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ASENSEI

Full company profile

uuid0002ggu

Namestring
ASENSEI
Legal namestring
ASENSEI, Inc.
Websiteurl
asensei.ai
Company typeenum
Private
Founded yearint
2014
Descriptiontext

ASENSEI is a private B2B software company that provides a cross-platform software development kit (SDK) for computer vision-based 3D motion capture, movement recognition, and AI-driven coaching intelligence. Founded in 2014 and headquartered in San Francisco, the company licenses its SDK to connected fitness brands, healthcare providers, VR/AR platforms, and industrial athlete programs, enabling those partners to embed real-time form feedback, rep counting, and personalized coaching into their own hardware and software products. The technology combines on-device 3D computer vision, specialized large language models, and conversational AI, and runs natively across iOS, Android, Web, Ionic, React, and Unity platforms, with an optional cloud deployment (Cloud Coach) for broadcast and game-footage applications.

The product portfolio comprises four modules: ASENSEI AI (the core movement recognition SDK), ASENSEI XR (a mixed reality extension with Unity integration and body-as-controller functionality), Cloud Coach (containerized cloud processing for real-time sports/broadcast), and Coach IQ (tools that let brands train the system with their own coaching methodology and generate dynamic audio feedback in the coach's voice). The company also operates sub-brands including (APP)ERTURE for computer vision capture and (APP)AREL for connected apparel motion capture, plus an iOS indoor rowing coaching program for Concept2 and WaterRower machines.

ASENSEI monetizes through enterprise SDK licensing with multi-year contracts, supplemented by per-user/permission-based fees calculated from de-identified usage data, creating a recurring revenue layer on top of flat licensing. The customer base spans more than 15 named global brands including Tonal, Centr, NHS Lothian, AMP Health (deployed with the U.S. Air Force), British Rowing, PowerBlock, Vertimax, Speede, Litesport, Qualcomm, and Virus International, across the connected fitness, physical therapy, industrial athlete, and spatial computing verticals. The company is led by founder and CEO Steven Webster and co-founder/Chief Product Officer Ross Arnott, with disclosed funding rounds from KB Partners, Northwestern University, and SeventySix Capital.

Short descriptiontext

ASENSEI is a B2B SDK provider that licenses computer vision-based 3D motion capture, movement recognition, and AI coaching intelligence to connected fitness brands, physical therapy platforms, VR/AR companies, and industrial athlete programs for embedding into their own products.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
computer vision SDK, movement recognition software, AI coaching intelligence, 3D motion capture, connected fitness technology
Industry5 codes
1Developer Tooling & SDK Platforms
CodeBPAMAOADPrimaryYes
2AI Application Enablement Platforms (Copilot/Agent Frameworks, SDKs)
CodeHDAEANAJPrimaryNo
3On-Device Inference Runtimes & SDKs (mobile/embedded)
CodeHDAAAJABPrimaryNo
4SDKs, APIs & Platform Integration Tools (Console/Store/Identity)
CodeMPAFAFAJPrimaryNo
5Developer Portals, SDKs & Documentation Platforms
CodeBPAMADAGPrimaryNo
NAICS code1 code
  • Computer Systems Design Services541512
SIC code3 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming Services7371
  • Services-Computer Integrated Systems Design7373
Product category
Computer Vision SDK for Movement Recognition
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1SDK Licensing
TypeLicensing Royalties
Description

ASENSEI licenses its SDK to hardware manufacturers, app developers, and fitness brands. Partners integrate the movement recognition and coaching intelligence into their products, paying licensing fees for the technology. The SDK enables form-tracking, rep counting, and real-time coaching capabilities.

asensei.ai
2Per-User/Permission-Based Pricing
TypeSubscription Recurring
Description

Based on the legal agreement, per user fees are calculated and invoiced by ASENSEI based on de-identified usage data. This indicates a usage or seat-based pricing model in addition to flat licensing.

asensei.ai
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Pricing details1 tier
1Enterprise SDK Licensing
ModelSubscriptionBilling cadenceMulti-year contract
Notes

License fees for SDK integration, with per-user fees calculated based on actual usage. Custom pricing based on Order Form terms, deployment scale, and feature access.

asensei.ai
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 4 records shown
1ASENSEI AI
Description

The SDK for Movement Recognition - 3D motion capture, accurate and scalable movement recognition, cross-platform SDK running on-device.

asensei.ai
+3 more records
Core offering1 text field

ASENSEI develops and licenses a cross-platform software development kit (SDK) that delivers 3D computer vision-based motion capture, movement recognition, and AI coaching intelligence to fitness equipment manufacturers, app developers, healthcare platforms, and VR/AR companies. The SDK runs on-device across iOS, Android, Web, Ionic, React, and Unity, enabling partners to embed real-time form feedback, rep counting, equipment detection, and personalized coaching into their own products.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Thousands of AI-driven movement assessments per month across fitness, sport, and healthcare populations
+3 more records
Product overview1 text field

ASENSEI is a cross-platform software development kit (SDK) providing 3D computer vision-based movement recognition and coaching intelligence for connected fitness and healthcare. The product portfolio consists of four core products: ASENSEI AI (the core SDK for motion capture and movement recognition across iOS, Android, Web, Ionic, React, and Unity), ASENSEI XR (a mixed reality extension with Unity integration, body-as-controller, and avatar capabilities), ASENSEI Cloud Coach (containerized cloud deployment with API endpoints for real-time broadcast applications), and ASENSEI Coach IQ (AI coaching intelligence tools enabling brands to create personalized coaching experiences with dynamic audio). These are complemented by a suite of solution modules covering movement assessment, real-time coaching, rep counting and form feedback, group workouts, smart warmups/movement screens, onboarding, and training journal. ASENSEI also offers (APP)ERTURE for computer vision capture and (APP)AREL for connected apparel motion capture. The platform runs on-device for privacy and low-cost operation, with an exercise library of thousands of movements, coaching cues, and programs from world-class coaches. Industries served include connected fitness, gyms and studios, spatial computing (VR/AR), industrial athlete/healthcare, and physical therapy.

Product and service7 records
1ASENSEI AI (Core SDK)
CategoryCore SDK / Developer Tools
Description

Cross-platform software development kit providing 3D computer vision-based motion capture and movement recognition for connected health, fitness, and rehabilitation products. Runs on-device across iOS, Android, Web, Ionic, React, and Unity, enabling form tracking, rep counting, equipment detection, and personalized coaching in partner apps and hardware.

2ASENSEI XR
CategoryXR / Mixed Reality SDK Module
Description

Movement recognition extension for mixed reality applications, providing Unity and Unity Cloud Build integration, body-as-controller with position and distance tracking, hyper-realistic coach and athlete avatars, equipment detection, jump detection, floor detection, and collision detection with real and virtual objects. Used by VR/AR fitness brands and platform players such as Qualcomm and Meta Quest.

3ASENSEI Cloud Coach
CategoryCloud Deployment / API Service
Description

Container-based deployment environment for ASENSEI's vision models, exposing application and API endpoints for near real-time processing, VOD annotation and splicing, and multi-camera game footage analysis. Used by broadcast, sport, and gaming applications.

4ASENSEI Coach IQ
CategoryAI Coaching Tools
Description

AI-powered coaching intelligence tools for content and coaching teams to teach ASENSEI a brand's training methodology and create personalized coaching experiences with dynamic audio feedback in the coach's own voice.

5(APP)ERTURE 3D Computer Vision
CategoryComputer Vision Sub-brand
Description

ASENSEI's 3D computer vision and motion capture component, supporting single-person or room-scale capture on devices ranging from high-powered phones to low-powered tablets for spatial computing and body tracking applications.

6(APP)AREL Connected Apparel
CategoryConnected Apparel / Hardware-Embedded Motion Capture
Description

ASENSEI's connected apparel motion capture technology, enabling any connected fitness product or app to add form-tracking and real-time coaching through smart apparel, launched with Virus International as the first connected apparel line for connected fitness.

7ASENSEI Indoor Rowing Coaching Programs
CategoryConsumer Coaching Application
Description

iOS indoor rowing coaching programs for Concept2 and WaterRower machines, with interactive coaching that adapts to fitness and skill level and features Olympic athlete-led training content. Distributed via the asensei.com subdomain.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership23 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-02-04
Description

Partnership to bring computer vision-based movement assessments directly into physical therapy clinics using smartphone or tablet. No new hardware, IT integration, or workflow disruption required. Enables accurate real-time movement assessments and automated documentation for therapists.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-08-07
Description

Joint product for fitness brands enabling real-money and free-to-play digital fitness competitions with leaderboards, rewards, and referral mechanics. No upfront cost and no engineering effort required. Brands can embed challenges in websites or apps within four weeks.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

AMP selected ASENSEI for 3D Computer Vision and movement understanding to replace manual assessment with self-service digital solutions. Powers the AMP injury prevention and recovery platform for industrial athletes, including deployment with US Air Force for remote monitoring.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to grow participation in indoor rowing with interactive coaching programs connecting to Concept 2 Indoor Rowing machines. Programs adapt to fitness and skill level, featuring Olympic athletes and British Rowing coaches.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

ASENSEI working with Centr to deliver innovative connected fitness experiences powered by advanced computer vision for human movement recognition and fitness equipment recognition. Partnership aims to elevate members' workout routines.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

At-home fitness system powered by genes and biometrics with AI-powered exercise recognition, rep-counting, and form correction powered by ASENSEI. World's first gene-powered fitness system demo at Qualcomm Snapdragon Summit.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

ASENSEI worked with Bhout in hardware selection, exercise recognition, and real-time form-feedback. Track every punch, kick, elbow or knee strike. Provides data for connected boxing experience.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Using ASENSEI XR to bring gamified workouts from set top box to mobile phone. ASENSEI XR enables fitness games on Unity platform powered by body as controller, with spatial detection for floor movement.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Hyperhuman introduced Movement Recognition Module turning compatible workouts into interactive coaching sessions. ASENSEI capabilities including movement assessments, real-time coaching, and rep tracking available as white-label inside their app.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Kaari selected ASENSEI for 3D Computer Vision, Movement Recognition and Coaching Intelligence for osteoporosis and osteopenia treatment. Includes movement assessments for onboarding, baselining and benchmarking patient progress.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

VR fitness experience bringing real trainers into home with boxing, total body and strength workouts. ASENSEI powers motion capture, movement recognition, and coaching intelligence on Qualcomm Snapdragon processors for mixed reality demo.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Virtual physical therapy platform using data from over 100,000 patients. ASENSEI provides computer vision and movement recognition elevating the experience of virtual PT for improved outcomes and lower costs.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Living Homes partners with ASENSEI to enhance their Physio AI Expert, delivering advanced fitness and physiotherapy coaching within the Intelligent Home ecosystem using non-intrusive sensing.

Strategic tierCoreTypeTechnology or Integration
Description

Integration combines 3D computer vision form analysis from ASENSEI with movement assessments from movr to personalize exercise selection in Connected Fitness products. Uses ASENSEI with movr's personalized exercise prescription engine.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Neurofenix selected ASENSEI AI for neurological rehabilitation using 3D Computer Vision, Movement Recognition and Coaching Intelligence to accelerate stroke patient recovery, increase engagement and maximize outcomes.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership with NHS Lothian and Queen Margaret University to demonstrate feasibility of digital pre-operative care through pre-habilitation programs. ASENSEI enables digital delivery to improve surgical outcomes and reduce hospital costs.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

ASENSEI worked with PowerBlock to add equipment detection and weight detection capabilities. Using smartphone camera, apps can recognize PowerBlock dumbbells, identify weight being lifted, count reps, and coach form-feedback.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership bridges virtual rehabilitation to embodied caregiving by uniting Prosperous Robotics' rehabilitation robots and exoskeletons with ASENSEI's movement intelligence SDK. Goal: help stroke, Parkinson, and injury patients walk again.

Strategic tierCoreTypeTechnology or Integration
Description

ASENSEI and Litesport created first mixed reality fitness demo for Qualcomm Snapdragon Summit, showcasing AI trainer watching technique and form. Demo on Meta Quest headset powered by ASENSEI SDK running on Qualcomm processors.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

ASENSEI powers movement recognition, real-time form-feedback and coaching intelligence on Speede's machine combining isokinetic, isotonic and eccentric-only training. Uses 2 cameras on machine for athlete tracking.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Tonal partners with ASENSEI for 3D human motion analysis. Tonal 2 with built-in Smart View advances shared goal of delivering seamlessly guided training experiences where programming and coaching are individualized.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Vertimax combines ASENSEI's movement recognition with spatial tracking in ASENSEI XR SDK for VR/AR. Tracks vertical displacement during jumps to provide force-plate quality data via smartphone camera in companion app.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Launch of world's first connected apparel line (app)arel with ASENSEI motion capture technology. Virus gear with 'asensei inside' enables any Connected Fitness product to add form-tracking and real-time coaching through apparel.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Sword Health is a digital musculoskeletal and virtual physical therapy platform. Broader incumbent in digital PT space that incorporates motion tracking, but provides end-to-end care delivery rather than just SDK infrastructure.

TypeBroad incumbent
Description

Hinge Health is a leading digital musculoskeletal care platform combining wearable sensors, exercise therapy, and coaching. Broader incumbent in the digital MSK market with computer-vision and sensor-based movement tracking.

TypeDirect peer
Description

Move.ai provides markerless motion capture using AI and computer vision, with an SDK for capturing human movement from standard cameras. Direct competitor in the AI motion capture SDK category, targeting gaming, fitness, and immersive applications.

TypeDirect peer
Description

Kinetisense provides AI-powered markerless movement assessment and functional movement screening using computer vision. Direct peer in healthcare/fitness movement assessment, with similar on-device computer vision approach for clinical and athletic applications.

TypeDirect peer
Description

DeepMotion offers AI-powered motion capture and body tracking SDKs for games, animation, VR/AR, and fitness applications. Direct competitor with similar cross-platform SDK approach and computer vision-based movement recognition.

TypeDirect peer
Description

Movella (formerly Xsens) provides motion capture technology including inertial and computer-vision-based solutions for animation, sports, and healthcare. Direct peer in motion capture SDK technology with broader hardware-software portfolio.

TypeDirect peer
Description

DARI Motion provides AI-driven markerless motion capture and movement assessment for healthcare, sports performance, and injury prevention. Direct peer serving overlapping customer segments with computer vision-based movement analytics.

8Theia3D
TypeDirect peer
Description

Theia3D (by Theia Markerless) provides markerless 3D motion capture using multiple cameras for clinical gait and movement analysis. Direct peer in computer-vision-based movement assessment, focused on clinical and research applications.

TypeBroad incumbent
Description

Apple's Vision framework and ARKit provide body tracking, pose detection, and motion capture APIs for iOS developers. Platform incumbent with on-device computer vision capabilities that overlap with ASENSEI's iOS-native SDK offering.

TypeBroad incumbent
Description

Google MediaPipe is an open-source framework for building multimodal (video, audio) applied machine learning pipelines including pose detection and body tracking. Free platform incumbent offering pose estimation that overlaps with ASENSEI's movement recognition.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers22 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI capability9 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature10 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors3 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ASENSEI

Computer Vision SDK for Movement Recognitionasensei.ai

ASENSEI is a B2B SDK provider that licenses computer vision-based 3D motion capture, movement recognition, and AI coaching intelligence to connected fitness brands, physical therapy platforms, VR/AR companies, and industrial athlete programs for embedding into their own products.

What ASENSEI does

ASENSEI is a private B2B software company that provides a cross-platform software development kit (SDK) for computer vision-based 3D motion capture, movement recognition, and AI-driven coaching intelligence. Founded in 2014 and headquartered in San Francisco, the company licenses its SDK to connected fitness brands, healthcare providers, VR/AR platforms, and industrial athlete programs, enabling those partners to embed real-time form feedback, rep counting, and personalized coaching into their own hardware and software products. The technology combines on-device 3D computer vision, specialized large language models, and conversational AI, and runs natively across iOS, Android, Web, Ionic, React, and Unity platforms, with an optional cloud deployment (Cloud Coach) for broadcast and game-footage applications.

The product portfolio comprises four modules: ASENSEI AI (the core movement recognition SDK), ASENSEI XR (a mixed reality extension with Unity integration and body-as-controller functionality), Cloud Coach (containerized cloud processing for real-time sports/broadcast), and Coach IQ (tools that let brands train the system with their own coaching methodology and generate dynamic audio feedback in the coach's voice). The company also operates sub-brands including (APP)ERTURE for computer vision capture and (APP)AREL for connected apparel motion capture, plus an iOS indoor rowing coaching program for Concept2 and WaterRower machines.

ASENSEI monetizes through enterprise SDK licensing with multi-year contracts, supplemented by per-user/permission-based fees calculated from de-identified usage data, creating a recurring revenue layer on top of flat licensing. The customer base spans more than 15 named global brands including Tonal, Centr, NHS Lothian, AMP Health (deployed with the U.S. Air Force), British Rowing, PowerBlock, Vertimax, Speede, Litesport, Qualcomm, and Virus International, across the connected fitness, physical therapy, industrial athlete, and spatial computing verticals. The company is led by founder and CEO Steven Webster and co-founder/Chief Product Officer Ross Arnott, with disclosed funding rounds from KB Partners, Northwestern University, and SeventySix Capital.

ASENSEI firmographics

Firmographics
Name
ASENSEI
Legal name
ASENSEI, Inc.
Website
https://asensei.ai
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
11–50 employees
Short description
ASENSEI is a B2B SDK provider that licenses computer vision-based 3D motion capture, movement recognition, and AI coaching intelligence to connected fitness brands, physical therapy platforms, VR/AR companies, and industrial athlete programs for embedding into their own products.
Ownership category
akta.pro rank

ASENSEI industry classification

Industry
Product category
Computer Vision SDK for Movement Recognition
NAICS
Computer Systems Design Services (541512)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming Services (7371), Services-Computer Integrated Systems Design (7373)
akta.pro primary industry
Developer Tooling & SDK Platforms (BPAMAOAD)
akta.pro secondary industries
AI Application Enablement Platforms (Copilot/Agent Frameworks, SDKs) (HDAEANAJ), On-Device Inference Runtimes & SDKs (mobile/embedded) (HDAAAJAB), SDKs, APIs & Platform Integration Tools (Console/Store/Identity) (MPAFAFAJ), Developer Portals, SDKs & Documentation Platforms (BPAMADAG)

Keywords

  • Computer vision SDK
  • Movement recognition software
  • AI coaching intelligence
  • 3D motion capture
  • Connected fitness technology

Where ASENSEI is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Markets served

ASENSEI business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. SDK Licensing: ASENSEI licenses its SDK to hardware manufacturers, app developers, and fitness brands. Partners integrate the movement recognition and coaching intelligence into their products, paying licensing fees for the technology. The SDK enables form-tracking, rep counting, and real-time coaching capabilities.
  2. Per-User/Permission-Based Pricing: Based on the legal agreement, per user fees are calculated and invoiced by ASENSEI based on de-identified usage data. This indicates a usage or seat-based pricing model in addition to flat licensing.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractEnterprise SDK Licensing

Go-to-market motion2 records

Distribution channels4 records

Marketing channels6 records

ASENSEI product offering

Product offering

Core offering

ASENSEI develops and licenses a cross-platform software development kit (SDK) that delivers 3D computer vision-based motion capture, movement recognition, and AI coaching intelligence to fitness equipment manufacturers, app developers, healthcare platforms, and VR/AR companies. The SDK runs on-device across iOS, Android, Web, Ionic, React, and Unity, enabling partners to embed real-time form feedback, rep counting, equipment detection, and personalized coaching into their own products.

Product overview

ASENSEI is a cross-platform software development kit (SDK) providing 3D computer vision-based movement recognition and coaching intelligence for connected fitness and healthcare. The product portfolio consists of four core products: ASENSEI AI (the core SDK for motion capture and movement recognition across iOS, Android, Web, Ionic, React, and Unity), ASENSEI XR (a mixed reality extension with Unity integration, body-as-controller, and avatar capabilities), ASENSEI Cloud Coach (containerized cloud deployment with API endpoints for real-time broadcast applications), and ASENSEI Coach IQ (AI coaching intelligence tools enabling brands to create personalized coaching experiences with dynamic audio). These are complemented by a suite of solution modules covering movement assessment, real-time coaching, rep counting and form feedback, group workouts, smart warmups/movement screens, onboarding, and training journal. ASENSEI also offers (APP)ERTURE for computer vision capture and (APP)AREL for connected apparel motion capture. The platform runs on-device for privacy and low-cost operation, with an exercise library of thousands of movements, coaching cues, and programs from world-class coaches. Industries served include connected fitness, gyms and studios, spatial computing (VR/AR), industrial athlete/healthcare, and physical therapy.

Differentiator

Problem solved

Functional benefit

Brands

  • ASENSEI AI: The SDK for Movement Recognition - 3D motion capture, accurate and scalable movement recognition, cross-platform SDK running on-device.
  • ASENSEI XR
  • Cloud Coach
  • Coach IQ

Products and services

  • ASENSEI AI (Core SDK) Cross-platform software development kit providing 3D computer vision-based motion capture and movement recognition for connected health, fitness, and rehabilitation products. Runs on-device across iOS, Android, Web, Ionic, React, and Unity, enabling form tracking, rep counting, equipment detection, and personalized coaching in partner apps and hardware.
  • ASENSEI XR Movement recognition extension for mixed reality applications, providing Unity and Unity Cloud Build integration, body-as-controller with position and distance tracking, hyper-realistic coach and athlete avatars, equipment detection, jump detection, floor detection, and collision detection with real and virtual objects. Used by VR/AR fitness brands and platform players such as Qualcomm and Meta Quest.
  • ASENSEI Cloud Coach Container-based deployment environment for ASENSEI's vision models, exposing application and API endpoints for near real-time processing, VOD annotation and splicing, and multi-camera game footage analysis. Used by broadcast, sport, and gaming applications.
  • ASENSEI Coach IQ AI-powered coaching intelligence tools for content and coaching teams to teach ASENSEI a brand's training methodology and create personalized coaching experiences with dynamic audio feedback in the coach's own voice.
  • (APP)ERTURE 3D Computer Vision ASENSEI's 3D computer vision and motion capture component, supporting single-person or room-scale capture on devices ranging from high-powered phones to low-powered tablets for spatial computing and body tracking applications.
  • (APP)AREL Connected Apparel ASENSEI's connected apparel motion capture technology, enabling any connected fitness product or app to add form-tracking and real-time coaching through smart apparel, launched with Virus International as the first connected apparel line for connected fitness.
  • ASENSEI Indoor Rowing Coaching Programs iOS indoor rowing coaching programs for Concept2 and WaterRower machines, with interactive coaching that adapts to fitness and skill level and features Olympic athlete-led training content. Distributed via the asensei.com subdomain.

Quantifiable outcome

  • Thousands of AI-driven movement assessments per month across fitness, sport, and healthcare populations
  • +3 more outcomes

Companies that use ASENSEI

Customer profile

Named customers22 records

Segments5 records

Ideal customer profiles4 records

ASENSEI technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

AI capability9 records

Feature10 records

ASENSEI partnerships and signals

Strategic signal

Partnerships

23 partnerships are on record, tiered core and minor.

  • KinaxacoreStrategic or Co-development Partner · 4 February 2026Partnership to bring computer vision-based movement assessments directly into physical therapy clinics using smartphone or tablet. No new hardware, IT integration, or workflow disruption required. Enables accurate real-time movement assessments and automated documentation for therapists.
  • LucracoreStrategic or Co-development Partner · 7 August 2025Joint product for fitness brands enabling real-money and free-to-play digital fitness competitions with leaderboards, rewards, and referral mechanics. No upfront cost and no engineering effort required. Brands can embed challenges in websites or apps within four weeks.
  • AMP HealthcoreStrategic or Co-development PartnerAMP selected ASENSEI for 3D Computer Vision and movement understanding to replace manual assessment with self-service digital solutions. Powers the AMP injury prevention and recovery platform for industrial athletes, including deployment with US Air Force for remote monitoring.
  • British RowingcoreStrategic or Co-development PartnerPartnership to grow participation in indoor rowing with interactive coaching programs connecting to Concept 2 Indoor Rowing machines. Programs adapt to fitness and skill level, featuring Olympic athletes and British Rowing coaches.
  • CentrcoreStrategic or Co-development PartnerASENSEI working with Centr to deliver innovative connected fitness experiences powered by advanced computer vision for human movement recognition and fitness equipment recognition. Partnership aims to elevate members' workout routines.
  • AlterminorStrategic or Co-development PartnerAt-home fitness system powered by genes and biometrics with AI-powered exercise recognition, rep-counting, and form correction powered by ASENSEI. World's first gene-powered fitness system demo at Qualcomm Snapdragon Summit.
  • BhoutminorStrategic or Co-development PartnerASENSEI worked with Bhout in hardware selection, exercise recognition, and real-time form-feedback. Track every punch, kick, elbow or knee strike. Provides data for connected boxing experience.
  • FittarminorStrategic or Co-development PartnerUsing ASENSEI XR to bring gamified workouts from set top box to mobile phone. ASENSEI XR enables fitness games on Unity platform powered by body as controller, with spatial detection for floor movement.
  • HyperhumancoreStrategic or Co-development PartnerHyperhuman introduced Movement Recognition Module turning compatible workouts into interactive coaching sessions. ASENSEI capabilities including movement assessments, real-time coaching, and rep tracking available as white-label inside their app.
  • Kaari PrehabminorStrategic or Co-development PartnerKaari selected ASENSEI for 3D Computer Vision, Movement Recognition and Coaching Intelligence for osteoporosis and osteopenia treatment. Includes movement assessments for onboarding, baselining and benchmarking patient progress.
  • LitesportcoreStrategic or Co-development PartnerVR fitness experience bringing real trainers into home with boxing, total body and strength workouts. ASENSEI powers motion capture, movement recognition, and coaching intelligence on Qualcomm Snapdragon processors for mixed reality demo.
  • LivaraminorStrategic or Co-development PartnerVirtual physical therapy platform using data from over 100,000 patients. ASENSEI provides computer vision and movement recognition elevating the experience of virtual PT for improved outcomes and lower costs.
  • Living HomesminorStrategic or Co-development PartnerLiving Homes partners with ASENSEI to enhance their Physio AI Expert, delivering advanced fitness and physiotherapy coaching within the Intelligent Home ecosystem using non-intrusive sensing.
  • MovrcoreTechnology or IntegrationIntegration combines 3D computer vision form analysis from ASENSEI with movement assessments from movr to personalize exercise selection in Connected Fitness products. Uses ASENSEI with movr's personalized exercise prescription engine.
  • NeurofenixminorStrategic or Co-development PartnerNeurofenix selected ASENSEI AI for neurological rehabilitation using 3D Computer Vision, Movement Recognition and Coaching Intelligence to accelerate stroke patient recovery, increase engagement and maximize outcomes.
  • NHS LothiancoreStrategic or Co-development PartnerPartnership with NHS Lothian and Queen Margaret University to demonstrate feasibility of digital pre-operative care through pre-habilitation programs. ASENSEI enables digital delivery to improve surgical outcomes and reduce hospital costs.
  • PowerBlockminorStrategic or Co-development PartnerASENSEI worked with PowerBlock to add equipment detection and weight detection capabilities. Using smartphone camera, apps can recognize PowerBlock dumbbells, identify weight being lifted, count reps, and coach form-feedback.
  • Prosperous RoboticscoreStrategic or Co-development PartnerPartnership bridges virtual rehabilitation to embodied caregiving by uniting Prosperous Robotics' rehabilitation robots and exoskeletons with ASENSEI's movement intelligence SDK. Goal: help stroke, Parkinson, and injury patients walk again.
  • QualcommcoreTechnology or IntegrationASENSEI and Litesport created first mixed reality fitness demo for Qualcomm Snapdragon Summit, showcasing AI trainer watching technique and form. Demo on Meta Quest headset powered by ASENSEI SDK running on Qualcomm processors.
  • SpeedeminorStrategic or Co-development PartnerASENSEI powers movement recognition, real-time form-feedback and coaching intelligence on Speede's machine combining isokinetic, isotonic and eccentric-only training. Uses 2 cameras on machine for athlete tracking.
  • TonalcoreStrategic or Co-development PartnerTonal partners with ASENSEI for 3D human motion analysis. Tonal 2 with built-in Smart View advances shared goal of delivering seamlessly guided training experiences where programming and coaching are individualized.
  • VertimaxminorStrategic or Co-development PartnerVertimax combines ASENSEI's movement recognition with spatial tracking in ASENSEI XR SDK for VR/AR. Tracks vertical displacement during jumps to provide force-plate quality data via smartphone camera in companion app.
  • VIRUS InternationalcoreStrategic or Co-development PartnerLaunch of world's first connected apparel line (app)arel with ASENSEI motion capture technology. Virus gear with 'asensei inside' enables any Connected Fitness product to add form-tracking and real-time coaching through apparel.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

ASENSEI competitors and assessment

Company assessment

Broad incumbents

  • Sword Health: Sword Health is a digital musculoskeletal and virtual physical therapy platform. Broader incumbent in digital PT space that incorporates motion tracking, but provides end-to-end care delivery rather than just SDK infrastructure.
  • Hinge Health: Hinge Health is a leading digital musculoskeletal care platform combining wearable sensors, exercise therapy, and coaching. Broader incumbent in the digital MSK market with computer-vision and sensor-based movement tracking.
  • Apple Vision Framework: Apple's Vision framework and ARKit provide body tracking, pose detection, and motion capture APIs for iOS developers. Platform incumbent with on-device computer vision capabilities that overlap with ASENSEI's iOS-native SDK offering.
  • Google MediaPipe: Google MediaPipe is an open-source framework for building multimodal (video, audio) applied machine learning pipelines including pose detection and body tracking. Free platform incumbent offering pose estimation that overlaps with ASENSEI's movement recognition.

Direct peers

  • Move.ai: Move.ai provides markerless motion capture using AI and computer vision, with an SDK for capturing human movement from standard cameras. Direct competitor in the AI motion capture SDK category, targeting gaming, fitness, and immersive applications.
  • Kinetisense: Kinetisense provides AI-powered markerless movement assessment and functional movement screening using computer vision. Direct peer in healthcare/fitness movement assessment, with similar on-device computer vision approach for clinical and athletic applications.
  • DeepMotion: DeepMotion offers AI-powered motion capture and body tracking SDKs for games, animation, VR/AR, and fitness applications. Direct competitor with similar cross-platform SDK approach and computer vision-based movement recognition.
  • Movella (Xsens): Movella (formerly Xsens) provides motion capture technology including inertial and computer-vision-based solutions for animation, sports, and healthcare. Direct peer in motion capture SDK technology with broader hardware-software portfolio.
  • DARI Motion: DARI Motion provides AI-driven markerless motion capture and movement assessment for healthcare, sports performance, and injury prevention. Direct peer serving overlapping customer segments with computer vision-based movement analytics.
  • Theia3D: Theia3D (by Theia Markerless) provides markerless 3D motion capture using multiple cameras for clinical gait and movement analysis. Direct peer in computer-vision-based movement assessment, focused on clinical and research applications.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

ASENSEI social profiles

Digital presence

ASENSEI financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ASENSEI leadership team

Management profile

Number of profiles

Profiles3 records

ASENSEI funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors3 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ASENSEI M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ASENSEI

What does ASENSEI do?

ASENSEI develops and licenses a cross-platform software development kit (SDK) that delivers 3D computer vision-based motion capture, movement recognition, and AI coaching intelligence to fitness equipment manufacturers, app developers, healthcare platforms, and VR/AR companies. The SDK runs on-device across iOS, Android, Web, Ionic, React, and Unity, enabling partners to embed real-time form feedback, rep counting, equipment detection, and personalized coaching into their own products.

Is ASENSEI a public or private company?

ASENSEI is a private company. It is classified as venture growth investor backed and is currently operating.

When was ASENSEI founded?

ASENSEI was founded in 2014. It employs 11 to 50 people.

Where is ASENSEI based?

ASENSEI is headquartered in San Francisco, United States, in the North America region.

How does ASENSEI make money?

Two revenue lines are on record. SDK Licensing is the primary driver. The others are per-User/Permission-Based Pricing.

Who are ASENSEI's main competitors?

Broad incumbents on record are Sword Health, Hinge Health, Apple Vision Framework and Google MediaPipe. Direct peers are Move.ai, Kinetisense, DeepMotion, Movella (Xsens), DARI Motion and Theia3D.

Does ASENSEI have an API?

Yes. ASENSEI offers API endpoints for near real-time applications, available via Cloud Coach deployment. Cloud Coach allows deployment in a container environment for easy-to-use application endpoints, compute-intensive vision models, or processing of terabytes of multi-camera game footage. API endpoints enable broadcast annotation, VOD/game footage splicing, and real-time insights. Specific auth method, rate limits, versioning, or sandbox availability are not detailed in available sources.

What industry is ASENSEI in?

ASENSEI's product category is Computer Vision SDK for Movement Recognition. Its primary akta.pro industry code is BPAMAOAD, Developer Tooling & SDK Platforms, with a secondary code of HDAEANAJ, AI Application Enablement Platforms (Copilot/Agent Frameworks, SDKs). Its NAICS code is 541512 and its SIC code is 7372.

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Live signals
LinkedInFive Principles of Leading during a Cambrian ExplosionThe author, writing as a founder and CEO in the AI industry, shares a personal framework of five Japanese martial arts-inspired principles—Shoshin (beginner's mind), Keiko (learning by doing), Mushin (clarity in ambiguity), Sen Sen no Sen (pre-emptive action), and A Sensei (proximity to learning)—as a guide for navigating the rapid proliferation of AI technologies. The author argues that 2026 requires abandoning traditional planning cycles in favor of embracing discomfort, aggressive cross-training in AI, and building in public, citing ASENSEI's own shift toward agentic engineering and movement recognition as a case study. The piece concludes with encouragement for readers to adopt a "white belt" mindset to harness artificial intelligence.FittBringing Vision to Physical Therapy Clinics Across the U.S.Kinaxa, a software innovator for physical therapy clinics, and ASENSEI, an AI-powered 3D computer vision company, announced a partnership to bring computer vision-based movement assessments to physical therapy clinics using only a smartphone or tablet. The solution requires no new hardware, IT integration, or workflow disruption, enabling therapists to deliver accurate, real-time movement assessments and automated documentation. Both companies are based in Los Angeles, California, and the technology is designed to help clinics increase patient throughput, reduce assessment time, and provide objective evidence for reimbursement purposes.FutureoffitnessHow AI is Revolutionizing Athletic Training: Insights from the Industrial Floor to Virtual RealityA recent podcast series explored how AI-powered motion capture technology is being applied across three domains: industrial athletes (workers in physically demanding jobs), tactical athletes (military fitness), and general consumers through gamification. The technology uses computer vision to assess movement patterns, provide real-time feedback, and scale personalized coaching across large populations. Emerging trends include voice cloning, large language models for adaptive coaching cues, and mixed reality experiences, with ASENSEI's CEO highlighting the goal of using technology to deliver measurable improvements in human movement and performance.AthletechnewsFireside Chat: ASENSEI’s Steven Webster, PowerBlock’s Mattson Towley on the World’s Smartest DumbbellsASENSEI and PowerBlock have announced a partnership to integrate real-time weight recognition, rep counting, and form feedback into adjustable dumbbells. The collaboration aims to enhance strength training by adding smart technology to existing hardware without requiring users to replace their equipment.AthletechnewsCentr Taps Asensei To Create AI Connected Fitness ExperiencesCentr, the wellness platform founded by Chris Hemsworth, has partnered with AI company Asensei to develop an artificial intelligence-powered connected fitness experience using computer vision. This collaboration aims to enhance Centr's existing line of in-home fitness equipment and accessories by integrating advanced movement-capturing software into its ecosystem. The move aligns with Centr's strategy to offer open-funnel solutions that combine physical products with digital content, distinct from competitors like Peloton.SocialnomicsUse Cases and Benefits of AI and Machine Learning in the Fitness IndustryThis article outlines the applications of artificial intelligence and machine learning within the fitness industry, highlighting use cases such as personalized training, gym management automation, and dietary planning. It details specific solutions like FitnessAI, Aaptiv Coach, Whoop, and Asensei that leverage these technologies to enhance user experience and operational efficiency. The text predicts that data-driven fitness will become the standard for both consumers and business owners in the wellness sector.citybizSeventySix Capital Invests in ASENSEISeventySix Capital has invested in ASENSEI, a fitness technology company that provides 3D computer vision and form-tracking software for connected fitness products. The investment aims to help ASENSEI scale its business and expand its partnerships within the digital fitness industry.PR Newswireasensei Announces (APP)ERTURE: 3D Computer Vision For Connected Coaching Form-Trackingasensei announced (APP)ERTURE, an industry-first 3D computer vision solution for form-tracking and real-time connected coaching that works with smartphone cameras or inexpensive cameras in connected fitness products. The proprietary technology uses a patented approach combining computer vision with anatomical skeleton data to provide accurate 3D motion capture, with integration reportedly taking hours rather than the months or years required by competitors such as Tonal, Tempo, Freeletics, Mirror, and Peloton. Founded in 2014, asensei positions the technology as enabling fitness brands to keep pace with recent innovation announcements including Peloton Guide, Tempo Move, Mirror by Lululemon, and Freeletics Stadium.PR NewswireReform RX Put "asensei inside" Connected Pilates Reformer Enabling Form Tracking And Real-Time Coachingasensei has partnered with Reform RX to offer a connected Pilates reformer that includes real-time coaching and form tracking features. The new product, which is now available for preorder, aims to enhance the home Pilates experience with personalized instructional content. This collaboration is seen as a significant development in the connected fitness market, promising to elevate workout outcomes and user engagement.PR Newswireasensei & Virus International Team Up To Bring World's First Connected Apparel Line To Connected Fitnessasensei and Virus International have announced a partnership to launch the world's first connected apparel line, integrating asensei's form-tracking and real-time coaching technology into Virus International's athletic wear. The collaboration enables connected fitness brands to add personalized coaching to their products through co-branded (app)arel with 'asensei inside,' combining fashion with smart fitness functionality. The companies claim their SDK allows developers to implement 3D form-capture and coaching capabilities in under an hour, accelerating time-to-market for fitness brands seeking differentiated offerings.