Warp VR
Warp VR is a Dutch no-code immersive learning platform that enables enterprises, healthcare providers, educators, and training agencies to create, deploy, and measure 360° VR training scenarios across VR headsets, mobile, and desktop devices via subscription.
- Company typePrivate
- Founded2015
- HeadquartersVreeland, Netherlands
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Warp VR does
Warp VR is a Dutch software company founded in 2015 and headquartered in Vreeland, Netherlands, that operates a no-code immersive learning platform for VR training. The platform enables organizations to create, deploy, and measure interactive training scenarios built on 360° video with branching decision paths, supporting monoscopic and stereoscopic 180° and 360° media plus flat 2D content. Core platform components include Warp Studio (a visual no-code flow and video editor), the AI-Scenario Builder (AI-assisted branching scenario generation), and a multi-device playback layer that delivers scenarios to Meta Quest and Pico VR headsets, iOS and Android mobile devices, tablets, and desktop browsers, with offline playback support on headsets and mobile. The platform integrates with virtually all enterprise Learning Management Systems via SCORM, LTI, and xAPI protocols, and includes a learner analytics dashboard with decision-path tracking, scoring, and CSV export.
The company serves enterprise, healthcare, education, and training agency customers across Europe and globally. Named enterprise users include Erste Bank (employee resilience training across 16M+ client reach), Raiffeisen Informatik Technical Services, Shell (9,000 frontline workers across global sites), Brunei Shell Petroleum (4,000 employees plus 10,000 contractors), Catharina Hospital, Fontys University, KLM Engineering and Maintenance, ASML, and the European Medicines Agency. Training agencies such as Vrendle, Juice Immersive, BHVR, MNP Solutions, and Agressievrij Onderwijs function as channel partners using the platform to deliver VR content to their own clients.
Warp VR monetizes primarily through annual SaaS subscriptions priced by publication slots, with Business and Enterprise tiers starting at €450/month (or €500/month on monthly billing), Education and Non-profit tiers starting at €3,780/year, and Enterprise contracts quoted individually. All plans include unlimited scenarios, makers, participants, and plays, with costs scaling by published scenario count down to €30/slot/month at high volumes. A 20% subscription discount is extended to training agency channel partners, and the company offers paid professional services for 360° content production. Distribution spans direct enterprise sales, self-serve EDU subscriptions, an agency reseller channel, and presence on app stores and browser-based desktop access.
Warp VR firmographics
Firmographics- Name
- Warp VR
- Legal name
- Warp VR
- Website
- https://warpvr.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Warp VR is a Dutch no-code immersive learning platform that enables enterprises, healthcare providers, educators, and training agencies to create, deploy, and measure 360° VR training scenarios across VR headsets, mobile, and desktop devices via subscription.
- Ownership category
- akta.pro rank
Warp VR industry classification
Industry- Product category
- Immersive Learning / VR Training Software
- NAICS
- Software Publishers (5132), Custom Computer Programming Services (541511), Business Schools and Computer and Management Training (6114), Computer Systems Design Services (541512)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371), Services-Computer Programming, Data Processing, Etc. (7370), Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
- akta.pro secondary industries
- VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA), Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction) (EDAFAJAC)
Keywords
Where Warp VR is headquartered
LocationHeadquarters
- HQ city
- Vreeland
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
Warp VR business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations, Others
Revenue model
- SaaS Subscription (Publication Slots): Annual or monthly subscription plans for Business & Enterprise and Education & Non-profit tiers. All plans include unlimited scenarios, makers, participants, and plays. The only cost-limiting factor is the number of published scenarios (publication slots). Plans scale from 2 slots upward with volume discounts down to €30/slot/month at high volumes. Annual billing offers ~10% savings vs monthly.
- Professional Services (Content Production): Warp VR's internal production team offers scriptwriting, filming, actors, locations, and post-production services as a paid add-on for clients who need assistance creating their 360° video content.
- Training Agency Discount Program: Training agencies creating VR training for clients receive a 20% discount on their subscriptions, enabling them to build and deliver VR experiences to their own clients as a value-added service.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Start - Business & Enterprise entry tier |
| Subscription | Annual | Enterprise - Advanced Business & Enterprise tier |
| Subscription | Annual | EDU Start - Education & Non-profit entry tier |
| Subscription | Annual | EDU Unlimited - Unlimited Education & Non-profit tier |
| Subscription | Annual | Extra Workspace Add-on |
| Subscription | Annual | SSO & SCIM Integration Add-on |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels9 records
Warp VR product offering
Product offeringCore offering
Warp VR provides a no-code, cloud-hosted SaaS platform for creating, distributing, and measuring immersive VR training scenarios based on 180°/360° video with branching decision paths. Customers in banking, healthcare, energy, education, and training agencies use an AI-Scenario Builder and visual editor to author scenarios without coding, then deploy them across Meta Quest, Pico, iOS, Android, and desktop browsers with optional offline playback. Integrated LMS connectivity (SCORM/LTI/xAPI) and analytics dashboards support enterprise-wide learning programs; subscription tiers are priced by publication slots and complemented by optional paid content production services.
Product overview
Warp VR is a no-code immersive learning platform offered as a unified SaaS product with a core platform and multiple pricing tiers. The platform consists of the main Warp VR Platform, the AI-Scenario Builder for AI-powered scenario generation, and Warp Studio for no-code visual content creation. Content can be deployed across VR headsets (Meta Quest, Pico), mobile/tablet (iOS, Android), and desktop browsers. The company offers specialized pricing for Education & Non-profit (EDU Start, EDU Unlimited) and Business & Enterprise segments, all supporting unlimited scenarios, makers, participants, and views with publication slot-based pricing. Key capabilities include 180°/360° video support (mono and stereoscopic), branching scenario creation, LMS integration (SCORM, LTI, xAPI), offline playback, and analytics dashboards.
Differentiator
Problem solved
Functional benefit
Products and services
- Warp VR Platform Core no-code immersive learning SaaS platform that lets creators build, distribute, and measure interactive VR training scenarios built from 180°/360° video with branching scenarios, deployed across VR headsets, mobile, tablet, and desktop browser. Aimed at enterprise L&D teams, training agencies, educators, and healthcare trainers.
- Warp VR Business & Enterprise Subscription Scalable annual subscription for organisations of all sizes to author, publish, and measure VR training; entry tier starts at €450/month (annual) with 2 publication slots, Enterprise tier by quote with audit/security logs, advanced admin controls, and optional SSO/SCIM add-on.
- Warp VR Education & Non-profit Subscription (EDU Start & EDU Unlimited) Annual subscription product tailored for schools, universities, and non-profits, including EDU Start (2 publication slots, LMS integration, offline playback) and EDU Unlimited (unlimited slots, SSO, SCIM, audit logs, custom security, dedicated Customer Success Manager).
- Warp VR Mobile & Tablet Apps (iOS/Android) Native iOS and Android applications that let learners play Warp VR scenarios online and offline on smartphones and tablets, enabling training outside dedicated VR hardware.
- Warp VR VR Headset Apps (Meta Quest, Pico) Native Warp VR player apps for Meta Quest and Pico VR headsets delivering fully immersive 360° VR training with offline download capability and gaze/voice/hand-tracking interaction.
- Warp VR Desktop / Web Player Browser-based player that streams Warp VR scenarios instantly in any modern desktop browser with no installation required, making zero-friction access available to learners on laptops and shared workstations.
- Warp VR Content Production Services Paid professional services offered by Warp VR's internal production team covering scriptwriting, filming, actors, locations, and post-production for organisations that want Warp VR to build their 360° video content rather than author it themselves.
Quantifiable outcome
- Training time reduced by 50% (from 4 hours to 2 hours of in-person theory)
- +7 more outcomes
Companies that use Warp VR
Customer profileNamed customers15 records
Segments6 records
Ideal customer profiles4 records
Warp VR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability3 records
Feature9 records
Warp VR partnerships and signals
Strategic signalPartnerships
18 partnerships are on record, tiered flagship, core and supporting.
- ASMLflagshipASML is one of Warp VR's flagship enterprise partnerships established in 2022 as part of Warp VR's expanded partner portfolio. ASML and Warp VR developed specialized VR training programs for ASML's workforce.
- European Medicines Agency (EMA)flagshipEuropean Medicines Agency partnered with Warp VR in 2022 to develop specialized VR training programs as part of Warp VR's expanded partner portfolio, addressing regulatory and compliance training needs.
- Meta (Facebook)coreMeta Quest (including Meta Quest 2) is a primary supported VR headset platform. Warp VR enables offline download and playback on Meta Quest headsets. The partnership enables Warp VR's cross-device training delivery to organizations that have standardized on Meta's hardware.
- Pico (Bytedance)corePico VR headsets (including Pico 2 4K) are supported as a primary VR headset platform. Raiffeisen RI-S initially deployed with two Pico 2 4K headsets before transitioning to Meta Quest 2. Warp VR enables offline download on Pico devices.
- Apple (iOS)coreiOS devices (iPhones and iPads) are supported for both online streaming and offline playback of Warp VR scenarios. Apple hardware enables mobile/tablet-based VR training without dedicated headsets.
- Google (Android)coreAndroid smartphones and tablets support Warp VR scenario playback online and offline. Enables broad mobile-based VR training deployment, particularly in organizations with Android device fleets.
- LMS Platforms (SCORM / LTI / xAPI)coreWarp VR integrates with virtually all Learning Management Systems via SCORM, LTI, and xAPI protocols. This integration is foundational to enterprise deployment, enabling learner progress tracking and outcomes data to flow into existing corporate learning ecosystems.
- ArborXRsupportingArborXR is a Mobile Device Management (MDM) platform used by Juice Immersive to manage fleets of 10 VR headsets deployed at Everton in the Community workshops. Enables remote configuration, update deployment, and kiosk-mode enforcement for training sessions.
- Vere ExperiencessupportingVere Experiences collaborated with Juice Immersive and NHS Wales to develop CarerVR, a social care training application utilizing Juice Immersive's EmbodyCam® first-person perspective technology. Warp VR serves as the distribution platform for this co-developed content.
- Ludovico MediasupportingLudovico Media (led by Darren Jeffries) wrote and directed the VR for Safer Communities knife crime and CCE prevention modules for Everton in the Community, ensuring accuracy and real-world relevance of the scenarios.
- VrendlecoreVrendle is a Dutch VR pioneer (founded 2012) that creates empathy-focused VR training content and distributes it to education and healthcare clients via the Warp VR platform. Warp VR enabled Vrendle to stop building custom apps and focus on content creation. Vrendle's content reaches 24% of Dutch MBO schools.
- Juice ImmersivecoreJuice Immersive is an award-winning XR specialist creating social impact VR content (knife crime prevention, social care, SEND work experience) and distributing it via the Warp VR platform. Their Everton in the Community project was shortlisted for 4 BIMA Awards 2025.
- BHVRsupportingBHVR is a Dutch emergency response and corporate safety training company that uses Warp VR to deliver fire safety, evacuation, CPR, and first aid training. BHVR reduced training time by 50% and increased scalability across the Netherlands.
- MNP SolutionssupportingMNP Solutions is a Dutch security and privacy consultancy that developed a phishing crisis simulation training using Warp VR and distributes it to clients across the 18-60 age range with high engagement.
- Agressievrij Onderwijs (Aggression-Free Education)supportingAgressievrij Onderwijs uses Warp VR to deliver de-escalation training to Dutch school teachers combatting aggression in schools. Their VR sessions are facilitated by ambassadors with structured reflection sessions to reduce teacher burnout and turnover.
- Everton in the CommunitysupportingEverton in the Community partnered with Juice Immersive and Warp VR to create VR modules on knife crime prevention and Child Criminal Exploitation (CCE) for youth in the UK, achieving 95% of participants making healthier choices.
- Liverpool City Region Combined AuthoritysupportingLiverpool City Region Combined Authority funded Project Explore, which used Warp VR to provide 360° VR work experiences for young people with SEND (Special Educational Needs and Disabilities) who face barriers to physical work placements.
- NHS Wales (National Health Service Wales)supportingNHS Wales partnered with Juice Immersive and Vere Experiences to develop CarerVR, a social care training app using Warp VR to train approximately 5.8 million unpaid care workers in the UK on mobility assistance and care equipment.
Scale indicators16 records
Recent moves6 records
Expansion highlights6 records
Warp VR competitors and assessment
Company assessmentDirect peers
- Talespin: Talespin offers an immersive learning platform with VR soft-skills modules (de-escalation, leadership, customer service) and a content marketplace. It competes head-on with Warp VR's no-code creator-plus-content-library model for enterprise L&D buyers.
- Virti: Virti provides an XR-based training and education platform with a no-code authoring tool, used heavily in healthcare and NHS contexts. It overlaps directly with Warp VR on no-code VR scenario creation, healthcare clinical training, and enterprise distribution.
- Immerse: Immerse is a VR language and soft-skills training platform serving global enterprises with immersive scenario-based learning. It competes with Warp VR on the enterprise soft-skills and customer-service VR training use case.
- ARuVR: ARuVR is a UK-based XR training authoring and delivery platform used by enterprises and training providers. It directly overlaps with Warp VR on no-code scenario creation, multi-device deployment, and a partner/reseller model for training agencies.
- Strivr: Strivr is one of the most established enterprise VR training platforms, focused on immersive soft-skills and operational training for large employers (Walmart, Verizon). It directly competes with Warp VR across immersive learning for enterprise customers and was co-listed by Altoura in the same 2026 top-10 ranking.
- Viar360: Viar360 provides a no-code authoring tool for creating 360° and VR training experiences, with a strong focus on enterprise and education use cases. Like Warp VR, it emphasizes 360° video-based interactive scenarios and LMS integration.
- Lumeto (involveXR): Lumeto's involveXR platform provides VR-based clinical and soft-skills training, including de-escalation and healthcare scenarios. It directly competes with Warp VR in clinical skills, healthcare, and behavioral training use cases.
- Motive.io: Motive.io is an enterprise XR training platform offering a no-code authoring environment for VR/AR learning experiences. It targets similar buyer personas (L&D, safety, compliance) and competes with Warp VR across immersive scenario authoring.
- GigXR: GigXR delivers XR-based simulation training for nursing, medical, and healthcare education, including HoloPatient and HoloHuman. It overlaps with Warp VR's healthcare and clinical training segment (Catharina Hospital, Fontys University, NHS Wales).
Emerging players
- Pixo VR: Pixo VR focuses on VR training for technical and industrial workflows, including equipment operation and safety procedures. It overlaps with Warp VR's industrial safety/operational use cases (e.g. Shell, KLM Engineering) but with a different visual paradigm, making it a partial direct peer.
Market position
Strengths5 records
Weaknesses6 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Warp VR social profiles
Digital presenceWarp VR compliance and trust
Trust signalCompliance2 records
Warp VR financial estimates
Financial estimateRevenue estimate
Valuation estimate
Warp VR leadership team
Management profileNumber of profiles
Profiles3 records
Warp VR funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Warp VR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Warp VR
What does Warp VR do?
Warp VR provides a no-code, cloud-hosted SaaS platform for creating, distributing, and measuring immersive VR training scenarios based on 180°/360° video with branching decision paths. Customers in banking, healthcare, energy, education, and training agencies use an AI-Scenario Builder and visual editor to author scenarios without coding, then deploy them across Meta Quest, Pico, iOS, Android, and desktop browsers with optional offline playback. Integrated LMS connectivity (SCORM/LTI/xAPI) and analytics dashboards support enterprise-wide learning programs; subscription tiers are priced by publication slots and complemented by optional paid content production services.
Is Warp VR a public or private company?
Warp VR is a private company. It is classified as unknown and is currently operating.
When was Warp VR founded?
Warp VR was founded in 2015. It employs 11 to 50 people.
Where is Warp VR based?
Warp VR is headquartered in Vreeland, Netherlands, in the Europe region.
How does Warp VR make money?
Three revenue lines are on record. SaaS Subscription (Publication Slots) is the primary driver. The others are professional Services (Content Production) and training Agency Discount Program.
Who are Warp VR's main competitors?
Direct peers on record are Talespin, Virti, Immerse, ARuVR, Strivr, Viar360, Lumeto (involveXR), Motive.io and GigXR. Pixo VR is listed as an emerging player.
Does Warp VR have an API?
No public API is recorded for Warp VR.
What industry is Warp VR in?
Warp VR's product category is Immersive Learning / VR Training Software. Its primary akta.pro industry code is EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows), with a secondary code of EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership). Its NAICS code is 5132 and its SIC code is 7372.