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SportsEngine

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Namestring
SportsEngine
Legal namestring
SportsEngine, LLC
Company typeenum
Private
Founded yearint
2015
Descriptiontext

SportsEngine (SportsEngine, LLC) is a Minneapolis-based youth sports technology platform that provides web software and mobile applications for youth, amateur, and pre-professional sports organizations. The company operates a portfolio of five core products—SportsEngine HQ (club, team, and league management), SportsEngine Motion (formerly GoMotion and TeamUnify, serving class-based businesses and swimming clubs), SportsEngine Play (livestreaming and video highlights), SportsEngine Tourney (formerly Tourney Machine, tournament and bracket management), and SportsEngine AES (volleyball events)—supplemented by integrated solutions including background screening via NCSI, apparel/uniforms via SquadLocker, group purchasing, insurance/waivers, and custom websites.

The platform serves over 45,000 organizations and 16 million athletes across more than a dozen sports. Underlying technology includes an Integrations API (SportsEngine HQ, March 2024), native mobile apps on iOS and Android, and AI-powered computer vision delivered through the Pixellot partnership that enables automated game capture and a 'Gamecast' module generating condensed game videos and player-specific highlight reels within an hour of completion.

Revenue is generated primarily through recurring annual subscription licenses across the five core product lines, integrated payment-processing transaction fees, and streaming services. GTM combines enterprise field sales for national governing bodies and major facilities (Homefield KC, LakePoint Sports, USA Swimming through 2030, USA Lacrosse, USL), inside sales and demo-driven consultative selling for mid-market clubs and leagues, and self-service channels for SMBs. The platform generated $398 million in H1 2025 revenue (+7.6% YoY), and livestreamed events scaled from approximately 9,000 three years prior to a projected 200,000 in the current year. In May 2026, SportsEngine was acquired by PlayMetrics (backed by Genstar Capital) from Versant Media Group, following reports valuing the business at $400-500 million.

Short descriptiontext

SportsEngine provides integrated web and mobile software for youth, amateur, and pre-professional sports organizations across 45,000+ clubs and 16 million athletes, offering registration, payments, scheduling, livestreaming (with Pixellot AI), and tournament management. The company was acquired by PlayMetrics (Genstar Capital) from Versant Media in May 2026.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersMinneapolis, United States
HQ citystring
Minneapolis
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
youth sports management, sports team software, league registration platform, sports organization SaaS, live event streaming
Industry3 codes
1Local Amateur Clubs & Community Sports Organizations
CodeMPAKACAEPrimaryYes
2Sport-Specific Amateur Leagues & Circuits (Non-Professional)
CodeMPAKACAJPrimaryNo
3Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity)
CodeMPAKAKAMPrimaryNo
Product category
Youth Sports Management Software
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Subscription Software Licenses
TypeSubscription Recurring
Description

Recurring subscription revenue from software platform licenses for SportsEngine HQ, Motion, Tourney, and AES products. Pricing varies by package tier and organization size. Revenue from H1 2025 reached $398 million, representing 7.6% year-over-year growth.

sportsengine.com
2Payment Processing
TypeTransaction Fee
Description

Integrated payment processing services for registration fees, membership dues, and other transactions. SportsEngine acts as the payment processor, charging transaction fees on payments collected through the platform.

sportsengine.com
3Live Streaming Services
TypeSubscription Recurring
Description

SportsEngine Play platform provides live event streaming and video-on-demand services. Free tier for fans, with potential premium features or partnership revenue from enterprise streaming integrations with leagues and organizations.

sportsengine.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details4 tiers
1SportsEngine HQ packages for clubs, teams, and leagues with varying feature sets
ModelSubscriptionBilling cadenceAnnual
Notes

Quote-based pricing through sales consultation. Packages include different feature tiers for registration, scheduling, payments, website management, and mobile app access.

sportsengine.com
2SportsEngine Motion for class-based businesses including swimming, dance, and gymnastics studios
ModelSubscriptionBilling cadenceAnnual
Notes

Promotional offer: Free iPad with Motion subscription when joining by July 5, 2026. Quote-based pricing for studio and class management packages.

sportsengine.com
3SportsEngine Play for live streaming with free fan tier
ModelFreemiumBilling cadenceAnnual
Notes

Free streaming for fans and families. SportsEngine Play Creator Studio offered free for two years (as of November 2024 promotion). Enterprise pricing for organizations and facilities available via quote.

sportsengine.com
4SportsEngine Tourney for tournament management
ModelSubscriptionBilling cadenceAnnual
Notes

Online registration and bracket management. Sign-up available through Tourney Machine platform.

sportsengine.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 5 records shown
1SportsEngine HQ
Description

Core platform for clubs, teams, and leagues providing schedules, registration & payments, team mobile app, and financials & reports

sportsengine.com
+4 more records
Core offering1 text field

SportsEngine provides a unified software platform for managing youth sports organizations, including club/team/league management, registration and payment processing, scheduling, communication, and live event streaming. It serves over 45,000 organizations and 16 million athletes through products such as SportsEngine HQ, Motion, Play, Tourney, and AES, alongside integrated solutions for background screening, apparel, insurance, and website building.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 8 values shown
  • Organizations save $3,000-4,000 annually switching to SportsEngine (Hoover Athletic Association case study)
+7 more records
Product overview1 text field

SportsEngine is a comprehensive youth sports technology platform offering multiple integrated products under a unified ecosystem. The platform operates as a portfolio of five core products: SportsEngine HQ serves as the primary management platform for clubs, teams, and leagues with scheduling, registration, payments, and reporting; SportsEngine Motion (formerly GoMotion and TeamUnify) handles class-based businesses and swimming organizations; SportsEngine Play provides live event streaming and video content; SportsEngine Tourney (formerly Tourney Machine) manages tournament operations; and SportsEngine AES focuses on volleyball events. These core products are complemented by integrated solutions including background screenings via NCSI, SquadLocker for apparel and uniforms, ClubBuy group purchasing, insurance and waivers, and custom website building tools. The platform serves over 45,000 organizations and 16 million athletes, providing technology for team management, registration, payments, scheduling, streaming, and compliance across youth sports organizations.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership13 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-05-15
Description

SportsEngine named Official Team Management Partner of USA Swimming through multi-year agreement until 2030. Includes integration of SportsEngine Motion with USA Swimming's database and digital platforms, streamlining operations for swim clubs. Partnership supports registration, payments, scheduling, and club management.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-04-30
Description

SportsEngine named USA Lacrosse's Preferred Youth Sports Management Platform Partner. Streamlines registration, payments, scheduling, and communication for clubs and leagues. Platform integrated with USA Lacrosse memberships, mobile apps, and roster management.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-09-02
Description

Partnership to bolster team and tournament management for families of more than 20,000 athletes throughout the Midwest. Joint marketing and customer success collaboration.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2025-05-08
Description

Multi-year partnership extension (beginning 2022) with AI-powered sports production company Pixellot. Provides automated AI cameras that capture games across multiple sports, integrated with SportsEngine Play streaming platform. Partnership expanded in April 2026 to include Gamecast module with AI-powered condensed game videos and player-specific highlight reels. Won Partnership of the Year award at 2025 Sports Technology Awards.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-04-21
Description

SportsEngine Play partnership extension with Puma NXT and Pro16 Circuits for basketball video coverage. Basketball pilot for AI-powered Gamecast module with select games streaming on Peacock.

6Blue Chip Youth Sports
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-03-11
Description

Multi-year partnership with one of the largest flag football organizations in the world to transform organization management using SportsEngine platform.

sportsengine.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-03-05
Description

Expanded partnership with USL including streaming and technology agreement. SportsEngine Play provides streaming, data analytics, and scouting capabilities across pre-professional men's and women's soccer leagues. Includes multi-year media rights agreement with Peacock.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-02-18
Description

SportsEngine Play named Official Streaming Partner for Canes Midwest Baseball, bringing thousands of tournament games each year to families and fans nationwide.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-10-03
Description

SportsEngine Play named Exclusive Video Streaming Provider for LakePoint Sports Champions Center. Offers year-round live and on-demand streaming access to families and fans nationwide, showcasing multi-sport competition.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-09-17
Description

SportsEngine Play named Official Video and Streaming Partner at Homefield KC. Provides more than 3.5 million annual visitors access to live and on-demand streaming. Joint technology integration for facility operations.

Strategic tierCoreTypeGTM or Marketing PartnerAnnounced on2024-09-11
Description

Exclusive Video Streaming Partnership with Prep Baseball, the nation's premier tournament baseball operator. Showcasing hundreds of games annually through SportsEngine Play platform.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2024-04-30
Description

Stronger Youth Brands leverages SportsEngine Motion to power Soccer Shots franchises around the country. Channel partnership for franchisee management.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-03-19
Description

Expanded partnership providing enhanced experience for youth soccer organizations across the U.S. Supports club operations, registration, and member management for US Youth Soccer affiliated clubs.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

TeamSnap is the most direct competitor to SportsEngine in youth and amateur sports team management, offering registration, scheduling, communication, and payment tools to clubs and leagues. Both platforms target overlapping SMB and mid-market youth sports organizations with similar feature sets.

TypeDirect peer
Description

PlayMetrics was SportsEngine's closest direct competitor in youth sports operations management prior to acquiring SportsEngine from Versant Media in May 2026. The two offered overlapping club and league management platforms, and now operate as a combined entity under Genstar Capital.

TypeDirect peer
Description

LeagueApps provides league, club, and tournament management software for youth and adult sports organizations, directly overlapping with SportsEngine HQ and Tourney. Both platforms compete for the same mid-market club and league customers with registration, scheduling, and payment features.

TypeDirect peer
Description

Stack Sports offers an integrated youth sports platform spanning registration, websites, communication, and payment processing, directly competing with SportsEngine HQ. Both target national governing bodies, leagues, and clubs with similar all-in-one management tooling.

TypeDirect peer
Description

Jersey Watch provides sports league and tournament website management software for youth and amateur sports, competing with SportsEngine HQ and Tourney in the SMB and mid-market segments with registration, scheduling, and website builder features.

TypeDirect peer
Description

SwimTopia offers swim team and swim club management software directly competing with SportsEngine Motion (formerly TeamUnify) in the swim-specific vertical. Both platforms serve USA Swimming-affiliated clubs with registration, meet management, and team communication tools.

TypeBroad incumbent
Description

Community Brands (parent of Active Network) provides broader registration and activity management software across sports, camps, and recreation, serving as a broader incumbent with overlapping youth sports registration and payment capabilities. It competes across multiple verticals at greater scale than SportsEngine.

TypeEmerging player
Description

Hudl is a leading sports video and analytics platform that is expanding into team management and registration features, intersecting with SportsEngine HQ and SportsEngine Play. Both target youth and amateur sports organizations with video-centric offerings, though Hudl's roots are in high school and college athletics.

TypeRegional player
Description

MaxPreps is a US-focused high school sports content and statistics platform owned by Paramount (formerly CBS Sports). While not a direct registration competitor, it serves the same youth sports audience and represents an adjacent content/media competitor in SportsEngine's core US market.

TypeEmerging player
Description

Heja is a team communication and management app for youth sports clubs and teams, competing in the same SMB segment as SportsEngine HQ with a mobile-first feature set. It is a smaller, more focused competitor that competes for budget-constrained clubs and team managers.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration12 records

Each record includes

Title, Type, Description, Source

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds5 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors6 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A8 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SportsEngine

Youth Sports Management Softwaresportsengine.com

SportsEngine provides integrated web and mobile software for youth, amateur, and pre-professional sports organizations across 45,000+ clubs and 16 million athletes, offering registration, payments, scheduling, livestreaming (with Pixellot AI), and tournament management. The company was acquired by PlayMetrics (Genstar Capital) from Versant Media in May 2026.

What SportsEngine does

SportsEngine (SportsEngine, LLC) is a Minneapolis-based youth sports technology platform that provides web software and mobile applications for youth, amateur, and pre-professional sports organizations. The company operates a portfolio of five core products—SportsEngine HQ (club, team, and league management), SportsEngine Motion (formerly GoMotion and TeamUnify, serving class-based businesses and swimming clubs), SportsEngine Play (livestreaming and video highlights), SportsEngine Tourney (formerly Tourney Machine, tournament and bracket management), and SportsEngine AES (volleyball events)—supplemented by integrated solutions including background screening via NCSI, apparel/uniforms via SquadLocker, group purchasing, insurance/waivers, and custom websites.

The platform serves over 45,000 organizations and 16 million athletes across more than a dozen sports. Underlying technology includes an Integrations API (SportsEngine HQ, March 2024), native mobile apps on iOS and Android, and AI-powered computer vision delivered through the Pixellot partnership that enables automated game capture and a 'Gamecast' module generating condensed game videos and player-specific highlight reels within an hour of completion.

Revenue is generated primarily through recurring annual subscription licenses across the five core product lines, integrated payment-processing transaction fees, and streaming services. GTM combines enterprise field sales for national governing bodies and major facilities (Homefield KC, LakePoint Sports, USA Swimming through 2030, USA Lacrosse, USL), inside sales and demo-driven consultative selling for mid-market clubs and leagues, and self-service channels for SMBs. The platform generated $398 million in H1 2025 revenue (+7.6% YoY), and livestreamed events scaled from approximately 9,000 three years prior to a projected 200,000 in the current year. In May 2026, SportsEngine was acquired by PlayMetrics (backed by Genstar Capital) from Versant Media Group, following reports valuing the business at $400-500 million.

SportsEngine firmographics

Firmographics
Name
SportsEngine
Legal name
SportsEngine, LLC
Website
https://sportsengine.com
Company type
Private
Founded year
2015
Operating status
Acquired
Headcount range
501–1,000 employees
Short description
SportsEngine provides integrated web and mobile software for youth, amateur, and pre-professional sports organizations across 45,000+ clubs and 16 million athletes, offering registration, payments, scheduling, livestreaming (with Pixellot AI), and tournament management. The company was acquired by PlayMetrics (Genstar Capital) from Versant Media in May 2026.
Ownership category
akta.pro rank

SportsEngine industry classification

Industry
Product category
Youth Sports Management Software
akta.pro primary industry
Local Amateur Clubs & Community Sports Organizations (MPAKACAE)
akta.pro secondary industries
Sport-Specific Amateur Leagues & Circuits (Non-Professional) (MPAKACAJ), Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity) (MPAKAKAM)

Keywords

  • Youth sports management
  • Sports team software
  • League registration platform
  • Sports organization SaaS
  • Live event streaming

Where SportsEngine is headquartered

Location

Headquarters

HQ city
Minneapolis
HQ country
United States
HQ region
North America

Offices1 record

Markets served

SportsEngine business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Subscription Software Licenses: Recurring subscription revenue from software platform licenses for SportsEngine HQ, Motion, Tourney, and AES products. Pricing varies by package tier and organization size. Revenue from H1 2025 reached $398 million, representing 7.6% year-over-year growth.
  2. Payment Processing: Integrated payment processing services for registration fees, membership dues, and other transactions. SportsEngine acts as the payment processor, charging transaction fees on payments collected through the platform.
  3. Live Streaming Services: SportsEngine Play platform provides live event streaming and video-on-demand services. Free tier for fans, with potential premium features or partnership revenue from enterprise streaming integrations with leagues and organizations.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualSportsEngine HQ packages for clubs, teams, and leagues with varying feature sets
SubscriptionAnnualSportsEngine Motion for class-based businesses including swimming, dance, and gymnastics studios
FreemiumAnnualSportsEngine Play for live streaming with free fan tier
SubscriptionAnnualSportsEngine Tourney for tournament management

Go-to-market motion3 records

Distribution channels5 records

Marketing channels7 records

SportsEngine product offering

Product offering

Core offering

SportsEngine provides a unified software platform for managing youth sports organizations, including club/team/league management, registration and payment processing, scheduling, communication, and live event streaming. It serves over 45,000 organizations and 16 million athletes through products such as SportsEngine HQ, Motion, Play, Tourney, and AES, alongside integrated solutions for background screening, apparel, insurance, and website building.

Product overview

SportsEngine is a comprehensive youth sports technology platform offering multiple integrated products under a unified ecosystem. The platform operates as a portfolio of five core products: SportsEngine HQ serves as the primary management platform for clubs, teams, and leagues with scheduling, registration, payments, and reporting; SportsEngine Motion (formerly GoMotion and TeamUnify) handles class-based businesses and swimming organizations; SportsEngine Play provides live event streaming and video content; SportsEngine Tourney (formerly Tourney Machine) manages tournament operations; and SportsEngine AES focuses on volleyball events. These core products are complemented by integrated solutions including background screenings via NCSI, SquadLocker for apparel and uniforms, ClubBuy group purchasing, insurance and waivers, and custom website building tools. The platform serves over 45,000 organizations and 16 million athletes, providing technology for team management, registration, payments, scheduling, streaming, and compliance across youth sports organizations.

Differentiator

Problem solved

Functional benefit

Brands

  • SportsEngine HQ: Core platform for clubs, teams, and leagues providing schedules, registration & payments, team mobile app, and financials & reports
  • SportsEngine Motion
  • SportsEngine Play
  • SportsEngine Tourney
  • SportsEngine AES

Quantifiable outcome

  • Organizations save $3,000-4,000 annually switching to SportsEngine (Hoover Athletic Association case study)
  • +7 more outcomes

Companies that use SportsEngine

Customer profile

Named customers10 records

Segments6 records

Ideal customer profiles5 records

SportsEngine technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration12 records

AI capability4 records

Feature5 records

SportsEngine partnerships and signals

Strategic signal

Partnerships

13 partnerships are on record, tiered flagship, minor and core.

  • USA SwimmingflagshipStrategic or Co-development Partner · 15 May 2026SportsEngine named Official Team Management Partner of USA Swimming through multi-year agreement until 2030. Includes integration of SportsEngine Motion with USA Swimming's database and digital platforms, streamlining operations for swim clubs. Partnership supports registration, payments, scheduling, and club management.
  • USA LacrosseflagshipStrategic or Co-development Partner · 30 April 2026SportsEngine named USA Lacrosse's Preferred Youth Sports Management Platform Partner. Streamlines registration, payments, scheduling, and communication for clubs and leagues. Platform integrated with USA Lacrosse memberships, mobile apps, and roster management.
  • Juniors Volleyball ClubminorGTM or Marketing Partner · 2 September 2025Partnership to bolster team and tournament management for families of more than 20,000 athletes throughout the Midwest. Joint marketing and customer success collaboration.
  • PixellotcoreTechnology or Integration · 8 May 2025Multi-year partnership extension (beginning 2022) with AI-powered sports production company Pixellot. Provides automated AI cameras that capture games across multiple sports, integrated with SportsEngine Play streaming platform. Partnership expanded in April 2026 to include Gamecast module with AI-powered condensed game videos and player-specific highlight reels. Won Partnership of the Year award at 2025 Sports Technology Awards.
  • Puma NXT and Pro16 CircuitsminorGTM or Marketing Partner · 21 April 2025SportsEngine Play partnership extension with Puma NXT and Pro16 Circuits for basketball video coverage. Basketball pilot for AI-powered Gamecast module with select games streaming on Peacock.
  • Blue Chip Youth SportsminorGTM or Marketing Partner · 11 March 2025Multi-year partnership with one of the largest flag football organizations in the world to transform organization management using SportsEngine platform.
  • United Soccer League (USL)coreStrategic or Co-development Partner · 5 March 2025Expanded partnership with USL including streaming and technology agreement. SportsEngine Play provides streaming, data analytics, and scouting capabilities across pre-professional men's and women's soccer leagues. Includes multi-year media rights agreement with Peacock.
  • Canes Midwest BaseballminorGTM or Marketing Partner · 18 February 2025SportsEngine Play named Official Streaming Partner for Canes Midwest Baseball, bringing thousands of tournament games each year to families and fans nationwide.
  • LakePoint SportscoreStrategic or Co-development Partner · 3 October 2024SportsEngine Play named Exclusive Video Streaming Provider for LakePoint Sports Champions Center. Offers year-round live and on-demand streaming access to families and fans nationwide, showcasing multi-sport competition.
  • Homefield KCcoreStrategic or Co-development Partner · 17 September 2024SportsEngine Play named Official Video and Streaming Partner at Homefield KC. Provides more than 3.5 million annual visitors access to live and on-demand streaming. Joint technology integration for facility operations.
  • Prep BaseballcoreGTM or Marketing Partner · 11 September 2024Exclusive Video Streaming Partnership with Prep Baseball, the nation's premier tournament baseball operator. Showcasing hundreds of games annually through SportsEngine Play platform.
  • Stronger Youth Brands (Soccer Shots)minorGTM or Marketing Partner · 30 April 2024Stronger Youth Brands leverages SportsEngine Motion to power Soccer Shots franchises around the country. Channel partnership for franchisee management.
  • US Youth SoccercoreStrategic or Co-development Partner · 19 March 2024Expanded partnership providing enhanced experience for youth soccer organizations across the U.S. Supports club operations, registration, and member management for US Youth Soccer affiliated clubs.

Scale indicators6 records

Recent moves6 records

Expansion highlights5 records

SportsEngine competitors and assessment

Company assessment

Direct peers

  • TeamSnap: TeamSnap is the most direct competitor to SportsEngine in youth and amateur sports team management, offering registration, scheduling, communication, and payment tools to clubs and leagues. Both platforms target overlapping SMB and mid-market youth sports organizations with similar feature sets.
  • PlayMetrics: PlayMetrics was SportsEngine's closest direct competitor in youth sports operations management prior to acquiring SportsEngine from Versant Media in May 2026. The two offered overlapping club and league management platforms, and now operate as a combined entity under Genstar Capital.
  • LeagueApps: LeagueApps provides league, club, and tournament management software for youth and adult sports organizations, directly overlapping with SportsEngine HQ and Tourney. Both platforms compete for the same mid-market club and league customers with registration, scheduling, and payment features.
  • Stack Sports: Stack Sports offers an integrated youth sports platform spanning registration, websites, communication, and payment processing, directly competing with SportsEngine HQ. Both target national governing bodies, leagues, and clubs with similar all-in-one management tooling.
  • Jersey Watch: Jersey Watch provides sports league and tournament website management software for youth and amateur sports, competing with SportsEngine HQ and Tourney in the SMB and mid-market segments with registration, scheduling, and website builder features.
  • SwimTopia: SwimTopia offers swim team and swim club management software directly competing with SportsEngine Motion (formerly TeamUnify) in the swim-specific vertical. Both platforms serve USA Swimming-affiliated clubs with registration, meet management, and team communication tools.

Broad incumbents

  • Active Network / Community Brands: Community Brands (parent of Active Network) provides broader registration and activity management software across sports, camps, and recreation, serving as a broader incumbent with overlapping youth sports registration and payment capabilities. It competes across multiple verticals at greater scale than SportsEngine.

Emerging players

  • Hudl: Hudl is a leading sports video and analytics platform that is expanding into team management and registration features, intersecting with SportsEngine HQ and SportsEngine Play. Both target youth and amateur sports organizations with video-centric offerings, though Hudl's roots are in high school and college athletics.
  • Heja: Heja is a team communication and management app for youth sports clubs and teams, competing in the same SMB segment as SportsEngine HQ with a mobile-first feature set. It is a smaller, more focused competitor that competes for budget-constrained clubs and team managers.

Regional players

  • MaxPreps: MaxPreps is a US-focused high school sports content and statistics platform owned by Paramount (formerly CBS Sports). While not a direct registration competitor, it serves the same youth sports audience and represents an adjacent content/media competitor in SportsEngine's core US market.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks6 records

Key highlights6 records

Customer concentration

SportsEngine social profiles

Digital presence

SportsEngine financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SportsEngine leadership team

Management profile

Number of profiles

Profiles7 records

SportsEngine subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

SportsEngine funding detail

Funding detail

Funding overview

Funding rounds5 records

Investors6 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SportsEngine M&A and investment

M&A and investment

M&A8 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SportsEngine

What does SportsEngine do?

SportsEngine provides a unified software platform for managing youth sports organizations, including club/team/league management, registration and payment processing, scheduling, communication, and live event streaming. It serves over 45,000 organizations and 16 million athletes through products such as SportsEngine HQ, Motion, Play, Tourney, and AES, alongside integrated solutions for background screening, apparel, insurance, and website building.

Is SportsEngine a public or private company?

SportsEngine is a private company. It is classified as private equity controlled and is currently acquired.

When was SportsEngine founded?

SportsEngine was founded in 2015. It employs 501 to 1,000 people.

Where is SportsEngine based?

SportsEngine is headquartered in Minneapolis, United States, in the North America region.

How does SportsEngine make money?

Three revenue lines are on record. Subscription Software Licenses are the primary driver. The others are payment Processing and live Streaming Services.

Who are SportsEngine's main competitors?

Direct peers on record are TeamSnap, PlayMetrics, LeagueApps, Stack Sports, Jersey Watch and SwimTopia. Active Network / Community Brands is listed as a broad incumbent. Emerging players are Hudl and Heja. MaxPreps is listed as a regional player.

Does SportsEngine have an API?

Yes. SportsEngine offers an Integrations API in SportsEngine HQ, released in March 2024. The Developer portal at dev.sportsengine.com provides API hub access for developers. Developer documentation is at dev.sportsengine.com.

What industry is SportsEngine in?

SportsEngine's product category is Youth Sports Management Software. Its primary akta.pro industry code is MPAKACAE, Local Amateur Clubs & Community Sports Organizations, with a secondary code of MPAKACAJ, Sport-Specific Amateur Leagues & Circuits (Non-Professional).

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Sports Business JournalVersant CFO talks Full Swing acquisition, SportsEngine saleVersant CFO Anand Kini said the company's $530M acquisition of Full Swing, completed last month, targets 36 million off-course golfers, up 60% since 2019. He also noted the sale of SportsEngine to PlayMetrics, citing lack of synergy with Versant's portfolio.VarietyVersant Sees Q2 Profit Fall on Revenue Declines, Despite Ad-Sales ImprovementsVersant Media reported a 30% decline in second-quarter net income to $211 million, driven by lower revenue, increased operating costs following its spin-off from Comcast, and higher tax expenses tied to the sale of SportsEngine. Revenue fell 3.8% to $1.64 billion, with distribution fees down 6.3% due to subscriber declines, though ad revenue showed improvement with only a 0.6% decline compared to a 13% drop a year earlier. Despite the profit decline, the company raised its revenue and cash-flow projections for the second half of the year, citing progress on digital expansion initiatives including Fandango's broader consumer platform expansion and new subscription projects at CNBC and MS NOW.TeamlinktAI-Powered Sports Management SoftwareTeamLinkt is an AI-powered sports management platform offering league registration, scheduling, and team management tools with no platform fees, covering its costs through payment processing shares and advertising. The company reports serving over 3 million users across more than 3,000 leagues and clubs, citing lower costs for families compared to competitors like TeamSnap and SportsEngine.Business Research InsightsYouth Sports Software Market Size, Trend & ShareThe global youth sports software market is valued at approximately USD 1.53 billion in 2026 and is projected to reach USD 4.43 billion by 2035, growing at a compound annual growth rate (CAGR) of 12.5%. Cloud-based platforms account for 60% of deployments, driven by demand for scheduling, registration, performance tracking, and communication tools among youth sports organizations. Key players including TeamSnap, SportsEngine, and Blue Sombrero collectively hold 45% of the market, with North America leading adoption at 40%, followed by Europe at 25% and Asia at 30–35%.SwimSwamStill Using Spreadsheets? Why 2026 is the Year to Upgrade Your Swim SoftwareThe article is a promotional piece encouraging swim clubs to upgrade from legacy management platforms like TeamUnify, SportsEngine, and SwimTopia to Commit Swimming in 2026. It highlights Commit Swimming's unified tools for workouts, billing, and analytics as a solution to the inefficiencies of older systems. The content serves as an advertisement directing coaches to book a demo with the provider.Buyingsandlot🥎 Youth Sports Acquisitions, Funding and Consolidation ReportA premium Buying Sandlot research report tracks youth sports M&A and consolidation, highlighting key transactions including PlayMetrics (owned by Genstar Capital) closing its acquisition of SportsEngine from Versant for approximately $150M (1×–2× revenue), creating what the report characterizes as the largest U.S. youth-sports management software platform serving 16M+ athletes. The report notes that LiveBarn closed at approximately 5× revenue (~$400M on ~$80M ARR) in a GTCR/Ascent deal, establishing a clear valuation divergence between streaming-led and management-software platforms. Regulatory and legal developments include the May 2026 introduction of the Let Kids Play Act (classifying PE firms as "vulture investors" with forced divestiture provisions) and a class-action lawsuit against Team Travel Source, while major federations including U.S. Soccer and the German Football Association are actively positioning as strategic capital to fill space vacated by PE-backed consolidators.SwimSwamMeet Entries Completed in Minutes: No More Clunky WorkflowsCommit Swimming is promoting its swim-specific team management platform, which allows coaches to build accurate meet entries in minutes using swimmers' full time histories. The company highlights that hundreds of teams have switched from competitors like SportsEngine Motion (TeamUnify) to adopt its faster and more streamlined tools for workouts, billing, and operations.TeamSnapBest SportsEngine Alternatives: Guide to Evaluate Your OptionsIn early May, PlayMetrics completed the acquisition of SportsEngine from Versant Media Group, prompting many youth sports organizations to evaluate whether to remain on the platform or explore alternatives. The article from TeamSnap offers guidance on selecting a new sports management platform, emphasizing factors such as features, pricing transparency, onboarding support, and multi-sport capabilities. The guide positions TeamSnap as a leading alternative, highlighting its flat-rate pricing model, integrated ecosystem, dedicated onboarding, and comprehensive customer support.Youth Sports Business ReportUSA Swimming Names SportsEngine Official Team Management Partner in Deal Through 2030SportsEngine became the official team management partner of USA Swimming through a multi-year agreement that runs until 2030. The partnership includes integrating SportsEngine Motion with USA Swimming's database and digital platforms, streamlining operations for swim clubs.SwimSwamPlayMetrics Acquires SportsEngine, Including TeamUnify, From VersantPlayMetrics has acquired SportsEngine, including its subsidiary TeamUnify, from Versant Media Group in a transaction that moves one of swimming's most widely-used team management platforms under new ownership. TeamUnify, which launched in 2007 and was sold to SportsEngine in 2016 before moving to Versant through corporate restructuring, is now changing hands for the second time in its history. The acquisition raises questions about whether swimming-specific features and support will remain a priority as TeamUnify becomes integrated into a larger multi-sport platform.