Developer docs
API playgroundTry for free, no card

Search company profiles

ENGAGE XR

Full company profile

uuid003fx9j

Namestring
ENGAGE XR
Legal namestring
VR Education Holdings plc
Websiteurl
engagevr.io
Company typeenum
Public
Founded yearint
2014
Descriptiontext

ENGAGE XR Holdings plc (formerly Immersive VR Education / VR Education Holdings plc) is an Ireland-headquartered spatial computing platform company that builds, distributes, and licenses the ENGAGE platform for immersive VR, AR, and XR communication, training, and education. The platform is built on Unity3D and supports multi-user virtual environments accessible across PC, standalone headsets (Meta Quest, HTC Vive, Pico), and web browsers, serving 200+ enterprise and education clients globally including Bank of America, HSBC, PwC, Meta, Kia, 3M, KPMG, and the Kentucky Department of Education.

The company's core technology stack includes the proprietary ENGAGE platform (Experience Editor for no-code environment creation, AI Builder for AI character creation, content library, and LMS integration) combined with third-party AI integrations from OpenAI, Meta Llama, ElevenLabs, Blockade Labs, and Meshy.ai. It claims the world's largest immersive educational content library. Distribution is amplified through channel partnerships with InspiredED (80,000 students across 24 countries), OptimaED, and Putman XR.

The business model is a quote-based B2B/B2E subscription platform sold to enterprise (corporate training, soft-skills, onboarding) and education (K-12, higher education, healthcare training) customers. Revenue is generated through per-seat/platform licensing tied to enterprise contract size and education deployment scale (e.g., the 2,400-headset Kentucky DoE contract). The company is listed on the London Stock Exchange (AIM) and Irish Stock Exchange (ESM) under ticker EVR, is headquartered in Waterford, Ireland, employs 101-250 staff, and has raised $22M+ in cumulative funding since its 2014 founding.

Short descriptiontext

ENGAGE XR is an Ireland-headquartered spatial computing platform provider serving 200+ enterprise and education clients globally with immersive VR/XR communication and training tools, AI-powered content creation, and the world's largest immersive educational content library.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersHawthorne, United States
HQ citystring
Hawthorne
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
spatial computing platform, immersive education software, VR training solutions, enterprise metaverse, AI-powered XR experiences
Industry5 codes
1Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows)
CodeEDAFAJALPrimaryYes
2Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces)
CodeEDAFAJAKPrimaryNo
3Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
4Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators)
CodeEDAFAJAJPrimaryNo
5XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
NAICS code3 codes
  • Software Publishers5132
  • Computer Training611420
  • Computer Systems Design and Related Services54151
SIC code3 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming, Data Processing, Etc.7370
  • Services-Computer Programming Services7371
Product category
Immersive Education & Spatial Computing Software
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Platform Subscriptions
TypeSubscription Recurring
Description

Annual subscription licensing for educational and enterprise organizations with tiered access levels (LITE, PLUS, Commercial) offering different feature sets and user capacities.

engagevr.io
2Content Packages
TypeOne Time License
Description

Sale of pre-built educational VR content including Apollo 11 VR HD, Titanic VR, Shuttle Commander VR, Titans of Space, and subject-specific packages for K-12 mathematics, science, and humanities.

engagevr.io
3Professional Services
TypeProfessional Services
Description

Custom development services through ENGAGE Studio for digital twins, enterprise metaverse applications, and bespoke immersive experiences for major brands.

engagevr.io
4Optima K-12 Package
TypeSubscription Recurring
Description

Comprehensive K-12 educational VR package including content library, AI instructors, and virtual field trips sold as annual subscription or perpetual license.

engagevr.io
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details4 tiers
1LITE Tier - Basic platform access
ModelSubscriptionBilling cadenceAnnual
Notes

Entry-level access for organizations to evaluate the platform with basic features and limited user capacity.

engagevr.io
2PLUS/Commercial Tier - Full enterprise features
ModelSubscriptionBilling cadenceAnnual
Notes

Full feature access for enterprise and education organizations including AI Builder, Enterprise Admin Portal, advanced collaboration tools, and unlimited LITE users in persistent sessions.

engagevr.io
3K-12 Content Package - Annual subscription
ModelSubscriptionBilling cadenceAnnual
Notes

Comprehensive K-12 educational VR content library including mathematics, science, humanities content and School of AI access.

engagevr.io
4Individual VR Titles - Perpetual license
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Individual VR educational titles such as Titanic VR, Apollo 11 VR HD, and Shuttle Commander available for one-time purchase on specific devices.

engagevr.io
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 4 records shown
1Optima
Description

K12 educational content package offering immersive virtual field trips, interactive AI instructors, and educational VR asset library for schools.

engagevr.io
+3 more records
Core offering1 text field

ENGAGE XR provides a cross-platform spatial computing platform (the ENGAGE platform) for immersive education, collaboration, and training across VR headsets, desktop, mobile, and web. Core deliverables include the AI Builder (generative AI character creation), the no-code Experience Editor, an extensive immersive content library (Optima K-12 package, School of AI, individual titles like Titanic VR and Apollo 11 VR HD), and custom build services through ENGAGE Studio for enterprise digital twins and metaverse applications.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 8 values shown
  • Knowledge retention improves by up to 75% with VR immersion
+7 more records
Product overview1 text field

ENGAGE XR offers a comprehensive spatial computing platform (formerly Immersive VR Education), consisting of the core ENGAGE Platform for immersive VR/AR/XR collaboration, supplemented by AI-powered educational tools (School of AI, AI Builder, AI Teacher, AI Generation Tools), K12 content packages (Optima), professional content titles (Titanic VR, Apollo 11 VR HD, Shuttle Commander VR, Titans of Space), enterprise services (Digital Twin Development, Remote Collaboration, Virtual Events, Team Building & Onboarding), and ENGAGE Studio for custom development. The platform supports cross-device deployment across VR headsets, desktop, mobile, and web with up to 70 concurrent users per virtual room and scalability to thousands for large events.

Product and service17 records
1ENGAGE Platform
CategoryImmersive Collaboration Platform
Description

Core cross-platform spatial computing platform for immersive VR/AR/XR education, collaboration, and training supporting up to 70 concurrent users per room and scaling to thousands for events. Targeted at K-12 schools, universities, and enterprise customers.

2Optima K-12 Education Package
CategoryK-12 Educational Content
Description

K-12-focused educational content package providing immersive virtual field trips, AI instructors, and an expansive VR asset library covering mathematics, science, English, and social studies subjects. Sold to schools and districts as annual subscription or perpetual license.

3School of AI
CategoryAI-Powered Educational Content
Description

Immersive learning environment where students converse with AI-powered historical figures including Marie Curie, Nikola Tesla, and Cleopatra. Uses OpenAI and ChatGPT for conversational AI with authentic voices and appearances, sold to schools and education buyers.

4AI Builder
CategoryNo-Code AI Creation Tool
Description

Tool for creating customized embodied AI characters with OpenAI, Eleven Labs, Google Voice, Meta AI, and Blockade Labs integrations. Enables chatbots, customer service agents, role-play characters, and domain experts via text prompts for education and enterprise buyers.

5AI Generation Tools (GenAI)
CategoryGenerative AI Content Tools
Description

Generative AI tools integrated into the ENGAGE Experience Editor enabling users to build immersive VR worlds, 3D assets, and skyboxes via text prompts. Targeted at educators and enterprises building no-code immersive content.

6Digital Twin Development Services
CategoryCustom Professional Services
Description

End-to-end custom service for building and deploying digital replicas of physical spaces (retail, showrooms, factories) for training, marketing, and remote engagement. Sold to enterprise customers such as Kia and 3M through ENGAGE Studio.

7Remote Collaboration Solutions
CategoryEnterprise Collaboration Software
Description

Immersive VR/AR tools for remote collaboration featuring spatial VOIP, virtual whiteboards (Drawpad), desktop sharing, video streaming, and virtual Kanban boards. Used by enterprise technology, banking, and insurance customers.

8Virtual Events Platform
CategoryImmersive Events Software
Description

Enterprise VR event hosting solution for product launches, company meetings, concerts, and graduation ceremonies with scalability to tens of thousands via the projected presence system. Sold to enterprise marketing and events teams.

9Team Building & Onboarding Solutions
CategoryEnterprise HR & Training Software
Description

VR/AR-powered team building and employee onboarding experiences replacing traditional in-person programs. Includes virtual office replicas and team-building exercises for enterprise customers such as Sprouts Farmer's Market and Walmart.

10Titanic VR
CategoryIndividual VR Title
Description

Diving simulator and immersive interactive story with over 6 hours of gameplay exploring the Titanic shipwreck. Players assume role of maritime archaeologist Dr. Ethan Lynch with mission objectives and 1912 historical experience. Sold as perpetual license on Meta Quest Store.

11Apollo 11 VR HD
CategoryIndividual VR Title
Description

Complete remake of Apollo 11 VR with new assets, textures, animations, lighting, and revamped audio. Experience the Apollo program through original archive audio/video and accurate spacecraft recreations. Sold as perpetual license through app stores.

12Shuttle Commander VR
CategoryIndividual VR Title
Description

Physics-based space shuttle flight simulator allowing players to launch, land at Kennedy Space Centre, White Sands, and Edwards Air Force Base, and experience Hubble Space Telescope deployment. Sold as perpetual license on supported VR platforms.

13Titans of Space
CategoryIndividual VR Title
Description

Educational adventure tour through a holographic miniature Solar System with guided narration, zero-gravity spacewalk mode, and comfort settings for motion-sensitive users. Sold as perpetual license for VR users and bundled in K-12 education packages.

14AI Teacher
CategoryAI Education Software
Description

AI-powered virtual teacher that supports remote students with homework, lessons, and guided learning experiences, automating lesson delivery using approved teacher materials and integrating progress tracking with Canvas LMS. Sold to K-12 and higher education customers.

15ENGAGE Studio Professional Services
CategoryCustom Professional Services
Description

In-house professional services team providing custom VR/AR/XR development, including digital twins, enterprise metaverse applications, and branded immersive experiences. Sold to enterprise customers such as Kia, 3M, and major entertainment partners.

16Experience Editor
CategoryNo-Code Authoring Tool
Description

No-code content creation tool for building immersive VR experiences, simulations, and training content featuring spatial recording, keyframe animations, trigger systems, and GenAI integration for world generation. Sold to education and enterprise content creators.

17ENGAGE Link
CategoryEnterprise Metaverse Service
Description

Professional metaverse service providing persistent virtual world access including Enterprise Plaza with digital twin locations such as the KIA Digital Twin, targeted at enterprise customers for always-on collaboration and customer engagement.

Scale indicator11 records

Each record includes

Type, Value, Description, Source

Partnership16 partners
Strategic tierCoreTypeTechnology or Integration
Description

ENGAGE XR has integrated Meta AI's Llama framework into the AI Character Builder, enabling users to create AI-powered characters with natural conversational responses. This integration supports the company's AI-first strategy across education and enterprise applications.

Strategic tierCoreTypeTechnology or Integration
Description

Full integration of OpenAI's ChatGPT API and DALL-E image generation within the AI Character Builder, enabling educators and enterprises to create AI characters with conversational AI and generate immersive images within virtual environments.

Strategic tierCoreTypeTechnology or Integration
Description

Voice generation partnership providing natural-sounding avatar voices through ElevenLabs text-to-speech technology, with dynamic multilingual voice recognition capabilities for AI character interactions.

Strategic tierStrategicTypeTechnology or Integration
Description

Environment generation integration using Blockade Labs' 360-degree image creation technology, enabling users to generate immersive skyboxes and virtual environments within ENGAGE.

Strategic tierStrategicTypeTechnology or Integration
Description

Voice generation partnership providing Google Voice Assistant for cost-effective voice deployments at scale, complementing ElevenLabs for different use cases.

6Putman XR Consulting
Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Partnership with Putman XR Consulting and the Commonwealth of Kentucky public education system to integrate immersive XR technologies across diverse disciplines, deploying 2,400+ Meta Quest headsets.

engagevr.io
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Primary content partner providing the world's largest VR educational content library for K-12 education through ENGAGE platform, including Optima's comprehensive curriculum-aligned content packages.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Global school network partnership serving 80,000+ students across 110+ schools in 24 countries, implementing ENGAGE VR for immersive learning experiences across premium independent schools.

Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Pioneering VR classroom implementation where students use VR headsets to enter the metaverse for interactive lessons, serving as a reference case for InspiredED Virtual Classroom.

Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Academic partnership for VR-based education services and collaboration, leveraging ENGAGE platform for remote learning and immersive education delivery.

Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Academic partnership for immersive VR education initiatives, integrating ENGAGE platform for virtual collaboration and distance learning programs.

123M
Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Collaborative VR pilot project (3M Home) transforming customer experience through immersive virtual environments for interacting with 3M materials and technologies in real-time.

engagevr.io
Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Partnership for digital twin development (KIA Digital Twin) and promotional experiences including Kia EV9 Eco Island launch event, showcasing EVs as future power sources.

Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Medical collaboration platform partnership providing VR-based training and collaboration for eye care professionals, with bi-weekly meetings for residents and fellows hosted by world-class surgeons.

15Fatboy Slim (Norman Cook)
Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Entertainment partnership hosting the 'Eat Sleep VR Repeat' metaverse concert with thousands of global attendees, demonstrating ENGAGE's large-scale event capabilities.

engagevr.io
Strategic tierStrategicTypeTechnology or Integration
Description

Platform partnership for VR device support and co-marketing, including hosting the HTC Vive Flow launch event inside ENGAGE during COVID lockdown.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

VR simulation platform for soft-skills, leadership, and customer-interaction training powered by AI-driven avatars. Comparable to ENGAGE on enterprise training and on AI-character-driven learning experiences (overlaps with School of AI).

TypeDirect peer
Description

K-12-focused VR education solution combining managed headsets, curriculum content, and teacher tools. Directly comparable to ENGAGE's Optima/K-12 offering and to Kentucky-style state-level rollouts.

TypeDirect peer
Description

Enterprise VR training and immersive learning platform focused on employee skill development for retailers and Fortune 500s. Comparable to ENGAGE on enterprise VR training outcomes (e.g., Sprouts-style onboarding) and corporate L&D buyers.

TypeBroad incumbent
Description

Enterprise metaverse offering from Microsoft integrated with Teams and Azure. Directly comparable to ENGAGE on enterprise VR collaboration and meeting use cases, leveraging Microsoft's enterprise distribution and AI stack.

TypeDirect peer
Description

VR language and corporate training platform serving enterprises and language schools. Comparable to ENGAGE on VR-based corporate training and cross-platform enterprise deployments with measurable learning outcomes.

TypeDirect peer
Description

Cross-platform social VR platform with user-generated rooms, avatar interactions, and creator tools. Comparable to ENGAGE on multiuser immersive spaces and no-code creation, with stronger consumer/gaming orientation.

TypeDirect peer
Description

VR education provider offering virtual field trips, twin classrooms, and AI tutoring for K-12 and higher education. Comparable to ENGAGE on virtual field trips, immersive classrooms, and AI-driven student experiences.

TypeDirect peer
Description

Enterprise XR training and talent development platform with AI-powered simulations and authoring tools. Comparable to ENGAGE on enterprise L&D, immersive simulation, and content authoring for workforce training.

TypeDirect peer
Description

Cross-platform immersive collaboration and metaverse platform supporting VR, AR, mobile, and web with avatar-based meetings and AI tools. Directly competes with ENGAGE on multiuser collaboration, enterprise meetings, and cross-device spatial computing.

TypeBroad incumbent
Description

Meta's immersive collaboration product built for Quest headsets. Comparable to ENGAGE's multiuser VR meetings and remote collaboration, but bundled free with Meta's hardware ecosystem — directly competing for the same enterprise collaboration use cases.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers15 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration7 records

Each record includes

Title, Type, Description, Source

AI capability9 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries2 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ENGAGE XR

Immersive Education & Spatial Computing Softwareengagevr.io

ENGAGE XR is an Ireland-headquartered spatial computing platform provider serving 200+ enterprise and education clients globally with immersive VR/XR communication and training tools, AI-powered content creation, and the world's largest immersive educational content library.

What ENGAGE XR does

ENGAGE XR Holdings plc (formerly Immersive VR Education / VR Education Holdings plc) is an Ireland-headquartered spatial computing platform company that builds, distributes, and licenses the ENGAGE platform for immersive VR, AR, and XR communication, training, and education. The platform is built on Unity3D and supports multi-user virtual environments accessible across PC, standalone headsets (Meta Quest, HTC Vive, Pico), and web browsers, serving 200+ enterprise and education clients globally including Bank of America, HSBC, PwC, Meta, Kia, 3M, KPMG, and the Kentucky Department of Education.

The company's core technology stack includes the proprietary ENGAGE platform (Experience Editor for no-code environment creation, AI Builder for AI character creation, content library, and LMS integration) combined with third-party AI integrations from OpenAI, Meta Llama, ElevenLabs, Blockade Labs, and Meshy.ai. It claims the world's largest immersive educational content library. Distribution is amplified through channel partnerships with InspiredED (80,000 students across 24 countries), OptimaED, and Putman XR.

The business model is a quote-based B2B/B2E subscription platform sold to enterprise (corporate training, soft-skills, onboarding) and education (K-12, higher education, healthcare training) customers. Revenue is generated through per-seat/platform licensing tied to enterprise contract size and education deployment scale (e.g., the 2,400-headset Kentucky DoE contract). The company is listed on the London Stock Exchange (AIM) and Irish Stock Exchange (ESM) under ticker EVR, is headquartered in Waterford, Ireland, employs 101-250 staff, and has raised $22M+ in cumulative funding since its 2014 founding.

ENGAGE XR firmographics

Firmographics
Name
ENGAGE XR
Legal name
VR Education Holdings plc
Website
https://engagevr.io
Company type
Public
Founded year
2014
Operating status
Operating
Headcount range
101–250 employees
Short description
ENGAGE XR is an Ireland-headquartered spatial computing platform provider serving 200+ enterprise and education clients globally with immersive VR/XR communication and training tools, AI-powered content creation, and the world's largest immersive educational content library.
Ownership category
akta.pro rank

ENGAGE XR industry classification

Industry
Product category
Immersive Education & Spatial Computing Software
NAICS
Software Publishers (5132), Computer Training (611420), Computer Systems Design and Related Services (54151)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming, Data Processing, Etc. (7370), Services-Computer Programming Services (7371)
akta.pro primary industry
Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
akta.pro secondary industries
Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces) (EDAFAJAK), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)

Keywords

  • Spatial computing platform
  • Immersive education software
  • VR training solutions
  • Enterprise metaverse
  • AI-powered XR experiences

Where ENGAGE XR is headquartered

Location

Headquarters

HQ city
Hawthorne
HQ country
United States
HQ region
North America

Offices1 record

Markets served

ENGAGE XR business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Platform Subscriptions: Annual subscription licensing for educational and enterprise organizations with tiered access levels (LITE, PLUS, Commercial) offering different feature sets and user capacities.
  2. Content Packages: Sale of pre-built educational VR content including Apollo 11 VR HD, Titanic VR, Shuttle Commander VR, Titans of Space, and subject-specific packages for K-12 mathematics, science, and humanities.
  3. Professional Services: Custom development services through ENGAGE Studio for digital twins, enterprise metaverse applications, and bespoke immersive experiences for major brands.
  4. Optima K-12 Package: Comprehensive K-12 educational VR package including content library, AI instructors, and virtual field trips sold as annual subscription or perpetual license.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualLITE Tier - Basic platform access
SubscriptionAnnualPLUS/Commercial Tier - Full enterprise features
SubscriptionAnnualK-12 Content Package - Annual subscription
One time/ perpetual licensePay-as-you-goIndividual VR Titles - Perpetual license

Go-to-market motion2 records

Distribution channels5 records

Marketing channels9 records

ENGAGE XR product offering

Product offering

Core offering

ENGAGE XR provides a cross-platform spatial computing platform (the ENGAGE platform) for immersive education, collaboration, and training across VR headsets, desktop, mobile, and web. Core deliverables include the AI Builder (generative AI character creation), the no-code Experience Editor, an extensive immersive content library (Optima K-12 package, School of AI, individual titles like Titanic VR and Apollo 11 VR HD), and custom build services through ENGAGE Studio for enterprise digital twins and metaverse applications.

Product overview

ENGAGE XR offers a comprehensive spatial computing platform (formerly Immersive VR Education), consisting of the core ENGAGE Platform for immersive VR/AR/XR collaboration, supplemented by AI-powered educational tools (School of AI, AI Builder, AI Teacher, AI Generation Tools), K12 content packages (Optima), professional content titles (Titanic VR, Apollo 11 VR HD, Shuttle Commander VR, Titans of Space), enterprise services (Digital Twin Development, Remote Collaboration, Virtual Events, Team Building & Onboarding), and ENGAGE Studio for custom development. The platform supports cross-device deployment across VR headsets, desktop, mobile, and web with up to 70 concurrent users per virtual room and scalability to thousands for large events.

Differentiator

Problem solved

Functional benefit

Brands

  • Optima: K12 educational content package offering immersive virtual field trips, interactive AI instructors, and educational VR asset library for schools.
  • School of AI
  • ENGAGE LINK
  • ENGAGE Studio

Products and services

  • ENGAGE Platform Core cross-platform spatial computing platform for immersive VR/AR/XR education, collaboration, and training supporting up to 70 concurrent users per room and scaling to thousands for events. Targeted at K-12 schools, universities, and enterprise customers.
  • Optima K-12 Education Package K-12-focused educational content package providing immersive virtual field trips, AI instructors, and an expansive VR asset library covering mathematics, science, English, and social studies subjects. Sold to schools and districts as annual subscription or perpetual license.
  • School of AI Immersive learning environment where students converse with AI-powered historical figures including Marie Curie, Nikola Tesla, and Cleopatra. Uses OpenAI and ChatGPT for conversational AI with authentic voices and appearances, sold to schools and education buyers.
  • AI Builder Tool for creating customized embodied AI characters with OpenAI, Eleven Labs, Google Voice, Meta AI, and Blockade Labs integrations. Enables chatbots, customer service agents, role-play characters, and domain experts via text prompts for education and enterprise buyers.
  • AI Generation Tools (GenAI) Generative AI tools integrated into the ENGAGE Experience Editor enabling users to build immersive VR worlds, 3D assets, and skyboxes via text prompts. Targeted at educators and enterprises building no-code immersive content.
  • Digital Twin Development Services End-to-end custom service for building and deploying digital replicas of physical spaces (retail, showrooms, factories) for training, marketing, and remote engagement. Sold to enterprise customers such as Kia and 3M through ENGAGE Studio.
  • Remote Collaboration Solutions Immersive VR/AR tools for remote collaboration featuring spatial VOIP, virtual whiteboards (Drawpad), desktop sharing, video streaming, and virtual Kanban boards. Used by enterprise technology, banking, and insurance customers.
  • Virtual Events Platform Enterprise VR event hosting solution for product launches, company meetings, concerts, and graduation ceremonies with scalability to tens of thousands via the projected presence system. Sold to enterprise marketing and events teams.
  • Team Building & Onboarding Solutions VR/AR-powered team building and employee onboarding experiences replacing traditional in-person programs. Includes virtual office replicas and team-building exercises for enterprise customers such as Sprouts Farmer's Market and Walmart.
  • Titanic VR Diving simulator and immersive interactive story with over 6 hours of gameplay exploring the Titanic shipwreck. Players assume role of maritime archaeologist Dr. Ethan Lynch with mission objectives and 1912 historical experience. Sold as perpetual license on Meta Quest Store.
  • Apollo 11 VR HD Complete remake of Apollo 11 VR with new assets, textures, animations, lighting, and revamped audio. Experience the Apollo program through original archive audio/video and accurate spacecraft recreations. Sold as perpetual license through app stores.
  • Shuttle Commander VR Physics-based space shuttle flight simulator allowing players to launch, land at Kennedy Space Centre, White Sands, and Edwards Air Force Base, and experience Hubble Space Telescope deployment. Sold as perpetual license on supported VR platforms.
  • Titans of Space Educational adventure tour through a holographic miniature Solar System with guided narration, zero-gravity spacewalk mode, and comfort settings for motion-sensitive users. Sold as perpetual license for VR users and bundled in K-12 education packages.
  • AI Teacher AI-powered virtual teacher that supports remote students with homework, lessons, and guided learning experiences, automating lesson delivery using approved teacher materials and integrating progress tracking with Canvas LMS. Sold to K-12 and higher education customers.
  • ENGAGE Studio Professional Services In-house professional services team providing custom VR/AR/XR development, including digital twins, enterprise metaverse applications, and branded immersive experiences. Sold to enterprise customers such as Kia, 3M, and major entertainment partners.
  • Experience Editor No-code content creation tool for building immersive VR experiences, simulations, and training content featuring spatial recording, keyframe animations, trigger systems, and GenAI integration for world generation. Sold to education and enterprise content creators.
  • ENGAGE Link Professional metaverse service providing persistent virtual world access including Enterprise Plaza with digital twin locations such as the KIA Digital Twin, targeted at enterprise customers for always-on collaboration and customer engagement.

Quantifiable outcome

  • Knowledge retention improves by up to 75% with VR immersion
  • +7 more outcomes

Companies that use ENGAGE XR

Customer profile

Named customers15 records

Segments6 records

Ideal customer profiles4 records

ENGAGE XR technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration7 records

AI capability9 records

Feature8 records

ENGAGE XR partnerships and signals

Strategic signal

Partnerships

16 partnerships are on record, tiered core and strategic.

  • Meta AI (Llama)coreTechnology or IntegrationENGAGE XR has integrated Meta AI's Llama framework into the AI Character Builder, enabling users to create AI-powered characters with natural conversational responses. This integration supports the company's AI-first strategy across education and enterprise applications.
  • OpenAIcoreTechnology or IntegrationFull integration of OpenAI's ChatGPT API and DALL-E image generation within the AI Character Builder, enabling educators and enterprises to create AI characters with conversational AI and generate immersive images within virtual environments.
  • ElevenLabscoreTechnology or IntegrationVoice generation partnership providing natural-sounding avatar voices through ElevenLabs text-to-speech technology, with dynamic multilingual voice recognition capabilities for AI character interactions.
  • Blockade LabsstrategicTechnology or IntegrationEnvironment generation integration using Blockade Labs' 360-degree image creation technology, enabling users to generate immersive skyboxes and virtual environments within ENGAGE.
  • Google (Voice Assistant)strategicTechnology or IntegrationVoice generation partnership providing Google Voice Assistant for cost-effective voice deployments at scale, complementing ElevenLabs for different use cases.
  • Putman XR ConsultingstrategicStrategic or Co-development PartnerPartnership with Putman XR Consulting and the Commonwealth of Kentucky public education system to integrate immersive XR technologies across diverse disciplines, deploying 2,400+ Meta Quest headsets.
  • OptimaED / Optima Academy OnlinecoreChannel Partner/ Reseller/ DistributorPrimary content partner providing the world's largest VR educational content library for K-12 education through ENGAGE platform, including Optima's comprehensive curriculum-aligned content packages.
  • InspiredED NetworkcoreChannel Partner/ Reseller/ DistributorGlobal school network partnership serving 80,000+ students across 110+ schools in 24 countries, implementing ENGAGE VR for immersive learning experiences across premium independent schools.
  • Reddam House School BerkshirestrategicStrategic or Co-development PartnerPioneering VR classroom implementation where students use VR headsets to enter the metaverse for interactive lessons, serving as a reference case for InspiredED Virtual Classroom.
  • Stanford UniversitystrategicStrategic or Co-development PartnerAcademic partnership for VR-based education services and collaboration, leveraging ENGAGE platform for remote learning and immersive education delivery.
  • Oxford UniversitystrategicStrategic or Co-development PartnerAcademic partnership for immersive VR education initiatives, integrating ENGAGE platform for virtual collaboration and distance learning programs.
  • 3MstrategicStrategic or Co-development PartnerCollaborative VR pilot project (3M Home) transforming customer experience through immersive virtual environments for interacting with 3M materials and technologies in real-time.
  • Kia Europe / Kia GermanystrategicStrategic or Co-development PartnerPartnership for digital twin development (KIA Digital Twin) and promotional experiences including Kia EV9 Eco Island launch event, showcasing EVs as future power sources.
  • MetaMedstrategicStrategic or Co-development PartnerMedical collaboration platform partnership providing VR-based training and collaboration for eye care professionals, with bi-weekly meetings for residents and fellows hosted by world-class surgeons.
  • Fatboy Slim (Norman Cook)strategicStrategic or Co-development PartnerEntertainment partnership hosting the 'Eat Sleep VR Repeat' metaverse concert with thousands of global attendees, demonstrating ENGAGE's large-scale event capabilities.
  • HTC VivestrategicTechnology or IntegrationPlatform partnership for VR device support and co-marketing, including hosting the HTC Vive Flow launch event inside ENGAGE during COVID lockdown.

Scale indicators11 records

Recent moves7 records

Expansion highlights6 records

ENGAGE XR competitors and assessment

Company assessment

Direct peers

  • Mursion: VR simulation platform for soft-skills, leadership, and customer-interaction training powered by AI-driven avatars. Comparable to ENGAGE on enterprise training and on AI-character-driven learning experiences (overlaps with School of AI).
  • ClassVR: K-12-focused VR education solution combining managed headsets, curriculum content, and teacher tools. Directly comparable to ENGAGE's Optima/K-12 offering and to Kentucky-style state-level rollouts.
  • Strivr: Enterprise VR training and immersive learning platform focused on employee skill development for retailers and Fortune 500s. Comparable to ENGAGE on enterprise VR training outcomes (e.g., Sprouts-style onboarding) and corporate L&D buyers.
  • Immerse: VR language and corporate training platform serving enterprises and language schools. Comparable to ENGAGE on VR-based corporate training and cross-platform enterprise deployments with measurable learning outcomes.
  • Rec Room: Cross-platform social VR platform with user-generated rooms, avatar interactions, and creator tools. Comparable to ENGAGE on multiuser immersive spaces and no-code creation, with stronger consumer/gaming orientation.
  • VictoryXR: VR education provider offering virtual field trips, twin classrooms, and AI tutoring for K-12 and higher education. Comparable to ENGAGE on virtual field trips, immersive classrooms, and AI-driven student experiences.
  • Talespin: Enterprise XR training and talent development platform with AI-powered simulations and authoring tools. Comparable to ENGAGE on enterprise L&D, immersive simulation, and content authoring for workforce training.
  • Spatial: Cross-platform immersive collaboration and metaverse platform supporting VR, AR, mobile, and web with avatar-based meetings and AI tools. Directly competes with ENGAGE on multiuser collaboration, enterprise meetings, and cross-device spatial computing.

Broad incumbents

  • Microsoft Mesh: Enterprise metaverse offering from Microsoft integrated with Teams and Azure. Directly comparable to ENGAGE on enterprise VR collaboration and meeting use cases, leveraging Microsoft's enterprise distribution and AI stack.
  • Meta Horizon Workrooms: Meta's immersive collaboration product built for Quest headsets. Comparable to ENGAGE's multiuser VR meetings and remote collaboration, but bundled free with Meta's hardware ecosystem — directly competing for the same enterprise collaboration use cases.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

ENGAGE XR social profiles

Digital presence

ENGAGE XR compliance and trust

Trust signal

Compliance3 records

ENGAGE XR financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ENGAGE XR leadership team

Management profile

Number of profiles

Profiles7 records

ENGAGE XR subsidiaries and ownership

Company hierarchy

Subsidiaries2 records

ENGAGE XR funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ENGAGE XR M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ENGAGE XR

What does ENGAGE XR do?

ENGAGE XR provides a cross-platform spatial computing platform (the ENGAGE platform) for immersive education, collaboration, and training across VR headsets, desktop, mobile, and web. Core deliverables include the AI Builder (generative AI character creation), the no-code Experience Editor, an extensive immersive content library (Optima K-12 package, School of AI, individual titles like Titanic VR and Apollo 11 VR HD), and custom build services through ENGAGE Studio for enterprise digital twins and metaverse applications.

Is ENGAGE XR a public or private company?

ENGAGE XR is a public company. It is classified as public and is currently operating.

When was ENGAGE XR founded?

ENGAGE XR was founded in 2014. It employs 101 to 250 people.

Where is ENGAGE XR based?

ENGAGE XR is headquartered in Hawthorne, United States, in the North America region.

How does ENGAGE XR make money?

Four revenue lines are on record. Platform Subscriptions are the primary driver. The others are content Packages, professional Services and optima K-12 Package.

Who are ENGAGE XR's main competitors?

Direct peers on record are Mursion, ClassVR, Strivr, Immerse, Rec Room, VictoryXR, Talespin and Spatial. Broad incumbents are Microsoft Mesh and Meta Horizon Workrooms.

Does ENGAGE XR have an API?

Yes. ENGAGE XR offers an extensive SDK with a node-based programming system for creating sophisticated simulations and adding advanced functionality to IFX and locations. The SDK includes a graphical programming language, subgraph nodes, variable nodes, register nodes, and an instantiate node for spawning new objects. Additionally, the platform offers an Enterprise Admin Portal API for user management, session management, group administration, and activity logs access. Developer documentation is at docs.engagevr.io/engage.

What industry is ENGAGE XR in?

ENGAGE XR's product category is Immersive Education & Spatial Computing Software. Its primary akta.pro industry code is EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows), with a secondary code of EDAFAJAK, Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces). Its NAICS code is 5132 and its SIC code is 7372.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
The CurrencyEngage XR is shutting down after a major client pulled the plug - The CurrencyEngage XR, a Waterford-based VR education company, suspended trading of its AIM shares and plans to appoint a liquidator after a major client pulled out. The unnamed client had renewed arrangements earlier this year, but the suspension follows that withdrawal.InvestegateSuspension - Engage XR Holdings PlcEngage XR Holdings Plc's ordinary shares were temporarily suspended from AIM trading on September 1, 2026, at 7:30 am. The suspension is pending clarification of the company's financial position, affecting its EUR0.001 fully paid ordinary shares.EngagevrVirtual Reality Education ServicesENGAGE XR is promoting its immersive educational platform, highlighting partnerships with institutions like Oxford and Stanford and deployments in Kentucky. The company emphasizes the integration of AI-driven tools to create personalized learning experiences across K12, higher education, and specialist sectors. This initiative aims to bridge geographical gaps and enhance student engagement through virtual reality technology.TimeEvent Technology: Top 10 New Trends and Tools for 2025The article outlines ten emerging event technology trends for 2025, including Extended Reality (XR), 5G integration, AI-driven personalization, and blockchain security. It highlights specific software providers such as Timely, ENGAGE XR, Sli.do, and Interprefy that are developing tools to enhance event planning, attendee engagement, and operational efficiency. These innovations aim to make events more immersive, secure, sustainable, and accessible through advanced digital solutions.EngagevrImmersive Learning EnvironmentsA company announced the launch of 19 new immersive learning environments for its ENGAGE XR partners, timed for the start of the new school year. The release is supported by partnerships with clients including OptimaEd and Inspired Education Group, and by research from Stanford's Virtual Human Interaction Lab. No pricing or platform details were disclosed.YahooENGAGE XR Holdings Full Year 2023 Earnings: EPS Beats ExpectationsENGAGE XR Holdings reported full-year 2023 revenue of €3.69m, down 4.6% from the prior year, and a net loss of €4.05m, narrowed by 33%. EPS of €0.008 beat analyst estimates by 11%, while shares fell 7.5% from a week ago.EngagevrVR Collaboration ToolsVR collaboration tools enable remote professionals to interact in immersive 3D environments, aiming to reduce the isolation and fatigue associated with traditional 2D screen-based work. Platforms like ENGAGE XR allow users to utilize features such as whiteboards and 3D interaction on various devices including headsets and smartphones.