Numix
Numix is a French digital creation studio that builds custom VR, AR, and 3D digital-learning applications for enterprise training across energy, aerospace, manufacturing, government, and luxury sectors, leveraging its proprietary DeepTwin multi-user engine.
- Company typePrivate
- Founded2014
- HeadquartersMarssac-sur-tarn, France
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Numix does
Numix is a French digital creation studio (SARL, founded 2014, headquartered in Marssac-sur-Tarn) that designs and develops custom digital learning applications and immersive 3D experiences for enterprise customers across sectors including energy, utilities, aerospace, automotive, cosmetics/luxury, healthcare, government, and education. The studio operates across four hardware surfaces — VR headsets (Meta Quest, HTC Vive, Pico), mobile (iOS/Android), PC, and web — and delivers e-learning modules, serious games, blended learning, and motion-design content alongside fully bespoke VR/AR training simulators.
The technical core is the proprietary DeepTwin real-time 3D engine, which enables multiplayer, collaborative training scenarios and underpins dedicated products such as Pompe VR, Edgar VR, Molten Metal VR, EMILY, Crue Simulator VR, and Maintenance VR. Auxiliary proprietary components include the Link LMS connector (SCORM-based reporting back into enterprise learning management systems) and the Supervisor Mode tooling for trainers operating multi-headset sessions. The company also runs UskillZ, a jointly developed neuroscience-grounded digital learning platform oriented toward neuro-atypical audiences.
Commercially, Numix generates revenue primarily through professional-services project engagements (custom development under multi-year contracts), supplemented by subscription-style recurring revenue via UskillZ. Go-to-market is consultative enterprise sales, supported by a diversified client roster that includes EDF, Enedis, CNES, RATP, Airbus, Constellium, Yves Rocher, Canal+, CDC Habitat, Vinci Energies, IFPEN, Amore Pacific, and the French Navy, and by hardware-level ISV partnerships with Meta (Oculus Quest), HTC Vive, Pico, and ArborXR. Geographic delivery spans France, Switzerland, Germany, the United States, the Czech Republic, and Japan (French Pavilion, Osaka Expo 2025).
Numix firmographics
Firmographics- Name
- Numix
- Legal name
- SARL Numix
- Website
- https://numix.fr
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Numix is a French digital creation studio that builds custom VR, AR, and 3D digital-learning applications for enterprise training across energy, aerospace, manufacturing, government, and luxury sectors, leveraging its proprietary DeepTwin multi-user engine.
- Ownership category
- akta.pro rank
Numix industry classification
Industry- Product category
- Immersive Learning Software
- NAICS
- Educational Support Services (61171), Computer Training (611420)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
- akta.pro secondary industries
- Simulation-Based Learning & Virtual Labs (EDAGAEAG), Digital Labs, Simulations & Virtual Practicals (Non-XR) (EDAFACAF), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG)
Keywords
Where Numix is headquartered
LocationHeadquarters
- HQ city
- Marssac-sur-tarn
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Numix business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Custom Digital Learning Development: Numix creates bespoke e-learning, serious games, and blended learning solutions for enterprise clients across sectors including luxury, energy, automotive, medical, and government. Revenue is generated through project-based development engagements.
- Immersive VR/AR Application Development: Custom development of VR and AR applications for training, visualization, and communication purposes. Solutions are deployed on VR headsets (Meta Quest, HTC Vive), mobile devices, PC, and web platforms.
- UskillZ Platform: Neuroscience-based digital learning content optimized for neuro-atypical audiences, addressing topics including professional neuroscience, psychosocial risk prevention, and workplace neurodiversity.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom development projects |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels8 records
Numix product offering
Product offeringCore offering
Numix is a digital creation studio that designs and develops custom digital learning and 3D pedagogical applications for enterprise and government clients. Its core deliverables are bespoke e-learning modules, serious games, VR/AR training simulators, motion-design content, and 3D visualization apps, all built on its proprietary DeepTwin real-time 3D engine and deployable across VR headsets, mobile, PC, and web. The studio also runs the UskillZ subscription platform for neuroscience-based neuro-inclusive learning.
Product overview
Numix is a digital creation studio specializing in custom digital learning and innovative 3D applications across all platforms (VR, AR, mobile, PC, and Web). The company's offerings are organized into four main solution categories: Digital Learning (e-learning modules, serious games, blended learning, and motion design), Immersive Learning (virtual reality, augmented reality, and web 3D applications with digital twins and multiplayer capabilities), and Apps (custom 3D and AR applications). The portfolio includes proprietary technology DeepTwin as the core VR engine, supplemented by Link LMS for SCORM-based LMS connectivity and Supervisor Mode for trainer control of VR sessions. Notable products include Pompe VR for industrial pump training, Edgar VR for gas leak management, Molten Metal VR for aluminum foundry safety, and RATP Academy serious game. The company also operates UskillZ, a neuroscience-based digital learning platform for neuroatypical audiences. Client sectors span luxury, energy, automotive, medical, aerospace, and government organizations.
Differentiator
Problem solved
Functional benefit
Brands
- UskillZ: Plateforme de digital learning neuro-inclusive proposant des contenus ludiques basés sur les neurosciences pour les publics neuro-atypiques, née de la rencontre de Numix avec Claire Stride. Cible trois thématiques : neurosciences et vie pro, prévention des risques psycho-sociaux, et neurodiversité au travail.
- DeepTwin
- Link LMS
- Mode Superviseur
Products and services
- DeepTwin Proprietary technology platform developed by Numix to create immersive, real-time 3D VR experiences with multiplayer and collaborative training capabilities for enterprise and education clients.
- Digital Learning Custom development of e-learning modules, serious games, blended learning, and motion design solutions for corporate training across luxury, energy, automotive, medical, and public-sector industries.
- Immersive Learning Custom virtual reality, augmented reality, and web-3D applications for training, including digital twins, technical-procedure simulation, and multi-player collaborative experiences delivered on Meta Quest, HTC Vive, Pico, mobile, PC, and web.
- Apps Custom 3D and AR applications for mobile, web, and PC platforms, covering communication tools, business-process applications, educational apps, and event experiences.
- Link LMS Standalone connector technology that interfaces Numix VR training scenarios with SCORM-based Learning Management Systems, enabling scores, module completion status, and time-spent data to flow between the VR headset and the existing LMS.
- Supervisor Mode (Mode Superviseur) Trainer control interface (with Unity SDK) that enables grouped actions across multiple VR headsets simultaneously, including one-click scenario launching and synchronized screen return, for orchestrated enterprise VR training sessions.
- UskillZ Subscription digital learning platform created by Numix with Claire Stride, offering gamified neuroscience-based content optimized for neuro-atypical audiences across three themes: professional neuroscience, psychosocial risk prevention, and workplace neurodiversity.
- Multiplayer Training Services Customized Unity multiplayer development training for organizations that want to build their own immersive and collaborative VR training experiences, including technology transfer and hands-on project development.
- Pompe VR Immersive VR simulator for industrial pump operation training with multiplayer mode, detailed interactive pump environment, pedagogical reporting, and multi-scenario support, originally developed for IFP School engineering students.
- Edgar VR Hyper-realistic VR simulator for gas-leak management originally developed for Services Industriels de Genève (SIG), featuring realistic gas-dispersion simulation and decision-making training under stress for gas-network technicians.
- Molten Metal VR VR safety simulator for liquid-metal procedures in aluminum foundries, covering three phases of aluminum recycling (inspection, chemical correction, equipment handling at furnace outlet), originally developed for Constellium.
- Emily Virtual simulator for Enedis electrical-distribution-network technician training, reproducing a 3D field environment with full learner action freedom and AI-powered real-time action analysis for trainers.
- Crue Simulator VR VR flood-management simulator for hydroelectric dam operators, providing realistic flood-passage simulation with trainer-triggered real-time events and stress-evaluation scenarios.
- Maintenance VR Virtual reality training for electrical-maintenance skills evaluation (originally for UIMM / Vinci Energies), immersing learners in real-work conditions covering intervention preparation, stress management, and safety compliance assessment across multiple scenarios.
- RATP Academy Forty-minute serious game on serious risks in RATP bus-maintenance workshops, using storytelling, motion-design animations, varied activities (puzzles, process simulations), and downloadable safety data sheets.
- Methaval Serious game for students (middle school to technical higher education) about renewable energies and the methanization process, developed in partnership with Téréga, AFDET, and Réseau Canopé.
- Pavillon France Osaka 2025 - Immersive Film 360° immersive film created for the French Pavilion at the Osaka 2025 World Expo (selected by Cofrex), delivering a virtual tour experience that reached nearly 550,000 visitors by March 2026.
- Evisia VR experience for Enedis that immerses users in a fully reconstructed 3D street to discover Enedis electrical networks, featuring interactive safety-awareness mini-scenarios and color-coded network visualization.
- Le voyage d'Ogènia Interactive 360° video application for water-safety education, following the adventures of a water droplet (Ogènia) through hydroelectric infrastructure and teaching safety awareness around water bodies and dam operations.
- Cathédrale Albi 3D Augmented reality mobile application with marker-based display, presenting a 3D reconstruction of the Sainte-Cécile Cathedral in Albi.
- RealTWR Card Interactive augmented reality experience triggered by a business card, allowing users to choose an airline and virtually fly an A320 aircraft, developed for DSNA / DGAC.
Quantifiable outcome
- 86% of learners reported learning better in VR than lecture hall courses (IFP School study)
- +3 more outcomes
Companies that use Numix
Customer profileNamed customers20 records
Segments6 records
Ideal customer profiles3 records
Numix technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature4 records
Numix partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core and minor.
- HTC VivecoreTechnology partnership for VR hardware. Numix develops VR applications compatible with HTC Vive headsets for immersive training experiences including Constellium Aerospace visualization.
- Meta (Oculus)coreOfficial ISV (Independent Software Vendor) partner developing VR training applications for Oculus Quest headsets. Deep integration with Meta's VR platform for standalone training solutions.
- French Tech ToulousecoreMembership in the French Tech initiative supporting innovative tech companies in the Toulouse region, providing ecosystem access and recognition.
- Digital113coreDigital ecosystem cluster in Occitanie region supporting digital innovation and collaboration among regional digital companies.
- EdTech FrancecoreMembership in EdTech France association connecting Numix with the French educational technology ecosystem.
- Région OccitaniecoreRegional government partnership supporting innovative companies in the Occitanie region through various support programs.
- France Immersive LearningcoreStrategic cluster for immersive learning in France, connecting Numix with industry partners and opportunities in the VR/AR training space.
- Lab'Innov (IFP School)coreResearch partnership with IFP School's Lab'Innov for developing immersive training solutions and conducting learning effectiveness studies.
- Inversive XRminorPartnership with Inversive XR to facilitate distribution of VR training modules to partner training organizations in the CCCA-BTP program.
- UskillZ (Claire Stride)minorJoint venture creating UskillZ platform for neuroscience-based digital learning optimized for neuro-atypical audiences.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Numix competitors and assessment
Company assessmentDirect peers
- Mursion: Provider of VR simulation-based training for soft and power skills, serving enterprise and education markets. Comparable to Numix's digital learning and immersive training offerings, particularly for corporate learning use cases where validated learning outcomes drive purchasing decisions.
- Talespin: Enterprise XR platform for workforce training and soft-skills development, offering both authoring tools and a content library. Comparable to Numix's VR/AR training offerings across enterprise verticals, with overlapping use cases in procedural and skills simulation.
- Interplay Learning: US-based VR and 3D training platform for skilled trades (HVAC, plumbing, electrical, multifamily maintenance) — directly comparable to Numix's procedural/safety VR simulators (Edgar VR, Molten Metal VR, Maintenance VR) for technical training audiences.
- VirtualSpeech: VR soft-skills training platform for public speaking, sales, and leadership development. Comparable to Numix's broader immersive learning portfolio though focused on professional skills rather than the industrial/procedural training that dominates Numix's portfolio.
- ENGAGE (formerly Immersive VR Education): VR education and collaboration platform offering both a content-authoring platform and enterprise training experiences — directly comparable to Numix's VR classroom and collaborative training capabilities (multi-user VR, IFP School Pompe VR).
- Strivr: US-based enterprise VR training platform serving Walmart, Verizon, and Fortune 500 customers with immersive learning and skills training — directly comparable to Numix's VR training focus for large enterprises, though Strivr has moved further toward a SaaS/platform model.
Broad incumbents
- Unity Technologies (enterprise training use cases): Unity is the underlying real-time 3D engine on which Numix builds DeepTwin and many of its VR experiences (Supervisor Mode includes Unity SDK). As Unity expands enterprise training and digital twin solutions, it represents a broad incumbent that could absorb or commoditize Numix's bespoke Unity-based development work.
- EON Reality: Long-established global provider of VR/AR knowledge transfer and training solutions for industry and education, with a broader product suite including authoring tools, XR classroom, and industrial metaverse offerings. Comparable to Numix as a broader incumbent in the same VR training market.
Regional players
- Innersense VR (Virtual Reality Solutions): French/European VR studio offering immersive training and simulation solutions for industry, healthcare, and defense. Comparable to Numix as a regional competitor in France/Europe delivering custom VR training for enterprise and public-sector clients.
- Holusion: French company specializing in holographic display and immersive content experiences, with documented partnership with Numix (e.g., EuroCarBody 2022). Comparable French/European immersive-media peer operating in adjacent holographic and 3D visualization spaces.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Numix social profiles
Digital presenceNumix compliance and trust
Trust signalCompliance1 record
Numix financial estimates
Financial estimateRevenue estimate
Valuation estimate
Numix leadership team
Management profileNumber of profiles
Profiles4 records
Numix funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Numix M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Numix
What does Numix do?
Numix is a digital creation studio that designs and develops custom digital learning and 3D pedagogical applications for enterprise and government clients. Its core deliverables are bespoke e-learning modules, serious games, VR/AR training simulators, motion-design content, and 3D visualization apps, all built on its proprietary DeepTwin real-time 3D engine and deployable across VR headsets, mobile, PC, and web. The studio also runs the UskillZ subscription platform for neuroscience-based neuro-inclusive learning.
Is Numix a public or private company?
Numix is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Numix founded?
Numix was founded in 2014. It employs 11 to 50 people.
Where is Numix based?
Numix is headquartered in Marssac-sur-tarn, France, in the Europe region.
How does Numix make money?
Three revenue lines are on record. Custom Digital Learning Development is the primary driver. The others are immersive VR/AR Application Development and uskillZ Platform.
Who are Numix's main competitors?
Direct peers on record are Mursion, Talespin, Interplay Learning, VirtualSpeech, ENGAGE (formerly Immersive VR Education) and Strivr. Broad incumbents are Unity Technologies (enterprise training use cases) and EON Reality. Regional players are Innersense VR (Virtual Reality Solutions) and Holusion.
Does Numix have an API?
No public API is recorded for Numix.
What industry is Numix in?
Numix's product category is Immersive Learning Software. Its primary akta.pro industry code is EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its NAICS code is 61171 and its SIC code is 7372.