classes) |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels7 records
Robofun product offering
Product offeringCore offering
Robofun delivers hands-on STEAM education classes, camps, and private lessons for children ages 3-14 (PreK through 8th grade), centered on robotics (LEGO Education Spike/Mindstorms), coding (Scratch, Python), Minecraft circuit design, and stop motion animation. Programs are offered in multiple formats including semester-long afterschool classes, week-long summer camps, vacation day camps, birthday party packages, and in-school programs delivered through parent company Vision Education & Media across NYC schools.
Product overview
Robofun is a STEAM education company offering a comprehensive portfolio of hands-on technology and engineering programs for children from PreK through 8th grade. The core offerings include Robotics Classes (using LEGO Education Spike), Minecraft & Circuits Classes, Coding & Game Design Classes (using Scratch), Little Engineers Classes for PreK, PreRobotics for Kindergarten, Python Coding for older students, and Stop Motion Animation. These programs are delivered through multiple formats: Afterschool Programs (weekly semester-long classes), Summer Camps (week-long immersive camps), Vacation Day Camps (half or full-day camps during school closures), Birthday Parties, Private/Pods Lessons, and School Programs (field trips and in-school partnerships). The company serves children ages 3-14 and operates from a studio on the Upper West Side of Manhattan while also partnering with over 80 schools and community organizations across New York City.
Differentiator
Problem solved
Functional benefit
Products and services
- Robotics Classes Students build and code robots using LEGO Education's Spike system to explore mechanical systems, sensors, and motors through hands-on STEAM projects. Offered to children across multiple age groups at the Manhattan studio and online.
- Minecraft & Circuits Classes
Quantifiable outcome
- Over 20,000 children taught STEM skills in NYC
- +3 more outcomes
Companies that use Robofun
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles2 records
Robofun technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Robofun partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered minor and core.
- See and Bee KitchenminorRobofun donated LEGO materials to See and Bee Kitchen in Cairo, NY for a free LEGO distribution event. Both companies are alumni of the Goldman Sachs 10KSB program. Partnership focused on community engagement and the importance of play.
- LEGO EducationcoreLEGO Education provides the LEGO Spike system, LEGO Mindstorms, and LEGO WeDo software used in Robofun's robotics programs. Robofun uses these tools to teach children to build and code robots, exploring mechanical systems, sensors, and motors.
- MIT Media LabcoreFounding CEO Laura Hart collaborated with Dr. Seymour Papert (founder of MIT AI Lab) and Dr. Mitchel Resnick. Robofun uses Scratch programming software developed at MIT Media Lab and has written curriculum including the original Scratch user's manual.
- New York City Department of EducationcoreRobofun's parent company Vision Education & Media runs programs for students and teachers in over 100 schools in the NYC area through partnership with NYC DOE.
- NYU ITPminorNYU's Interactive Telecommunications Program (ITP) at Tisch School of the Arts is listed as a collaborator
- Columbia School of EngineeringminorColumbia University's School of Engineering is listed as a collaborator on educational programs
- New York Hall of SciencecoreDr. Margaret Honey, President and CEO of NYSCI, serves on Robofun's Advisory Board. NYSCI has developed a Design-Make-Play approach to STEM learning that aligns with Robofun's philosophy.
- Boys and Girls Clubs of AmericaminorRobofun wrote curriculum for the Boys and Girls Clubs of America's STEM programs
- YWCA TechgyrlsminorRobofun wrote curriculum for the YWCA's Techgyrls program supporting girls in STEM
- Goldman Sachs 10KSBminorRobofun founder Laura Hart is a fellow alumna of the Goldman Sachs 10KSB program, which supports small businesses
Scale indicators8 records
Recent moves6 records
Expansion highlights4 records
Robofun competitors and assessment
Company assessmentOthers
- Wonder Workshop: Maker of Dash and Dot educational robots used in K-12 STEAM curricula. Functions as a tool provider and curriculum partner ecosystem that Robofun competes within for kids' attention. Indirect competitor via schools adopting its robots.
- LEGO Education: Provider of the LEGO Spike, Mindstorms, and WeDo systems that Robofun uses for robotics instruction. Not a direct competitor but a critical infrastructure/enabling partner — and a potential long-term competitive threat if it expands into direct-to-consumer curriculum delivery.
Direct peers
- Code Ninjas: National franchise offering coding and robotics enrichment for kids through after-school programs, camps, and birthday parties. Most directly comparable peer given overlapping curriculum (robotics, game design), target demographic (kids), and multi-format delivery model.
- Engineering For Kids: International franchise providing STEM and engineering programs (including robotics and coding) for children ages 4-14 through after-school, camp, and in-school formats. Comparable curriculum and age range.
- MakerKids: Toronto-based STEAM program for kids offering Minecraft, coding, and robotics classes. Comparable in STEAM breadth and use of LEGO/Scratch platforms, though regional rather than NYC.
- The Coder School: After-school coding school franchise offering private and small-group lessons (typically 2-4 students) for kids using Scratch, Python, and other languages. Comparable via small-format private lessons and coding-focused curriculum.
- STEM For Kids: Franchise delivering STEM and robotics enrichment (LEGO, coding, engineering) for children through after-school, camp, and in-school programs. Comparable in curriculum mix and franchise-style delivery, though smaller scale.
- iCode: National STEAM franchise teaching computer science, robotics, and coding to K-12 students through after-school classes and camps. Comparable in curriculum breadth (Scratch, Python, robotics) and child-targeted positioning.
- Code Galaxy: Online coding school for kids offering live classes in Scratch, Python, and Minecraft coding. Comparable in coding-first curriculum and live-class delivery, with stronger online-distribution DNA.
Broad incumbents
- ID Tech: Established operator of summer camps, after-school programs, and online private lessons in coding, AI, game design, and robotics for kids and teens. Broader national footprint and more recent online-platform scale make it a scaled incumbent peer.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Robofun social profiles
Digital presenceRobofun financial estimates
Financial estimateRevenue estimate
Valuation estimate
Robofun leadership team
Management profileNumber of profiles
Profiles3 records
Robofun funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Robofun M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Robofun
What does Robofun do?
Robofun delivers hands-on STEAM education classes, camps, and private lessons for children ages 3-14 (PreK through 8th grade), centered on robotics (LEGO Education Spike/Mindstorms), coding (Scratch, Python), Minecraft circuit design, and stop motion animation. Programs are offered in multiple formats including semester-long afterschool classes, week-long summer camps, vacation day camps, birthday party packages, and in-school programs delivered through parent company Vision Education & Media across NYC schools.
Is Robofun a public or private company?
Robofun is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Robofun founded?
Robofun was founded in 1998. It employs 11 to 50 people.
Where is Robofun based?
Robofun is headquartered in New York, United States, in the North America region.
How does Robofun make money?
Seven revenue lines are on record. Afterschool Classes are the primary driver. The others are summer Camps, vacation Day Camps, private Lessons and Learning Pods, birthday Parties, field Trips and gift Certificates.
Who are Robofun's main competitors?
Others on record are Wonder Workshop and LEGO Education. Direct peers are Code Ninjas, Engineering For Kids, MakerKids, The Coder School, STEM For Kids, iCode and Code Galaxy. ID Tech is listed as a broad incumbent.
Does Robofun have an API?
No public API is recorded for Robofun.
What industry is Robofun in?
Robofun's product category is Children's STEAM Education Services. Its primary akta.pro industry code is EDAMADAD, LEGO / Block-Based Robotics Programs, with a secondary code of EDAMADAF, Robotics & Engineering Summer Camps / Bootcamps. Its NAICS code is 61169 and its SIC code is 8200.